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Seřazeny chronologicky.
Všeobecné
[Primalist] Emerald Slumber healing increased
[Primalist] Emerald Slumber now sleeps targets for 6 sec up from 4
[Primalist] Emerald Slumber now has a 30 sec cd
[Primalist] Primal Infusions HoT scaling has been reduced by 30%
[Primalist] Hand of the Earthmother scaling increased by 10%
[Primalist] Primal Pulse scaling reduced by 4%
[Primalist] Earthmother's Guidance swapped with Maximum Mending in the Life tree
[Primalist] Spirit Rush moved down 3 rows in the class tree, some nodes rearranged slightly to account for this change
[Venomancer] Melioration's previous effect is now baseline, and it now gives you a way to refresh a charge of Gift of Shadra
[Venomancer] Gift of Shadra is now on a 3 charge system
[Venomancer] Scaling of the healing from Serpents Coil increased by 6%
[Venomancer] Might of Azjol-Nerub removed
[Venomancer] Toxic Expulsion moved as a choice node with Adapt and Overcome in the Fortitude tree
[Venomancer] Chitinous Spikes is now in the class tree, moved from the Fortitude tree
[Venomancer] Master of Forms is no longer a choice node with Cocoon, is now a choice node with Skin Shredder
[Venomancer] Improved Miasma removed
[Venomancer] Evasive removed
[Venomancer] The New Kingdom removed
[Venomancer] Poisonous Trinity removed
[Venomancer] Enhanced Pheromones CD Reduction talent removed
[Venomancer] All of the Venomtip Poison nodes have been aggregated to the Fortitude tree from the class tree
[Venomancer] The class tree has been cleaned up so that there are less choice nodes, with the best and most general options kept in the tree
[Venomancer] You now learn Leg Strike for free for both Stalking and Fortitude at level 10
[Witch Hunter] Boltslinger capstones adjusted
[Witch Hunter] Kill It With Fire now only increases Fire Damage, and it now increases it by 5% up from 3%
[Witch Hunter] Assassin of Darkshire now increases the damage of Repeater each tick, stacking up to 5
[Witch Hunter] Heartstop Bolt no longer heals you baseline, it is now a node in the tree
[Witch Hunter] Wanted: Dead no longer works with Collect Bounty, and now works with Darkslayer Bolt
[Witch Hunter] Darkslayer Bolt no longer reduces spell haste baseline, it is now a node
[Witch Hunter] Disappear is no longer a capstone
[Witch Hunter] Bola, Bola now also reduces the cooldown of Bola Throw by 5 sec
[Witch Hunter] Crippling Bolt reworked to now increase the duration of Bola Throw's slow effect, and reduce melee/ranged attack speed
[Witch Hunter] New node in the Boltslinger tree: One Shot
[Witch Hunter] New node in the Boltslinger tree: The Bane of Witches
[Witch Hunter] New node in the Boltslinger tree: Torment Time
[Witch Hunter] New node in the Boltslinger tree: Heartless
[Witch Hunter] The Set Bounty/Collect Bounty package has been removed and the nodes replaced
[Witch Hunter] Boltslinger tree has been updated
[Witch Hunter] Mana gained from Vault is no longer baseline and is now a node in the class tree
[Witch Hunter] Class tree adjusted
[General] The above changes to casting things while moving were made to bring some casters in line with our PvP 'caster paradigm'. Generally speaking, moving while casting in PvP is a huge luxury, and giving casters the ability to do this helps them to completely circumvent one of the weaknesses of being a caster. This should be an extremely rare sight to see, if at all. We will monitor the specs that this affects the most.
[Son of Arugal] You can no longer move while casting Bloodmoon Blast
[Cultist] You can no longer move while casting Horrorbolt
[Stormbringer] Discharge now restores 20% max mana up from 10%
[Runemaster] Ancient Manuscripts now gives Spirit and not Intellect
[Tinker] Repair Shot now has a 35yd base range (40 w/ talent)
[Tinker] Module Belt is now the 20% Spirit->Healing Power conversion node that the spec passive for Invention previously had
[Tinker] Invention Spec passive now augments Shotgun Repair Shots in order to create a more defined use-case between Shotgun and Rifle within the spec
[Tinker] Increased the base damage of Blackpowder Shot by 10
Talenty a kouzla
Fixed an issue where Molten Earth failed to proc. (Pending Restart)
Mystické enchantmenty
[A52] [Deadly Bite] Savage Blade now deals 15% increased damage per stack of Deadly Bite up from 12%.
[A52] [Deadly Bite] Increased the chance to trigger Sharpened by to 60% up from 50%.
[A52] [Deadly Bite] Glaive Toss now deals 15% increased damage per stack of Deadly Bite up from 12%.
