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Seřazeny chronologicky.
Všeobecné
[All] Fixed an issue where switch nodes containing 2 passives would always display the rightmost passive with the square border that is associated with active spells
[Stormbringer] Reordered some 1-9 spell acquisition levels for Lightning
[Stormbringer] Stormcaller passive now grants +10% damage to call lightning instead of 10% crit chance
[Stormbringer] Cloudsurfer now has a passive 10 sec CD reduction +10 sec CDR on Call Lightning usage
[Stormbringer] Added new spell Weather Warning to Lightning
[Stormbringer] Added 3 new passive nodes to Lightning
[Stormbringer] Reordered Lightning spec tree
[Stormbringer] Fluxcasting now procs from Call Lightning instead of Mystic Thunder
[Stormbringer] Lightning Rod talent replaced with Binding Shock, which has the Flux application on Electrocute effect
[Stormbringer] The Lightning Stormbringer spec passive now has the effects of the Lightning Rod talent
[Stormbringer] Flux Shell now called Stormcloak
[Stormbringer] Stormcloak passive now called Thunder Magus
[Stormbringer] Reworked Improved Forked Lightning
[Stormbringer] Arm of Thorim's base cast time is reduced to 1.5 sec, now depletes all Static to gain increased damage and cast time
[Stormbringer] Thunderstrike now costs a flat 50 Static and has a 1.5 sec cast time
[Stormbringer] Call Lightning now costs a flat 50 Static and has a 2.5 sec cast time
[Stormbringer] Flux no longer deals its splash damage to the initial target as well
[Stormbringer] Reworked Forked Lightning
[Stormbringer] Electrifying Surge now gives +10% crit damage to Crackling Surge down from +25%
[Stormbringer] Storm Rage now procs from Voltaic Burst instead of Crackling Surge
[Stormbringer] Flux can now only proc from single target nature damage
[Stormbringer] Lightning Rod can no longer proc from triggered damage
[Stormbringer] Clarified tooltip of Flux
[Stormbringer] Flux damage can no longer crit
[Stormbringer] Reworked Titanstorm
[Stormbringer] Fixed tooltip of Conjure Storm
[Stormbringer] Call Lightning's cast time now caps out at 4 sec baseline with static
[Stormbringer] Call Lightning's static damage scaling reduced
[Stormbringer] Titanic Speed replaced with Residual Flux
[Stormbringer] Flux Shell now has 10 sec duration and 2 min CD
[Stormbringer] Flux Shell is now a more basic 40% DR + interrupt and silence immunity instead of previous effects
[Stormbringer] Fluxblast now costs 20 Static up from 10
[Stormbringer] Fluxblast is now instant but on an 8 sec CD
[Stormbringer] Improved Flux now adds 1 stack down from 3
[Stormbringer] Reduced base stack amount of Flux to 5 from 12
Všeobecné
[Venomancer] You no longer have to use Leg Strike to get the effects from Drowning in Poison, previous effect is now passive
[Venomancer] Creeping Poison is now learned at level 9
[Venomancer] Improved Leg Strike moved down 2 rows
[Venomancer] Reduced the range of Fungify to 30yds
[Venomancer] You now learn Leg Strike baseline at level 12
[Venomancer] Deadly Sting now makes your Sting reduce the cost of your next Tail Strike
[Pyromancer] Phoenix Handler now has a 20yd range
[Pyromancer] Kael's Command now has a 20yd range
[Barbarian] Odyn's Guidance now has a 25yd range up from 15yd
[Shadow Hunter] Legacy of Vol'jin now increases your range to 30yds, down from 40
[Tinker] Firearms capstones adjusted
[Tinker] Bandito now reduces cast speed by .25 down from .5 of Blackpowder Shot
[Tinker] Quickscope now stacks 5 times
[Tinker] Range of Gunsling is now 30yds from 40
[Tinker] Range of Handcannon is now 30yds from 40
[Knight of Xoroth] Defiance KoX spec passive now has a 30% chance to give you a stack of Deathfire when your portal takes damage, instead of an unstated 10% chance
[Guardian] Fixed a bug where Aftershock wasn't scaling properly
[Primalist] Elemental Cascade fixed
[Starcaller] Improved Torrent is now a 1 point node
[Starcaller] Aspect of the Cosmos now slows for 10/20/30% down from 15/30/45%
[Stormbringer] Voltaic Burst cast time reduced to 1.5 seconds down from 1.8 seconds
[Demon Hunter] Glaive Rush now has a 10 sec recharge, up from 8
Talenty a kouzla
[Elune] [Pending Restart] Storm Surge time window to trigger its damage is now visible on target.
