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Seřazeny chronologicky.
Talenty a kouzla
[Tinker] Firepot Drone no longer deals periodic area damage and instead slows enemies movement speed in the radius
[Tinker] Boom Hour now also affects Firepot Drone
[Tinker] Hyperblast Barrage now also works with Firepot Drone critical strikes
Všeobecné
[General] For now, we have made it so only the permanent ability transforms will remove the original replaced ability. Temporary ones (Your next x becomes y) are less of a concern, but we have seen a lot of confusion regarding abilities becoming unusable because they were transformed but you kept the original. If you experience any issues related to these changes, please reach out to Orinoa!
[Tinker] When Sticky Bomb transforms into Sprocket Strike, Sticky Bomb will now unlearn and disappear from your spellbook.
[Bloodmage] When Cursed Fang transforms into Finger of Agony, Cursed Fang will now unlearn and disappear from your spellbook.
[Bloodmage] When Bloodmoon Blast transforms into Atherann’s Anguish, Bloodmoon Blast will now unlearn and disappear from your spellbook.
[Bloodmage] When Shadow Shield transforms into Shadow Bond, Shadow Shield will now unlearn and disappear from your spellbook.
[Bloodmage] When Hemophobia transforms into Terrify, Hemophobia will now unlearn and disappear from your spellbook.
[Pyromancer] When Boil transforms into Circle of Fire, Boil will now unlearn and disappear from your spellbook.
[Sun Cleric] When Spears of Light transforms into Righteous Slam, Spears of Light will now unlearn and disappear from your spellbook.
[Cultist] When Abyssal Strike transforms into Malevolence, Abyssal Strike will now unlearn and disappear from your spellbook.
[Guardian] When Sunder transforms into Spear Throw, Sunder will now unlearn and disappear from your spellbook.
[Necromancer] When Crypt Swarm transforms into Soulfreeze, Crypt Swarm will now unlearn and disappear from your spellbook.
[Necromancer] When Ghoulify transforms into Glaciate, Ghoulify will now unlearn and disappear from your spellbook.
[Stormbringer] When Call Lightning transforms into Aeroblast, Call Lightning will now unlearn and disappear from your spellbook.
[Stormbringer] When Crackle transforms into Gale, Crackle will now unlearn and disappear from your spellbook.
[Stormbringer] When Shock transforms into Brine, Shock will now unlearn and disappear from your spellbook.
[Chronomancer] When Discordance transforms into Chronurgy, Discordance will now unlearn and disappear from your spellbook.
[Witch Doctor] When Allcure Elixir transforms into Mass Allcure Elixir, Allcure Elixir will now unlearn and disappear from your spellbook.
[Barbarian] When Barbaric Whirl transforms into Axe Volley, Barbaric Whirl will now unlearn and disappear from your spellbook.
[Starcaller] When Shooting Star transforms into Huntress Saber, Shooting Star will now unlearn and disappear from your spellbook.
[Knight of Xoroth] When Skulltaker transforms into Blade of Xoroth, Skulltaker will now unlearn and disappear from your spellbook.
[Knight of Xoroth] When Flames of Xoroth transforms into Warbringer, Flames of Xoroth will now unlearn and disappear from your spellbook.
[Templar] Oathkeeper now specifies that it only staggers direct damage. DoTs are not supposed to be staggered.
[Witch Doctor] Base: Beast Blood now specifies that it only staggers direct damage. DoTs are not supposed to be staggered.
[Primalist] Primal Rage no longer grants a buff
[Primalist] Wild and Dangerous reworked
[Primalist] Call of Ursoc no longer works with Primal Rush
[Primalist] Wild Rampage now also works on your pet
[Primalist] Totemic Smash now extends the duration of active boons
[Primalist] Terrasmash now reduces GCD by 50% increase of 100% (Which would previously cause an issue of double tapping and causing you to hardcast -> preventing you from dodging and parrying)
[Primalist] Rylak’s Bite has been adjusted and now also causes your pet to strike with a lesser Rylak’s Bite instead of extending the duration of your active boon
[Primalist] Ursine Crush can now deal its damage even if the target is immune to stuns. (Bosses, training dummies, stun immune players, etc.)
[Bloodmage] Lingering Blood now properly increases the chance for the target to be critically struck by melee and ranged attacks as well, instead of only spells.
[Ranger] Onslaught now applies Deepwood Poison guaranteed, instead of a stacking slow
[Ranger] Phoenix Plumes is now a passive instead of an active ability, it no longer regenerates health
[Ranger] Dreamflowers can now only be spawned while in combat
[Felsworn] Issue where Sargeras Embrace was doing an extra tick of damage at the start has been fixed, and now only does damage at the end of the channel as intended
[Starcaller] Essence of the Moonwell and Blessed by the Stars swapped.
[Starcaller] Essence of the Moonwell reworked.
[Starcaller] Tide's Presence reworked.
[Templar] Thousand Blades no longe requires a target.
[Templar] Tome of Light’s ability buffs now last 30 sec up from 10 sec
[Templar] Tome of Light now also grants a shield equal to 20% of your maximum health
[Templar] Parry Dance now gives 3% parry up from 2% per stack and stacks 5 times up from 3, but lasts 5 sec down from 6. Fixed a bug where this talent was still granting 2% dodge per stack.
