
Prohlédněte si všechny změny v přehledném formátu.
Seřazeny chronologicky.
Všeobecné
[General] Various stances have been made passive
[Witch Doctor] Class tree trimmed down and repathed
[Primalist] Class tree trimmed down and repathed
[Guardian] Pulverize now reduces healing received by 30% from 50%
[Ranger] Heartseeker no longer stacks 2 times and gets its full stack effect with a single application
[Ranger] Master Marksman is now a passive node
[Ranger] Excruciating Poison now stacks 3 times and reduces healing by 10% from 5 times and 6%
[Reaper] Soul Splinters adjusted
[Stormbringer] Lightning capstones updated
[Stormbringer] Discharge now depletes 10 Static and regens 10% max mana down from 20 static and 20% max mana, but no longer increases movement speed
[Stormbringer] Dark Skies reworked
[Stormbringer] Wind's Grace talent adjusted
[Stormbringer] Thundershocker will now ultimately give you no cooldown on Call Lightning instead of a 1 sec cooldown, if taken with supporting talents
[Stormbringer] Improved Lightning Rod is now Stormy Days and gives Forked Lightning/Conjure Storm synergy
[Stormbringer] Weather Warning's horrify effect split into a separate node
[Stormbringer] New node in Lightning tree: Lasting Storm
[Stormbringer] Stormshield now makes you immune for 4s and depletes all Static
[Stormbringer] Storm Rage reworked to give synergy with Vortex
[Stormbringer] Stormfuse now has no cast time
[Stormbringer] Giga Flux reworked to give Forked Lightning a stacking dot
[Stormbringer] Spec passive now refreshes charges of Crackling Surge and Forked Lightning
[Stormbringer] Crackling Surge and Forked Lightning now have 2 charges
[Stormbringer] Adjusted Lightning spec tree
[Witch Hunter] Heartstop Bolt scaling reduced slightly
[Witch Hunter] Battle Preparations updated to make more sense on a tank spec
[Barbarian] Hereditary Guidance is now Brute Strength and gives crit and haste instead of haste and movement speed
[Barbarian] Keg Smash now costs 30 energy baseline down from 50
[Barbarian] Incursion now reduces the cost and cooldown of Barbaric Whirl
[Barbarian] Suring Fury no longer causes some abilities to incur no cooldown, it now only refreshes a charge of Berserker Axe
[Barbarian] Berserker Axe is now on a 3 charge system, otherwise the same
[Barbarian] Executioner is now an active in the Brutality tree
[Barbarian] Murderer now reduces healing received by 30% from 50%
[Barbarian] Kargath's Cruelty removed
[Barbarian] Blood Pact removed
[Barbarian] Empty Kegs removed
[Barbarian] Axe Mastery removed
[Barbarian] Fervor removed
[Barbarian] Surge of Vigor heals for 20% max health baseline up from 15
[Barbarian] Deathless Resolve now has a 2min cd baseline down from 3
[Barbarian] Barbaric Rage now increases damage instead of attack speed
[Barbarian] Barbarian class tree repathed
[Barbarian] Cooldown of Warlord increased to 45 sec from 35 sec
[Barbarian] Warlord no longer guarantees a crit and instead causes your next ranged attack to apply 3 stacks of Carnage
[Barbarian] Hate now gives critical strikes with Axe Throw the ability to generate Carnage
[Barbarian] Berserker no longer procs a free Axe Throw, and instead generates 1 Surging Fury stack every 2 seconds
[Barbarian] Gutspiller now scales with Carnage stacks instead of Energy
[Barbarian] Headhunter's Spear now scales with Carnage stacks instead of Energy
[Barbarian] Berserker Axe now applies Carnage
[Barbarian] Piercing Throw now applies Carnage
[Barbarian] Frothing Savage now increases the damage of Axe Throw for each stack of Carnage
[Barbarian] Hunting Party now grants Bloodfury to allies over time
[Barbarian] Piercing Throw now reduces armor baseline, the healing reduction is now a node
[Barbarian] In order to add some consistenty across Barbarian specs, we're adding Carnage to Headhunting
[Son of Arugal] Duration of Bloody Oath increased by 2 sec.
[Demon Hunter] Immolation Aura now ticks every 1.5 sec instead for every 1 sec.
[Demon Hunter] Felstomp periodicity increased from every 1 sec to 2 sec.
[Demon Hunter] Felstomp now on standard GCD.
[Demon Hunter] Felgorged now reduces the cooldown Feldrink by 5 seconds flat and increases its healing by 8%.
[Demon Hunter] Spell power increase from Malice of Gul'dan reduced by 20%.
[Demon Hunter] Casting time increase of Inevitable Doom reduced by 20%.
[Demon Hunter] Base casting time of Infernal Doom reduced by 2 seconds.
[Starcaller] Issue where class buff was not being learned has been fixed
[Chronomancer] Issue where class buff was not being learned has been fixed
[Runemaster] Issue where Fire Attunement visual would look brown has been fixed lol
[Runemaster] Minor node pathing adjustments
[Runemaster] Master of Realities node reimagined
Decreased radius of Bone Storm damage in Manastorm from 3yd to 2yd to better reflect the visual.
Svět
[Pending-Restart] First-Class Experimental Teleporter now available in Darnasus and Thunder Bluff.
Talenty a kouzla
[Elune] Buffed Shadowflame Claws. Now also increases the threat of your Shadow, Fire and Physical spells and abilities by 10/20/30%.
