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Seřazeny chronologicky.
Všeobecné
[Venomancer] Web Wrap duration reduced to 3 sec.
[Venomancer] Rot Lich effectiveness reduced from 50% to 30%.
[Venomancer] Blight SP scaling increased by 3%.
[Venomancer] Rotpriest stack count increased reduced to additional 4.
[Venomancer] Caught In A Bind effectivness reduced by 5%.
[Elune] [Pending Restart] Spirit allocation now causes you to take 15% more damage while in battlegrounds. (This should allow players to take advantage of healers if they are not being active with positioning, while also allowing healers to maintain their current power.)
[Knight of Xoroth] Cooldown reduction from War Pig is now 4 sec down from 5
[Witch Doctor] Shadowhunting capstones updated
[Witch Doctor] Soul of Bwonsamdi now restores health instead of mana
[Witch Doctor] Panther Talons reduces the cooldown of Rage of Bethekk by 6 sec up from 5 sec
[Witch Doctor] Cobra's Quickness now also increases haste
[Witch Doctor] Bethekk's Hunger reworked
[Witch Doctor] Darkspear Power reworked
[Witch Doctor] Gift of the Loa scaling increased
[Witch Doctor] Shadow Enchantments now also removes the cast time on Jinxes
[Witch Doctor] Added ranks to Godslayer, Reclamation, Shadowbite and Rage of Bethekk
[Witch Doctor] Malediction now horrifies targets instead of stunning them
[Witch Doctor] Slow Poison reworked to Pain
[Witch Doctor] Legacy of Vol'jin now also reduces the cooldown of Shadow Glaive
[Witch Doctor] Scaling of Bwonsamdi Appeasement reduced slightly
[Witch Doctor] Added Serpent Handler node as a choice node with Will of the Serpent
[Witch Hunter] Reduced the Stamina scaling on Shadow Order by 50%
Dungeony & Raidy
[Pending Restart] [Elune] Removed creatures near the spawn bubble in one of the Zevrim Thornhoof.
[Pending Restart] [Elune] Removed the remaining Guard Mol'dar segments that had 40+ mobs next to the spawn bubble.
[Pending Restart] [Elune] Removed creatures near the spawn bubble in one of the Guard Slip'kik segments.
[Pending Restart] [Elune] Removed Fineous Darkvire from all Lord Incendius segments.
[Pending Restart] [Elune] Removed Stonespine from all Maleki the Pallid manastorm segments.
Mystické enchantmenty
[Area-52] [Pending Restart] Fixed a bug where Crusaders Promise spell ranks were castable at levels lower than they are learned at. (This will prevent players from being able to cast Rank 11 of the spell at level 1.)
Všeobecné
[Area-52] [Champion of Justice] Crusader's Justice Healing reduced by 50% in 1v1 arena combat.
[Area-52] [Champion of Justice] Crusader's Promise Healing reduced by 50% in 1v1 arena combat.
[Sun Cleric] Guidance spell targeting reworked.
[Necromancer] Animation Necromancer tree repathed to pace out the power level better from 10-60
[Barbarian] Increased the scaling of the bleed effect on Gutspiller
[Witch Doctor] Shadowbite now Invokes Hir'eek
[Witch Doctor] Berserking now lasts 10 sec up from 8 sec
[Witch Doctor] Zandalari Roots is now Ward Specialist
[Witch Doctor] Scaling of Godslayer and Reclamation increased
[Witch Doctor] Worldslayer no longer requires you to be within 5 yds of your target
[Witch Doctor] Shadow Enchantment now increases the effectiveness of Jinxes
[Witch Doctor] Bethekk's Hunger now reduces the cooldown of Shadowbite by 4 sec, down from 5
[Witch Doctor] Shadowbite now has a 20 sec cooldown, down from 25 sec
[Witch Doctor] Souleater now also gives you 80% of your Agility as mana regeneration
[Witch Doctor] Darkspear Power now gives Shadow Damage and critical strike chance
[Witch Doctor] Panther Talons now also causes Rage of Bethekk to increase periodic damage dealt to targets
[Witch Doctor] Berserking now procs off of periodic damage dealt instead of critical strikes
[Witch Doctor] New talent in Shadowhunting spec tree: Voodoo Enchantments
[Witch Doctor] New talent in Shadowhunting spec tree: Village Wisdom
[Witch Doctor] New talent in Shadowhunting spec tree: Legacy of Vol'jin
[Witch Doctor] Hexing Strike is now a passive
[Witch Doctor] Shadow Claw is now called Rage of Bethekk and deals Nature Damage
[Witch Doctor] The original Rage of Bethekk has been removed
