
Prohlédněte si všechny změny v přehledném formátu.
Seřazeny chronologicky.
Všeobecné
[Sun Cleric] Class tree repathed slightly to account for new talents
[Sun Cleric] Holy Conquest talent added to the class tree
[Sun Cleric] Shine Bright talent added to the class tre
[Sun Cleric] Radiant Marks adjusted
[Sun Cleric] Solar Conquest adjusted
[Sun Cleric] Blessings spec passive adjusted
[Guardian] Some capstones have been moved up to be pickable in the Gladiator spec tree
[Guardian] Gladiator class tree has been adjusted for better pathing/clarity
[Guardian] Gladiator Guardian spec tree has been adjusted for better pathing/clarity
[Guardian] Valiant Strike now has 2 charges but is otherwise the same
[Guardian] Easily Motivated talent added
[Guardian] Bannerlord node added to the Inspiration Guardian spec tree
[Guardian] Veteran of the Arena now ticks every 2 sec, from 3
[Guardian] Duration of Veteran of the Arena reduced to 6 sec from 10
[Guardian] Warmaster now decreases energy costs by 20%, down from 25%
[Guardian] Duration of Upper Hand increased to 12 sec from 10 sec
[Guardian] Proc chance of Upper Hand increased to 20% from 8%
[Guardian] The duration of the bleed applied by Battlemaster Strike has been reduced to 6 sec, but it now ticks every 1 sec
[Guardian] Tendon Slash now reduces movement speed by 15/30/45% baseline, down from 20/40/60%
[Guardian] Dirty Tactics valued increased to 5/10% from 3/6%
[Guardian] Knight's Calling active added to the class tree
[Guardian] Flexible Banners is now a 1 point node
[Guardian] Improved Ironguard reworked to Steel Guardian
[Guardian] Knightly Demeanor talent added to the class tree
[Guardian] Chivalry active ability added to the class tree
[Guardian] Foebreaker adjusted
[Guardian] Lord of the Arena adjusted
[Guardian] Battle for Supremacy talent added
[Guardian] Motivating Strike has been removed, various talents have been added to augment the rotation in its absense
[Son of Arugal] Vampiric Pools should now correctly have a 20yd radius
[Son of Arugal] Blood spec tree repathed slightly to account for new talents
[Son of Arugal] Ferocity tree adjusted for better pathing and clarity
[Son of Arugal] Ferocity capstones adjusted
[Son of Arugal] Fixed a bug where some abilities still had a rage or health cost in the Ferocity spec/Worgen form
[Son of Arugal] Feast can now be used in combat
[Son of Arugal] Flesh Foundry causes critical strikes to reduce the cooldown of Fleshcraft
[Son of Arugal] Flesh Foundry no longer reduces the cooldown of Fleshcraft by a flat amount
[Son of Arugal] Invigorated Flesh now reduces the cooldown of Fleshcraft by 60 sec on top of its original effects
[Son of Arugal] Feast now has a 15 second cooldown
[Son of Arugal] New talent added to the Blood spec tree: Despair
[Son of Arugal] New talent added to the Blood spec tree: Anguished
[Son of Arugal] Vampyr's Kiss can now be used on yourself
[Son of Arugal] Teachings of Lana'thel now works with Consolidation
[Son of Arugal] Lurking Fury reworked
[Son of Arugal] Pack Hunting reworked to have Call of the Shadow Pack synergy, rather than increasing movement speed
[Son of Arugal] New talent in the Ferocity tree: Barely Human
[Son of Arugal] Twisted Magics adjusted
[Son of Arugal] It's Raining Blood now affects Blood Rituals
[Son of Arugal] It's Raining Blood now works on healing spells that cost health
[Son of Arugal] Fixed a bug where It's Raining Blood wasn't affected all spells that cost health
[Son of Arugal] Sanguine Mend now costs 30 rage down from 40
[Son of Arugal] Shadow Shield visual updated
[Son of Arugal] Scaling of Sanguine Mend increased significantly
[Son of Arugal] Blood Delirium talent adjusted
[Son of Arugal] Twilight talent adjusted
[Son of Arugal] New talent in the Blood tree: Drenched in Blood
[Son of Arugal] Blood Doctor is now Saturating Sutures
