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Seřazeny chronologicky.
Všeobecné
[Cultist] Darkwither's Herald of C'thun effect now gives 10% increased damage up from 8%
[Cultist] Beamsplitter now gives 5/10% damage up from 3/6%
[Runemaster] Various tooltips in the Riftblade spec have been adjusted for clarity
[Runemaster] Frozen Inferno is no longer a direct copy of Primordial Glyphs in the class tree and is now called The Perfect Storm, with Fire/Arcane synergy
[Runemaster] Magebreaker no longer gives Riftblade a 3rd way to reduce healing, and instead reduces the magic damage dealt by their target
[Runemaster] Shrouded Hand is now a choice node with Glyphic Invocation and both are available early in the tree
[Runemaster] Warpskipper is no longer a capstone in the Riftblade tree and is now a choice node with Prismatic Displacement
[Runemaster] Riftblade capstones adjusted
[Runemaster] Riftblade tree adjusted for better pathing and clarity and to bring it up to speed with modern CoA trees and the quality we expect them to have
[Runemaster] Prismatic Flow adjusted to proc off Fire and Frost damage, removed the hidden 2 sec icd, and it now works with periodics
[Necromancer] Foul Bidding: Assault now increases threat by 100% up from 50%
[Pyromancer] Overheat now reduces the cd by 1 down from 3
[Pyromancer] Increased the scaling of Flamewake and added spirit scaling to the healing component
[Pyromancer] Reworked Lucifron's Teachings to refresh a charge of Ember Touch
[Primalist] Wildwalker capstones adjusted
[Primalist] Various spells in the Wildwalker spec have been given small mana costs rather than being free
[Primalist] Tribalism reworked
[Primalist] The cost of Wildclaw is now reduced by 10 while using Bestial Might
[Primalist] Primal Resurgence reduces the cooldown by 1 sec now down from 2
[Primalist] Traumatic Wounds also allows the periodic damage from Bear's Maw to critically strike
[Primalist] Improved Primal Shred is now Primalist Instincts and also increases the critical strike chance of Bear's Maw
[Ranger] Duration of Falcons from Falcon's Aid reduced by 4 sec, down to 8
[Ranger] Impale moved higher up in the Farstrider tree, switched with Forest Herald
[Cultist] Eldritch Blast no longer generates insanity.
[Cultist] Range of Eldritch Blast, Horrorbolt and Wrath of the Black Empire now 40 down from 45 yds.
[Cultist] Reality Twist now additionally increases Intellect.
[Cultist] Bend Will moved up in the tree.
[Cultist] Twilight Initiate moved up in the tree.
[Cultist] Lightbreaker effect increased to 50%.
[Cultist] Eldritch Idol now capstone of the class tree.
[Cultist] Ritual Codex moved up one row.
[Cultist] Corruptor's Gaze now reduces remaining cooldown of Tentacle of C'Thun by 5 seconds up from 4 seconds.
[Cultist] Broken Mind no longer reduces the CD of Satiate (doesn't have CD) and now instead affects damage dealt by going insane.
[Cultist] Impenetrable Barrier now one point node with lower value.
[Demon Hunter] Infernal Doom with Sculptor of Doom damage dealt to players by 10%.
[Starcaller] Additional damage provided by Sundering Blades now scales with Intellect instead of being flat.
[Starcaller] Astral Combatant now only increases Arcane damage instead of Spellstrike damage.
[Starcaller] New node Scattering Blades added to Astral Warfare.
[Starcaller] Hidden effect of Astral Warfare Passive now part of the tooltip, value reduced by 15%.
[Starcaller] Call of the Huntress added as a switch node to Mysticism.
[Starcaller] Spear of the Tides renamed to Wrath of Vashj, no longer procs from Celestial Strike.
[Starcaller] Way of the Naga visual adjusted.
[Runemaster] Spellsnap visual reworked.
[Runemaster] Primal Flames reworked into Primordial Ice, now generating Frost Sigil instead of Fire.
[Chronomancer] Stasis and Flashback VFX scaling toned down.
[Sun Cleric] Twin Flames now allows holy crits to increase the damage of your next fire spell in addition to its current effect.
[Monk] Grace of Aman'thul reworked.
[Monk] Engrave Runes of Consecration value increased.
[Monk] Armor of Faith scaling increased.
[Monk] Armor of Faith now procs from absorbtions of Untained and Staffguard being consumed.
[Chronomancer] Aeon of Protection, Resilience and Renewal negative effects reduced.