[Witch Doctor] Bethekk's Cunning now increases the critical strike chance of Shadow Glaive
[Witch Doctor] First pick after the spec passive in the Shadowhunting tree is now your pet, consolidated to a choice between War Raptor and Pterodax
[Witch Doctor] All Shadowhunting abilities now have a 30 yd range baseline
[Witch Doctor] Class tree repathed slightly on the left side
[Witch Doctor] Gonk's Blessing now removes the cooldown from Raptor's Speed
[Witch Doctor] Darkwander removed, Panther's Pounce is now a choice node with Gonk's Blessing
[Witch Doctor] New Talent in class tree: Lucky Charm
[Witch Doctor] New Talent in class tree: Dark Embrace
[Witch Doctor] New Talent in class tree: Like A Loa
[Witch Doctor] Loa's Strength now only increases the damage of Shadow Glaive (previously Shadow Strike)
[Witch Doctor] Juju Burst is now ground targeted with a 30yd range
[Witch Doctor] Shadowhunting spec passive now extends the duration of Hexes, teaches auto shot, and allows you to parry attacks
[Witch Doctor] Shadowhunting is now a ranged spec, instead of both melee and ranged, and it has been consolidated into a spec that is more cohesive with the overall Witch Doctor class identity
[Stormbringer] Wind spec tree capstones updated
[Stormbringer] Hurricanes now removes the cast time from Raging Zephyr and Exhale
[Stormbringer] Master Airbender now causes Gale to reduce the cooldown of all abilities that deplete Static
[Stormbringer] Master Elementalist now reduces the cooldowns of Conjure Storm and Cloudburst
[Stormbringer] Tailwind now costs static and has a 30 sec cooldown down from 1.5min
[Stormbringer] Insulate now costs static and has a shorter duration and 20 sec cooldown, down from 1min
[Stormbringer] Lexicon of Servitude now also reduces the cast time of Air Elemental spells
[Stormbringer] Wrath of Al'Akir now extends the duration of Unbind Air Elemental whenever you deplete Static
[Stormbringer] Cyclone's Recharge now reduces the cooldown of Kiss of the Clouds
[Stormbringer] Surging Elemental is now Cloudy and gives Kiss of the Clouds synergy
[Stormbringer] Cooldown of Kiss of the Clouds increased to 30 sec from 15
[Stormbringer] Kiss of the Clouds now costs static, shield value reduced by 40%, and is now AoE
[Stormbringer] Wind Blast is now passive
[Stormbringer] Gale is instant cast with a minimum cooldown (when talented into ) of 6 sec, from 10 sec.
[Stormbringer] Unshackle no longer costs Typhoon stacks
[Stormbringer] Focal Point now causes Call Lightning to buff your allies
[Stormbringer] Evergale now reduces the cooldown of Aerodynamics and increases its effectiveness
[Stormbringer] Aerodynamics now costs static
[Stormbringer] Static has been given a proper place in the Wind tree in order to increase cohesion across specs in the Stormbringer class
[Stormbringer] You now start with Summon Air Elemental exclusively as your first pick in the Wind spec tree
[Stormbringer] Gathered Energy now refreshes a charge of Crackling Surge, or Forked Lightning if you're playing Lightning
[Stormbringer] Pressure Release can now be used on allied players
[Stormbringer] Clearsky Pendant no longer has Discharge synergy
[Stormbringer] Clearsky Pendant is now in the class tree
[Stormbringer] Electrocutioner now only procs from crits with Crackling Surge
[Stormbringer] Scaling of Crackling Surge reduced slightly
[Ranger] Powershot scaling increased slightly
[Ranger] Even Quicker Shots is now a 1 point node
[Ranger] Falconstrike now exhausts Archery Points
[Monk] Ward Against Harm reimagined
[Monk] Tyr's Strike now slows enemies
[Monk] Flaming Blade of Lantresor no longer slows
Dungeony & Raidy
[Pending Restart] [Elune] Irradiated Pillager has had it's Radiation Bolt damage normalized to it's scaled level.
[Pending Restart] [Elune] Anvilrage Medic has had it's Mind Blast damage reduced by 44%.
[Pending Restart] [Elune] Shadowforge Geologist has had it's Flame Spike scaling damage reduced by 60%.
[Pending Restart] [Elune] Shadowforge Geologist has had it's Flame Lash damage reduced by 75% and will now increase Fire damage taken by 1% per stack instead of 10%.