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Seřazeny chronologicky.
Všeobecné
[Tinker] Neural Silencer now makes you immune to the knockback from Deployed Bomb explosions
[Primalist] Neural Silencer now makes you untargetable by Primalist's Entrench ability
[Stormbringer] The Lightning Orbs passive is now called Orbflinger, and causes Ball Lightning to summon a Minor Lightning Orb for 8 sec when it deals damage.
[Necro] Shadewalk now references the traditional Shade model, so if you don't use HD patches it will be the oldschool shade
[Necro] Shadewalk now has VFX for transforming and leaving form
[SoA] Fixed Bloodstalker's CDR effect
[Witch Hunter] Flintlock Shot now generates 10 Rage up from 5 Rage
[Witch Hunter] Houndmaster can now be used in combat but has a 3 sec cast time and 20 sec CD
[Witch Hunter] Quickblast costs Mana instead of Rage
[Witch Hunter] Quickfire Shot is now Quickblast, a short ranged gun attack that forces the target backward based on your current rage, and slows/grounds them for 4 sec
[Ranger] Envenomed Arrows no longer procs VFX on the caster
[Venomancer] Fixed a bug where Miasma would end early when trying to affect enemies outside of the caster's LoS
[Venomancer] Updated tooltip of Acidfang stacks to reflect that they only increase Quickness of Facemelter not damage
[Venomancer] Removed the VFX of Lethargy
[Venomancer] Miasma's Slow (Lethargy) now Slows by 15% down from 70%, but stacks up to 6 times and a stack is applied to enemies in the cloud every sec (and 1 stack on cast)
[Venomancer] Fixed scaling of Inoculate
[Venomancer] Fang Venom: Blight's effect can no longer critically heal
[Venomancer] Corrosion now has no CD instead of a 2 sec CD
[Venomancer] Corrosion now costs 15 Rage up from 1 Rage
[Venomancer] When leaving a rage-based form, the Venomancer now gets Shapeshifting Fatigue for up to 6 sec, which drains a % of your current rage over time. Going back into a form removes this effect
[Venomancer] Clasp Cooldown reduced to 25 sec from 45 sec
[Venomancer] Clasp Duration reduced to 3 sec from 4 sec
[Cultist] Tentacle of C'thun's Mental Assault channel now lowers Spell Haste by 5% down from 15%
[Cultist] Nether Speed (from Nether Disk) now lasts 5 sec up from 3 sec
[Witch Hunter] Can no longer hold BG flag while Infiltrate is active
[Sun Cleric] Dawnbringer now correctly generates Rage
[Guardian] Feats of Honor can now proc from Dodged, Blocked, Parried and Absorbed attacks instead of only actual damage
[Guardian] Trying a fix for Piercing Blow not breaking full Immunity effects
[Guardian] Inspiring Strike no longer generates Energy (this effect was moved to Valiant Strike but I forgot to remove it from Inspiring Strike)
[Necro] Slightly reduced size of Gurgling Horrors, Shamblers and Crypt Leapers
[Sun Cleric] The Sunsworn AS buff is now only gained when consuming 3 stacks of Daybreak
[Witch Hunter] Searing Blade's effect that consumes 3 Sensed Evil to deal Fire Damage now correctly triggers when in Wickedness, instead of Purity
[Reaper] Hungering Scythe now correctly deals self damage
[Reaper] Hungering Scythe damage now correclty increases with rank
[SoA] Arugal's Blessing can now target allies and has 40yd range
[SoA] Vampiric Thirst no longer reduces the cast time of Bloodbomb
[SoA] Fixed tooltip of Vampiric Thirst
[SoA] Eternal Curse now also causes Blood Howl to taunt nearby enemies
[SoA] Blood Howl at a baseline now just generates Rage, and now also cleanses 1 Magic effect from an ally (or self if no target)
[Monk] Runestaff Slam is now Runeslam and can be used with 2h sword, polearm or staff
[Monk] Fixed the tooltip of Grace of Aman'Thul
Všeobecné
[Cultist] Fixed a bug where Unspeakable Truth was hidden to the client
[Cultist] Unspeakable Truth is now a 30 sec duration
[Tinker] Piston Punch now scales with Intellect or Agility
[Necro] Fixed a bug where Unsummon Minions became hidden to the client
[Stormbringer] Updated visual of Wind Servant
[Tinker] Battle Engineer now reduces the duration of Sentry Turrets by 80%
[Tinker] Battle Engineer now makes Build: Sentry Turret Instant
