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Seřazeny chronologicky.
Všeobecné
[Ranger] Warmaster Shot now stuns for 1 sec per point
[Ranger] Warmaster Shot now only consumes up to 4 Archery Points instead of Exhausting all
[Ranger] Warmaster Shot no longer deals damage
[Ranger] Dance of Blades (the stacking buff from Sword Dancer) now grants 15% damage to duelist strike down from 30% per stack
[Ranger] Adaptation: Crossbowman's crit damage bonus is reduced to 60% from 100%
[Ranger] Adaptation: Crossbowman's crit damage increase now only affects physical damage
[Ranger] Gloomstalker now grants 5 sec CD refund to Hail of Arrows instead of a full reset
[Ranger] Fixed the new version of Gloomstalker
[Ranger] Precision Shot's range should now correctly scale with weapon type
[Ranger] Fixed the precast/cast animations of Precision Shot
[Ranger] Make Camp will now correctly appear in the Farstrider spellbook tab
[Ranger] Ranger's Horn of Triumph will now correctly appear in the Farstrider spellbook tab
[Ranger] Quick Shot's precast and firing animations now change based on whether you're using a Crossbow or Bow
[Ranger] Exploit is now learned at level 20 for Dueling core, instead of 10
[Ranger] Duelist Strike is now learned at level 10 for Dueling core, instead of 20
[Necromancer] Frozen Heart stacks now reduce the cost of next Unholy Command instead of reducing the cast time of next Raise
[Necromancer] Reduced SP scaling of Sleet's damage
[Necromancer] Glacial Dagger now has 40yd range
[Necromancer] Icequake now has 40yd range
[Necromancer] Chill Touch now has 40yd range
[Necromancer] Cooldown of Snap Freeze reduced to 1 min from 2 min
[Necromancer] Glacial Shift now buffs the damage of Glacial Dagger uses by 25% down from 30%
[Necromancer] Chill Touch now on regular GCD
[Necromancer] Putrefy now on regular GCD
[Necromancer] Unholy Command no longer on regular GCD
[Necromancer] Grave March no longer on regular GCD
[Necromancer] Bitter Cold now gives crits a chance to proc a free Glacial Dagger rather than granting Endless Cold
[Necromancer] The spec selection tab now correctly shows Expunge as a Death example ability
[Witch Hunter] New onhit VFX/SFX for Vampiric Tonic's leech effect
[Witch Hunter] Killing an enemy now grants Momentum
[Witch Hunter] Repeater now costs 50 Rage up from 40
[Witch Hunter] Your out-of-combat Rage decay will now pause for 10 sec after getting a kill
[Witch Hunter] Removed the cooldown of Repeater
[Witch Hunter] Bolts now generate Rage
[Witch Hunter] Bolts now cost a small amount of Mana instead of Rage
[Witch Hunter] Bolts now have a shared 10 sec CD
[Witch Hunter] Flintlock Shot now automatically activates Witchblast Musket
[Witch Hunter] Saber Slash now automatically activates Blazing Blade
[Witch Hunter] Coiling Shot now automatically activates Dual Crossbows
[Witch Hunter] New VFX/SFX for Daring Escape
[Witch Hunter] Vault no longer gets Cooldown refund when dealing damage with Dual Crossbows baseline
[Witch Hunter] Vault's base CD is now reduced for Boltsligner spec
[Witch Hunter] Increased the base Rage cost of Vault to 20
[Witch Hunter] Shadowhound's Track ability now Slows for 8 sec up from 4 sec
[Witch Hunter] Vaulting directly backwards now teleports the caster instead of dashing
[Witch Hunter] Added a character animation to Vault (Elves now have a chance to do a little flippy while Vaulting)
[Witch Hunter] Vault now grants Momentum
[Witch Hunter] Replaced Crossbow Frenzy with a new passive called Darkstalker
Všeobecné
[SoA] Fixed weird issue with Bloodfang Bite tooltip
[Stormbringer] New icon for Cloudburst added since it shared an icon with Raging Zephyr
[Sun Cleric] Cleansing Flames stacks are now reset upon death
[SoA] Issue where Taldaram's Torment was not receiving the damage increase from The Cup Runneth Over has been fixed
Talenty a kouzla
[Starcaller] Moon Arrow will put you into ranged combat and cause you to begin auto shotting the target.
