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Seřazeny chronologicky.
Všeobecné
[Necro] Skeletal Archers now cost 1 Life Force instead of 2 and are scaled down to compensate. These will be baseline
[Necro] Blessing of the Crypt can now correctly be cast with no target
[Necro] Necromancer Initiates cost 2 Life Force down from 3
[Necro] Necromancer Initiates increase your total RP by 10%
[Necro] Raise: Blighted Horror is now Raise: Necromancer Initiate, which acts similarly but no longer has the Blight aoe. It has lower hp scaling but will cast from range
[Necro] Putrid Claws is now Raise: Tomb King, which summons a powerful minion for 18 sec that provides the putrid claws effect to your minions
[Necro] Your minions attacks have a chance to grant you a Foul Remnant
[Necro] You now passively gain 1 Foul Remnant every 8 sec, up to 4 stacks
[Necro] New visual for Shadewalk
[Necro] New visual for Plague Eruptor
[KoX] New visual for Hellfire Form
[Runemaster] Runeblast is now on the regular GCD
[Reaper] New visual for Wailing Soul
[Reaper] Fixed a bug where, when Underwalk is removed by Wailing Soul, the movespeed debuff would remain until your speed updates again
[Primalist] Fixed visual of Earth's Embrace
[Stormbringer] Fixed tooltip of Wind Servant's Haze
Všeobecné
You can no longer create portal spells in battlegrounds as these spells were used to block objectives or make people accidentally teleport out of the battleground.
Svět
Updated the item description to make it clear that these are bonus loot drops from For the Horde/Alliance buff in HR: Twisted Plant Parts , Dread Plant Parts , Void Plant Parts , Twisted Geode , Dread Geode , Void Geode , Twisted Hided Limb , Dread Hided Limb , Void Hided Limb , Twisted Tinged Trinket , Dread Tinged Trinket , Void Tinged Trinket , Bloody Twisted Weave Garmets , Bloody Dread Weave Garmets , Bloody Void Weave Garmets , Twisted Tinged Meaty Limb , Dread Tinged Meaty Limb , Void Tinged Meaty Limb , Blooming Twisted Plant Parts , Blooming Dread Plant Parts , Blooming Void Plant Parts , Large Twisted Geode , Large Dread Geode , Large Void Geode , Thick Twisted Hided Limb , Thick Dread Hided Limb , Thick Void Hided Limb , Shiny Twisted Tinged Trinket , Shiny Dread Tinged Trinket , Shiny Void Tinged Trinket , Intact Twisted Weave Garmets , Intact Dread Weave Garmets , Intact Void Weave Garmets , Twisted Infused Meaty Limb , Dread Infused Meaty Limb , Void Infused Meaty Limb
Fixed an issue that prevented Heroic Bloodforged Gear and non lawful bonus materials from dropping.
After a review of your feedback and metrics around TBC HR Risk crafting we will be evaluating and lowering the resource costs to produce HR item enchants such as Cloak Lining over the next few days. You are welcome to hold on to your materials while we roll out these improvements or use them now as you see fit.
Změny systému
[Pending Restart] Gift of the Naaru is now usable while shapeshifted.
Mystické enchantmenty
Beast Nest Quests have been temporarily disabled while we resolve a bug causing Beast Nest creatures to sometimes not spawn.
Všeobecné
[Requires Launcher Update] Updated the Melee, Ranged and Spell hit rating goal numbers on the character sheet to account for modifiers to your hit chance through auras, gear, and talents. You can also see how much hit chance is required for raid bosses or players, as well as how much is applied via buffs in the tooltip. This is unable to account for hit chance modifiers for specific spells.
Fixed an issue where nodes would not respawn properly in the new instance system.
Fixed Transports such as Zepplins and Boats in the new instancing System! Should be able to bring back transports to instanced maps.
Cache of Blood rewarded for Blood Bowl will now also contain 2 High-Risk Keeper Scrolls.
Adding some missing stat zone quests to the scaling quest system so they scale to your level.
[Pending Restart] Fixed an issue where Crow's Cache was still spawning in the old system. I.E not spawning.
Bladespire Enforcers now count towards the credit of the Keeping Evil at Bay quest for that region.