[Templar] Duty Calls now also increases movement speed by the same amount
[Templar] Dip, Strike, and Dodge now also increases maximum health, but the value of both the maximum health and damage increase have been reduced to 2% from 3% per stack
[Templar] Grace of Aman’thul now also reduces damage taken from area of effect attacks by 10%
[Templar] Gift of the Monastery now also gives 10% stamina on top of its original effects
[Templar] Sacred Oath now also removes 1 sec from the duration of Oathkeeper when you use Combo Breakers, but it now only increases damage from Combo Breakers by 5% down from 10%
[Reaper] Soul Piercer no longer provides a hidden 10 yard range increase to Soul Shock.
[Knight of Xoroth] Demonic Frenzy now properly increases the damage of Demonstrike, instead of Gore.
[Chronomancer] The Vast Infinite now properly applies the cooldown reduction to your pet instead of you.
[Chronomancer] Order Empowerment now correctly adds target count to Sand Bomb.
[Tinker] Demolition Tinker is in the process of a light overhaul, some talents are a work in progress
[Tinker] Added Anti-Cloaking Device as a baseline spell Flare-like spell to Tinkers
[Tinker] Added Build: Oil-Spill Pylon, Build: Spider Bomb, and Build: Firepot Drone to the Demolition tree
[Tinker] Spider Bomb Factory now only lasts 10 sec down from 20 sec, and is now a Build: ability
[Tinker] Grenadier reworked and now has Minelayer Bot synergy
[Tinker] Hotswap is now Mechanosoldier and has Body Armor synergy
[Tinker] Boomshot, Blackpowder Barrage, and Sapper Charge deprecated
[Tinker] Blasting Charge is now where Kickback was in the tree and now deals damage and knocks back in a cone. Kickback deprecated
[Cultist] Eye of N’Zoth reworked, now spawns tentacles on your back instead of resetting the cooldown of Hammer of Twilight
[Cultist] Eldritch Allies swapped with Dark Protection. Dark Protection, however, is now a switch node with Lead the Covenant
[Cultist] Eldritch Decay is now called Void Assailants, it is effectively similar but now summons Eldritch Tentacles on your back. These Tentacles synergize with Twisted Sanity.
[Cultist] Herald of the Depths now also grants increased damage dealt on top of its other effects
[Pyromancer] Volcanic Shell thorns-effect base damage reduced by ~15%
[Venomancer] Molt and Ancient Chitin now properly gain duration from stacks of Exposed Flesh.
[Venomancer] Class and Rotweaver trees adjusted with the above changes in mind
[Venomancer] Serpent Lord’s Ring and Venoxis Cultist have been reworked
[Venomancer] Venoxis Fang is now Venoxis Rage and has Inoculate and Fungal Assailant synergy. Venoxis Fang is deprecated.
[Venomancer] Sting and Tail Strike scaling increased by 10%.
[Venomancer] Cycle of Decay now gives quicker and stronger Venom Bolts, rather than instant casts
[Venomancer] Decaying Limbs now has Wilt/Miasma synergy instead of Lethargy application synergy
[Venomancer] Spore now drops a Mushroom after 10 sec instead of at the end of the duration
[Venomancer] Tight Hold changed to work with Inoculate, now called Intoxicating Venoms
[Venomancer] Blightbringer now also works with Creeping Poison and Blight Fang Venoms
[Venomancer] Suffocating Coils changed to work with Serpent’s Coil, swapped with Captivation
[Venomancer] Caught In A Bind reworked into Mycelial Ring
[Venomancer] Inoculate now has ranks
[Venomancer] Web Wrap deprecated, swapped with Inoculate
[Venomancer] Rot Lich now works with Inoculate instead of Web Wrap
[General] Costs have been applied to training spells, however, the issue of recurring costs across ranks should be fixed. If not, please contact Boch immediately.
[General] Spells will no longer be taught to you baseline, and you now have to acquire new spells either through your talent tree, or through the trainer.
Všeobecné
[General] EVERY sound has received a QA pass. Sounds should be much more balanced and mixed properly into the game. If you previously turned your sound off because CoA was blowing your ear drums out, you may now turn the sound back on.
[Knight of Xoroth] Skulltaker no longer has a cooldown and now costs 15 rage up from 10
[Knight of Xoroth] Warbringer now costs 20 rage up from 10
[Knight of Xoroth] Sawblade cost increased to 15 from 10
[Pyromancer] Flamewalking now stacks 2 times for the same value, down from 5 times
[Pyromancer] Fire Streak has been reworked to Malygos’ Revenge, the new effect no longer generates a Breath Charge. Draconic spec tree pathing adjusted with this change in mind.
[Pyromancer] Slagstone now increases the critical strike chance of Slagstone by 10% instead of guaranteeing a critical strike
[Pyromancer] Cauterize Wounds now heals over time for the same value instead of all at once
[Pyromancer] Breath of Alexstrasza now heals for flat health instead of percent health and scales with SP
[Primalist] Pet Trainers now function for Wildwalker, allowing you to reset your pet’s talents!
[Stormbringer] Static no longer decays. Still depletes on map change.
[Sun Cleric] Calm now disarms instead of pacifies, but now lasts 6 sec up from 5 sec
[Ranger] Stalker now also reduces the cooldown of Cutthroat by 15 sec
[Ranger] Knockdown is now called Bludgeon and roots instead of stuns
[Ranger] Bludgeon removed