[Chronomancer] Epoch base cast time reduced by 0.5 sec.
[Chronomancer] Endless Sands reworked.
[Chronomancer] Wonders of Time now additionally causes critical heals with Reverse Wound to increase the duration of Accelerated Recovery active on target.
[Chronomancer] Accelerated Recovery SP scaling increased slightly.
[Runemaster] Visual effect of Innovation remade.
Všeobecné
Fixed a bug where all tank stances were doing 25% reduced dmg in PvP. This was due to some auras being setup incorrectly.
[Pending Restart] - Reduced the reflect damage of Majordomo and Majordomo's adds by 60%.
Fixed a bug where all tank stances were doing 25% reduced dmg in PvP. This was due to some auras being setup incorrectly.
Talenty a kouzla
[Pending Restart] [Elune] Fixed a bug where Faerie Swarm would not be able to apply Plague Swarm.
Všeobecné
[Pending Restart] - Fixed an issue where the Will of Soggoth was dropping items to those who had the "tag" of the boss, he now follows the rules of all other world bosses, granting everyone involved a Treasure of Azeroth. Fixed an issue where Will of Soggoth's items had too low of a drop chance from Treasures of Azeroth.
[Necromancer] Unholy Command is now usable while casting or channeling, similar to Grave March
[Necromancer] Essence of the Abomination now increases Shadow and Nature damage dealt, rather than reducing the damage your minions take
[Necromancer] Fixed a bug where Geist was recieving 2.5x the scaling intended
[Necromancer] Adjusted the scaling of Unholy Command: Necrotic Power
[Necromancer] Fixed a bug where Corpse Wagon (Animation Capstone) was applying without having the talent
[Necromancer] Class tree capstones updated (Summoning Prodigy)
[Necromancer] Unclean now increases the health returned by Harvest Plague by 15% up from 10%
[Necromancer] Unclean now only increases the health returned by Harvest Plague
[Necromancer] Moved Harvest Plague and Spectral Decay a bit more to the left of the class tree, and Putrification more towards the middle
[Necromancer] Increased the scaling of Bone Legion's damaging effect
[Necromancer] Putrid Summoner now only generates runic power and it generates 4 up from 3
[Necromancer] Desecrator now only refreshes the charges of Zombies/Rotlings
[Necromancer] Unrelenting Swarm no longer increases your Runic Power gain from Crypt Scarabs, and instead gives you a way to reduce the tick rate and duration for quicker gen and a faster playstyle
[Necromancer] Reduced the Runic Power cost of Command: Skeletal Archers by 10
[Necromancer] Increased the scaling of Zombies
[Necromancer] Increased the scaling of Crypt Keeper
[Necromancer] Added spell power scaling to Command: Dark Arrow
[Necromancer] Added spell power scaling to Command: Grave Mages
[Necromancer] Animate Zombies/Rotlings now cost 10 less RP each baseline
[Necromancer] Command: Ghoul now has a 20 sec cooldown and deals additional damage to the target on top of its other effects
[Necromancer] Fixed the GCDs of Animates
[Necromancer] Fixed a bug where Desecrator triggered a refresh whenever your Grave Defiler disappeared at any number of stacks
[Necromancer] Command: Putrid Geists cd is now 20 sec up from 12
[Necromancer] Command: Revenant is now a 1min cd down from 2
[Necromancer] Command: Revenant no longer gives a shield and has doubled-down on runic power regen
[Necromancer] Removed the cooldown from Raise: Revenant
[Necromancer] Crypt Keeper now always grants a stack of Grave Defiler when he deals damage, up from 50%.
[Necromancer] Increased the scaling of Skeletal Warriors
[Necromancer] Zombies now last an additional 3 sec
[Necromancer] Zombies now cast Grave March, which requires them to have a target again, but should lead to smoother play where they don't run around and attack random creatures
[Necromancer] Fixed a bug where Command: Abomination wouldn't hook past 30yds, it now properly goes up to 40 yds
[Necromancer] Plague Horde is now an Animate spell
[Necromancer] The Animation spec has received some polish and QoL since the latest rework with the following changes
[Runemaster] Arcane Engraving values increased from 50 to 100
[Runemaster] Fixed up various tooltips in the Runemaster class
[Runemaster] Engravings are now given to you with your chosen spec and do not have a place in the class tree now
[Runemaster] New Talent added to the class tree: Runic Intuition
[Runemaster] Improved Fastcast is now The Fastest Caster and has an additional effect, and is a 1 point node
[Runemaster] Scrying Orb is now baseline and learned at level 30