
Prohlédněte si všechny změny v přehledném formátu.
Seřazeny chronologicky.
Všeobecné
[Chronomancer] Accelerated Recovery now ticks every 2 sec instead of every 3 sec
[Chronomancer] Time Out! swapped with Dimensional Phasing, Dimensional Phasing removed
[Chronomancer] Buy Time swapped with Empowerment
[Chronomancer] Improved Reverse Wound is now a 1 point node
[Chronomancer] Cooldown of Disc of Legend reduced by 2 sec
[Chronomancer] Discs upon Discs removed
[Chronomancer] Twist of Fate no longer reduces hit chance
[Chronomancer] Word of Balance: Guard switched with Keep Accelerating
[Chronomancer] Mark of Order is now a choice node with Timeline Tether
[Chronomancer] Carbon Dating is now a 1 point node
[Chronomancer] Orbtwister adjusted
[Chronomancer] Time Loop removed
[Chronomancer] Quickspell adjusted
[Chronomancer] Displacement and Artificer now get their pets from their spec passives
[Chronomancer] Future Vision reworked
[Guardian] Fixed a bug where Vanguard Guardians were not getting their threat bonus through their spec passive
[Venomancer] Nesting adjusted
[Venomancer] Skitter swapped with The Old Kingdom
[Venomancer] Cocoon now has a 45 sec cd down from 1min
[Primalist] Geode Barrage is now learned at level 1
[Tinker] Reduced the AP scaling of Handcannon by 30%, but it now has SP scaling
[Tinker] Base damage of Rockadier reduced slightly
[Tinker] Base damage of Boomshot reduced slightly
[Monk] Improved Benediction switched with Power of Prayer
[Guardian] Motivation: Guardian's Might now increases Strength and Stamina instead of attack power
[General] Trees have been adjusted with the above changes in mind for applicable classes
[General] Dispels have been split where applicable. Only healer specs will have access to Magic dispels with the current exception of Monk. Classes with healer specs have had their original dispel converted to a disease, poison, or curse dispel.
[General] Battle Ressurects will not be baseline for the class they exist in and not in class trees
[General] Disarms will now be in class trees and not spec trees
Všeobecné
[Runemaster] Spellslinger tree repathed.
[Runemaster] Glyph Master now reduces the cooldown of Scroll of Magic and Glyphic Infusion.
[Runemaster] Scroll of Magic now interacts with Glyphic Ruin by reducing its cooldown and increasing its critical strike chance.
[Runemaster] Mind Warped and My Mind is Guarded swapped.
[Runemaster] Manastorm now instant by default.
[Runemaster] The Millhouse Special now causes Manastorm and Runed Cascade to increase damage taken from Primordial Pulse.
[Runemaster] Glyphic Infusion and Scroll of Magic Swapped.
[Runemaster] New node Glyphs of Power added, increasing the SP coefficient of Glyphs.
[Runemaster] New node Glyphic Bombardment added, causing Glyphic Ruin to hit additional target per Inscribed Rune consumed.
[Runemaster] Runestone Apprentice target count increased to 4.
[Runemaster] World of Spellwrath reworked. Now increases damage dealt by Spellwrath activation.
[Runemaster] Mana Fiend reworked into Glyph Seeker.
[Runemaster] Glyphic Ruin now applies a glyph instead of unleashing it.
[Runemaster] Glyphic Ruin now gains damage based on Inscribed Runes consumed. Can be used with any amount of them active.
[Runemaster] Glyphic Ruin mana cost reduced.
[Runemaster] Glyphic Ruin now instant.
[Ranger] - Many Farstrider supporting talents will now scale off of Agility
[Ranger] - Forest Fighter fixed and no longer gives double the cooldown reduction on Woodland Blade when Wild Strike is used.
[Ranger] - Assault now properly procs Tricky Brigand.
[Ranger] - Beatdown stacks now properly consumed by Exploit/Flank.
[Ranger] - Agile Strikes fixed and properly increases the damage of Ravage/Brigand Strike as well as correctly increasing Ravage’s DoT damage.
[Ranger] - Skirmish fixed and now gives the proper amount of spell haste.
[Ranger] - Devastating Shots fixed and will now properly increase the crit damage bonus of Skullpiercer/Precision shot.
[Ranger] - Piercing Shot now benefits Hawkeye as intended.
[Monk] - Engrave Runes of Consecration will no longer apply a deprecated proc effect.
