
Prohlédněte si všechny změny v přehledném formátu.
Seřazeny chronologicky.
Všeobecné
[Son of Arugal] Aneurysm base cd reduced by ~10 sec
[Son of Arugal] Vampiric Pools node added to the class tree
[Son of Arugal] Bloodcrazed adjusted
[Son of Arugal] Packcaller moved to the class tree
[Son of Arugal] Blood Doctor node added to the class tree
[Son of Arugal] Blood Savant node added to the class tree
[Son of Arugal] Vestigial Muck no longer has a cooldown
[Son of Arugal] Transfusion is now called Sanguine Mend and has up to 9 total ranks
[Son of Arugal] Blood Armor is now called Shadowfang Shield
[Son of Arugal] The original Shadowfang Shield talent has been removed and its effects merged with the new Blood Armor ability.
[Son of Arugal] Bloodmoon Power is now a choice node with a new node called Vampiric Pools
[Son of Arugal] Blood Delirium and Bloodborn now work for your next 3 casts
[Son of Arugal] Class tree repathed slightly to account for the above changes/additions
[Son of Arugal] Warhound node moved to the class tree
[Son of Arugal] Reckless Behavior node added to the class tree
[Son of Arugal] Mortal Wounds now works off critical strikes rather than only melee critical strikes
[Son of Arugal] Bloodclaws now works off of single target damage abilities, rather than just Physical
[Son of Arugal] Shadow Howl added to the class tree
Všeobecné
[Dark Ranger] Dark arrow damage reduced by 45% in player v player combat. (This was dealing roughly 2k damage per hunter attack)
[Focused Burst] Damage reduced by 10% in player v player combat. (This should bring it to pre merge damage)
[Lava sweep] Damage reduced by 20% in player v player combat. (This should bring it to pre merge damage)
[Son of gruul] Shatter Damage reduced by 10% in player v player combat.
[Son of gruul] Upheaval damage reduced by 20% in player v player combat.
Všeobecné
Spirit allocation healing reduced by 10% in battlegrounds.
Talenty a kouzla
[Pending Restart] Kick and Pummel will now have a 15 sec cooldown when used versus players, changed from 12 sec.
Webová stránka
[Launcher] Downgraded to Electron 22 for our beloved Windows 7 aficionados who time-travel at their own pace.
Mystické enchantmenty
[Bone Arrow][New] Dealing damage with Bone Arrow will now trigger the Rapid Killing talent if known but its effect and duration is halved. This effect has a 10 second cooldown.
[Bone Arrow] The bleed effect can now stack up to 3 times.
[Bone Arrow] Increased the duration of Bone Arrows bleed from 8 seconds to 12 seconds.
[Bone Arrow] Increased the damage dealt by Bone Arrow and its bleed effect by 50%.
Všeobecné
[Pending Restart][Feral Shadow Charge] Can now be used in both cat and bear form
[Pending Restart][Feral Quake] Can now be used in both cat and bear form
Talenty a kouzla
Spirit of Redemption capstone has been reworked, now it reads: You absorb damage from any attack that would otherwise kill you, up to 300% of your Spirit. If this absorb prevents you from dying, you become a Spirit of Redemption for 5 seconds. While active you cannot move or attack. You also take 50% reduced damage and can cast Holy heals without any mana cost. This was already live since merge, tooltip was just outdated.
Webová stránka
[Launcher] Fixed multiple browser tabs being opened from clicking external links like database.
[Launcher] Fixed Linux build.
[Launcher] Fixed addon installation
[Launcher] Fixed an issue in build pipeline that caused update-loop. If you are one of the few that downloaded the launcher update early, please REDOWNLOAD the launcher manually from https://ascension.gg/download (You don't have to uninstall it) ! We sincerely apologize for the inconvenience caused for the players.
[Launcher] Migrated Webpack to Vite // If any issues occur after this update, please report back to us immediately. Things like false positives should not be reported as they will clear up automatically within a week or two.
[Launcher] Migrated Vue 2 to Vue 3.
[Launcher] Upgraded to Electron v27.
Všeobecné
[Son of Arugal] Blood Delirium reworked
[Son of Arugal] Bloodborn reworked
[Son of Arugal] Transfusion now costs Rage and no longer heals for % max hp, pending giving this ranks.
