
Prohlédněte si všechny změny v přehledném formátu.
Seřazeny chronologicky.
Všeobecné
[Reaper] Soul Harvester can now correctly apply even if the Reaper is Silenced
[Reaper] Soul Harvester now lasts 3 sec down from 10 sec
[Reaper] Soul Harvester is no longer a Magic effect
[Witch Doctor] Fixed Weakener's scaling
[Reaper] The Harvest Lord and The Wraith are no longer able to be manually removed
[Reaper] Fixed the visual bug that makes it appear as if your character gets 'hit' when you use Reap
[Reaper] The Reap 'chain' can now progress properly even if Reap kills the target
[Reaper] Reap now deals 75% weapon damage plus a flat amount of Physical rather than using traditional normalised weapon damage scaling as this seems to have some really strange behaviours. (This is still increased when using a 2h wep)
[Reaper] Reap's offhand damage, Backscythe, should now correctly scale with the same reap 'level' as your actual reap
[Reaper] Condensed the tooltip of Reap
[Reaper] Wailing Soul's damage/stun should now correctly remove the reaper from stealth
[All] Fixed the bug regarding abilities that cost health
[Guardian] All of Death Ram's effects should now apply if the initial hit trigger lands on a target (Previously the MS effect and the damage could hit independently of eachother)
[Guardian] The helper auras for Death Ram are no longer visible to the client
[Guardian] Fixed a bug where Death Ram would not work correctly while Silenced
[Stormbringer] Fixed a bug causing Discharge to still grant haste
[Pyromancer] Phoenix Breath now has a 30s cooldown, but lasts 8 sec up from 4 sec
[Pyromancer] Burst will now correctly consume stacks of Blazing Speed
[Reaper] Lament now correctly breaks Stealth/Underwalk
[Monk] Runes of Consecration now correctly triggers when you are attacked, instead of when you attack
[Ranger] Adaptation: Crossbowman no longer reduces the Range of Skullpiercer Shot
[Draft] Adjusted how the Draft System determined which 3 cards to offer you after generating a potential pool of random cards while leveling. The system will now be more likely to select higher level quality spells to take into account the larger potential pool of spells you are selecting from, giving you a greater chance to see high level Epics and Legendaries spells while leveling.
[Draft] Adjusted how the Hand of Fate Draft System determined which 3 cards to offer you after generating a potential pool of random cards to select from. Higher quality spells that pass the check to be placed in the potential pool will now be more likely to be chosen from that possible pool. This means you will be more likely see higher quality spells in Hand of Fates.
Všeobecné
[Runemaster] Runemasters now gain Parry Rating from Int while they have a 2h equipped
[Runemaster] Prismatic Knight's proc effect and rate fixed
[KoX] Razorflame will now correctly be consumed by all crits
[Runemaster] Using Ley Walk while Warplink is active will cause you to do a whirling attack called Warpcleave at the location you Ley Walk to before quickly ending the Warplink effect, teleporting you back to where you cast it at
[Runemaster] Fixed a bug causing the Battlemage weapon buff modifiers to not apply correctly
[Runemaster] Fixed a bug causing the Battlemage weapon buff modifiers to not apply correctly
[Tinker] Gunsling will now visually show as unusable with no ammo
[Reaper] Backscythe (Reap's offhand dmg) will now scale with Reap modifiers and crit on third reap
[Monk] Eradicator no longer requires staves
[Monk] Quickness now generates 3 Holy Runes instead of progressing combo chain
[Monk] Exposed Side debuffs will no longer refresh on their own
[Monk] Exposed Side will now correctly randomise
[Monk] Runes of Zeal should now correctly last 25sec
[Cultist] Renounce Darkness added to next patch
[Pyromancer] Breath of Alexstrasza SP scaling fixed
[Pyromancer] Breath of Alexstrasza should now benefit from Deep Breaths
[Cultist] Fixed the proc/consumption conditions of Faceless Servant's Twilight Shroud
[Runemaster] Manastrike can now be used with two handed weapons as well as daggers
[Reaper] Soulslam's Stun should now be included as a losecontrol popup
[Reaper] Withering Touch now on the Charm DR clock
[Tinker] Quickscope should now correctly be consumed when you use Snipe
Talenty a kouzla
[Pending Restart] Mind Flay is no longer interrupted when the target clears its slow effects. It will now continue dealing damage but no longer slow the target.
Svět
[Al'ar] Added Spelldraft Deck to Aurok (Draenai Starting Area) and Shara Sunwing (Blood Elf starting area) in the event that yours is lost.
Všeobecné
Reduced gold cost of Temporal Contracts in the Burning Crusade by 25%
[Requires Launcher Update] Fixed an issue where immuning a ranged attack could leave a box in the air. Now the correct effect will appear.
[Area 52] fixed an issue where winter maps were the only maps being selected
[Pending Restart] Fixed an issue where Potion of Reputation would be removed when entering an arena.
