
Prohlédněte si všechny změny v přehledném formátu.
Seřazeny chronologicky.
Všeobecné
[Elune] Instant posion Damage increased by 15% in player v player combat.
[Elune] Deadly poison damage increased by 15% in player v player combat.
[Elune] Vampiric Touch Damage increased by 10% in player v player combat.
[Elune] Devouring plague damage increased by 15% in player v player combat.
[Elune] Unstable Affliction damage increased by 15% in player v player combat.
[Elune] Eclipse Strike Damage reduced by 15% in player v player combat.
[Elune] Oracle of the eclipse Healing reduced by 10% in player v player combat.
[Elune] Penance Healing reduced by 10% in player v player combat.
[Elune] Repentant Reconciliation Healing reduced by 10% in player v player combat.
[Elune] Lifebloom healing Reduced by 10% in player v player combat.
[Elune] Rejuvenate healing Reduced by 10% in player v player combat.
[Elune] Dark Reclamation Damage agaisntp layers reduced from 3% to 2% per stack.
[Elune] Shadow born Damage against players reduced from 10% to 5% per stack.
[Elune] Damage taken in player v player Combat reduced by 10%.
[Elune] Arcane bullet Damage reduced by 10% in player v player combat
[Elune] Victory Rush Damage reduced by 10% in player v player combat
[Elune] Hateful Strike Damage reduced by 10% in player v player combat
[Elune] Execute Damage reduced by 10% in player v player combat
[Elune] Hazardous Escape Damage reduced by 8% in player v player combat.
[Elune] Arcane missiles Damage reduced by 10% in player v player combat.
[Elune] Mind Flay damage reduced by 15% in player v player combat
[Elune] Pure chaos bolt reduced by 5% in player v player combat
[Elune] Chaos bolt Damage reduced by 5% in player v player combat
[Elune] Desolate Winds damage reduced by 5% in player v player combat
[Elune] Storm surge damage reduced by 5% in player v player combat
[Elune] Righteous Zealot damage reduced by 5% in player v player combat
[Elune] Purification by light damage reduced by 5% in player v player combat
[Elune] Stormbringer damage reduced by 5% in player v player combat
[Elune] Harbinger of flames damage reduced by 5% in player v player combat
[Elune] Seething Flames damage reduced by 5% in player v player combat
[Elune] Unbounded Deathbringer damage reduced by 5% in player v player combat
[Elune] Deathbringer damage reduced by 5% in player v player combat
[Elune] Overheating Strikes damage reduced by 5% in player v player combat
[Elune] Dreadnaught damage reduced by 10% in player v player combat.
[Elune] Slam Damage reduced by 10% in player v player combat
[Elune] Draconic Slam damage reduced by 20% in player v player combat.
[Elune] Energy Bolt Damage reduced by 18% in player v player combat.
[Elune] Mayhem Damage reduced by 15% in player v player combat.
[Elune] Ambush Damage reduced by 15% in player v player combat.
[Elune] Divine Judgement Damage against players Reduced from 40% to 35%
[Elune] Prayers of the Penitent Damage reduced by 10% in player v player combat.
[Elune] Penance Damage reduced by 10% in player vs player combat.
[Elune] Explosive shot damage reduced by 15% in player v player Combat.
[Elune] Flashpoint Pyroblast damage reduced from 11% per stack to 6% in player vs player combat.
[Stormbringer] Stormfuse adjusted
[Stormbringer] Arcane Lightning is now a 1 point node
[Stormbringer] Improved Vortex is now a 1 point node
[Cultist] You Are Void now reduces healing done by 30%
[Knight of Xoroth] Dismemberment now reduces healing done by 30%
[Venomancer] Serpent Lord's Gift now only reduces the cooldown of Serpent's Coil by 10 sec
[Venomancer] Improved Venom Bolt now increases the chance to apply Venom Fang effects by 25% up from 15%
[Venomancer] Fixed a bug where Fungal Assailant had a 1.5 sec gcd, it now has a 1 sec gcd
[Venomancer] Scaling of Venom Bolt and Serpent's Coil increased slightly
[Venomancer] From Death Comes Life now refreshes all charges of Decay
Dungeony & Raidy
[Pending Restart] [The Black Temple] [Illidan Stormrage] Illidan Stormrage will now correctly be able to die while in Demon Form after his first Demon Phase in Phase 5 has been completed.
[Pending Restart] [The Black Temple] [Illidan Stormrage] Corrected several issues where Illidan could die at unintended times, eventually causing him to become stuck.
[Pending Restart] [The Black Temple] [Illidan Stormrage] Corrected several issues where Illidan could switch phases at uninteded times, eventually ending up in multiple phases at the same time.
[Pending Restart] [The Black Temple] [Illidan Stormrage] Illidan Stormrage will now trigger Maiev's traps correctly after leaving a Demon Phase if the raid failed to trap him in the previous normal phase.