Mystické enchantmenty
[A52] Fixed an issue where the Piercing Shots talent could prevent Pistol Shot from generating combo points.
Všeobecné
[Stormbringer] Flux Shell now has 10 sec duration and 2 min CD
[Stormbringer] Flux Shell is now a more basic 40% DR + interrupt and silence immunity instead of previous effects
[Stormbringer] Fluxblast now costs 20 Static up from 10
[Stormbringer] Fluxblast is now instant but on an 8 sec CD
[Stormbringer] Improved Flux now adds 1 stack down from 3
[Stormbringer] Reduced base stack amount of Flux to 5 from 12
[Stormbringer] Reworked Quick Flux into Arc Lightning
[Stormbringer] Fluxcasting now also causes Mystic Thunder to spread Flux
[Stormbringer] Reworked Brains Over Brawn into Electric Field
[Stormbringer] Reworked Superconductor
[Stormbringer] Fusion now also affects Arm of Thorim's damage
[Stormbringer] Removed requirement from Stormcharge
[Stormbringer] Supercharged effects removed from Vortex, Electrocute, Call Lightning, Thunderstrike
[Stormbringer] Call Lightning & Thunderstrike now consume all of your current static to gain increased damage but a longer cast time per stack
[Stormbringer] Call Lightning cooldown reduced
[Stormbringer] Lightning Stormbringer (spec passive) now causes Electrocute to apply Flux
[Stormbringer] Lightning Stormbringer (spec passive) no longer offers a CD refund on Call Lightning
[Stormbringer] Static now stays at 100% once reached (Natural decay ceases once you reach 100%) so long as you remain in combat - there is also a 5 sec grace period between the end of combat and the return of the natural decay
[Stormbringer] Reworked Storm Rage
[Stormbringer] Reworked Flux Spark
[Stormbringer] Flux now causes Nature Damage dealt to enemies within 15yd of the affected target to also affect them at 5% effectiveness (per stack)
[Stormbringer] Fixed the tooltip of Improved Forked Lightning
[Barbarian] Problem with Splash Zone not providing Ranged Attack Power fixed.
[Barbarian] Problem with Breath of the North not scaling with Spirit fixed.
[Barbarian] All temporary buffs emanating from you have had their reach adjusted to 25 yds (upwards to the highest previous value) for encounter positioning purposes. (With the exception of Taven Brawl!)
[Barbarian] Ancestral Combat cast visual reduced in size.
[Barbarian] Ale of the God-King visual remade.
Talenty a kouzla
[Pending Restart][Elune] Changed the proc requirement of Savage Defense from physical critical strikes while in bear form, to critical strikes with melee attacks. This is in line with how Savage Defense functioned on season release.
Fixed a bug where Adventure Mode aggro mechanics could trigger creature's Lightning Shields, resulting in a very shocking death.
Fixed a bug where Frost Bomb could consume Winter's Mantle.
Fixed a tooltip bug where Gathering Will did not indicate Fire Blast could generate stacks. Both Fireball and Fire Blast casts can grant new stacks.
Fixed a tooltip bug where Winter's Mantle did not indicate Ice Lance could generate stacks. Both Frostbolt and Ice Lance casts can grant new stacks.
Fixed an issue where Blink spells could sometimes not share an 8 second cooldown.
[Pending Restart][Elune] Fixed a bug where Unbounded Spell Slinger had higher scaling than intended.
[Pending Restart][Elune] Fixed a bug where Spell Slinger and Unbounded Spell Slinger could trigger from effects that would not consume your clearcasting buff. Both of these talents now have 2 seconds internal cooldown.
Změny předmětů
[Pending Restart] [Elune] Fixed an issue where some abilities that were empowered by Zandalarian Hero Charm did not consume stacks.
[Pending Restart][Elune] Mythical Protector, the absorb shield proc on (6) Set of healing Classic Dungeon sets now has a 20% spell power scaling.
[Pending Restart][Elune] Reduced internal cooldown on (4) Set of damage dealer Classic Dungeon sets by 25%.
[Pending Restart][Elune] Increased scaling on (4) Set of damage dealer Classic Dungeon sets by 20%.
[Pending Restart][Elune] (6) Set on damage dealer Classic Dungeon sets now stacks up to 7. Up from 5 stacks.
[Elune] [Pending restart] Updated Stamina on Classic Dungeon set items to be more in line with raid item stats.