
Prohlédněte si všechny změny v přehledném formátu.
Seřazeny chronologicky.
Všeobecné
[Reaper] Soulless is now a choice node with Dark Passage
[Reaper] Purgatory now gives 25% damage up from 10% baseline, augmenting node removed
[Reaper] Corporeal Flay deleted for life
[Ranger] Ranger abilities now have a 30 yd range
[Chronomancer] Chronicler now also gives Spirit
[Primalist] Gaze of Therazane reworked
[Primalist] Fracturing Spines no longer works with Ruptured Earth
[Primalist] Earthmother's Embrace now also affects Earthshard
[Primalist] Fracture now consumes 1 stack of Earthshaping down from 2
[Primalist] Cave Dweller reworked to give Earthshaping synergy
[Tinker] Thank Halb for his contributions to gnomekind
[Tinker] Bot: Flamespill is now passive called Flamespill
[Tinker] Bot: Defense Mode is now a passive called Defensive Utility
[Tinker] Improved Spanner Smash is now a 1 point node
[Tinker] You can no longer cancel Flamethrowers
[Primalist] Volcanic Fury talent reworked
[Witch Doctor] AP Scaling on Hex of Blood and Hex of Death reduced significantly
[Witch Doctor] Serpent Ward scaling reduced slightly
[Witch Doctor] Shadowbite now has a 15 sec cooldown, down from 20
[Witch Doctor] War Raptor abilities will no longer auto cast without a target
[Witch Doctor] Voodoo Fire now ticks every 3 sec up from 2 sec
[Witch Doctor] Bethekk's Cunning now regenerates maximum mana instead of granting Replenishment
[Witch Doctor] Will of the Serpent now reduces the cooldown of Serpent Ward by 8 sec down from 10 sec
[Witch Doctor] Appeasement of Bwonsamdi no longer stacks
[Witch Hunter] Darkness Witch Hunter's now start with Quickdraw at level 10
[Barbarian] Headhunter's Spear switched back with Berserker Axe
[Barbarian] Axe Throw now applies Carnage baseline
[Barbarian] Hate reworked
[General] CoA-unique items now scale with level
Změny předmětů
Shadow Dealer's now have unlimited stock on their recipes. This means you longer need to camp a vendor for a specific recipe.
Všeobecné
[Elune] Earth shock damage reduced by 10% in player v player combat.
[Elune] Forked lightning damage reduced by 10% in player v player combat.
[Elune] Storm surge damage reduced by 10% in player v player combat.
[Elune] Chain lightning damage reduced by 10% in player v player combat.
[Elune] Scorch damage increased by 5% in player v player combat.
[Elune] Repentant reconcilation healing reduced by 5% in player v player combat.
[Elune] Prayers of the pentitent healing reduced by 5% in player v player combat.
[Elune] Wind strike damage increased by 20% in player v player combat.
[Elune] Hurricane Strike damage increased by 8% in player v player combat.
[Elune] Jadefire corruption pvp mod now mirrors base corruption (0.55).
[Elune] Corruption damage reduced by 5% in player v player combat.
[Elune] Frostbolt Damage increased by 10% in player v player combat.
[Elune] Unstable affliction damage increased by 10% in player v player combat.
[Elune][Pending Restart] Booming thunder damage reduced from 5% to 3% in player v player combat.
[Elune] Stone shard damage increased by 10% in player v player combat. (the previous nerf has been reverted, making this a -5% nerf)
[Elune] Mind flay damage increased by 5% in player v player combat
[Elune] Rend damage increased by 10% in player v player combat.
[Elune] Arcane missiles damage increased by 10% in player v player combat.
[Elune] Holy light healing increased by 20% in player v player combat (not 1v1).
[Elune] Greater heal healing increased by 15% in player v player combat(not 1v1).
[Elune] Align Healing increased by 15% in player v player combat(not 1v1).
[Elune] Healing touch healing increased by 25% in player vs player combat (not 1v1).
Dungeony & Raidy
[Pending Restart] [All Raids] Corrected an issue where various creatures summoned throughout different boss encounters would have their health flex scaled despite being excluded from the standard flex scaling due to the nature of the boss mechanic they belong to. A few examples are Lady Vashj's Sirens, Illidan Stormrage's Shadow Demons, Leotheras the Blind's Inner Demons. All this creatures have in common that more of them are summoned as more player are in the raid group.
[Pending Restart] [The Black Temple] [Illidan Stormrage] Illidan will no longer enforce a Demon Phase after entering Phase 5 but will prevent his own death until he had been trapped once.
[Pending Restart] [The Black Temple] [Illidan Stormrage] Demon Fire will now stop spreading if it was just created and Illidan switches to Phase 5, disabeling all player with his Shadow Prison.
[Pending Restart] [The Black Temple] [Illidan Stormrage] Illidan will now hit the ground infront of him rather then directly underneath him when casting Flame Crash.
[Pending Restart] [The Black Temple] [Illidan Stormrage] Corrected an issue where Illidan would stop distributing threat for damage he would have taken when he prevents damage he takes entirely.
[Pending Restart] [The Black Temple] [The Illidari Council] High Nethermancer Zerevor's Nether Orbs now orbit a little lower and have their search radius slightly reduced.
[Pending Restart] [The Black Temple] [The Illidari Council] Reverted a previous change reducing Nether Orbs movement speed while orbiting.
[Pending Restart] [The Black Temple] [The Illidari Council] Reduced the duration of Veras Darkshadow's Smokebomb to 6 seconds, down from 10 seconds. This change also applies to his empowered version Toxic Smokebomb.
