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Seřazeny chronologicky.
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[Warlock] [Epic: Chaos Manifesting] The buff granted by this enchant now lasts for 10 seconds, up from 8.
[Warlock] [Epic: Heating Up!] This enchant also permanently increases the critical chance of your Conflagrate by 15%.
[Warlock] [Epic: Dusk Till Dawn] This now triggers from Shadow Bolt and Chaos Bolt, and its stack amount has been increased from 3 to 5. Using Shadowburn with at least 3 stacks makes it cost no Soul Shard and hit up to two additional targets, applying Corruption to all targets hit.
[Warlock] [Legendary: Bane of Havoc] The radius has been increased by approximately 25%. In addition, Bane of Havoc also increases your chance for your Shadow Bolt, Incinerate, Soul Fire and Chaos Bolt to critically strike by 15%.
[Warlock] [Epic: Pyroclasmic Shadows] The critical chance granted to Shadow Bolt has been increased from 10% to 20%.
[Warlock] [Destruction: Emberstorm] This also increases Shadow damage in addition to Fire damage.
[Warlock] [Shadow Bolt] The damage of Shadow Bolt has been increased by 6%. Its mana cost has been reduced by 11%.
[Warlock] [Epic: Demonic Persistence] This enchant has been reworked to be more intuitive and powerful. It now reads: Casting Hand of Gul’dan increases the damage of your Wild Imps by 5%. This stacks up to 4 times and lasts 35 seconds.
[Warlock] [Epic: Heretic of Gul’dan] The cooldown reduction to Hand of Gul’dan from this enchant now also triggers for Shadowbolt. It is no longer doubled on critical hits but triggers upon cast instead of hit.
[Warlock] [Legendary: Nether Portal] The cooldown of this has been increased back from 90 seconds up to 120 seconds, as it was before the last update. In addition, Soul Fire now only spawns an extra demon if cast during Decimation. This means that the optimal way to use this enchant no longer will involve using Soul Fire throughout the fight and consuming an obscene amount of Soul Shards in the process.
[Warlock] [Affliction] - Unstable Affliction now deals 10% increased damage.
[Warlock] [Epic: Agonizing Coil] This now reduces the cooldown of Death Coil by 90 seconds, increased from 60 seconds.
[Warlock] [Seed of Corruption] The damage of the explosion is reduced by 12% and its radius is now 10 yards. This change is aimed at making Seed of Corruption more in-line with Hellfire and Rain of Fire. For Destruction it will be offset by the change to Emberstorm (listed below).
[Warlock] [Soul Swap] This is now an Artifact enchant, changed from being Legendary.
[Shaman] [Baseline] Elemental Shields are now limited to one shield per target per Shaman. This means that casting Earth Shield on a Shaman already affected by Water Shield or Lightning Shield will not overwrite them.
[Shaman] [Epic: Resurgent Waves] If this triggers while Water Shield is active, you also gain an extra Water Shield orb. You can store up to 5 orbs maximum. The mana regen on Healing Rain has been removed from this and incorporated into the Healing Rain legendary itself.
[Shaman] [Epic: Tides of Restoration] This now also triggers from Chain Heal, in addition to Lesser Healing Wave. It still reduces the mana cost and increases the critical chance of your next Healing Wave by 20% and 10% respectively.
[Shaman] [Epic: Cloudburst Totem] This enchant has been changed to Epic quality, from Legendary. It no longer reduces mana cost.
[Shaman] [Legendary: Healing Rain] The healing has been increased by approximately 20% and it now also has an initial tick, meaning that the first heal occurs as soon as the spell cast finishes instead of two seconds after that. In addition, Healing Rain now restores 6% of your base mana every time it heals (this used to be on the Resurgent Waves epic enchant).
[NEW] [Shaman] [Artifact: Spirit Link Totem] Summons an Air Totem with 5 health at the feet of the caster. The totem redistributes the health of all party and raid members within 10 yards every 1 sec, such that each player ends up with the same percentage of their maximum health. Lasts 8 sec.
[Shaman] [Epic: Electric Surge] Now also adds two extra charges to Flurry and increases its attack speed bonus by 10%.
[Shaman] [Legendary: Lava Sweep] This now deals 80% weapon damage to secondary targets, up from 50%.
[Shaman] [Enhancement: Static Shock] The proc chance of this talent has been increased by 50%, but it can no longer proc multiple times simultaneously. This will result in more consistent damage.