[Son of Arugal] Lingering Muck reworked into Lingering Blood
[Son of Arugal] Vestigial Muck reworked into a slow
[Son of Arugal] Shadowfang Shield node adjusted
[Son of Arugal] Experiment of Arugal node adjusted
[Son of Arugal] Blood Armor node added to the tree
[Son of Arugal] Blood Runs Cold node reworked
[Son of Arugal] Blood Debt node added to the tree
[Son of Arugal] Exsanguination is now a 1 point node
[Son of Arugal] Class tree repathing is in progress
[Son of Arugal] First pick node for Blood is now Lifedrinker instead of Taldaram's Torment
[Son of Arugal] Dark Curse now gives 4/8% haste up from 3/6%
[Cultist] Fixed various typos and adjusted the clarity of tooltips and descriptions for Influence Cultist
[Cultist] Switch node added to Hallucination
[Cultist] Switch node added to Isolate
[Cultist] Eldritch Reserves now restores missing mana
[Cultist] Adjusted Influence Cultist capstones
[Cultist] Edicts now generate 1 Void Rune
[Cultist] New Talent: Old God's Command
[Cultist] Eldritch Smite combined with Saronite Cube
[Cultist] Cooldown of the Mindbenders Entropic Union reduced to 5 sec, and the healing reduced by roughly 35%.
[Cultist] Mindbender now gives a magic reduction aura
[Cultist] Entropic Host now only gives a 15 sec debuff down from 30
[Cultist] Dark Rites reworked
[Cultist] Repathed the Influence Cultist tree
[Sun Cleric] New choice node added to the Piety tree: Blinding Light
[Sun Cleric] New choice node added to the Piety tree: Solar Champion
[Sun Cleric] Gleam now also allows your Dawnbringer to taunt all affected enemies
[Sun Cleric] Lightspark's damage effect now triggers from blocks and parries, rather than damage taken, but it no longer has 10 charges
[Sun Cleric] Lightspark now has a 10 sec duration, a 20 sec cooldown, and increases parry chance and block value by 10% for the duration
[Sun Cleric] Dawnsear no longer requires 5 Solar Power to be used
[Tinker] Invention Tinker capstones adjusted
[Tinker] Added a new passive talent ot the Invention tree as a choice node with Build: Bounce Pad: Speedy Recovery
[Tinker] Added new active talent to the Invention tree as a choice node with Another Man's Treasure: Basic Intuition
[Tinker] Beacons will no longer have their overcharge effects require you to hold the shift button down to view
[Tinker] Fixed various typos in Invention talent descriptions
[Tinker] Technician now also reduces the area effect damage taken of Beacons
[Tinker] Battery Swap now restores base mana and its duration is increased to 15s, up from 10
[Reaper] Anguish node adjusted
[Reaper] Fixed a bug where Crow's Harvest wasn't generating a Soul Fragment
[Reaper] Crow's Harvest now requires a target to cast
[Reaper] Backswing will no longer cast a second Reap, but instead will give a chance for Reap to deal additional Weapon Damage (still generates a Soul Fragment)
[Reaper] Soul Harvester passive will now proc Replenishment
[Reaper] Proc chance of Harvester's Scythe increased from 8% to 10%
[Reaper] Damage of the bubble burst from Masochistic Rage increased by roughly ~50%
[Reaper] Values of Fatesealer reduced to 1/2/3 down from 2/4/6
[Reaper] Fatesealer now increases parry chance rather than reduces physical damage taken
[Reaper] Fatesealer now restores missing mana rather than maximum mana
[Reaper] Beyond Saving now lasts 8 seconds up from 5 seconds
[Reaper] Cooldown of Ghastly Screech increased to 1.5min, standardizing it more with other aoe silences in the game
[Reaper] Hulking Harvester reworked to increase the damage of consecutive Crow's Harvests (and it increases your size :^))
[Reaper] Blood Siphon will no longer heal for double the damage done, and instead will only heal 1:1
[Reaper] Blood Siphon is now targeted instead of conal, but still affects up to 5 enemies around your target.
[Reaper] Sanguine Soldier now restores base mana
[Reaper] Updated the visual of Masochistic Rage
[Reaper] The Weapon Damage of Doomrend will now increase incrementally with ranks
[Reaper] Doomrend will now have both base health scaling and flat health scaling per rank
[Reaper] Harvest Reaper healing through the spec passive increased to 25%, up from 15%