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Seřazeny chronologicky.
Všeobecné
[Sun Cleric] Shatter Curse base CD increased to 6 sec
[Sun Cleric] Increased healing bonus of Blessings spec by 10%
[Starcaller] Increased healing bonus of Tides spec by 15%
[Cultist] Abyssal Reconstruct now has some scaling with regular Spell Power (not just healing)
[Cultist] Herald of Y'shaarj now allows Gaze of C'thun to strike 5 enemies
[Cultist] Increased threat bonus of Herald of Y'shaarj
[Cultist] The base CD of Devour Curse is increased to 6 sec, CD removed for Influence
[Cultist] Slight movement of talent placement in Influence
[Cultist] Tentacle of Yogg-Saron now has an increased cooldown but increased effects, and now grants interrupt immunity instead of periodic healing
[Cultist] Fixed a bug where Twilight Shieldtoss would appear in the Influence tree instead of Godblade
[Cultist] Increased healing bonus of Influence spec by 15%
[Witch Doctor] Increased the base healing and SP scaling of Voodoo Puddle
[Witch Doctor] Buffed Dire Rage and changed its VFX
[Witch Doctor] Increased healing bonus of Brewing spec by 15%
[Demon Hunter] Fixed a bug with Tyranny causing rage to still be consumed at 100% even though demon form is not activated
[Demon Hunter] Shattered (combo from Felhoof Charge -> Azzinoth's Assault) no longer deals max hp damage
[Demon Hunter] Clarified the tooltip of Spite to make it clear that it increases magic damage dealt by 10% instead of increasing spell power by 10%
[Demon Hunter] Glaivestorm should now be stopped by disarm effects
[Venomancer] Moved around some abilities in the Rot tree
[Primalist] Fixed a bug where Mauled (the slow from Primal Shred) could be reflected
[Primalist] Fixed a bug where Wildclaw would not hit with your offhand while dual wielding two handed weapons
[Primalist] Moved around some abilities in the Wildwalker tree
[Primalist] Predator's Hunt now causes your pet to gain 50% ability CDR (We will update the effect of Savage Frenzy as well)
[Witch Hunter] Set Bounty now grants 4% increased damage down from 8% (the alternative here is to leave it higher or even increase it and make it only affect the caster's damage, but personally I like the niche of Bounty Hunter kit stuff being a sort of supportive subtheme)
[Witch Hunter] Punishing Bolt stacks now last 10 sec down from 20 sec
[Starcaller] Celestial Cleave no longer requires a target, now cleaves in a radius around the caster
[Starcaller] The spec UI now shows Celestial Cleave instead of Command
Všeobecné
[Monk] Staff Strike base damage reduced slightly
[Monk] Fixed an issue where the Holy Runes generated by Lorescribe would not cause the game to correctly register as having 10 Holy Runes after reaching 10
[Son of Arugal] Fixed the scaling of Dark Liturgy ranks
[Son of Arugal] Fixed Denmother
[Tinker] Repair now causes reduced Healing while Shotgun is active
[Tinker] Repair should now correctly consume Sniper Training stacks
[Tinker] Repair should now have a cast time with Sniper active
[Stormbringer] Stormforge Blast should now correctly dump static while Supercharged
[Sun Cleric] Resetting the cooldown of Divine Execution with Seraph's Hammer now generates a bonus 15 Rage
[Sun Cleric] Glorious Execution now generates an additional stack of daybreak
[Sun Cleric] Solar Spears now causes Dawnbringer and Sunflare to deal bonus damage against enemies inside of your Solar Crash radius (Feeling like melee Sun Cleric had a lot of spells that were sort of doing the same or similar things, and Sunflare was sort of just something you had to use if Solar Spears was up so I felt like combining them for the spec made a ton of sense)
[Sun Cleric] Fixed a bug where Seraph's Oath would not cause Gavel of Atonement to cleave enemies
[Sun Cleric] Zealous Doctrine is now a passive effect
[Sun Cleric] Spears of Light is now core for Piety only
[Sun Cleric] Seraphim spec passive now causes Sunflare to cleave up to 5 enemies
[Sun Cleric] Shining Ray is now a passive effect that boosts the damage of Sunflare based on your Attack Power and causes Sunflare to grant the buff that was normally given by Shining Ray
[Sun Cleric] Transgression hits can no longer crit
[Sun Cleric] Fixed a bug with the SP scaling of Transgression
[Necromancer] Becoming a Shade (by dying with a Phylactery active) now causes you to drop BG flags
[Necromancer] Plague Revenant no longer resets the duration of Crypt Plague when it procs
[Guardian] Inspiring Speech can now target self
[Guardian] Ballads are now limited by Silence effects
[Guardian] Ballads now cost 35 Energy to use and affect allies within 15yd