[Shaman] [Epic: Cataclysmic Sundering] This has been slightly reworked. The new tooltip reads: Using Sundering creates a burning patch of lava on the ground dealing Fire damage to enemies over 4 seconds. When used against creatures Sundering only triggers half its cooldown, no longer incapacitates but now makes your next Lava Burst instant cast.
[Shaman] [Artifact: Sundering] The damage of Sundering has been increased by 15%
[Shaman] An unintended interaction between Chain Lightning and Lightning Overload has been fixed. Each cast of Chain Lightning now has one chance to proc Lightning Overload and cast another Chain Lightning when successful. This will result in a decrease in the damage of overloaded Chain Lightnings, compensated for by increases to Chain Lightning damage and Lightning Overload chance baseline.
[Shaman] [Rare: Glyph of Thunderstorm] This now increases the mana regenerated by Thunderstorm by 10%, up from 4%. It no longer removes the knockback effect against players.
[Shaman] [Chain Lightning] The damage of this spell has been increased by 7%. Mana cost has been reduced by 12%.
[Shaman] [Elemental: Lightning Overload] The chance for this talent to trigger has been increased from 40% up to 50%.
[Shaman] [Elemental: Elemental Focus] This now has three charges, up from two. This will help Elemental Shamans with mana, particularly while leveling and at lower gear levels.
[Shaman] [Epic: Molten Outburst] The damage of the eruption has been tripled. This enchantment now also passively increases the damage of Earthquake by 50%.
[Shaman] [Artifact: Earthquake] The damage of this artifact has been reduced by approximately 45%. Unlike other Artifacts that mainly (or often exclusively) provide utility effects, this enchant was a big outlier in both applying an area-of-effect stun while also dealing very considerable damage. Since it now deals less damage, its mana cost has been reduced by 50%.
[Shaman] [Thunderstorm] This now restores 15% mana, up from 8%.
[Druid] [Epic: Bash and Thrash] Tooltip has been clarified.
[Druid] [Epic: Ferocious Clarity] This now has a unique icon, instead of using the same one as Fury Unleashed.
[Druid] [Epic: Omen of Fatality] This enchant has been slightly reworked. It now gives your Feral Bleed effects a 35% chance of triggering Omen of Clarity and makes consuming Omen of Clarity increase your attack speed by 20% for 6 seconds. While this buff is active, Omen of Clarity cannot trigger again.
[Druid] [Epic: Ambush Predator] This enchant now also makes your Ravage apply the Mangle debuff.
[Druid] [Epic: Predator’s Wrath: Combo] In addition to making Wrath generate two combo points, this enchant also makes Wrath increase the critical strike chance of your next direct damage Cat Form ability to by 25%.
[Druid] [Epic: Predator’s Wrath: Focus] In addition to making wrath castable in Cat Form and restore 20 energy, this enchant also makes them unable to miss and cost no mana.
[Druid] [Legendary: Wrathful Strikes] This enchant also has a new mechanic: Casting Wrath makes your direct damage Cat Form abilities on the target deal additional Nature damage (scaling with Attack Power) for 15 seconds. This effect stacks up to 10, each stack increasing the damage done by 5%.
[Druid] [Feral: Primal Gore] This talent now also enables the periodic damage from Rake to deal critical damage.
[Druid] [Ravage] The damage of Ravage has been increased by approximately 30%.
[Druid] [Rake] The damage of this ability has been increased by approximately 15% for all ranks up to and including level 60.
[Druid] [Epic: Surging Eclipse] Surging Eclipse no longer reduces the effectiveness of Eclipse.
[Druid] [Balance] Insect Swarm now lasts for 2 more seconds. Letting you gain one more total tick from its duration.
[Druid] [Epic: Languish] Fixed a bug where Languish would not roll-over its value when having multiple balance druids in the raid.
[Druid] [Epic: Graceful Resurgence] This now increases the damage of Wrath, Starfire and Starsurge on targets below 35% health by 15%, up from 10%. The Nature’s Grace triggered by killing an enemy with this enchant now lasts for 6 seconds.
