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Seřazeny chronologicky.
Všeobecné
After prestiging, you now unlock all level 1 skillcards which can be used to basically freepick starters, see video.
Added Silas Darkmoon and Burth to the exits of every Start Zone to give you access to scrolls sooner and teach new players about scrolls of fortune.
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[Pending Patch] [Pending Restart] [Elune] [Venomous Fury] Fixed an issue where rank 3 and onwards were not available at the correct levels; all ranks now match Ferocious Bite for when they're made available.
[Pending Patch] [Elune] [Water Nova] Updated the tooltip of Water Nova to reflect that it is now usable while Shapeshifted.
[Pending Patch] [Elune] [Razorlash] Updated Razorlash; it is now castable while shapeshifted into Cat and Bear forms.
[Pending Patch] [Elune] [Mass Razorlash] Is now usable in Bear form and will be made instant cast by Predatory Strikes.
[Pending Patch] [Elune] [Atal'ai Totem] Fixed an issue where the tooltip would not update the damage for each rank.
[Pending Restart] [Elune] [Compound Power] Fixed an issue where abilities cast in a close window could sometimes fail to award the correct number of combo points.
[Pending Restart] [Elune] [Sinister Transfusion] Fixed an issue where Sinister Transfusion could sometimes not apply to certain Tamed Beasts.
[Pending Restart] [Elune] [Energized Judgements] Fixed an issue where Energized Judgements could not trigger without having a 2-handed weapon equipped.
[Pending Restart] [Elune] [Rushed Judgement] Fixed an issue where Judgement of Fervor could not trigger Rushed Judgement.
[Pending Restart] [Elune] [Gurubashi Bloodsurge] Gurubashi Bloodsurge will now function correctly with regular Bloodsurge.
[Pending Restart] [Elune] [Traumatic Wounds] Fixed an issue where Claw could sometimes fail to refresh Rake.
[Pending Restart][Elune]Increased the healing of Draining Strikes by 300% and fixed an issue where it's internal cooldown was target based instead of proc based.
[Pending Restart][Elune]Increased the damage of Deathbringer by 300% and fixed an issue where it's internal cooldown was target based instead of proc based.
Fixed an issue where you couldn't Auto Shot while in Moonkin Form.
[Pending Restart] [Elune] Dreading Despair will now trigger on 5 stacks even if you haven't learned Unstable Affliction.
[Pending Restart] [Elune] Fixed an issue where Locust Ranger did not always trigger Wild Quiver.
[Pending Restart] [Elune] Fixed an issue where Blood Hunting did not work.
Změny předmětů
[Pending Restart] Fixed an issue where scrolls of fortune displayed a tooltip that they all worked in spec I or IX when they were actually for Specs II, III, etc. To clarify [Scroll of Fortune II] will only work for Specialization II and [Scroll of Fortune III] for Specialization III and so on. This was merely a typo correction in tooltips, nothing changed in their interaction.
Mystické enchantmenty
[Pending Restart][Hasty Frost Shock] Increased cooldown reduction to 0.3 sec per Mystic Enchant. Up from 0.2.
Všeobecné
Lowered cooldown of Manastorm Interrupting Rod to 15 Seconds from 30 Seconds.
Worldforged Rare Scrolls can now be vendored for 5 silver.
[Sun Cleric] Dawnsear should properly not require 5 Solar Power to use and its tooltip has been adjusted
[Guardian] Torn Tendon now causes Tendon Slash to root on the 3rd stack, and no longer removes the slow
[Guardian] Tendon Slash now only stacks 3 times, for 20% each, rather than 4 times at 15%
[Guardian] Tendon Slash should no longer mention the Grounded effect
[Guardian] Aftershock no longer reduces the cooldown of Linebreaker but its damage ticks over 6 seconds, down from 10
[Guardian] Heroic Deeds moved to the class tree
[Guardian] Spirit of Battle talent added to the Inspiration spec tree
[Guardian] Tendon Slash now costs 20 energy down from 30
[Guardian] Linebreaker now reduces the movement speed of all affected enemies
[Guardian] Increased the scaling of Linebreaker across all ranks
[Reaper] All hp costs on spells have been standardized to using base health instead of % max health across all specs
[Reaper] Fixed a bug where Reap was not properly regening health if you had dual weapons equipped
[Reaper] Adjusted the Soul Reaper spec tree for better pathing/clarity
[Reaper] Fixed various typos in the Soul Reaper spec tree
[Reaper] Tormentor of Souls now has Deathchaser synergy instead of Dirge and Murder
[Reaper] Curse Hoarder adjusted and given more synergy with periodic effects
[Reaper] Wraithlord now lasts 8 sec up from 6 sec
[Reaper] Unseen Threat values are now 10% down from 25%
[Reaper] Wraithstride now grants Otherworldly Ambition
[Reaper] Ghost Dance now no longer reduces the cooldown of Spectre's Stride
[Reaper] Murderous Thrist now generates 5% maximum mana
[Reaper] Realm of Darkness can now only affect players
[Reaper] Vengeful Spirit now works with Limbo
[Reaper] Ghostly Weapon now generates max mana rather than ignoring armor
[Reaper] Soul Piercer now works with Wraithblade and generates maximum mana
[Reaper] Soul Shock now has on cast time while Underwalking
[Reaper] Soul Shock no longer has a Soul Infusion effect
[Reaper] Base damage of Dirge increased by 50%
[Reaper] Chains of Zovaal should no longer DR with Soul Shock
[Reaper] Unseen Threat is now a choice node with Wraithlord
[Reaper] Wailing Soul now has its own choice node with a new spell called Soul Escape
[Reaper] Lamenting is now a choice node with Spectral Reaver
[Reaper] Some Soul Reaper choice node have been changed
[Reaper] Standardized the range of various offensively-oriented Soul Reaper spells to 20 yds
[Reaper] Cooldown of Murder can now maximally be reduced to 8 sec.
