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Seřazeny chronologicky.
Všeobecné
[Ranger] Coordinated Attack haste value reduced by 2%.
[Knight of Xoroth] Demon's Breath hidden Strength scaling removed, standard scaling introduced.
[Primalist] Bouldermancer capstone has been incorporated into the base spell effect for Boulder Dash
[Guardian] Defensive Pose and Offensive Pose have been removed. Their effects have been aggregated into the spec trees
[Guardian] Endurance now gives a flat 10/20 max energy, down from 20/40%
[Son of Arugal] Shadow Vigil proc logic fixed.
[Guardian] General's Presence adjusted to be a 1point node
[Starcaller] Wave Crash ranks level acquisitions fixed damage adjusted.
[Guardian] Sturdy Constitution adjusted
[Starcaller] Tide Lash hidden spirit scaling removed. SP scaling increased.
[Guardian] Warmaster adjusted
[Guardian] Cost of Linebreaker reduced slightly
[Starcaller] Rain of Comets scaling reduced.
[Guardian] Grounded removed from some Guardian abilities
[Guardian] Tactical Combat and Glory have been reworked
[Starcaller] Constellation Strikes giving 5 SP instead of 5% damage fixed.
[Guardian] Various tooltips and descriptions in the Guardian class have been adjusted for clarity
[Starcaller] Lunar Prophecy CD refund reduced to 5s from 8s.
[Guardian] Vanguard tree adjusted for clarity and better pathing options
[Guardian] Improved Forgehammer now causes Forgehammer to strike 3 additional enemies
[Starcaller] Cosmic Ripple SP scaling reduced slightly.
[Guardian] Arcing Strike now hits 2 enemies baseline
[Witch Doctor] Fang of Hir'eek now instant with a cooldown.
[Tinker] Re-added the switch node between Scraptron and Power Foundry
[Witch Doctor] Attrition now procs from casting Batscreech Blast.
[Tinker] Battle Engineer adjusted
[Tinker] Bot: Crash and Thrash now works with Battle Engineer
[Tinker] Crash and Thrash shares a cd with Hydraulic Strike and is usable again
[Tinker] Mechsuits no longer silence you
[Barbarian] Berserker given a Savagery effect
[Barbarian] Torture adjusted
[Barbarian] Reworked the Bloodcrazed talent
[Barbarian] Blood Drainer reworked to no longer increase tick rate
Všeobecné
[Reaper] Anguish no longer reduces the cooldown of Withering Touch
[Monk] Bladebreakers combo effect now properly works with Chastise
[Ranger] Wild Striker adjusted to work with Quick Shot and Skullpiercer Shot
[Ranger] Razorquils now reduces the cooldown of Falcon's Call
[Ranger] Sentinel adjusted
[Ranger] Ranger's Grace now only increases Ranged Haste
[Ranger] Forest Herald now works with Flank instead of Wild Strike
[Ranger] Falcon's Call is now in the middle of the Farstrider tree
[Ranger] Ranger capstones adjusted
[Ranger] Adaptation: Gloomstalker has been adjusted to work with Farstrider specifically
[Ranger] Adaptations are now learned when you pick your spec and are passive
[Ranger] Quick Footed removed from the Dueling Tree and its Counterblades effect merged with the Toe to Toe talent
[Tinker] You can now once again use both Power Foundry and Scraptron at the same time
[Tinker] Scraptron put in Bot: Crash and Thrash's place
[Tinker] Enhanced Remote reworked
[Tinker] Bot: Crash and Thrash removed
[Tinker] Turret Upgrade Z-15 proc chance increased from 15 to 25%
[Tinker] Upgrade!'s Shotgun effect is now the previous Bomb Launcher effect - Molten Upgrenade
[Tinker] Tinker class tree nodes adjusted and re-pathed slightly to allow for better clarity and choice across all 3 specs
[Tinker] The damage of Sniper Rifle has been decreased. The aim is to make Sniper Rifle shots powerful, but not so powerful that you would choose to sit in Snipe Rifle indefinitely without switching guns
[Tinker] Azerothian Sniper adjusted
[Tinker] Commando moved to the Firearms tree and adjusted.
[Tinker] Molotov Bombs is now available pre-capstone
[Tinker] Capstone options updated for Firearms
[Tinker] Blackpowder Barrage now shoots 6 missiles, up from 3
[Tinker] Bomb Launcher now holds 6 ammunition, up from 3
[Tinker] Pyromania now increases the casting speed of Bomb Launcher, rather than its damage
Všeobecné
[Reaper] Withering Touch CD now 20 sec up from 15
[Tinker] Some Mechanics and Firearms Tinker talents have been reverted to their previous design
[Tinker] Reload now reloads all of your standard ammunition
[Tinker] Eureka! adjusted.
[Tinker] Fixed a bug where Eureka! wasn't properly proc'ing
[Tinker] Overcharge: Replenishment now restores 10% max mana, down from 20%
[Witch Doctor] Slither now gives 100% dodge towards ranged and spells
[Witch Doctor] Fixed various typos and tooltip errors across all trees
[Witch Doctor] Appeasement of Bwonsamdi adjusted
[Witch Doctor] Added a switch node to Strike A Deal
[Witch Doctor] Added a switch node to Panther's Pounce
[Witch Doctor] Shadowhunter Strike now does Shadowstrike damage
[Witch Doctor] Cooldown of Shadow Claw reduced from 20 sec to 15 sec
[Witch Doctor] Darkspear Drums is now a 1 point node
[Witch Doctor] Raptor Pens is now a 1 point node
[Witch Doctor] Cobra's Quickness is now a 1 point node
[Witch Doctor] Legacy of Vol'jin no longer reduces damage dealt
[Witch Doctor] Panther Talons reworked
[Witch Doctor] Veil of Darkness no longer reduces the targets chance to hit. New effect added, values adjusted.
[Witch Doctor] Saurid Swarm and Raptor's Call are now instant cast baseline
[Witch Doctor] Fixed a bug where Witch Doctor interrupts had no CD in Shadowhunting spec
[Witch Doctor] Shadowhunting spec tree adjusted for better pathing and clarity
[Witch Doctor] Loa's Strength moved to the class tree
[Witch Doctor] Improved Rage of Bwonsamdi adjusted
[Witch Doctor] Loa's Strength is now a 1 point node
[Witch Doctor] Devotion of Bethekk and Bwonsamdi made baseline at levels 10/15
[Stormbringer] Additional ranks added to Crackling Thunder
[Stormbringer] Static Electricity now gives 5% Nature Damage up from 3%
[Stormbringer] Stormforged Brilliance is now a 1 point node
[Stormbringer] Force Drag and Expulsion switched in the Thunder tree
[Stormbringer] Crackling Burst node added to the class tree where the interrupt once was
[Stormbringer] Some filler nodes adjusted and/or removed from the Wind Stormbringer tree
[Stormbringer] Breezeway is now a 1 point node
[Stormbringer] Wind Blast now works with Aeromancy
[Chronomancer] Endless Sands now works with Epoch
[Chronomancer] Removed the cast time on Decomposition
[Chronomancer] Artificer tree re-arranged slightly so that your pet is your first option
[Barbarian] Headhunter's Spear's cooldown is now reset on killing blow, the talent reducing the CD of Headhunter's Spear has been removed
[Witch Doctor] Might of Quetz'lun increases the CD of Serpent Ward by further 5 seconds.
[Sun Cleric] Vigil of the Sands (Prayer of the Sands Sunset effect) base healing increased slightly, scaling increased slightly.