[Guardian] Ballads are slightly buffed
[Guardian] Ballads now last 10 sec, no longer drain energy to remain active
[Server] Enabled TBC races! Blood Elf and Draenei are now enabled on Rexxar and start in their actual starting locations
Všeobecné
[All] Trying out a fix that should retroactively solve issues with specs being bricked due to having the wrong thing learned and being unable to swap (this should also get rid of abilities that you should not have)
[UI] Made it so that opening the character advancement UI ALWAYS shows the spec selection overlay if you don't already have a primary spec, regardless of your level
[UI] Resolved an issue where selecting a spec (while above lvl 30) would place you on the leftmost tree visually, instead of directly on the tree you selected
[Necromancer] Fixed tooltip of Will of the Necropolis
[Demon Hunter] Fixed missing scaling coefficient of Vengeful Pact
[Guardian] Banner of Recovery now correctly boosts healing taken
[Guardian] Banner of Conquest will now correctly give 3% crit
[Venomancer] Reform now only triggers if you clear Exposed Flesh stacks while inside of Scorpid Form
[Venomancer] Fang Venom: Blight's effect now heals for 2% baseline down from 3% (4% doubled down from 6%)
[Venomancer] New much more clear VFX for Miasma
[Venomancer] Fixed a bug causing Creeping Poison to have massively inflated SP scaling
[Venomancer] Reduced scaling of Leech Poison
[Sun Cleric] Trying a fix for a bug where Twin Flames' proc would instantly get consumed by the first tick of Dawnsear
[Sun Cleric] Dawnbringer now has 30yd range (should help tanking quite a bit!)
[Sun Cleric] Dawnbringer now generates a large amount of additional threat while Seraph's Oath is active
[Sun Cleric] Fixed a bug causing Spears of Light to still require 10 solar power to cast
[Various] Fixed some abilities (Such as chains of zovaal, arcing comet etc) having a 'You can't do that yet' error (If it persists, you may need to zone into a new map such as a dungeon or battleground, then you should be fixed everywhere)
[Tinker] Fixed VFX of Bomb Launcher's attack
[Tinker] Fixed a bug where the aura/state effect of Throw Dynamite with the Dynamite Stacks talent would force enemies into a stun animation
[Tinker] Fixed a tooltip issue causing Dynamite Stacks to imply it gives a 1 sec cast time when it actually gives a 1.5 sec cast time
[Pyromancer] Fixed a bug causing Raze to make Slagstone hit the same target twice
[SoA] Removed the hand visual from Eyes in the Night aura
Všeobecné
[Chronomancer] Fixed Time Out!
[Guardian] Blitz' slow is now correctly counted as a Snare effect and will be removed by effects that cleanse slows
[SoA] Fixed a bug where players could not manually end the Pack Hunting effect with right click or /cancelaura
[Venomancer] Burrow now causes the caster to drop BG flags
[Venomancer] Fixed a bug where Cycle of Decay could be consumed if it procs mid cast
[Tinker] Removed the cost of Telescopic Focusing Lens
[Tinker] Electric Field can no longer miss
[Reaper] Reaper's Pact moved down to tier 2 in Domination
[Reaper] Moved down some talents in Soul tree to balance out the early tiers a bit more
[Reaper] Painmail no longer reduces damage taken but now heals for 3% per stack
[Reaper] Added some AP scaling to Blood Siphon
[Reaper] Increased SP scaling of Blood Siphon slightly
[Reaper] Fixed a bug where Reap could do increased healing (and progress the chain multiple times) when striking multiple enemies
[Reaper] Massochistic Rage now causes consecutive Desolates to deal increasing damage while active
[Reaper] Reduced scaling of Reap's base healing slightly (I think it makes more sense for reaper's sustain to come, more substantially, from other active abilities instead of the filler - reap should be able to keep you up but in order to support a HP-spending engine you should be required to use other abilities)
[Reaper] Desolate now costs 5% HP down from 8% but deals less damage
[Reaper] Withering Touch no longer on GCD
[Sun Cleric] Seraph's Hammer now costs 8% base mana instead of 25 Rage, and has a 10 sec CD up from 6 sec
[Stormbringer] Trying a fix for Wind Servant's Unbound effect falling off during combat
[Stormbringer] Fixed a bug causing Child of the Storm to not proc
[Stormbringer] Fixed Haven
[Stormbringer] Fixed a bug where Fist of Lei Shen was marked as being a Shadow spell
[Stormbringer] Wind Servant's Blessing of Air no longer needs to be channeled but now has a longer cooldown
[Primalist] Added new VFX to Flourishing Growth
[Primalist] Wildaxe now consumes Brutalize stacks to deal bonus damage