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Seřazeny chronologicky.
Všeobecné
[Pending Restart] - Bestial Wrath now works with Tamed Dragonkins
[Pending Restart] - Fixed an issue where certain quests like Arena and Battleground Dailies were not showing up.
[Requires Launcher Update] Added missing rogue class filter to Character Advancement
[Requires Launcher Update] Added a summary tab to Character Advancement for Wild Card heroes.
[Requires Restart] Fixed completion caches in Manastorm will now be awarded per level rather than when leaving the Manastorm
[Requires Restart] Removed Hunter ability Dead-Zone from the Manastorm.
[Requires Restart] Significantly Reduced the cooldown of Hundreds of rares that had long respawn times.
Fixed a bug where Icy Penance inherited Spirit co-efficient scaling while outside of Spirit allocation. Damage remains unchanged while in Spirit.
[Elune] Onslaught's increased execute damage now only affects PvE, changed from a 10% pvp damage increase.
Added new cvar raidMarkerSize to increase raid marker size. You can use /console raidMarkerSize 3 to tripple the display size of raid markers.
Objective / Skull Icon for Manastorm completion creature will now always show (through objects and terrain).
Fixed Minimap tracking button for low level quests.
Periodic Healing crits will now show as highlighted number in floating combat text.
[Necromancer] Fixed Virulency
[Pyromancer] Living Torch now only buffs periodic damage from the caster
[Monk] Now starts with custom dual fist weapons
[Monk] Now starts with custom glove item
[Monk] Blademaster Strike now has a subtle missile visual to better convey its effect from its increased range
[Son of Arugal] Pack Hunting now procs from any damage dealt at a rate of 20% and has a 5 sec ICD
[Son of Arugal] The Nightmare talent now causes Terrify to apply an additional 6 sec debuff with the described effects instead of just adding additional effects to the Fear itself (so now the debuff remains if the fear breaks or ends early)
[Son of Arugal] Monstrous Hunger fixed, but now limited to 6 procs
[Reaper] Sanguine Soldier now has a 1 sec ICD down from 2 sec but only restores 8% mana per proc down from 20%
[Reaper] Crimson Scythe will now correctly consume Soul Infusion
[Reaper] Crimson Scythe's weapon damage is now correctly normalised and is now correctly dealt as Shadow Damage
[Reaper] Crimson Scythe's Soul Infusion effect now causes it to deal 50% additional damage and healing up from 25%
[Reaper] Reduced mana cost of Crimson Scythe
[Reaper] Reduced mana cost of Shudder Scythe
[Reaper] Reduced mana cost of Reap
[Elune] Cloudburst now increases the damage of Thunderstorm versus players by 100%, changed from 150%.
Removed references to a holiday that does not exist in Azeroth from the quest to kill Grumpus.
Talenty a kouzla
[Elune] Fixed an issue where Knightfall could trigger from killing mobs with any spell.
Spirit Frost will no longer reduce the channel time of Prayer of Preservation, which caused it to deal less healing. (pending restart)
Fixed an incorrect tooltip. The Icy Penance Heal effect is now properly attached to the Cryotherapist talent (pending spell patch)
Fixed an issue where Black Widow Strike would be removed from your action bars when relogging. (pending restart)
Fixed an issue where Divine Infusion would be removed from your action bars when relogging. (pending restart)
Všeobecné
[Cultist] Going Mad! now gives an additional effect to Maddening Scripture when used at 6 stacks
[Cultist] Edict of Gluttony now applies a shield rather than a single target heal
[Cultist] Increased the scaling of Entropic Host by ~40%
[Cultist] Entropic Host duration down to 4 sec from 8
[Cultist] Eldritch Reserves now also reduces the cooldown of Edicts by 4 sec
[Cultist] Abyssal Commander increases the duration of Edicts by 5 sec up from 2
[Guardian] Endurance reworked to Double Duty
[Guardian] Reduced the energy cost of Pulverize to 15 down from 25
[Guardian] Reduced the energy cost of Battlemaster Strike to 25 down from 40
[Ranger] Cooldown of Ambuscade increased to 1min from 40 sec
[Wildwalker] Primal Weapon: Savage Might is now usable with a one-handed and intended for dual wield play
[Son of Arugal] Fixed a bug where Torment Time wasn't properly reducing the duration of Taldaram's Torment
[Son of Arugal] Satured Sutures now also increases critical strike chance and works with Taldaram's Torment critical strikes