[Tinker] Battle Engineer now only reduces the CD of Sentry Turret by 1 sec per enemy hit down from 2 sec
[Tinker] Mechalink now gives 25% increased healing down from 150%
[Tinker] Mechsuits no longer use the Vehicle system
[Tinker] Each Mechsuit now has 3 abilities unique to that mechsuit, plus 3 additional abilities you can use in any mechsuit
[Tinker] Added a new Mechsuit (Vanguard)
[Tinker] Added a new Mechsuit (Shredder)
[Tinker] Reworked the Mechsuit system
[Tinker] Strider Bot: Pursuit is now Bot: Pursuit
[Tinker] Strider Bot: Mechagaze is now Bot: Mechagaze
[Tinker] Bot: Decimate now limited by Silence instead of Pacify
[Tinker] Bot: Decimate now scales with Intellect instead of Agi
[Tinker] Bot: Decimate's damage tooltip updated
[Tinker] Bruiser Bot: Decimate is now Bot: Decimate
[Tinker] Junkyard Bruiser is now correctly toggleable
[Tinker] Mechalink's healing now appears in combat log
[Tinker] Mechalink's healing no longer scales (flat 2% hp)
[Tinker] Inscribed Plating on pets now correctly has 8 charges
[Tinker] Mechaplating on pets now correctly has 10 charges
[Demon Hunter] Added a regular 'recently used' buff to Felrend so that its DR buff is no longer consumed by the Azzinoth's Assault combo
[Witch Doctor] Spirit Power Ward no longer has a Cast Time
[Witch Doctor] Fixed tooltips of Vitality Ward and Spirit Power Ward
[Pyro] Fixed a bug where Fully Heated would be instantly consumed/used by the spell that triggered the 3rd Overheat stack
[Pyro] Dormant now correctly reduces Fire damage dealt
[Pyro] Overheating now lasts up to 30 sec from 10 sec
[SoA] Vampiric Thirst stacks no longer affect the cast time of Bloodbomb
[SoA] Fixed tooltip of Vampiric Thirst
[SoA] Fixed tooltip of The Cup Runneth Over will be included in next patch
[Necro] Foul Bidding: Protect will still only provide DR from permanent minions
[Necro] Foul Bidding spells now affect all minions, not just permanent ones
[Necro] Animate: Rotling now causes a Grave March again
[Necro] Unsummon Minions no longer appears to hit all nearby friendly units that arent your minons
[Necro] Cast time of Raise: Necromancer Initiate reduced to 5 sec to match other 2 cost minions
[Necro] Transfer Life no longer breaks when you take damage
[Necro] Rotling's self damage from its explosion should now pierce any immunity effects on the Rotling
Všeobecné
[Stormbringer] Fixed a bug where Flux stacks could not accumulate while out of LoS
[Reaper] Dirge now hits for 100% MH damage as physical, plus 100% OH damage as Shadow
[Necro] Fetid Pawns now also increases the damage of Rotling explosions, and causes the explosion to buff nearby Undead Minions, giving them increased damage and speed
[Necro] Defend Your Master is now a passive called Fetid Pawns that causes your Grave March spell to launch all acive rotlings at the target instead of increasing their speed, and causes them to explode when they hit the target
[Necro] Defend Your Master is now a passive called Fetid Pawns that cause your Rotlings to buff nearby minions when they explode
[Necro] Rotlings now also Heal nearby undead minions when they explode
[Necro] Rotling explosion damage now scales with Intellect instead of Rotling HP
[Necro] Call of the Grave is now a spell called Transfer Life that is a channel (up to 5 sec) that restores HP to minions
[Necro] Foul Bidding: Assault is a balanced combat mode with no buffs or downsides
[Necro] Foul Bidding: Protect makes them 'passive' but causes them to guard you while close by
[Necro] Foul Bidding: Slaughter boosts their speed and damage, but increases damage taken
[Necro] Added 3 Foul Bidding spells that passively affect minion behaviour
[Necro] Reduced HP scaling of Necro Initiate
[Necro] Reduced scaling of Shambler (hp & auto dmg)
[Witch Doctor] Reclaim Life now correctly labelled as a Bwonsamdi spell
[Ranger] Envenomed Arrows no longer scale with SP
[Cultist] Confuse will no longer force Rooted or Grip-immune enemies to charge (includes target dummies)
[Demon Hunter] Fully removed the CD of Felrend (still on a charge system)