[Monk] Hooks should now correctly reapply an exposed side
[Monk] Fixed the effect enabling 10-rune abilities at 10 runes
[Ranger] Fixed Beastslayer's new effect
[Reaper] While using a 2h weapon, your Reap ability now deals more damage and heals for more, but has a 2 sec CD
[Reaper] While dual-wielding, your Reap ability now also hits with your offhand
[Reaper] Reap no longer has a 2nd use effect, but it's 3rd use effect remains similar (2H reap's 3rd use effect is now the same as the original 2nd use effect)
[Reaper] Each use of Reap now increases reap's damage by 50%. on the 3rd use reap will crit, but the first 2 uses cannot crit
[Reaper] Reap's base dmg reduced
[Tinker] Fixed a bug where Quickscipe appeared as a channeled effect
[Runemaster] Prismatic Form is know a passive effect called Prismatic Knight tied to using a 2h weapon that gives you armor from int and causes parries to grant an inscribed rune and a short attack speed boost
[Runemaster] Fixed a bug where Warpdagger would stun outside arcane attunement
[Runemaster] Prismatic Blade now reduces magic damage taken by 5% for each enemy hit instead of all damage taken by 10% staticly
[Runemaster] Fixed a bug causing Prismatic Blade's threat bonus to increase with level
[Runemaster] Prismatic Blade now cleaves multiple enemies with a 2h weapon equipped
[Runemaster] Prismatic Blade is now usable with all weapon types
[Tinker] Summonables, turrets, bots, pets, beacons etc are now all Mechanical creatures
[Necromancer] Spellblight no longer has a travel time but now has a 35 sec CD
[Venomancer] Threatening Posture is now a 30 sec CD that gives 8 sec of 10% DR and increases threat against enemies within 8yd by 20%. While active, you generate 5 Rage every second
[Ranger] Reduced the damage of Exploit
[Ranger] Increased the AP scaling of Duelist Strike's bonus against Counterstruck enemies
[Ranger] Duelist Striking a Counterstruck enemy now applies Unbalanced, increasing the damage they take from Duelist Strike's bonus against Counterstruck enemies by 10% for 4 sec, stacking 8 times
[Ranger] Beastslayer now gives 10% melee AP and 15% reduced Beastslayer cost for 30 sec, stacking 3 times
[Ranger] Fixed a bug causing Exploit's % weapon damage dealt to scale with AP
[Ranger] Added some Agility scaling to Exploit
[Tinker] Gunsling now costs 1 Ammunition
[Tinker] Gunsling now generates 30 Energy up from 25
[Reaper] Soulslam Stun can no longer miss/be avoided
[Monk] The Iron Fists passive now has a 100% chance to give you a rune on hook/auto again
[Monk] Runes spells now last 25 sec and have been adjusted accordingly
[Monk] Runes of Darkwrath is now Runes of Zeal, which boosts attack and movement speed and gives your Physical Attacks a chance to generate a Holy Rune
[Monk] Runes of Discipline now causes attacks to deal Holyflame Damage in a small AoE, and adds a stacking effect to enemies that increases all damage they take from Runes of Discipline
[Monk] Runes of Holy Light is now Runes of Grace, healing you and nearby allies on attack and boosting all healing you take by 15%
[Monk] Righteous Palm is now a 30 sec CD and deals Physical Damage instead of Holy Damage
[Monk] All Combat Moves now cost 10 Holy Runes
[Monk] Removed Combo Chain mechanic
[Monk] Correct Hooks now generate 1 Holy Rune baseline
[Monk] Correct Hooks now re-randomise the Exposed side again
[Monk] Sanctify Fists is now Runes of Benediction, a new Runes spell that gives Int -> SP/HSP conversion and causes attacks to drain your HP to heal nearby allies and damage nearby enemies, similar to old Darklight
[Monk] Sweeping Kick no longer grounds or slows spell haste, now slows movespeed by 40% for 8sec
[Monk] Combat Moves now give a unique benefit to the next combat move used after it
[Monk] Sweeping Kick allows your next Combat Move to cleave 5 enemies
Talenty a kouzla
Killing Spree now deals 30% reduced damage versus players, changed from 20%.
[Pending Restart] [Area 52] Blind, Repentance and Wyvern Sting now shares cooldown.
[Pending Restart] [Area 52] Blast Wave, Thunderstorm and Typhoon now shares cooldown.
[Pending Restart] [Area 52] Disarm and Dismantle now shares cooldown.
Cloak of Shadows now shares a 30 sec cooldown with Deterrence, Divine Shield, Ice Block and Hand of Protection.
Změny předmětů
[Alar] [Area 52] Pending Restart - The items Bottled Nethergron Energy, Bottled Nethergron Vapor, Fel Armaments and Arcane Tome now have a 1 copper selling price and can be vendored.
[Alar] [Area 52] Pending Restart - Requires Cache clear to be displayed visually - corrected an issue where the Normal Version of the MokNathal Wildercloak still had Resilience and PvP Power instead of PvE Power.
[Alar] [Area 52] Pending Restart - Requires Cache clear to be displayed visually - Corrected an issue where MokNathal Clan Ring had PvP Power instead of PvE Power on its Mythic+ Versions and would apply the Blood Stained debuff.
Mystické enchantmenty
Fixed an issue where Arc Aim did not have its PvP mod applied.