[Pending Restart] [The Black Temple] [The Illidari Council] Corrected an issue where Lady Malande would stop distributing threat for damage she would have taken when she prevents damage she takes entirely with Epicure of Pain.
[Pending Restart] [The Black Temple] [The Illidari Council] Reduced the base health of all members of the Illidari Council on Normal and Heroic difficulty by 25%.
[Pending Restart] [The Black Temple] [Mother Shahraz] Savage Blades now have a 2 second grace period after being summoned before trapping targets inside their vortex and will knock enemies away during this time instead.
[Pending Restart] [Pending Patch] [The Black Temple] [Mother Shahraz] Corrected an issue where the visual link of Fatal Attraction would disappear if the linked group was made of 3 targets and one of them died.
[Pending Restart] [The Black Temple] [Mother Shahraz] Corrected an issue where Mother Shahraz would eventually mark targets for Fatal Attraction but never teleport them due to a lag of valid partner targets, rendering them immune to Fatal Attraction.
[Pending Restart] [The Black Temple] [Mother Shahraz] Corrected an issue where Mother Shahraz attacks with her sword Meretrix dealt less damage then intended.
[Pending Restart] [The Black Temple] [Mother Shahraz] Reduced the base health of Mother Shahraz on Normal and Heroic difficulty by 25%.
[Pending Restart] [The Black Temple] [Gurtogg Bloodboil] Corrected an issue where Gurtogg Bloodboil would sometimes inflict Weapon damage with Malevolent Cleave as if there was one additional player inside the raid.
[Pending Restart] [The Black Temple] [Gurtogg Bloodboil] Corrected an issue where Malevolent Cleave would split damage with Totems, Pets and Guardians.
[Pending Restart] [The Black Temple] [Gurtogg Bloodboil] Improved the line building of Gurtogg Bloodboils Seismic Smash when targeting very far away targets.
[Pending Restart] [The Black Temple] [Gurtogg Bloodboil] Gurtogg Bloodboil will now ignore Pets, Totems and Guardians entirely.
[Pending Restart] [The Black Temple] [Teron Gorefiend] Teron Gorefiend now summons one additional constructs for every player that had died during the encounter beyond the first. Previously he would summon up to 4 additional constructs for every player that had died beyond the first, up to a maximum scaling with the number of player inside the raid, eventually leading to the creation of an unstoppable horde of constructs on higher player counts that would increase its own ranks by overwhelming the raid and putting the group in a position they could not recover from.
[Pending Restart] [The Black Temple] [Teron Gorefiend] Vengeful Spirits Spirit Touch now generates 1% of the spirits maximum mana.
[Pending Restart] [The Black Temple] [Teron Gorefiend] Vengeful Spirits spells now require mana to be casted.
[Pending Restart] [The Black Temple] [Teron Gorefiend] Corrected an issue where Shadow Constructs could become stuck and permanently unable to move.
[Pending Restart] [The Black Temple] [Teron Gorefiend] Corrected an issue where player using Paratrooper close to the chamber of the Shade of Akama would trigger Teron Gorefiends introduction.
[Pending Restart] [The Black Temple] [The Shade of Akama] The Shade of Akama now takes 5% less damage and deals 5% more damage for every channeler or sorcerer channeling Soul Domination on to him.
[Pending Restart] [The Black Temple] [Supremus] Increased the base movement speed of Supremus by 33%.
[Pending Restart] [The Black Temple] [High Warlord Naj'entus] Corrected an issue where player could not activate the Valve Gate C on Naj'entus platform, making it not possible to kill The Great Mighty Ooze.
[Pending Restart] [The Battle for Mount Hyjal] [Chromius] Reduced the base health of Chromius on Mythic and Ascended difficulty by 25%.
[Pending Restart] [The Battle for Mount Hyjal] [Azgalor] Reduced the base health of Azgalor on Mythic and Ascended difficulty by 25%.
[Pending Restart] [The Battle for Mount Hyjal] [Kaz'rogal] Reduced the base health of Kaz'rogal on Mythic and Ascended difficulty by 25%.
Všeobecné
[SoA] A Balanced Diet slightly reimagined
[General] Adventure Caches from levels 1-10 now provide loot
[Monk] Quickpalm replaced with Zen Mind
[Monk] Eternal Blessing Reimagined
[Monk] Staffplay iterated on, no longer increases flat amount of armor, increases a percentage
[Monk] Staff Combat iterated on, no longer reduces flat amount of armor, reduces a percentage
[Monk] Meditate cooldown increased to 45 seconds from 30 seconds
[Monk] Epiphany now grants the damage absorption shield on healing ticks with Meditate, not on cast
[Monk] Transcendant Ward talent reimagined, now allows Temple Guardian to apply an absorb shield when you charge an ally
[Monk] Soulbind re-added to the Discipline Tree
[Monk] Grace of Aman'Thul now also heals the Monk
[Tinker] Upgrade behavior improved with sentry turrets, Upgrade will no longer target turrets that are already upgraded
[Tinker] When you attempt to use Upgrade while below 25 scrap, custom text now appears saying "Need more scrap"
[Tinker] Build: Sentry Turret - Scrap cost in the tooltip is now conditioned to appear as red while below 25 scrap, and white above 25 scrap
[Venomancer] Serpent's Coil base damage reduced slightly, SP scaling increaed by 5%.
[Venomancer] Multiple hidden Intellect scalings on Rot spells removed.
[Venomancer] Rot base damage reduced, SP scaling increased by 2%.
[Venomancer] Web Wrap SP scaling increased by 3%.