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Seřazeny chronologicky.
Všeobecné
[Monk] Combo Breaker abilities are now conveyed more clearly as such
[Monk] Class tree slightly iterated on
Dungeony & Raidy
[Pending Restart] [Elune] Spectral Tutor will no longer transform the adds it spawns while in manastorm.
[Pending Restart] [Elune] Saturated Ooze will no longer transform the adds it spawns while in manastorm.
Všeobecné
[Elune] Defensive Stance increases damage taken by 10% in player v player combat.
[Elune] Righteous Fury increases damage taken by 10% in player v player combat.
[Elune] Bear Form increases damage taken by 10% in player v player combat.
[Elune] Defensive Stance increases damage taken by 10% in player v player combat.
[Elune] Righteosu Fury increases damage taken by 10% in player v player combat.
[Elune] Bear Form increases damage taken by 10% in player v player combat.
[Elune] Healing done reduced by 20% in player vs player combat.
[Elune] Damage taken reduced by 19% in player vs player combat.
[Necromancer] The additional haste increasing effect from Command: Skeletal Archers is now part of the Summoning Adept talent
[Necromancer] Reduced the scaling of Crypt Scarabs
[Necromancer] Zombie Plague now hits 1 nearby target instead of 3
[Witch Doctor] Improved Serpent Ward is now a 1 point node
[Witch Doctor] Bethekk's Cunning is now a 1 point node
[Ranger] Javelin Toss removed
[Ranger] Horn of War and Alacrity are now bundled into 1 node
[Ranger] The explosion part of Grapplebomb is now part of the Explosive...Trick Shots? talent
[Ranger] Grapplebombs cooldown is now 20 sec baseline
[Barbarian] Scaling of Puncture Wounds increased slightly
[Barbarian] Headhunter now works with Berserker Axe
[Monk] Runeslalm now generates energy and decrements 3 stacks of Broken Ward
[Monk] Heavy Runeslam is now a 1 point node
[Witch Hunter] Witch Hunter class tree trimmed down and repathed, some nodes switched out between spec trees
[Witch Hunter] Base cooldown of Daring Escape reduced to 30 sec from 40 sec
[Witch Hunter] Calculated Escape no longer reduces the cooldown of Daring Escape
[Witch Hunter] Swiftness removed
[Witch Hunter] Base cooldown of Bola Throw reduced to 20 sec
[Witch Hunter] Trapper removed
[Witch Hunter] Base cooldown of Vault reduced to 10 sec
[Witch Hunter] Agile Steps removed
[Witch Hunter] Battle Preparations now has a 15 sec cooldown
[Witch Hunter] Base cooldown of Witchblight reduced to 16 sec
[Witch Hunter] Shadow Order reworked to give Shadowbrand synergy with Witchblight and more general Shadow Brand synergy
[Witch Doctor] Shadowstrike now applies Shadow Marks without requiring a talent
[Stormbringer] Gale Winds now has a 1.25 sec cast time
[Stormbringer] Wind Blast now has no cast time
[Stormbringer] Illusory Mists reworked to be more of a proper support spell, and is no longer a defensive utility spell.
[Stormbringer] Fulmination now allows Call Lightning to always crit on targets affected by Crackling Surge, rather than always critting permanently
[Stormbringer] Storm Sorcery no longer reduces the cost of spells
[Stormbringer] Stormcloak now lasts 6 sec baseline down from 8 sec
[Stormbringer] Lingering Lightning's duration increase now works with Stormcloak instead of Thunder Orbs
[Stormbringer] Base duration of Thunder Orbs increased by 2 sec
[Stormbringer] Gathered Energy now has a 100% chance to proc
[Knight of Xoroth] Hell Scream no longer removes your active pestilence
[Knight of Xoroth] Class tree slightly repathed
[Knight of Xoroth] Pestilence of war is now learned at level 12 baseline, and is no longer in the class tree
[Monk] First bracket of class tree nodes slightly reimagined
[Monk] Class and Spec tree nodes slightly repathed
[Monk] Staff Strike now clears 1 Broken Ward per target hit
[Monk] Broken Ward proc chance reduced to 50% from 60%
[Monk] Deflect Magic no longer deflects all negative effects (only spells as intended), no longer has a proc count, duration reduced to 3 sec.
[Venomancer] Spindly replaced by Sweeping Strikes, a node that makes Leg Strike apply Lethal Toxin.
[Venomancer] Leg Strike now acts as a Cleave spell.
[Venomancer] Serpent Lord no longer gives additional pushback (as pushback reduction has been made baseline before).
