
Prohlédněte si všechny změny v přehledném formátu.
Seřazeny chronologicky.
Změny systému
Chain Lightning damage reduced by 5% in battleground combat.
Gift of the Naaru Healing reduced by 20% in pvp combat.
Devil's Claw (lucifer) damage reduced by 10% in pvp combat.
Dungeony & Raidy
[Pending Restart] [Karazhan] [The Opera] Corrected an issue where Barnes did throw a tantrum over player skipping his high quality introductions to each event and refused to let player choose the encounter if they had complerted "The New Directive" quest.
Všeobecné
[Reaper] Can now wear plate.
Lava sweep damage has been reduced by 5% in pvp combat.
Gurubashi Berserker Causes you to deal 10% less damage with Raging blow in pvp combat.
[Thrall] Titanic mutilate Whirlwind Damage reduced by 5% in pvp combat.
[Thrall] Gurubashi Rage no longer causes you to take 10% increased in pvp combat.
[Thrall] Counterattack damage reduced by 7% in pvp combat.
Sinister Strike (level 70) Damage reduced by 8% in pvp combat.
[Demon Hunter] Glaive Volley now correctly causes Glaive Throw to cleave
[SoA] Terrify now breaks after the target takes at least 10% of their HP as damage during the duration of the fear effect
[Venomancer] Forms no longer usable while stunned
[Venomancer] Fixed a bug where Venom Bolt was usable without facing the target
[Barbarian] Fixed a bug where Keg Smash would force you to face the target
[Barbarian] Haste no longer reduces the duration of Lost Momentum
[Starcaller] Fixed a bug where Starfire Shot was still consuming ammo
[All] Chained target effects (including stuff from like Tinker's Shotgun healing to Guardian's Arcing Strike damage) will now prioritize players when finding new targets to chain to. You can still manually target pets/NPCs but for any additional automatically selected targets, players will come first, in order of HP deficit
[Cultist] Strength of the Black Empire now correctly grants your tentacles a buff, but its now a flat AP buff per level instead of being based on your HP
[Reaper] Corporeal Flay's Soul Infusion now gives it +30% tickrate instead of increased damage
[Primalist] Fixed a bug where Fists of Stone's negative effect (lowered base dmg) would get removed when entering a dungeon/arena/bg
[Pyromancer] Fixed a bug where Explosive Force (the stun triggered by Explode) was pulling enemies in a large radius
[Monk] Haymaker now correctly references Engraved Fists instead of Unarmed Combat Master
[Reaper] Vampire Knight now has a 0.5 sec ICD
[Cultist] The tooltip of Abyssal Ward will now correctly update to reflect the effects of Shroud of Pride when that talent is learned
[Ranger] Backstep no longer usable while Rooted
[SoA] Plaguewolf's proc now reduces CD of Bloodfang Bite by 0.5 sec instead of a full 1 sec
[Tinker] Spare Parts no longer provides bonus scrap generation, now instead grants +10% dmg up from 8%, and also buffs the damage of nonpermanent summons by 25%
[Tinker] Disassemble now refunds Scrap instead of CD
[Tinker] Increased base CD of Build: Scraptron to 45 sec
[Tinker] Moved some nodes around in the Mechanics tree
[Tinker] Junker now lasts 15 sec up from 12 sec
[Tinker] Junker now also reduces the CD of Build: Sentry Turret by 2 sec
[Tinker] Junker now buffs by 5% but stacks 3 times
[Tinker] Added 5 new passive nodes to Mechanics
[Tinker] Added a new active called Upgrade to the Mechanics tree that upgrades a Turret based on your current gun for 15 scrap
[Tinker] Sentry is now called Cannon Crafter, now buffs damage and reduces dmg taken of all non-permanent summons instead of previous effects
[Tinker] Battle Engineer now reduces the CD of Bot: Hydraulic Strike instead of Build: Sentry Turret
[Tinker] Bot: Hydraulic Strike now has a 30 sec CD
[Tinker] Bot: Hydraulic Strike now generates 25 Scrap
[Tinker] Bot: Hydraulic Strike no longer costs Scrap
[Tinker] Bot: Hydraulic Strike now costs 40 Energy
[Tinker] Turret Mechanic now gives +10 sec duration to turrets, and increases damage of turrets and scraptron by 5% instead of previous effects
[Tinker] Bot: Mechano Bash is now called Bot: Short Circuit
[Tinker] Build: Sentry Turret now lasts 30 sec down from 2 min
[Tinker] Build: Sentry Turret now also teaches Scrap Factory if not already known
[Tinker] Build: Sentry Turret now costs 25 Scrap
[Tinker] Build: Sentry Turret now has an 8 sec base CD