[Son of Arugal] Crimson Tide no longer scales with Thirst stacks
[Son of Arugal] Crimson Tide now costs 50 rage instead of health
[Son of Arugal] Crimson Tide now has ranks
[Son of Arugal] Ferocious Frenzy now stacks every 3 seconds, from 5
[Son of Arugal] Grimclaws now only stacks to 6 (8 talented), down from 12/14
[Son of Arugal] Bloodfang Bite no longer removes or scales with Grimclaw
[Son of Arugal] Grim Magic reworked to Tormenting Taldaram
[Son of Arugal] The cooldown of Shadow Howl is increased to 1min from 45 sec
[Son of Arugal] Shadow Howl no longer drains rage or health
[Son of Arugal] New ability: Shadow Shield added to the Ferocity spec
[Son of Arugal] New ability: Gore Barrage added to the Ferocity spec
[Son of Arugal] Son of Arugal reworked
[Son of Arugal] Worgen abilities no longer generate rage as Ferocity
[Son of Arugal] Goldrinn's Thirst, Goldrinn's Fang, and Goldrinn's Guile now have mortal form effects
[Son of Arugal] Leaving Curse of the Worgen now instantly sets your rage to 0
[Son of Arugal] The cooldown of Curse of the Worgen reduced from 12sec to 10 sec while in Ferocity spec
[Son of Arugal] Curse of the Worgen now costs 200 rage to enter in Ferocity spec
[Son of Arugal] Ferocity spec passive adjusted, it now gives you a 200 rage cap
[Son of Arugal] Curse of the Worgen now lasts 30 seconds baseline
[Reaper] Fixed a bug where Soul Fragments were not being generated
[Reaper] The Harvest Reaper spec passive will now generate a Reaped Soul instead of a Soul Fragment
[Reaper] Increased the proc chance of Backswing from 15 to 25%
[Witch Hunter] Infiltrate now only works in the open world
[Witch Hunter] New casting VFX for Infiltrate
[Witch Hunter] Infiltrate can no longer be used while moving
[Witch Hunter] Infiltrate is now considered a spell
[Necromancer] Each Command spell now causes affected minions to focus their attacks specifically on the target you use the command on (e.g using Command: Skeletal Warriors will cause your Skeletal Warriors/Rotlings to start attacking the target, other minions will continue attacking whatever they were already attacking, allowing you to spread out the focus of your minions)
[Necromancer] Horde Lich now reduces minion damage by 25% down from 35%
[Necromancer] Added a new class tree Capstone in the middle of the tree that provides +1 Life Force and +8% minion damage
[Necromancer] Lesser Summoning now provides 1 Life Force down from 2
[Necromancer] Animation Necromancer spec passive now provides 1 Life Force down from 2 but grants +8% minion damage
[Necromancer] New VFX for Skeletal Archers' Dark Arrow command
[Necromancer] New impact VFX for Command effects
[Necromancer] All Raise spells are now instant while inside the Manastorm Safety Bubble
[Reaper] Slightly reduced the per-level damage scaling of Soul Siphon (from Soulless)
[Reaper] Increased duration of Soul Siphon (from Soulless) to 21 sec from 20 sec
Talenty a kouzla
[Pending Restart] [Elune] Fixed an issue where Fel Meteor was not usable while shapeshifted.
[Pending Restart] [Elune] Fixed an issue causing Mass Hysteria rank 2 and 3 to not fear multiple targets.
Webová stránka
[Launcher] Fixed game version not being selected after updating launcher from ancient version.
[Launcher] Fixed download speed settings not saving.
Talenty a kouzla
[Pending Restart] Trying to Auto Shot will no longer remove your shapeshift forms (and simply do nothing instead).
[Elune] Charge, Shadowstep, Intercept, Feral Charge, Intervene, Demon Charge, Battle Charge, Dragon Charge, Shadow Counter now share an 8 sec cooldown, changed from a full cooldown share.
Změny předmětů
Scrolls of Fortune are now deletable, you can delete them from the UI when you prestige (with the most recent launcher update) or out of your inventory by dragging them off the bag.