
在这里,您可以查看《Ascension》游戏的所有更新日志。
所有更新日志按照时间顺序排列。
常规
[Barbarian] Keg Smash Primary Target damage type changed from Physical to Frost
[Barbarian] Keg Smash Primary Target AP scaling increased from 35% to 45%
[Barbarian] Ale of the God King AP scaling increased from 10% to 15%
[Barbarian] Ancestral Combat Weapon Damage increased from 75% to 100%
[Barbarian] Decapitate now has a 10 sec cd down from 15
[General] Raid boss health has been adjusted with the damage squish in mind
[General] All damage has been squished by roughly 50-75%
常规
[Tinker] Demolition Tree capstones adjusted
[Tinker] Demolition Tree adjusted
[Tinker] Blastmaster adjusted to no longer increase the cooldown of Sticky Bomb and is on longer a capstone
[Tinker] The original Molotov talent is now the capstone for Demolition
[Tinker] Improved Lightning Conductor is now Blackpowder Swag
[Tinker] Handcannon is now Bomb Toss
[Venomancer] Burrow now has a 2min cooldown, but has a new additional effect
[Chronomancer] Eternity now works with all damage instead of just periodic damage
[Bloodmage] Added ranks to Claw Sweep and Gore Barrage
[Bloodmage] Tissue Decay/Exsanguination switch node moved up to Cursed Fang original place.
[Bloodmage] Cursed Fang moved to level 12 baseline.
[Bloodmage] Crimson Expedition value increased by 5%.
[Bloodmage] Darkcasting Agi-> AP conversion moved to Accursed Bloodmage. Agi to spellcrit remains.
[Bloodmage] Crimson Expedition cooldown reduction of Sanguine Rapture moved to Darkcasting.
[Runemaster] Unleashed Flame Glyph now has a DoT baseline
[Witch Doctor] Brewing tree adjusted with above changes in mind
[Witch Doctor] Fresh Ingredients and Medicine Man are now a 1 point nodes
[Witch Doctor] Snake Charmer reworked, now increases effectiveness of Mojo Beam or Voodoo Beam after casting Potion Toss for 5 sec.
[Witch Doctor] Potion Ingredients are now 3 charges down from 5, and recharge every 4 sec instead of 8 sec.
[Witch Doctor] Soothing Juju now has ranks
[Witch Doctor] Cleansing Totem is now baseline and learned at level 30
[Witch Doctor] Shadowhunting capstones adjusted
[Witch Doctor] Zanza's Path is now Zanza's Ire and has been reworked, original Zanza's Ire also reworked to have Godslayer synergy
[Witch Doctor] Flask of Transmogrification is now in the Shadowhunting tree, but no longer has charges, and is reimagined
[Witch Doctor] Flasks no longer share a cooldown
[Witch Doctor] Darkspear Drums switched with Chosen Avatar, but now only affects 2 Reclamations down from 3
[Witch Doctor] Pain reworked to have Gift of the Loa and Godslayer synergy
[Witch Doctor] Worldslayer talent reworked to Chosen Avatar, with pet synergy
[Witch Doctor] Worldslayer is now a baseline effect for Godslayer
[Witch Doctor] Cursed Weapons effect is now baked into the Shadowhunting spec passive
[Witch Doctor] Bwonsamdi's Edge reworked to now spread Hexes to nearby enemies with Reclamation
[Witch Doctor] Brew Splash has been reworked to Overflowing Juju.
[Witch Doctor] Vitality of Sseratus is now an AoE splash heal that heals 5 targets, instead of a HoT.
[Barbarian] Legacy of the Amani now hits an additional time with Piercing Throw for 50% of the initial damage dealt
[Barbarian] Impaling Spear no longer has a deadzone, but Piercing Javelin now does
[Barbarian] Added ranks to Decapitate
[Barbarian] Serrated Spears moved to the class tree as a switch node with Rend and Tear
[Barbarian] Bloodthirsty Savage no longer reduces the cooldown of Decapitate and instead reduces the cooldown of Onslaught
[Barbarian] Headlopper no longer reduces the cooldown of Decapitate and has been reworked
[Barbarian] Reduced the cooldown of Decapitate to 15 sec from 30 sec
[Barbarian] Added Expedited Carnage as a switch node with Whirling Assault
[Barbarian] Barbarian Axe, when it cleaves via Unstoppable Rage, no longer swaps your target to the cleaved target.
[Starcaller] Elune's Grace is now a switch node with a new talent, Elune's Mercy.
[Starcaller] Trueshot can now also proc Aspect of the Huntress.
[Starcaller] Stellar Amplification has been reworked. It now makes dealing damage with Scattered Stars have a 15% chance to make your next Astral Blade cost no mana.
[Starcaller] Second Moon now has an animation.