[Tinker] Spare Parts will now appear in the correct spellbook tab
[Tinker] Bot: Defense Mode now also teleports your Clockwork Knight to you
[Tinker] Bot: Defense Mode no longer costs scrap
[Tinker] Blast Cannon will now fire & target correctly
[Tinker] Fixed an issue with the tooltip of Focusing Round
[Tinker] Fixed an issue where Focusing Round's stun (Focused Impact) would not correctly DR
[Tinker] Fixed an issue where Sniper Shot would fail without a mainhand weapon equipped
[Tinker] New VFX/SFX for Remote Detonation
[Tinker] Piercing Bullets now also boosts shotgun damage by 15%
[Tinker] The old Shrapnel Mines passive is now called Shrapnel Shots and procs a Shrapnel Mine instead of a Deployed Bomb
[Tinker] Renamed Deploy Bomb to Deploy Blast Mine
[Tinker] Added Deploy Shrapnel Mine to Mechanics tree, which works similarly to Deployed Bombs, but has no knockback, and deals physical damage scaling with RAP
[Necromancer] Fixed an issue where Transfer Life would appear 'greyed out' when not targetting a minion (now auto-targets minions)
[Necromancer] Flesh Golem's Unholy Command effect now taunts for 4 sec in addition to slowing
[Runemaster] Spellbrand now allows Runic Brand to strike 2 additional nearby enemies in addition to incresing Spellsling's damage
Grape shot damage reduced by 5% in pvp combat
Dragon's roar damage reduced by 10% in pvp combat.
Hack and slash damage reduced by 10% in pvp combat
sweeping Strikes Damage reduced by 10% in pvp combat
Bloodthirst Damage reduced by 10% in pvp combat
Ice lash damage reduced by 5% in pvp combat
[Pending Restart][Thrall] Damage taken in pvp combat reduced by 7%
Fixed an issue where Battleworn Thrash Blade could not be equipped in both hands because it was a Unique-equipped weapon, now you can carry one in each hand, both for the prestige and normal version.
[Necromancer] Night of the Living Dead fixed.
[Primalist] Can now wear Plate in all specs
[Stormbringer] Gale Winds no longer depletes Static as if it was a Supercharged effect
[Witch Hunter] Mechanized Crossbows 2nd rank has been fixed
[Witch Hunter] Ignite Blade has been fixed.
[Primalist] Fury of the Wild ranks removed
[Runemaster] Issue where Master of Runes was not working with all spell critical strikes has been fixed
[Runemaster] Issue where Deft Touch was not refunding a Frost Sigil has been fixed
[Runemaster] Wizardry weapon swap has been fixed.
[Runemaster] Runic Familiar will now properly Mana Shroud with you and the bug making Mana Shroud unusable without Runic Familiar has been fixed
[Cultist] Issue where all Void Runes would fall off after the duration rather than decaying by 1 every 10s has been fixed
[Cultist] Reaving Blade damage increase reduced by 5% but now also affects Hammer of Twilight.
[Starcaller] Huntress Shot and Moon Arrow startattack.
[Sun Cleric] Gleaming Vigil slightly buffed
[Sun Cleric] Divine Fire has been fixed.
[Witch Doctor] Diemetradon now properly spits.
[Son of Arugal] Consolidation fixed.
[Ranger] Wild Hunt updated in light of Polearms going baseline
[Tinker] Combat Augment: Stormstone now scales with the Tinker's Intellect.
[Tinker] Combat Augment: Flak Guns now scales with the Tinkers RAP.
[Tinker] Bot abilities no longer ignore LOS. (pulling floors above you etc)
[Guardian] Warstopper has been fixed.
[Guardian] Order in the Court has been fixed.
Změny předmětů
Fixed an issue where outdated recipes for Dread Keys could drop. These items were deprecated and never released. The recipes can be safely sold to a vendor.
Dungeony & Raidy
[Pending Restart] [Karazhan] [Nightbane] Corrected an issue where Final Hour would not adjust its damage inflicted to the current player count on Ascended difficulty, causing Final Hour to inflict much more raid damage in relation to healing required on higher player counts.
Mystické enchantmenty
[Battle Fervor] Updated the tooltip to show that that the Battle Fervor buff is applied when your Charge or Battle Charge hits an enemy, not on cast.
[Pending Restart] [One with the Light] Divine Storm (One With The Light) now heals for 8% of its damage dealt like its normal Divine Storm counterpart, down from 25%.
Fixed an issue where the description of the Forged Weapon Mystic Enchants did not clarify that enchantments of the same nature do not stack with each other.