
Prohlédněte si všechny změny v přehledném formátu.
Seřazeny chronologicky.
Všeobecné
[Primalist] Frenzied Growth now reduces the cast time of Mending Growth by 1sec on top of its regular effects
[Primalist] Improved Mending Growth now reduces the mana cost of Mending Growth by 20/40% and increases its healing by 10/20%
[Primalist] Base cost of Mending Growth increased
[Primalist] Improved Wild Claw changed to a 2 point node
[Primalist] Shifted some early talents around for Life primalists
[Sun Cleric] Improved Sunflare changed to a 2 point node
[Tinker] Refined Gunpowder changed to a 2 point node
[Tinker] Biomechanical Enhancements changed to a 2 point node
[Tinker] Improved Explosives changed to a 2 point node
[Pyromancer] Cooking With Gas changed to a 2 point node, renamed "Boiling Point"
[Pyromancer] Quickburn changed to a 2 point node
[Pyromancer] Cataclysm changed to a 2 point node, renamed "Fire Walker"
[Pyromancer] Searing Speed changed to a 2 point node
[Venomancer] Spider Senses changed to a 2 point node
[Witchdoctor] Stasis Ward has the original Stasis Trap WC3 icon
[Witchdoctor] Praise renamed Juju
[Witchdoctor] Fresh Ingredients changed to a 2 point node
[Witchdoctor] Juju changed to a 2 point node called "Sen'jin's Blessing" (rank1) and "Vol'jin's Blessing" (rank2)
[Runemaster] Runic Affinity reduces the cast time of Runic Familiar by 50%, up from 20%
[Runemaster] Familiar: Trispell is no longer on the GCD and can be used while casting
[Runemaster] New Talent: Words of Havoc - increases the damage of your Words by 10/20%.
[Runemaster] Magic Tolerance now gives 5% magic damage reduction, up from 4%
[Runemaster] Broke apart "Magic Tolerance" into two talents
[Runemaster] Shifted around talents in the Runic tree to better differentiate the "Word" and "Familiar" sides of the tree (left/right), to make picks more meaningful
[Necromancer] Took Ghoul Commander out of the spellbook
[Necromancer] Reflavored various Necromancer icons/summons to their Warcraft 3 analogues [W.I.P]
[Necromancer] Fixed tooltip of Brittle Skeleton's "Overwhelmed"
[Necromancer] Pandemic is now a 1 point node
[Runemaster] Word of Flames and Word of Oblivion are back to their original single target effects and their secondary effects have been purged
[Runemaster] Manastrike now regenerates 8% mana up from 5%
[Runemaster] Leyline Rider now also reduces the cooldown of Scrying Orb
[Runemaster] Shifted around the early talents in the Runemaster tree to allow for more efficient pathing across all 3 specs
[Runemaster] Frozen Pulse now only adds a 2sec 40% slow to Runic Pulses
[Runemaster] Runic Devastation now only increases the damage of Runic Pulse and Displace Familiar
[Runemaster] New Talent: Power Overwhelming - increases the damage of your Runic Familiar and its crit chance
[Pending restart] Slightly improved the Battleground matchmaking algorithm to distribute healers more evenly across teams. More and bigger improvements to healing balance in Battlegrounds are being worked on and will come soon!
[Monk] Fixed an issue with Pursuit's tooltip causing it to display incorrect value.
[Monk] Fixed an issue where Hit Combo would not get consumed after another Combat Move was used.
[Monk] Fixed an issue where Pursuit would npt trigger from combat moves other than Sweeping Kick.
[Demon Hunter] Updated tooltip of Fel Fireball to display proc chance.
[Demon Hunter] Updated tooltip of Blood of Azzinoth to display proc chance.
[Demon Hunter] Updated tooltip of Demonslayer to display proc chance.
[Demon Hunter] Updated tooltip of Malice of Gul'dan to display proc chance.
[Runemaster] Updated tooltip of Glyphic Companion to display proc chance.
[Runemaster] Updated tooltip of Familiar: Cosmic Force to display value.
[Starcaller] Updated tooltip of Slipstream to mention Bathe instead of Torrent.
Talenty a kouzla
Fixed an issue where Anger Management increased the damage of Battle Charge.
Svět
[High-Risk] Increased the number of mining nodes that can be spawned at any given time and reduced the respawn time by 20%. This will increase the supply the Nether Metal and overall value of high-risk mining and account for High-Risk ground mount requirements.
Fixed an issue where High-Risk Meat and Leather was not dropping from Celestial Ridge unless the event was active.
Mystické enchantmenty
[Exorcist's Slash] will now show up in the Warrior spell tab instead of Paladin as it is Heroic Strike transform.
Všeobecné
[Reaper] Fixed a bug where Dirge was giving two Soul Fragments baseline, instead of just 1.
[Witch Hunter] New Talent in the Darkness Tree: Dark Shot - causes crits with Flintlock Shot to deal additional Shadow damage
[Witch Hunter] Agile Steps is now a 2 point node instead of a 3 point, and reduces the cd of Vault by up to 4 seconds instead of 3.
[Witch Hunter] Increased the base cooldown of Vault to 15sec
Increased the amount of Rare-Gems provided in the Monthly Membership Benefits Quest by being exalted with Consortium.
[Primalist] Talonstrike is now physical damage instead of nature damage.
[Sun Cleric] Increased proc chance of Inquisition and to display it's proc chance.