[SoA] Added Stamina and Intellect scaling to Dark Liturgy
[Stormbringer] Reduced the mana cost of Kiss of the Clouds and clarified its tooltip
[Stormbringer] Ball Lightning now generates 10 Static regardless of your Stance
[Stormbringer] The Cooldown of the Supercharge spell is reduced by 75% while Thorim's Favor is active
[Stormbringer] The Cooldown of the Supercharge spell is reduced by 40% while Thorim's Respect is active
[Stormbringer] The Cooldown of the Supercharge spell is reduced by 20% while Thorim's Amusement is active
[Stormbringer] You now get a spell called Supercharge with a 30 sec CD that you can activate at any time to enable the Supercharged effect on your next spell
[Stormbringer] You no longer gain Supercharge stacks passively based on your static level
[Stormbringer] Storm's Fury and Wind's Grace now have a 1 sec shared GCD (not on regular GCD) instead of sharing a 3 sec CD
[Stormbringer] Storm's Fury now gives spell haste, crit chance, and gives nature damage effects a chance to shock the target for bonus damage and generate 5 static instead of previous effects
[Stormbringer] Wind's Grace now gives reduced spell mana costs and reduced damage taken, and drains static over time instead of previous effects
[Witch Hunter] Slayer's Mark will now end if the target is within 5yd of one of their allies
[Witch Hunter] Slayer's Mark no longer requires Dual Crossbows
[Witch Hunter] Slayer's Mark no longer shoots crossbow bolts but now boosts melee crit as well as ranged crit
[Witch Hunter] Slayer's Mark now ramps up to a maximum of 5 stacks over 5 sec
[Witch Hunter] Slayer's Mark is now a 5 sec CD
[Runemaster] Aspect of Dominion now only regenerates Mana if you are not Stunned, Silenced, Feared or Confused
[Primalist] Added visual for Volcanic Skin
[Necro] Noxious Corpserot now slows by 35% up from 25%
[Necro] Noxious Corpserot is now a regular magic effect instead of a necro disease (i dont think it needs to be in the same category as other diseases as it isnt a dot and doesnt really achieve the same thing as other diseases, plus we save weird interactions and headaches by making it its own thing)
[Witch Hunter] Dual Crossbows no longer grants ranged haste
[KoX] Black Furnace stacks now grant 25% reduced cast time to Seeking Flame down from 33%
[KoX] Black Furnace now stacks up to 6 times
[KoX] Pyromania will now be correctly visible client-side in the aura bar
[KoX] Fixed the updated proc effect of Firemaw
[Witch Doctor] Fixed Spirit Shock's invocation effect
[Venomancer] Acidfang stacks will now correctly be consumed when you use Facemelter
[Stormbringer] All ranks of Kiss of the Clouds are updated with the new effect
[Reaper] Blood Siphon ranks fixed (it has weird behaviour with our ranking tool we need to investigate, values will be a little off still but will at least scale up with rank until we fully resolve the problem)
[SoA] Updated tooltip of Essence Harvester
[SoA] Updated tooltip of Shadowfang Ritual
[SoA] Updated tooltip of Lifedrinker
[SoA] Vestigial Muck will now correctly generate Exsanguination
[Ranger] Beastslayer's tooltip will now correctly update with cost reduction
[Blood Bowl] - Spoils of Blood will now contain 25 Copper Marks of War, 10 Silver Marks of War and 5 Golden Marks of War and a combined mix of Bloodforged & Heroic Bloodforged Gear.
Fixed an issue that would cause LFG groups to fail to form.
Svět
[High-Risk][Alar] Level 70 Cooks with 375 skill can now learn recipes for Twisted Bait from Outland's Trainers and Book of Artisans.
[High-Risk][Alar] Level 70 Blacksmiths and Engineers with 375 skill can now learn recipes for Twisted Magic Key from Outland's Trainers and Book of Artisans.
Změny systému
Updated Spell Description and Tooltip on For The Horde and For The Alliance spells to reflect recent High-Risk changes. This adds clarity to how they work and if these spells fit your intended High-Risk gameplay.
[Pending Restart] Fixed an issue where Feigning Death would not deselect you as a target.
[Pending Restart] Feign Death can no longer be resisted.