[Druid] [Epic: Elune’s Fury] This now allows Moonfire to hit two additional nearby targets (up from one) and stacks up to three times (up from two)
[NEW] [Druid] [Epic: Astral Winds] Targets released from your Cyclone or hit by your Typhoon take 50% reduced healing, fading over 8 seconds. In addition, the cast time of Cyclone is reduced by 0.3s. Since Cyclone also makes affected targets immune to healing, this enchant makes Cyclone a powerful offensive tool, useful not only to control off-targets but also kill-targets.
[Druid] [Legendary: Touch of Elune] This now also increases your damage done by 15% while active.
[Druid] [Legendary: Chosen of Elune] In addition to its current effects, this enchant also makes your Eclipse (Solar) increase your critical strike rating by 15% of your Spirit, and your Eclipse (Lunar) increase your haste rating by 15% of your Spirit.
[Druid] [Legendary: Sunfire] The damage of this spell has been increased by 15% in PvE combat and no longer splits its damage. It now also has an additional mechanic: Sunfire increases the periodic damage from Moonfire and Insect Swarm by 15% per target hit for its duration. (capping at 75% at 5 targets).
[Druid] [Balance: Moonglow] This now reduces mana cost of affected spells by 4/8/12%, up from 3/6/9%.
[Druid] [Balance: Dreamstate] This now restores mana equal to 8/16/25% of your intellect every 5 seconds, up from 6/12/18%.
[Druid] [Balance: Improved Moonkin Form] This now increases your spell damage by 17/34/50% of your Spirit, up from 14/27/40%.
[Druid] [Cyclone] Range increased to 25 yards, up from 20. This change will make Cyclone more versatile and, especially when used with the range-increasing talents, more powerful also against ranged opponents.
[Warrior] [Protection: Improved Spell Reflection] Party member Spell Reflection range reduced to 10 yards (from 20 yards).
[Warrior] [Epic: Roar of Dread] Damage increased by approximately 35%. Cooldown reduced to 12 seconds (from 15 seconds).
[Warrior] [Epic: Spell Block] No longer reduces the duration of Shield Block and now requires Defensive Stance.
[Warrior] [Epic: Shield Master’s Resolve] Now reduces damage taken by 10% when below 50% health, up from below 35%.
[Warrior] [Epic: Jab Cross] Devastate against monsters now has a chance to trigger the Improved Defensive Stance Enrage effect if known.
[Warrior] [Epic: Jab Cross] No longer benefits from or is consumed by Heroic Strike.
[Warrior] [Legendary: Gladiator Stance] Shield Block now increases the critical strike chance of Shield Slam by 30% and makes Shield Slam hit an additional nearby target, but no longer increases block chance.
[New!] [Warrior] [Epic: Vigilant Vanguard] Replaces Intervene with Vanguard. Using this ability intervenes to the target of your Vigilance and engages their target. While in melee range of both targets, you follow up their melee hits with attacks of your own for 15 seconds.
[Warrior] [Epic: Desperation] Now increases healing taken by 10% and damage dealt to targets below 35% health by 8%. These effects are tripled when below 50% health.
[Warrior] [Epic: Heroic Rush] Heroic Fury now increases movement speed by 50% and attack speed by 30% for 4 seconds instead of resetting the cooldown of Intercept. Cooldown reduced to 20 seconds.
[Warrior] [Epic: Skull Crusher] Now reduces the remaining cooldown of Bladestorm or Death Wish by 4 seconds (up from 2) but can no longer proc multiple times from a single Slam cast.
[Warrior] [Legendary: Ambidextrous] Triggered off-hand attack now deals 60% weapon damage, down from 75%.
[Warrior] [Epic: Raging Onslaught] Unbridled Rage now empowers your next Raging Blow, giving it 30% increased critical strike chance.
[Warrior] [Legendary: Raging Blow] Unbridled Rage now also triggers when killing an enemy. It is now granted by Berserker Rage and fully removes the rage cost of Raging Blow instead of reducing it by 10.
[Warrior] [Epic: Dragon Warrior] Reworked. Dragon Roar now grants Death Wish for 5 seconds if not already active. Using Whirlwind reduces the remaining cooldown of Dragon Roar by 5 seconds.
[Warrior] [Legendary: Dragon Roar] Now reduces the cooldown of Whirlwind by 2 seconds and fully resets it when used. Cooldown increased to 30 seconds (from 25). Damage increased by approximately 50% but no longer pierces armor and now benefits from Armor Penetration.
[Warrior] [Cleave] Bonus damage adjusted to scale more with weapon damage and less with flat bonus damage.
