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Seřazeny chronologicky.
Talenty a kouzla
[Elune][Pending Restart] Clarified tooltip on Elune's Fury to correctly state that the increase of targets hit affects specifically the damage over time effect.
Scrolls of Fortune are now stored in the character advancement tab. You can right click Scrolls of Fortune in your inventory to send them to character advancement. Selecting the Spec tab will display all scrolls acquired for all specs.
Leveling Case of Fortune are now awarded from quests and while leveling instead of Case of Fortune. These grant a scroll only for your current spec.
Case of Fortune is now stackable.
Cases of Fortune now have a chance to grant a Scroll of Fortune for ALL specs, both specs you have unlocked and those you haven't.
Všeobecné
[Runemaster] Fixed a bug where Elemental Obliteration did not trigger a salvo.
[Pyromancer] Infernus (Damage) has been fixed to now only deal 15% of the damage that the initial Slagstone did.
[Starcaller] Geyser no longer ignores line of sight.
[Pyromacner] Burning Vigil's Path of Flame interaction has been removed.
[Pyromancer] Burning Vigil duration increased to 4sec from 3sec.
[Pyromancer] Phoenix Handler's radius has been reduced from 20yds down to 15yds.
[Pyromancer] Phoenix Handler can't proc without having phoenix out.
[Pyromancer] Infernus (slagmend) can now be applied to multiple targets.
[Pyromancer] Tender Touch now properly works.
[Venomancer] Cocoon no longer ignores line of sight.
[General] CoA classes will now have 80% pushback resistance baseline on all classes without needing a node. All nodes that were dedicated to pushback have been updated. Spec passives or other things that gave pushback resistance as a tacked-on effect have had those effects removed.
[General] All cloth classes have had their armor contribution nodes removed and replaced with baseline active armor spells learned at level 25 that give armor contribution + 1 additional effect
[Sun Cleric] Sunset now generates mana on cast rather than on expiration
[Chronomancer] Rapid Processing reworked
[Chronomancer] Chronicler reworked
[Chronomancer] Temporal Resilience in the class tree has been changed to Ahead of the Game
[Stormbringer] Pressure Release is now an active ability
[Stormbringer] Dark Skies now gives crit chance with nature spells instead of critical bonus damage
[Stormbringer] Stormbringers now properly have a single 100% crit bonus damage node in the class tree
[Stormbringer] Whirlwind Aegis now gives spell haste instead of reducing magic damage taken
[Witch Hunter] Wrangle now generates 25 rage on use
[Necromancer] Acrid Aegis is no longer usable while stunned and has a 2min cd up from 1.5min
[Necromancer] Undead Tenacity is now Vial of Death in the class tree
[Necromancer] Fixed a bug where you weren't getting the reduced casting speed on Animates/Raises while in Animation
[Necromancer] Cast Time of Abomination reduced to 3s from 6s
[Necromancer] Bone Armor now procs off all critical damage taken rather than Physical Damage taken
[Necromancer] Bone Armor now reduces all damage taken by 20%, up from just Physical
[Necromancer] Foul Bidding: Assault's values have been changed to 5% more damage and 5% increased damage taken
[Runemaster] Spellslinger spec tree adjusted in tier 1 slightly so that you can skip Sorcerer's Cage
[Runemaster] Improved Salvos switched with Phase Rush
[Runemaster] Casting Cuffs is now an active ability in the class tree
[Runemaster] Coldrune Blast now has a 40yd range
[Runemaster] Thaumaturgy now has a 40yd range
[Runemaster] Runic Intuition now also increases the range of Spellsling, Primordial Blast, and Spellwrath by 10 yds
[Runemaster] Improved Spellsling has been renamed and now increases the range of Spellwrath, Primordial Blast, and Spellsling by 10yds
[Runemaster] Arcane Imprisonment is now a 1 point node
[Runemaster] Quickslinger is now a 1 point node
[Runemaster] Faimilar: Trispell damage per level reduced slightly.
[Runemaster] Displace Familiar not scaling with your stats fixed. Spirit scaling added.
[Runemaster] Power Overwhelming reduced to a 1 point node.
[Runemaster] Words of Power reduced to a 1 point node.
[Runemaster] Arcane Engraving Int to Mana Regen gain reduced to 50%.
[Runemaster] Words of Havoc reduced to 1 point node with unchanged value. Scaling of Words increased.
[Runemaster] Runic Devastation reduced to a 1 point node with unchanged value. Scaling of Runic Pulse and Displace Familiar increased.
[Runemaster] Word of Oblivion now hits all enemies within 5yds of the origin target.