[Elune] Buffed Demon Hide. Increases your armor contribution from cloth armor by 10/20/30%, up from 7/14/21%.
[Elune] Buffed Demon Hide. Increases your max health by 2/4/6%, up from 1/2/3%
[Elune] Buffed Dark Apotheosis, increased the threat mod of Demon Claws significantly. It will now deal similar threat to Devastate.
Změny předmětů
Fixed an issue where BoP versions of Stones of Retreat to Goldshire and Razor Hill were in Tiraxis vendor. These were removed and BoU versions were added. The BoP versions from the Adventure mode vendor will stay BoP, as intended.
Všeobecné
[Pending Restart] Improved creature pathfinding system when they chase their target.
[Elune] Stone shard damage reduced by 15% in player v player combat.
[Elune] Exorcist slash damage increased by 10% in player v player combat.
Webová stránka
[Ascension DB] Fixed an issue where the 'Trials & Challenges' category could not be selected while creating/editing a guide.
Změny předmětů
[Pending Restart] [The Black Temple] [Items] Applied all previously applied fixes and changes to Black Temple items to their Heroic Bloodforged versions.
[Pending Restart] [The Black Temple] [Illidan Stormrage] Added two absolutely not suspicious Fel Prisons to Illidans Battle Field.
[Pending Restart] [The Battle for Mount Hyjal] [Items] Corrected an issue where the Band of the Eternal Defender would not apply its cooldown info debuf to the player, showing the remaining cooldown on its proc.
[Pending Restart] [The Black Temple] [Items] For limited time only, player can now find Gnarf Schnar The "Collector" at the Black temple entrance. Gnarf Schnarf is interested in trading your shiny items for his shiny items. He is currently looking for The Brutalizer, Swiftsteel Bludgeon, Reaver Cleaver and The Taskmaster.
[Pending Restart] [The Black Temple] [Items] Three new items will now drop from Black Templer Trash mobs: Reaver Cleaver - A 1 Handed Tank Axe, The Taskmaster - A 1 Handed Melee Mace, Finkle's Vibroblade - A 1 Handed Strength Sword.
[Pending Restart] [The Black Temple] [Items] Shadowmoon Insigni's periodic damage application can now be removed with effects that make the player entirely immune to it.
[Pending Restart] [The Black Temple] [Items] The Cursed Vision of Sargeras now has a 1 second cooldown, down from 30 minutes, allowing to toggle the demon tracking effect to be turned on or off and now persists through death.
[Pending Restart] [The Black Temple] [Items] The Bulwark of Azzinoth now proc at 100% chance from damage taken at or below 35% health and will then have a 1 minute cooldown.
[Pending Restart] [The Black Temple] [Items] Shadowmoon Insigni's periodic damage application can now be removed with effects that make the player entirely immune to it.
[Pending Restart] [The Black Temple] [Items] Corrected an issue where the effect of the Shadowmoon Insignia could deny pvp credits by the user killing himself through the periodic damage effect. If the Insignia would kill the user, it will now leave the user 1 health point.
[Pending Restart] [The Black Temple] [Items] Corrected multiple issues where spell proc and use effects would give no information on their active auras on how much of a stat they increased or how much damage they inflict. Effects that inflict damage or healing now calculate spell and attackpower on their effect tooltipps.
[Pending Restart] [The Black Temple] [Items] Corrected an issue where The Black Bow of the Betrayer would not grant ranged attack power.
[Pending Restart] [The Black Temple] [Items] Corrected an issue where the Momento of Tyrande would apply its effect to the entire raidgroup.
[Pending Restart] [The Black Temple] [Items] Corrected an issue where the Siphon of the Nathrezim would not proc on heroic and higher difficulties.
[Pending Restart] [The Black Temple] [Items] Corrected an issue where the following items had no upscalled or differencing effects between difficulties, Crystal Spire of Karabor, Siphon of the Nathrezim, Tome of the Lightbringerr, Totem of Ancestral Guidance, Idol of the White Stag, Bulwark of Azzinoth.
[Pending Restart] [The Black Temple] [Items] Corrected several issues where bloodforging a number of items would turn them into different items.
[Pending Restart] [The Black Temple] [Items] Corrected several issues where the Bloodforged version of a number of items had different stats then their normal version.
[Pending Restart] [The Black Temple] [Items] Corrected several issues where the Heroic, Mythic and Ascended version of a number of items had different stats then their normal version. Effected items are: Felstone Bullwark, Girdle of the Light Bearer, Gloves of Unfailing Faith, Grips of Damnation, Illidari Runeshield, Pillagers Gauntlets, Shard of Azzinoth, Softstep Boots of Tracking, Swiftsteel Bludgeon, Syphon of the Nathrezim, The Brutalizer, Treads of the Den Mother, Nature Wardens Treads.
[Pending Restart] [The Black Temple] [Items] Corrected several issues where items were missing socket slots, socket boni and pvePower.
[Pending Restart] [The Black Temple] [Items] Rising Tide is no longer unique equipped and player are now able to wield two Rising Tides at the same time.
[Pending Restart] [The Black Temple] [Items] Corrected several issues where items had a limit 1 restriction, preventing player from having more then one copy of an item on their character, preventing the item from being distributed.
[Pending Restart] [The Black Temple] [Items] Corrected several issues where items would not diplay the correct item level for their drop source. This doesn't effect their stat values.
[Pending Restart] [The Black Temple] [Items] All following changes are also requiring a Patch Update.