[Warrior] [Bloodthirst] Healing is now further increased by your attack power and no longer generates threat.
[Warrior] [Berserker Stance] Now grants 5% increased critical strike chance (up from 3%) and increases damage taken by 3% (down from 5%).
[Warrior] [Epic: Master of Arms] Armor penetration based on Strength is now a passive effect instead of a buff.
[Warrior] [Epic: Insatiable] Buff display changed to reduce buff bloat. It now increases the stack count of Taste for Blood instead of granting a separate buff. Behavior unchanged.
[Warrior] [Epic: Insatiable] Now also grants full stacks instantly when one of your attacks is dodged.
[Warrior] [Legendary: Colossus Smash] This ability can no longer be blocked, dodged, or parried and now also applies two stacks of Sunder Armor. Its debuff increases damage dealt to the target by 15% for 7 seconds (from 10% for 8 seconds). Damage increased by approximately 50% but no longer pierces armor and now benefits from Armor Penetration.
[Warrior] [Legendary: Heavyweight] Ready to Crush now increases the damage and critical strike chance of Mortal Strike by 40%, up from 30%.
[Warrior] [Epic: Heavy Thunder] When Thunder Clap only hits one target, your next Thunder Clap costs no rage and has a 40% increased critical chance. Passive damage increase reduced from 40% to 20%.
[Warrior] [Arms: Sword Specialization] Proc chance increased to 3/6/9/12/15%, up from 2/4/6/8/10%.
[Warrior] [Thunder Clap] Damage increased by approximately 25%.
[Warrior] [Overpower] Now deals 120% weapon damage, up from 100%.
[Mage] [Epic: Icy Slaughter] This now also makes Icy Veins increase the damage of Deep Freeze by 20%, makes Deep Freeze always deal damage when used against monsters (even if they are not stun immune), and makes dealing damage with Deep Freeze reduce the cooldown of Icy Veins by 10 seconds.
[Mage] [Epic: Glacial Cascade] This now triggers on every third Frostbolt instead of every fourth. It now also reduces the cast time of your Frostbolt by 5%.
[Mage] [Epic: Winter’s Blaze] This now increases the damage of your Frostfire Bolt by 15%, down from 25%. It now increases the damage of Frostbolt and Ice Lance by 10%, up from 8%.
[Mage] [Frost Bomb] Frost Bomb now has an 8 second duration (4 against players) and makes the target count as frozen. In addition, 30% of your Frost damage dealt to the target affected by Frost Bomb pulses outward damaging all nearby enemies.
[Mage] [Frost: Chilled to the Bone] This talent now also increases the damage of Deep Freeze.
[Mage] [Deep Freeze] Damage increased by 20%.
[Mage] [Frostbolt] Damage increased by 4%.
[Mage] [Fire Fire Fireball] Duration increased from 15 seconds to 30 seconds.
[Mage] [Epic: Brand of the Pyromaniac] This now makes your next two Pyroblasts (down from three) bounce to up to two additional enemies (down from three). The cooldown reduction to Combustion and Cremation has been increased from 1.5 seconds to 2 seconds.
[Mage] [Glyph of Fire Blast] This now grants 100% increased critical chance to your Fire Blast against stunned or incapacitated targets, up from 50%.
[Mage] [Fire Blast] Mana cost reduced by 18%.
[Mage] [Fire: Blast Wave] The cooldown of this spell has been reduced to 20 seconds, down from 30.
[Mage] [Epic: Fire Walk with Me] This also reduces the range of Scorch by 10 yards but allows it to be cast while moving.
[Mage] [Legendary: Blazing Flame] Blazing Speed is now guaranteed to trigger when dealing damage with Blast Wave or Dragon’s Breath instead of triggering from taking damage. Blazing Speed also increases the critical chance of your Scorch and Pyroblast by 30% and makes them extend the duration of Blazing Speed by 1 second.
[Mage] [Fire: Blazing Speed] This talent has been reworked to be less random and more specialized against melee attackers. Taking a melee hit greater than 5% of your health dispels all movement impairing effects on you and increases your movement speed by 50% for 6 seconds. This can only occur once every 12 seconds.
[Mage] [Artifact: Cauterize] An attack which would otherwise kill you will instead bring you to 35% of your maximum health. When this happens all movement speed impairments on you are cleared and you gain 50% movement speed for 6 seconds, but burn taking 3% of your health as Fire damage per second.