[Monk] Temple Guardian reworked and is now an active in the Discipline tree
[Monk] Previous spec passive moved to its own separate node in Tier 1
[Monk] Grace of Aman'thul now requires 3 Chain Effects and has a 20s cooldown down from 45s
[Monk] Grace of Aman'thul now scales with Agility instead of Intellect
[Monk] Grace of Aman'thul now costs 15 energy
[Monk] Runeslam now costs 10 energy
[Monk] Righteous Duel removed
[Monk] Discipine Monk spec passive is now Ward Against Harm
[Monk] Dip and Weave updated
[Barbarian] Headlopper now causes Decapitate to grant a stack of Surging Fury and also reduces its cooldown as before
[Barbarian] Executioner now only causes Decapitate to stun the target
[Barbarian] Brutality Spec passive updated
[Barbarian] Relentles Barbarian is now a 1 point node, and has been moved to the previous position of Brutal Carnage
[Barbarian] Brutal Carnage removed and its energy reduction effect is now baseline
[Barbarian] Movement speed granted by Torpedo now lasts 4s up from 3s
[Barbarian] Dauntless now increases movement speed by 30% up from 25%
[Witch Hunter] Added new node "Crossbow Expert" to the class tree below Repeater, some talents on the top left shifted to account for this addition
[Witch Hunter] Flintlock Shot and Quickdraw now generate 15 rage up from 10
[Witch Hunter] Sharpened Claws now gives your Shadow Hounds 15% crit up from 10%
[Witch Hunter] The cooldown of Witchblaster is now 5 sec down from 25
[Witch Hunter] Witchblaster now costs 30 rage down from 35
[Witch Hunter] Expulsion of Evil no longer reduces the cooldown of Witchblaster, but Flintlock Shot now also reduces the cooldown of Houndmaster's Call alongside Shadowblast
[Witch Hunter] Scaling of Torment reduced slightly to account for the above changes
[Witch Hunter] Torment now lasts 9s up from 8s
[Witch Hunter] The tick rate of Torment is now 1.5s down from 2s
[Witch Hunter] Weaver of Sorrow no longer increases the tick rate of Torment
[Witch Hunter] Expulsion of Evil now requires a critical strike to reduce the cooldown of Houndmaster's Call
[Pyromancer] Circle of Fire now persists through death
[Tinker] Fixed a bug where the cooldown of Shotgun BPS/Repair Shot was inaccurate
[Tinker] Increased the scaling of Restorative Beacon slightly
[Cultist] Reality Twist is now an active node in the class tree
[Cultist] Entropic Comet now generates 10 Insanity
[Cultist] Entropic Comet's damage now scales with Insanity
[Cultist] Empire's Grasp is now in the Godblade tree in Umbral Voyage's place
Talenty a kouzla
Living Lightning has had its base mana reduced by approximately 7% to match the base mana cost of Chain Heal.
Charged Tides now grant its buff on cast instead of on hit and will now grant the buff when Lightning Rod is triggered. This allows your next heal to properly benefit from this talent when used with Lightning Rod, whereas before the buff would be granted on hit and consumed by your in progress heal, resulting in no benefit.
Lightning Rod talent has been buffed. No longer causes Living Lightning to strike your Lightning Rod twice. Now dealing critical healing or critical damage with Living Lightning grants you charges of Living Lightning Rod, increasing the damage of your next Lightning Bolt or Lightning Rod by 100%. Stores up to 5 charges. You can gain multiple charges from one cast.
Fixed a bug where Lightning Rod could proc from some procced spells and proc multiple times per cast under some situations.
Fixed a bug where Infused Energy could occur from some spells it empowered, despite the tooltip explicitly stating otherwise.
Vampire Lord has been buffed overall and is no longer dependent on Vampric Bond. Power has been moved from Vampiric Bond into the base healing of Vampire Lord, quadrupling healing in Spirit, increasing the base healing from 5% direct/2% periodic to 10% direct/4% periodic in Spirit and Vampiric bond is 25% from 125%, resulting in an overall 11% buff to Vampire Lord healing in Spirit and adds significant power baseline while also buffing these talents when used together.
Fixed a bug with Spirit Frost where the Icy Spirit heal lost its target cap. It now correctly heals the 5 party or raid members with the lowest health.
Cryotherapist has been buffed overall and is no longer dependent on Lesser Frozen Light. Power has been moved from Lesser Frozen Light into the base healing of Cryotherapist, increasing the base healing to 5% from 3% and lesser Frozen Light to 50% from 100%, resulting in an overall 25% buff to Cryotherapist healing, adding significant power baseline while also buffing these talents when used together.
Dungeony & Raidy
[Pending Restart] [All Realms] Uncommon, Rare and Epic BLIZZLIKE profession recipes now share a loot slot for all Vanilla and TBC dungeon and raid creatures that are able to drop recipes. You will now see Uncommon recipes less often and Epic recipes on a higher frequency. The overall drop rate for recipes stays the same.
[Pending Restart] [All Realms] Increased the chance for dungeon and raid creatures to drop High Risk enchanting recipes to 1% up from 0.5%. Rare and Epic High Risk enchanting recipes now share a loot slot.
[Pending Restart] [The Black Temple] Corrected multiple issues where certain trash creatures would run to each others aid even when they were multiple hundred yards away from each other. Note that this does not apply to Dragonmaw Drakecaller in the courtyard before supremus as they intentionally allert distant allied troops with their abilities.
[Pending Restart] [The Black Temple] Corrected multiple issues where certain trash creatures that definitly should not be able to defied the laws of gravity and could fly through the air.
[The Black Temple] [The Shade of Akama] The Shade of Akama drops a new token item, The Ashtongue Jewel, this Token drops on Heroic and higher difficulties and is handled like a Tier Token. It can be used to Upgrade Ashtongue Reputation Tokens to the jewels represented difficulty at Okuno, the Quartermaster of the Ashtongue Deathsworn inside the Black Temple.
[Pending Restart] [The Black Temple] Corrected multiple issues where some heroic difficulty creatures would have different models then on normal difficulty.
[Pending Restart] [The Black Temple] Corrected multiple issues where creatures would wiggle around in almost cartoonish fashion if rapidly hit by critical strikes. This is mostly notable for larger creatures that have a longer life time. BT creatures will no longer play reactive animations to every critical strike, parry and dodge.
[Pending Restart] [The Black Temple] Corrected multiple issues where trash creatures and boss-summons had unintended health and damage values, Not corresponding to the creatures level.