[Cultist] Eldritch Velocity reduced by 15%.
[Cultist] Call of N'Zoth no longer causes your dots to scale with haste, instead provides a static 20% faster tick rate.
[Cultist] Eldritch Mending now properly consumes a stack of Eldritch Velocity.
[Sun Cleric] Solar Burn no longer changes your target and forces you to attack them on cast.
物品变更
[General] Edrim Skysong, the M+ coin vendor, now properly shows all of the weapons you are proficient in. There was an issue where some classes were not seeing some of the weapons that they were proficient in, like Witch Doctors not seeing maces, for example.
常规
[Primalist] Life Primalist now lists Hammer of Life as one of its Sample Spells on the spec select screen instead of Waters of Neptulon, which is not used anymore.
[Witch Hunter] Ranks 2-6 of Shadowblast can now properly trigger Quickdraw, instead of only ranks 1 and 7.
[Venomancer] Fortitude's Fang Venom is now learned baseline for Fortitude at level 14
[Venomancer] Sting, Decay, and Poison Eruption now have ranks
[Venomancer] Molt swapped with Toxic Sludge
[Venomancer] Fortitude capstone positioning adjusted
[Venomancer] Rampage reworked to Graceful Claws
[Venomancer] Improved Harden (2 Pointer) removed from Fortitude, Drowning In Poison moved to its place in the tree
[Venomancer] Poisoned Mind is now Versatile and Deadly, with defensive Scorpid Form synergy, and no longer reduces cooldowns of Harden and Burrow
[Venomancer] Harden now has a 2min cd baseline
[Venomancer] Increased the scaling of Dark Barrier by ~25%
[Venomancer] Caught In A Binds periodic damage increase is now baseline for Web Wrap, instead the talent now lets you cast Venom Bolt and Serpent's Coil while channeling
[Venomancer] Rot Lich now also works with Cocoon
[Venomancer] Toxic Stride now gives 30% movement speed down from 50%, but now lasts 15 sec up from 6 sec, no longer makes you immune to all roots/snares for the duration and instead purges all of them on use. Now also works with Shadra's Vigil.
[Venomancer] Serpent's Coil now acts as a leech effect when it deals damage
[Venomancer] Rotweaver spec passive now teaches Rotweaver Form seperately and gives the ability to crit and benefit from haste with periodic effects, as well as spell haste as a percentage of your Intellect
[Venomancer] Master of Rot now gives Venom Bolt additional damage
[Venomancer] Down The Water Spout switched with Enhanced Reflexes, Enhanced Reflexes removed, Down The Water Spout now also usable in Scorpid Form
[Venomancer] Burrow now has a 1min cd down from 2min
[Ranger] Incendiary Shot now also strikes 10 enemies within 8 yds of your target.
[Necromancer] Skeletal Warriors now unleash a Skeletal Strike.
[Bloodmage] Added ranks to Vital Shred and Rending Slash.
[Runemaster] Unleashed Frost Glyph now slows targets by 50%, up from 30%.
[Starcaller] Second Moon now hits the initial target for double damage to increase the viability of the talent in single target. Damage on the other 4 targets remains untouched.
[Starcaller] Huntress Arrow, the proc from Aspect of the Huntress, has had its base damage increased from 5 to 10.
[Starcaller] Huntress Arrow, the proc from Aspect of the Huntress, has had its level scaling increased from 1 to 2 per level.
[Cultist] Bulwark of Horror adjusted.
[Cultist] Twilight Shieldtoss damage now additionally scales with block rating.
[Cultist] General of Y'shaarj reworked.
[Cultist] Twilight Guardian reworked.
[Cultist] Void Strikes reworked. Swapped with Twilight Guardian.
[Cultist] Tentacles, Tentacles no longer fully resets cooldown of Tentacle of Y'shaarj, instead reduces the current cooldown by 3 sec on proc.
[Cultist] Twilight Incarnate now additionally generates insanity.
[Cultist] Dreadnought Spec Passive reworked.
[Cultist] Corruption tree pathing adjusted slightly with the above changes in mind
[Cultist] Ancient Curse now increases Shadow Damage dealt by 10%, down from 25%
[Cultist] Wrath of the Black Empire now has a 30 sec cooldown down from 40 sec
[Cultist] Stand alone talents that worked with Wrath of the Black Empire now also have an effect for Psychic Leech
[Cultist] Psychic Leech now has ranks
[Cultist] Wrath of the Black Empire is now a switch node with Psychic Leech
[Cultist] Doomsayer's tooltip updated to clarify that it only affects the 4 main tentacle spells, not other effects that also summon tentacles like Vision of Doom.
[Cultist] Wrath of the Black Empire's Herald effect changed from hitting additional targets to dealing 25% more damage.