[Sun Cleric] Sunflare AP and SP scaling increased by 6%.
[Sun Cleric] Solar Indandescence damage increase to Sunflare halved.
[Sun Cleric] Sins of the Father cast time reduction reduced to 20% down from 25%. Rage gained increased to 8.
[Sun Cleric] Solar Champion value increased by 2% per stack, stack count reduced by 10 and duration increased to 10 sec.
[Sun Cleric] Piety Sun Cleric spec passive Int to Crit conversion increased from 10 to 15%.
[Sun Cleric] Dawnsear DoT SP scaling increased by 5%.
[Sun Cleric] Flash base damage increased at every rank.
[Sun Cleric] Solar Conduit damage increase reduced to 10% down from 15%.
[Sun Cleric] Radiant Flame SP scaling increased by 5%.
[Sun Cleric] Scorch Marks stack count reduced to 3 from 5.
[Sun Cleric] Radiant Marks duration reduced to 10 sec.
[Sun Cleric] Acute Faith initial cast speed reduction reduced to 30%, decrease per stack reduced to 10%.
[Sun Cleric] Burning Light SP scaling trippled.
[Sun Cleric] Herald of Purity damage increase reduced to 20% per stack.
[Sun Cleric] Base damage of Radiant Flame Rank 5 and 6 reduced slightly.
[Sun Cleric] Retribution and Solar Crash Swapped.
[Sun Cleric] Stay of Execution now usable below 35% HP instead of 20%.
[Sun Cleric] Ray of Illumination radius increased to 10 yds. Visual adjusted to be more closely representative of radius.
[Sun Cleric] Seeker of Sinners no longer reduces the cooldown of Chosen of the Light, now instead causes Ray of of Illumination to slow enemies within the area.
[Sun Cleric] Chosen of the Light cooldown reduced by 60s.
[Sun Cleric] Sun Shackles now increases slow effectiveness instead of range.
[Sun Cleric] Chains of Light range increased to 25yds.
[Sun Cleric] Sun Burn lockout increased to 3 seconds.
[Sun Cleric] Sun Burn in Blessing Spec range increased.
[Sun Cleric] Guidance: Touch of Light tooltip fixed.
Dungeony & Raidy
[Pending Restart] [The Black Temple] [The Illidari Council] Reduced the speed of High Nethermancer Zerevor's Nether Orbs orbiting him.
[Pending Restart] [Elune] All Archmage Arugal manastorm segments that have Wolf Master Nandos in them have been removed.
[Pending Restart] [Elune] All Akumai manastorm segments that have Twilight Lord Kelris and the creature summon event in them have been removed.
[Pending Restart] [Elune] All The Unforgiven manastorm segments have been modified. All large packs have had their creature count reduced.
[Pending Restart] [Elune] All Guard Mol'dar manastorm segments have been modified. Carrion Swarmer packs have been reduced by more than half.
[Pending Restart] [Elune] The Guard Mol'dar manastorm segments that spawn you next to 20+ creatures has been removed.
[Pending Restart] [Elune] All Magistrate Barthilas manastorm segments have been modified. All large packs have had their creature count reduced.
[Pending Restart] [Elune] The Gath'llzogg segments have had 3 creatures removed from the enterance to the keep to improve flow.
[Pending Restart] [Elune] The High General Abbendis segments have had 3 creatures removed to improve flow.
[Pending Restart] [Elune] All Emperor Dagran Thaurissan manastorm segments have been modified. All creatures on the high platforms have been removed to improve flow.
[Pending Restart] [Elune] All Lorekeeper Polkelt manastorm segments have been modified. Creature spawns in front of Polkelt have been reduced by 50%.
[Pending Restart] [Elune] All Halycon manastorm segments have been modified. Creature spawns next to Halycon have been reduced by 50%.
[Pending Restart] [Elune] All manastorm segments have been modified. All intermediate bosses between the spawn point and the final boss encounter have been removed.
[Pending Restart] [Elune] All manastorm segments have been modified. All creatures in proximity to, inside, or moving toward the spawn bubble have been removed.
Všeobecné
[Pyromancer] Fixed a Bug where Overheat would increase Blaze's damage by 50% instead of 20%.
Dungeony & Raidy
[Pending Restart] [The Black Temple] [Illidan Stormrage] Reduced the damage inflicted by Akama and Maiev by 50%.
[Pending Restart] [Elune] Gordok Warlock will no longer cast banish while in Manastorm.
[Pending Restart] [Elune] Spectral Teacher will no longer cast banish while in Manastorm.