[Chronomancer] Added SP scaling to Melt Reality.
[Monk] Fixed an issue where Acrobatics would not work when reseting Double Jump's CD via Light's Grace.
[Monk] Fixed an issue where Hundered Fist Strike did not consume Chain Effects when cast.
[Runemaster] Arcane Blast's SP scaling increased (Arcane salvo).
[Runemaster] Quickslinger now also reduces the GCD of spellsling.
[Runemaster] Fixed an issued where Words of wrath was not working with Word of Frost.
[Runemaster] Fixed an issued where Cascading Obliteration wasnt working with Word of Frost.
[Runemaster] Fixed an issued where Rune-etched Blade was not working.
Talenty a kouzla
[Pending Restart] Solar Burn now deals 20% more damage versus players.
[Pending Restart] Critical Cycles no longer allows Solar Burn to critically hit versus players.
[Pending Restart] Holy Surge no longer reduces the cast time of Repentance.
Dungeony & Raidy
[Pending Patch Update] Corrected an issue where Tank Dummies attacks and Fierce Blows would not be visible and not appear in combat loggs.
[Pending Restart] [Karazhan] [The Opera] The loot of the Operas boss encounters is now contained in chests that spawn upon defeated bosses deaths.
[Pending Restart] [Karazhan] The beast bosses inside the Karazhan basement, Hyakiss the Lurker, Shadikith the Glider and Rokad the Ravager now have individual loot-lockouts.
Mystické enchantmenty
[Battle Fervor] Crushing Impact will now also reduce the cooldown of Battle Charge when damaging players, previously only worked against creatures.
[Battle Fervor] Fixed an issue where Battle Charge and Charge did not share a cooldown as stated in the tooltip and could allow 3x charges in PvP.
[Elemental Assassin] Elemental Blades will now properly increase Stormstrike critical damage.
[Unrelenting Wrath] Fixed an issue where Unrelenting Wrath would be removed from action bars on relogs.
[Steward of Eternity] Fixed an issue where learned spells would be removed from bars when relogging.
Battle Charge now deals 60% less damage versus players.
Battle Charge from Battle Fervor now works versus players.
Všeobecné
[Pending Restart] Added Dynamic Dummies to all major cities.
[Pending Restart] Added a new type of Training Dummy - Dynamic Dummies. These dummies are level 1 and do not scale with the active expansion, but rather with the level of the attacking player. When attacked by a player of any level, whether it's 60, 70, or 44, the dummies adjust their level and stats to match the attacking player. This feature allows leveling players to use these dummies just as endgame players can use the "Normal" dummies. Once the combat ends, these dummies reset back to level 1, ready for the next player to attack.
[Pending Restart] Healing Dummies (Wounded Dummies) will now cause a player healing them to enter combat. This change enables addons like Skada and Recount to track combat logs with default options. Healing dummies are now uninteractible by default. Player are able to activate and deactivate them by poking them (/poke).
[Pending Restart] Tank Dummies now cause players taking damage from them to generate rage. Tank dummies will now deal damage to players as any other creature, causing them to take damage as if they fell below certain health percentages for proc talents to trigger. They can also inflict damage as if they actually killed their target, displaying overkill effects and triggering on-death effects. Tank dummies are now correctly affected by attack-speed reducing effects, increasing time between attacks.
[Pending Restart] Replaced all Training Dummies in the game with new versions. All "Normal", Execute, Tank, and Healing Training Dummies now update their levels and stats (armor, hit requirement, attack power) to the currently active expansion.
[Necromancer] Revenant's "Revenant" buff no longer stacks
[Necromancer] New Talent: Unrelenting Army to take the place of Unholy Command - reduces the cost of all Animate and Raise spells by 10/20%, also increases your haste by 2/4%.
[Necromancer] Unholy Commands previous effect was made baseline, reducing the cost of Unholy Command by 10, and its cooldown by 2.
[Necromancer] Frozen Shadows tooltip error fixed
[Necromancer] Improved Razorice replaced with Glacial Revenant
[Necromancer] Refreshing Chill now causes your next Arctic Blast to incur no cooldown on top of its previous effects
[Necromancer] Arctic Blast now has an 8 sec cooldown and slightly increased scaling
Desolate wind Bolt damage increased by 5% in battleground combat.
Lightning Bolt damage reduced by 5% in battleground combat.
ShadowFlame damage reduced by 10% in pvp combat.
Shattered veil damage reduced by 5% in pvp combat.
Wraith damage reduced by 5% in pvp combat.
Increased experience of mob kills in Zul'farrak by 15%.
Talenty a kouzla
[Pending Restart] Cloudburst Totem now has a 0.5 sec delay before you can use the release spell (to prevent accidental spam click activates).
Změny předmětů
[Pending Restart] - All Darkmoon Faire Cards in Outlands can now be obtained at the start of the expansion rather than the release of Magtheridon on Ascended difficulty.
[Area-52] - The above changes will come to Area-52 in a future patch, but giving ample notice for any adjustments needed to equipment sets if needed!
[Pending Restart] - [Thrall] - Darkmoon Card: Crusade will now stack up to 12 times on the attack power effect and 6 times on the spell power effect. This card provided immense amount of item power and was unrivaled by any other trinket available from the expansion. This adjustment will still allow the Darkmoon Card: Crusade to retain its legacy of being a one-of-a-kind trinket and immensely powerful, but also to reign in some of its newfound power with the Hybrid Rework/Overhaul.