Dungeony & Raidy
Hidden Caches and Beast Nests will become available at 18:00 time. You can begin crafting Bait and Keys now!
[High-Risk][Alar] Void Beast Nests are now available in Netherstorm. These have a chance to drop Heroic Bloodforged gear and Marks of War.
[High-Risk][Alar] Dread Beast Nests are now available in Blade's Edge Mountains and Shadowmoon Valley. These have a chance to drop Heroic Bloodforged gear, Marks of War and Void Bait Recipes.
[High-Risk][Alar] Twisted Beast Nests are now available in Nagrand, Terokkar Forest and Zangarmarsh. These can drop Normal Bloodforged gear, Marks of War and Dread Bait Recipes.
[High-Risk][Alar] Void Bound Hidden Caches are now available in Netherstorm. These have a high chance to drop Heroic Bloodforged gear and Golden Marks of War.
[High-Risk][Alar] Dread Hidden Caches are now available in Blade's Edge Mountains and Shadowmoon Valley. These have a chance to drop Heroic Bloodforged gear, Marks of War and Void Magic Key Recipes.
[High-Risk][Alar] Twisted Hidden Caches are now available in Nagrand, Terokkar Forest and Zangarmarsh. These can drop Normal Bloodforged gear, Marks of War and Dread Magic Key Recipes.
[High-Risk][Alar] TBC HR Materials can now drop from event areas even while the event is not active. The drop rates are significantly increased while the event is active.
Všeobecné
Added a reminder at level 9 to make sure you've used your Skill Cards before advancing!
"Save Mystic Enchantment Preset" and "Mystic Enchantment Preset" spells inside your spellbook now have a distinct icon instead of having the same icon
Highrisk Events now last 45 minutes up from 30 minutes. These events were intended to be realm-wide events that provided the opportunity to be contested. Increase is meant to create that a buffer for competition to occur.
Crow's Cache now has a 100% chance to drop 2-3 Heroic Bloodforged items
Crow's Cache is now guaranteed to drop 2-3 Highrisk Event Scrolls
Crow's Cache will now drop 100 Copper Marks of War, up from 60.
Highrisk Scrolls are now available for Badges of Justice from Geras in addition to being drops out in the world.
Greedy Demons in Outland will now drop 1000 to 2000 Marks of Ascension in the form of Marks of War, a guaranteed Highrisk Scroll, Mystic Orb Shards, and Bloodforged TBC gear and Heroic Bloodforged gear.
Added 268 Greedy Demon Spawns locations in Outland with upgraded loot. Currently, 1 of these are always spawned in each of the zones.
Fixed an issue that caused Battlegrounds to have phasing issues and diminished view distance. You are now able to see the entire battleground.
Blade's Edge is now an Honorable Combat zone for Tier 2 Highrisk
Nagrand is now an Honorable Combat zone for Tier 1 Highrisk.
[SoA] Fixed a typo in Shadow Hemorrhage tooltip
Svět
[Pending Restart] Innkeepers will now offer Hearthstones, in the event that your Hearthstone was misplaced (You should always keep one on you, as they also count as a totem.)
[Pending Restart] Keeper's Scroll: High Risk Events can now drop as a random drop from mobs in the world. This works the same as Titan Scroll drops and can drop from mobs in No-Risk and while leveling as well.
Dungeony & Raidy
[Pending Restart] These changes will ensure more consistent rewards when engaging in High-Risk Events even if you are slain in PvP combat, increasing the likelihood that you leave the event with loot and reintroduce High-Risk as a meaningful source of Marks of Ascension.
[Pending Restart] High-Risk Refinement spells like Smelt Pure Nether Metal will now grant Golden Marks of War for refining Epic quality ingredients.
[Pending Restart] High-Risk Refinement spells like Smelt Tainted Nether Metal will now grant Silver Marks of War for refining Rare quality ingredients.
[Pending Restart] High-Risk Combinable Materials will now award 1-3 Marks of War when combined.
[Pending Restart] High-Risk Combinable Materials will now require 5 of a material instead of 10 and require a Sanguine Workbench to combine.
Increased the drop rate of High-Risk Materials in High-Risk Events by 250%.
Úkoly
[Pending Restart] The Ring of Blood: The Final Challenge - Fixed a case where Mogor could become stuck in transition.