Všeobecné
[Necromancer] Issue where Glacial Dagger cost was not reduced when Lord of Winter is active has been fixed
[Necromancer] Issue where Splintering Ice was not reducing the cost of Glacial Dagger has been fixed.
[Necromancer] Issue where Endless Cold would grant you full runic power when casting Glacial Dagger has been fixed.
[Barbarian] Ancestor's Strike will now start auto attack.
[Ranger] Precision Shot now turns into Flamestrike Damage from Burning Quiver
[Ranger] Fixed issue where Gloomstalker proc was not resetting the CD of Hail of Arrows
[Runemaster] Fixed an issue where Magic Well debuff would state 50% increased damage, but is actually 150%
[SoA] Issue where Furrious would increase Ironfur DR has been fixed, and now properly reduces DR to 20%
[Venomancer] Possible fix for Venomtip Poison radius being too large.
Talenty a kouzla
Pyromancer - Previously Meteor would aggro creatures on cast. Now you will aggro creatures when the Meteor lands. This will prevent fast or charging creatures from escaping the blast.
Všeobecné
[Ranger] Backstep no longer grants Farstrider's Quiver
[Barbarian] Issue where Rampage was not generating a stack of Mounting Fury has been fixed.
[Chronomancer] Issue where only the Grip part of Gravity Bomb would miss has been fixed.
[Chronomancer] Fixed a bug where Gravity Bomb would not correctly scale as a spell with damage modifiers etc
[Primalist] Fixed a bug where Earthspine was on the melee hit table and could be avoided by dodges/parries/blocks etc
[Sun Cleric] Fixed an issue with Adjudication talent causing its proc to be instantly consumed without benefit when triggered by Spears of Light itself
[KoX] Deathfire tooltip now displays correct max stack amount
[Necromancer] Fixed SP scaling of Lichplauge
[Necromancer] Lord of Winter can now affect Arctic Blast in addition to Glacial Dagger, Chill Touch and Icequake
[Necromancer] Endless Cold now correctly makes Glacial Dagger free
[Reaper/Chrono] Fixed a crash caused by Past Self trying to mimic Wailing Soul
[Witch Doctor] Reduced the range of the Shadow Mark application from Zanza's Path
[Witch Doctor] Fixed a bug where Zanza's Path would still allow the player to auto attack
[Ranger] Sword Dancer now lasts a max of 8 sec down from 15 sec
[Ranger] Sword Dancer no longer increases parry chance
[Guardian] Weaponmaster (Polearms) now also reduces damage of offensive abilities
[Guardian] Weaponmaster (Axes) now grants 4% bonus damage vs bleeding down from 10%
[Reaper] New VFX/SFX for Soulwarden's Resolve
[Reaper] Added missing AP scaling to Reap Magic (from Feast for Crows)
[Tinker] Fixed AP scaling of Spider Tank mechsuit's Flak Guns
[Tinker] Fixed a bug where the Gadgets learned by Tinkering Tools would not be saved after relog
[Tinker] Changed impact sound of Repair
[Tinker] Reduced the scale of Repair's impact visual
[Tinker] Fixed Repair's beam animation
[Tinker] Repair (with Shotgun equipped) now chains between allies rather visually rather than firing multiple beams
[Tinker] Sniper Shots will no longer scale from SP
[Tinker] Shotgun no longer makes Repair instant
[Witch Hunter] Witchbane no longer costs Mana
[Witch Hunter] Shadowblast no longer requires you to be within range of your pet to apply the Shadow Rage buff
[Witch Hunter] Shadowblast no longer requires your pet to be active
[Witch Hunter] Fixed Weaver of Sorrow
[Barbarian] Improved tooltip of Ancestor's Fury
[Barbarian] Ancestor's Fury now requires a melee target
[Barbarian] Improved tooltip of Ancestral Combat
[Barbarian] Improved tooltip of Barbaric Whirl
[Barbarian] New VFX/SFX for Barbaric Rage
Talenty a kouzla
Updated Ancestor's Fury to now be a direct attack ability, but will otherwise function the same. This ensures you are in range to deal damage to your target and now consistently applies Carnage on the initial damaging hit.