[A52] [Dark Ranger] Increased the weapon damage of Shadow Arrow to 130% up from 120%.
[A52] [Dark Ranger] Increased the damage over time of Shadow Arrow by 5%.
[A52] [Consumed by Fire] During Decimation, Pyroblast and Meteor deal 60% increased damage up from 50%.
[A52] [Controlled Burn] The Fire damage increase from Heating Up! has been increased to 2%, and the max stacks have been lowered to 10.
[A52] [Blood for the Blood God] Increased the damage and scaling of Favor of the Soulflayer by 15%.
[A52] [Beast and Blade] Pack Tactics now increases the damage dealt by your pet by 15% per stack up from 10%.
[A52] [Battle Fervor] Crushing Impact now increases the damage dealt by your Warrior Abilities by 12% up from 10% and increases the damage dealt by your Victory Rush by 120% up from 100%.
[A52] [Assuaging Shadows] Shadow's Embrace now increases all damage done by 5% per stack up from 4% per stack.
[A52] [Assuaging Shadows] Increased the damage dealt by Shadow of Death by 20%.
[A52] [Astral Tempest] Increased the magic damage increase from Astral Power from 5% to 6%.
[A52] [Astral Tempest] Increased the damage of Astral Tempest by 10%.
[A52] [Ambidextrous] Increased the off-hand damage from Southpaw from 40% to 60%.
[A52] [Ambidextrous] Increased the damage of Dominant Strike and Southpaw Strike by 25%.
[A52] [Ambidextrous] Increased the attack power gained from Dominant from 10% to 15%.
[A52] [Aimed Explosive Shot] Increased the damage dealt by Aimed Explosive Shot by 10%.
Všeobecné
[Witch Hunter] At The Stake value evened out to 5% per point and tooltip cleaned up to reflect its actual effect.
[Witch Hunter] Searing Blade damage scaling adjusted.
[Witch Hunter] Punishing Bolt and Repeater have been swapped.
[Witch Hunter] Mana regen from vault has been moved to a talent.
[Witch Hunter] Blazing Blade is now learned at level 1.
[Monk] Templar's Might damage increased reduced by 5%.
[Monk] Magmasteel reduced by 5%.
[Monk] Guidance reduced from 4% per stack to 3%.
[Monk] Zealous Might reduced from 8% to 5%
[Monk] Death by a Thousand Cuts reduced by 5%
[Witch Hunter] By Royal Order fixed.
[Ranger] Quick Shot % Weapon Damage is no longer tied to levels (was previously introduced to counteract too high value of ammo early levels).
[Reaper] Doomrend double AP scaling removed.
[Witch Doctor] Scaling of Serpent Ward reduced.
[General] Damage values from all ammo types reverted to wrath of the lich king original values.
[Tinker] Bomb Launcher target capped to 8.
[Tinker] Blackpowder Barrage damage mod and crit reduced by 5%.
[Demon Hunter] Azzinoth's Rage no longer has an ICD, refund per proc reduced slightly.
[Demon Hunter] Glaive Volley value increased by 5%.
[Demon Hunter] New node added to capstone row of Slaying.
[Demon Hunter] Slice & Dice now provides armor penetration based on Agility.
[Demon Hunter] Reachwalker reworked.
[Demon Hunter] Damage of Pit Lord's Glaive recalculated and normalised.
[Demon Hunter] Damage reduction provided by Twin Slice- Felrend combo is now granted by Black Temple Warden node.
[Demon Hunter] Demon Form wings visual fixed. Vertical beam on activation removed.
Dungeony & Raidy
[Pending Restart][Mythic Dungeons] [Hellfire Ramparts] Nazan - Reduced the base damage of Massive Fireball by 30%
[Pending Restart][Mythic Dungeons & Manastorm][SM Graveyard] Bloodmage Thalnos- Fixed an issue where the Fire Nova was scaling from level 20 instead of 60. - This has reduced the base damage in Mythic by ~70%
[Pending Restart][Mythic Dungeons & Manastorm][Scholomance] Vectus - Base damage of Blastwave has been reduced by 20%
[Pending Restart][Mythic Dungeons & Manastorm][Gnomeregan] Viscous Fallout - Base damage of Toxic Hailstorm has been reduced by 20%
[Pending Restart][Mythic Dungeons & Manastorm][Gnomeregan] Viscous Fallout - Base damage of Radiation Cloud has been reduced by 20%
[Pending Restart][Mythic Plus] Thundering - The damage from Thundering has ben halved, but the damage occurs twice as fast.
[Pending Restart][Mythic Plus] Thundering now has an additional visual that clearly shows the range of the damage. This visual starts before the damage from Thundering occurs.