[Pending Restart] [The Black Temple] [The Illidari Council] Corrected an issue where Gathios the Shatterer would cast the empowered version of his Consecration ability on Normal and Heroic difficulty if he held the Crown of Command.
[Pending Restart] [The Black Temple] [Sahde of Akama] Corrected an issue where Akama would take excessive healing from certain spells.
[Pending Restart] [The Black Temple] [Supremus] Corrected an issue where Supremus would not grant credit towards the Jugger-Not achievement.
Všeobecné
[Cultist] Issue of Herald of Y'shaarj not granting block based on Strength fixed.
[Cultist] Seething Void range increased by 5 yds.
[Cultist] Eldritch Strike mana scaling increased by roughly 3%.
[Sun Cleric] Issue with Valkyrie spec passive not granting rage fixed.
[Sun Cleric] Redeemer not being removed on the next cast of Illumination fixed.
[Sun Cleric] Glorious Execution no longer procs its offhand effect with a shield on.
[Sun Cleric] Protector of the Flame small AP scaling added.
[Sun Cleric] Knight of Dawn value reduced to 20%.
[Barbarian] Ubridled Rage tooltip cleaned up.
[Barbarian] Savagery cleaned up in process. (should elimite most of delays and inconsistencies)
[Son of Arugal] Invigorated Flesh now increases Stamina and Spirit
[Son of Arugal] Transfusion active added to the Blood spec tree
[Son of Arugal] Fleshcraft's empowered effect now remove its rage cost
[Venomancer] Cult Ichors now increases periodic healing critical strike chance by 5% instead of periodic healing done
[Venomancer] Genesis now increases healling done instead of healing received
[Venomancer] Spirit of the Jungle switched with Fang Blessing
[Venomancer] Miasmic Disposition now reduces the cooldown of Miasma by 6 sec
[Venomancer] Reverse Rot now reduces the cooldown of Regeneration by 6 sec
[Venomancer] Betraying the Spider Lord now only increases periodic damage and healing done
[Venomancer] Bugweaving reworked to Nesting
[Venomancer] Fury of Anub'Rekhan now gives max mana and max rage
Svět
[A52] There'll now be portals connecting Auberdine and Azuremyst Island to compensate the absence of the boat connecting the two places. These portals will be in the respective ports and usable by both factions.
Změny předmětů
Tomes e.g. (Tome of Lockpicking) that come from vendors Millhouse Manastorm and Harrison Jones didn't have any bindings on them, they were meant to be Bind on Pickup same as other items on the respective vendors. This fix is no live yet, but will be coming in the future, so you can still sell the extra ones you might have acquired in the meantime.
Dungeony & Raidy
[Elune] Fixed an issue that was causing certain manastorm segments magic damage to scale higher than intended. This included the following dungeons: Scarlet Monastery, ZF, BFD, Uldaman, RFD and Maraudon.
Dungeony & Raidy
[Pending Restart] [Elune] Crimson Initiate has had it's scripting modified, it will no longer spam cast renew if you purge the effect and instead adopt timed sequenced behaviour.
[Pending Restart] [Elune] Scarshield Acolyte has had it's scripting modified, it will no longer spam cast renew if you purge the effect and instead adopt timed sequenced behaviour.
Talenty a kouzla
[Both Realms] [Touched By the Light] Touched By the Light now triggers once every 2 seconds, up from once every 1 second.
[Both Realms] [Touched By the Light] While active, Touched by the Light will now cause Shroud of Light to heal you based on 25% of the damage taken, down from 30%.
[Both Realms] Increased the threat of Power Surge by 33%.
[Both Realms] [Mana-Forged Barrier] Increased the base threat of Mana-forged Barrier by 5%.
[Both Realms] Shield Mastery now increases the damage reduction of Shield Wall by 7/15%.
[Both Realms] [Crimson Champion] Power Word: Shield now reduces all damage taken by 30% down from 50% for 5 seconds.
[Both Realms] The Capstone Bonus of the Divinity talent now reduces the cooldown of Divine Protection by 1 second instead of 2 seconds when being healed by others.
[Both Realms] [New Capstone] [Elder Hide] Ironfur now increases your healing received by 4% per stack.
[Both Realms] Challenging Roar and Challenging Shout have had their cooldown reduced to 90 seconds from 180 seconds.
[Both Realms] [New Capstone] [Improved Bloodrage] Casting Bloodrage clears your current Stagger, this effect can only occur once every 30 seconds.
[Both Realms] Improved Bloodrage talent now makes Bloodrage reduce your damage taken while you are in Defensive Stance by 2/4%.
[Both Realms] Improved Defensive Stance talent now reduces your damage taken by 3/6% up from 2/4% and when you become enraged you gain 6/12% increased Physical damage up from 5/10%.
[Both Realms] [New Capstone] [Fracture] Triggering the talent also applies Fractured Defenses to the target lowering their armor by 5%, this does not stack with similar effects.