[Son of Arugal] Drenched in Blood adjusted
[Son of Arugal] Shadow Vigil moved to the class tree
[Son of Arugal] Blood Lord adjusted
[Son of Arugal] Fixed a bug where Crimson Tide was applying Thirst
[Son of Arugal] Repathed the early part of the class tree to allow for more accessibility towards Worgen Bites
[Son of Arugal] Choice node added to Tormenting Taldaram
[Son of Arugal] Fixed a bug where the cooldown of Goldrinn's Thirst wasn't being reduced by Goldrinn's Guile
[Son of Arugal] Ferocity spec capstone effects have been adjusted
[Son of Arugal] Ferocity Son of Arugal spec passive now also allows you to generate rage on kill
[Sun Cleric] You now generate 10 rage on block while in Seraphim's Oath, up from 5
[Sun Cleric] Seraphim's Tank stance is now a switch node with their spec passive
[Sun Cleric] Blinding Light adjusted to work with Sunflare
[Venomancer] Bursting Sores no longer applies Fang Venom effects
[Witch Hunter] Increased the range of Torment to 35 yds up from 30
[Reaper] Wraithstride no longer puts you in stealth, but does not break on damage
[Reaper] Slip in the Shadows reworked
[Reaper] Ghostly Magic reworked
[Reaper] Purgatory now works with Desolate instead of Doomrend
[Reaper] Spectral Reaver no longer reduces the cd of Reave
[Reaper] Reave cooldown is now 15 seconds baseline
[Reaper] Soul spec tree adjusted
[Reaper] Sanguine Soldier moved to Extinctions place in the class tree
[Reaper] Extinction adjusted and moved to the Harvest tree
[Requires Restart] Fixed an issue where Manastorm Vortex would literally pull you through walls. Terrifying
Scroll of Fortune quests now cap at 3k Marks of Ascension down from 5k. They also now increment by 50 per down from 100.
Talenty a kouzla
[Pending Restart] Fixed an issue where the Tactical Mastery stagger effect wouldn't work while Swashbuckling.
Fixed an issue where stagger wouldn't work for Captain's Resolve.
[Pending Restart] [Elune] Fixed an issue where Predatory Strikes and Nature's Alacrity was not reducing the cast time of Mass Razorlash.
[Pending Restart] [Elune] Razorlash is now usable while shapeshifted.
[Pending Restart] [Elune] Fixed an issue where Hydra's Sting did not increase the targets of Serpent Sting while Medicinal Sting was learned. (Hydra's Sting still won't affect Medicinal Sting.) Also corrected the tooltip. as it hits 4 additional enemies, not 5.
[Elune] Fixed an issue where Elemental Immolate rank 2 was not available to learn.
[Elune] Fixed an issue where Water Nova was not usable while shapeshifted.
Webová stránka
[Launcher] Added module version.
[Launcher] Fixed missing active link highlights.
[Launcher] Prevented disabled modules from showing up, and if it's installed will bring up with message of Deprecated
[Launcher] Fixed toast notifications.
Všeobecné
[WeakAuras] Added a load option for In Manastorm
[Requires Restart] Increased Mark of Ascension gain from first time completion of Manastorm Levels by 50%.
Fixed an issue where some items were not scaling from Adventurer's Cache.
[Requires Restart] Added Tome of Lock Pick to Adventure mode rewards, so you can unlock this utility without spending AE.
Added a PvP mod that went missing from the Legacy of the Arcanist Proc. (0.42 pvp mod).
Talenty a kouzla
[Pending Restart] Fixed an issue where Frostflame Shock was not castable while moving when made instant via Frostflame Brain Shock.
[Pending Restart] Feral Shadow Charge will now always spawn the area effect at your target.
Fixed an issue where Arcanist's Explosion would prevent the use of Arcane Explosion.
Fixed an issue where Wave of Despair shared cooldown with Blast Wave.
[Pending Restart][Critical Prism] Critical Prism talent now makes your Ice Prism able to crit.
[Pending Restart] Fixed an issue where Corrupting Shadows did not work with Twilight Shock. It will now trigger even if Corruption is not learned and it can also trigger Jadefire Corruption if learned.
[Pending Restart] Fixed an issue where Hydromancer would not trigger the Electrocute incapacitate.
Corrupted Shiv will now apply Corruption, even if it's not learned. It can now also apply Jadefire Corruption if learned. (But only one Corruption spell at a time.)
Fixed an issue where Blades of Blood did not trigger. It will now also apply Rend, even if it's not learned.
Fixed an issue where Draining Strikes did not work.
[Pending Restart] Fixed an issue where Shimmer was not usable while casting.