[Monk] - Zeal now dispels active slow effects on you in addition to making you immune to them.
[Knight of Xoroth] - War Pig now increases your critical strike by 10% after using Brimstone Bludgeon.
[Knight of Xoroth] - Killing Frenzy fixed and now properly increases the damage of Gore.
[Witch Hunter] - Ricochet now costs 40 rage up from 25, but lets you hit 5 targets up from 3 by default
[Witch Hunter] - With Style now works with Subdue and not Ricochet
[Witch Hunter] - Vanquish is no longer a capstone
[Witch Hunter] - Dark Hunter no longer procs off of any damage, only critical strikes as intended.
[Witch Hunter] - Improved Searing Blade fixed and will properly increase the damage dealt by Searing Blade.
[Witch Hunter] - Hail of Gunfire fixed and now gives the proper 10% haste increase with Blasting Powder.
[Witch Hunter] - Holstered fixed and will now properly make your next Flintlock at 3 stacks instant cast.
[Witch Hunter] - My Trusty Arbalest fixed and properly increases the crit damage bonus of Repeater.
[Witch Hunter] - Vampire Hunting fixed and now correctly procs off Sabre Slash.
[Witch Hunter] - Hunter in the Night now properly reduces the mana cost of Sabre Slash.
[Witch Doctor] - Revitalize and Soothing Juju now have a 1 sec cd to prevent them being spammed and ignoring GCD while channeling Voodoo Serpent Beam.
[Witch Doctor] - Loa’s Brew HoT effect from Brew Splash now properly benefits from Jungle Fever.
[Witch Doctor] - Who Called For Da Docta? Will now properly increase the tickrate of your Hexes.
[Witch Doctor] - Mana Jinx fixed and now prevents passive mana regeneration while it’s active on the target.
[Barbarian] - Ancestry and Class capstone adjusted
[Barbarian] - Cripple removed and made baseline, Mock is now in the Brutality tree
[Barbarian] - Grit is no longer a capstone
[Barbarian] - Dragonflayer Stout scaling fixed.
[Barbarian] - Ale of the God-King now chains to 5 targets instead of 3.
[Barbarian] - Blackhand’s Might buff is now properly consumed by Berserker’s Axe.
[Barbarian] - Wrecker damage now properly shows up in combat logs/dps meters.
[Barbarian] - Malice now applies 3 stacks of Carnage, not 2.
[Barbarian] - Savageness now consumes 2 stacks of Ripper not 1.
[Barbarian] - Endless Fury now only consumes 10 energy per sec while active instead of 20.
[Barbarian] - Barbaric Tendencies fixed and will now properly increase Barbaric Whirls damage.
[Barbarian] - Executioner’s VFX/SFX have been updated.
[Barbarian] - Seeing Red will now proc Bloodfury off of Unbridled Rage as intended.
[Barbarian] - Blood and Glory fixed and will now visibly show its buff and proc properly when the Barb is below 20% HP.
[Barbarian] - Murderer fixed and will now proc it’s healing debuff on enemies.
[Demon Hunter] - Fel Empowerment now properly increases your spell damage by 3% and no longer increases your spell power by a whopping flat 3 SP.
[Demon Hunter] - Added VFX to Illidari Barrier.
[Demon Hunter] - Screaming Maw fixed and now properly reduces the CD and increases the duration of your demonic breaths.
[Demon Hunter] - Demonic Destruction fixed and properly increases the damage of all demonic breaths.
[Stormbringer] - Updraft is no longer castable at less than 20 static.
[Stormbringer] - All static depletion abilities should now properly proc Wrath of Al’akir.
[Stormbringer] - Air Elemental fixed and now properly procs Invigoration.
[Stormbringer] - Stormsurge fixed and now correctly increases the damage of your Call Lightning per stack.
[Stormbringer] - Lingering Lightning fixed and increases Conjure Storm’s duration by 6 secs, not 9 secs.
[Guardian] - Strike the Forge! fixed and allows Forgehammer to hit the correct amount of additional targets (was hitting 6 total for some reason, now hits 3.)
[Guardian] - Crowd Pummeler fixed and will now properly hit two additional targets with Death Ram.
[Guardian] - Warstopper fixed and properly increases max amount of targets hit by Linebreaker.
[Guardian] - Sturdy fixed and will now correctly increase your Shieldforge damage.
[Son of Arugal] - Emergency Mending now shows as a debuff on you when your below 75% HP to let you know it’s active.