[Reaper] Otherworldly Ambition reworked to be more consistent and less RNG reliant
[Reaper] Soul Shock is now in the Soul tree
[Reaper] Soul Shocker talent removed
[Son of Arugal] Goldrinn's Thirst is now a bleed in both Mortal and Worgen form
[Son of Arugal] Bloodstalker and Permanent Damage nodes have been combined
[Son of Arugal] Fixed a bug where Nightbane Shred wasn't consuming Grimclaws
[Son of Arugal] Goldrinn's Guile (Mortal Form) now gives 10% spell crit down from 20%
[Son of Arugal] Despair reworked to allow your Shadow Hemorrhage periodic ticks to critically strike
[Son of Arugal] Puncturing Fangs now causes every 3rd Bloodmoon Blast to critiVecally strike
Added Layering to Stormwind and Orgrimmar to split up the growing population in those captials. You can change your layer on the Callboard. This is only active for those cities, not in the open world.
Fixed a bunch of quests that were missing their Adventure Caches. All Azeroth quests that are non-repeatable/daily with Kill or Loot requirements should have them now.
[Requires Restart] Totemic Focus now also grants you Crit and Haste rating for each totem you have active.
[Reaper] SP scaling of Ghostly Weapon reduced slightly.
[Sun Cleric] Twin Flames value reduced.
[Sun Cleric] Ray of Illumination visual adjusted.
[Starcaller] New node Starlight Infusion added to a switch with Moonscreen.
[Son of Arugal] Fury of Goldrinn proc no longer increases your size.
[Son of Arugal] Darkgrowl remade.
[Son of Arugal] Denmother no longer affects Terrify.
[Son of Arugal] Nightmare adjusted.
[Son of Arugal] Terrify is now an AOE horror effect, duration reduced, CD increased.
[Son of Arugal] Enraging Howl remade.
[Son of Arugal] Blood Howl CD increased to 30s.
[Son of Arugal] Weakening Infection now reduces attack power instead of attack speed.
Removed Residual Monstrosity from Manastorm randomization, because this creature would knock you back 500 yards, SOMETIMES EVEN WHEN YOU WERE IN THE MANASTORM BUBBLE.
Reduced radius of pull from Manastorm Vortex affix by 50%.
Talenty a kouzla
[Elune] Sunder Soul is now properly usable while shapeshifted.
[Pending Restart] [Elune] Corrupted Shiv will now apply Corruption, even if not known.
[Pending Restart] [Elune] Blades of Blood will now apply Rend, even if not known.
[Pending Restart] Fixed an issue where Holy Shatter did not work.
[Pending Restart] Fixed an issue where Pyroclasmic Ignition did not work.
[Pending Restart] Fixed an issue where Nightmare Mauling did not trigger Corruption and where it did not trigger its drain life effect.
[Pending Restart] Fixed an issue where Spreading Prism did not trigger.
[Pending Restart] Fixed an issue where Tainted Swipe would stop working and could trigger Infected Wounds.
[Pending Restart] Fixed an issue where Battering Ram did not apply Sunder Armor.
Fixed an issue where Echoed Incinerate had a 100% proc chance.
Fixed an issue where Arcane Arrows did not trigger from Frenzy Shot.
Fixed an issue where Barbed Snare Trap would show evade messages versus bosses.
Fixed an issue where Sunder Soul was not usable in Bear or Cat Form. (Pending Restart)
Fixed an issue where Spreading Tides would not spread Riptide. (Pending Restart)
Fixed an issue where Growing Corruption would not always apply Corruption. It will now apply Rank 1 if not known or your highest known rank. (Pending Restart)
Fixed an issue Syndicate Sniper Training did not trigger in PvP (requires restart)