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Seřazeny chronologicky.
Všeobecné
Large Crag Boar will now be larger than Regular Crag Boars.
Soul Shards will no longer be lost in death in PvP.
Card Swaps will not longer select Lucky or Guaranteed Skillcards.
Dungeony & Raidy
[Serpent Shrine] [The Lurker Below] [Pending Restart] The Lurker Below is now visible before being fished up.
[Serpent Shrine] [Lady Vashj] [Pending Restart] Corrected an issue where Kael'thas Phoenix summon cast would be miss matched with the actual summon of the Phoenix. The Phoenix should now spawn again right after Lady Vashj teleported into the centre of her platform for the second time during Phase 3.
[Serpent Shrine] [The Lurker Below] [Pending Restart] Corrected an issue where Whirl had no whirling animation.
[Serpent Shrine] [The Lurker Below] [Pending Restart] Corrected an issue where the Spout pre-cast had no visual animation.
[Serpent Shrine] [The Lurker Below] [Pending Restart] The Lurker Below's Spout hit radius now matches its visual.
Mystické enchantmenty
Fixed an issue where Shadow Missiles was benefitting from but not consuming Fingers of Frost.
Úkoly
Bloody Expedition: Beasts of Burning Steppes. Reduced kill requirements from 6 each to 4 each.
Bloody Expedition: Mood to Brood. Reduced kill requirements from 8 each to 6 each.
Bloody Expedition: Gutting the Firegut. Reduced kill requirements from 12 Firegut Brute and 8 Fireguy Orge Mage to 6 each.
Bloody Expedition: Tar Lord Takedown. Reduced kill requirements from 12 each to 8 each.
Bloody Expedition: West Un'goro Crater Hunt. Reduced kill requirements from 10 each to 6 each.
Bloody Expedition: Kickin' Jurass. Now requires Stegoddon, Frenzied Pterrordax and Elder Diemetradon instead of all Stegoddon types. Reduced kill requirements from 8 each to 6 each.
Bloody Expedition: North Azshara Hunt. Reduced kill requirements from 8 each to 4 each.
Bloody Expedition: Arkkoran Assault. Reduced kill requirements from 8 each to 4 each.
Bloody Expedition: Storming the Beach. Reduced kill requirements from 15 each to 10 each.
Bloody Expedition: Blighted Elementals. Reduced kill requirements from 12 each to 8 each.
Bloody Expedition: The Undercroft. Reduced kill requirements from 12 each to 8 each.
Bloody Expedition: The Fungal Vale. Reduced kill requirements from 6 each to 4 each.
Bloody Expedition: The Weeping Cave. Reduced kill requirements from 12 Vile Slime, 12 Rotting Behemoth, 4 Devouring Ooze to 6 Vile Slime, 6 Rotting Behemoth, 4 Devouring Ooze.
Bloody Expedition: Northridge Lumber Camp. Reduced kill requirements from 15 Scarlet Lumberjack and 8 Scarlet Knight to 8 Scarlet Lumberjack and 6 Scarlet Knight.
Bloody Expedition: West Winterspring Hunt. Reduced kill requirements from 10 Rogue Ice Thistle, 10 Ragged Owlbeast, 6 Shardtooth Bear, 6 Fledgling Chillwind to 4 each.
Bloody Expedition: The Pillar of Ash. Reduced kill requirements from 10 each to 6 each.
Bloody Expedition: Draco'dar. Reduced kill requirements from 8 each to 5 each.
Bloody Expedition: Dwarves of Burning Steppes. Reduced kill requirements from 8 each to 4 each.
Bloody Expedition: Plague Woods of Western Plaguelands. Reduced kill requirements from 8 each to 4 each.
Bloody Expedition: Plague Woods of Eastern Plaguelands. Reduced kill requirements from 10 each to 4 each.
Bloody Expedition: Corin's Crossing. Reduced kill requirements from 10 Hate Shrieker, 6 Gibbering Ghoul, 6 Dark Caster to 4 each.
Bloody Expedition: East Silithus Hunt. Reduced kill requirements from 8 each to 4 each.
Bloody Expedition: Zul'Mashar. Reduced kill requirements from 8 each to 6 each.
Bloody Expedition: Silithid Pest Control - Hive'Regal. Reduced kill requirements from 6 each to 4 each.
Bloody Expedition: Southwind Village. Reduced kill requirements from 12 each to 8 each.
Bloody Expedition: North Silithus Hunt. Reduced kill requirements from 10 each to 6 each.
Bloody Expedition: Silithid Pest Control - Hive'Zora. Reduced kill requirements from 6 each to 4 each.
Bloody Expedition: The Crystal Vale. Reduced kill requirements from 15 Desert Rumblers and 10 Dust Stormers to 8 each.
Bloody Expedition: East Un'goro Crater. Reduced kill requirements from 8 each to 4 each.
Bloody Expedition: Fungal Rock. Reduced kill requirements from 10 each to 6 each.
Bloody Expedition: Slithering Scar. Reduced kill requirements from 8 each to 4 each.
Bloody Expedition: Timbermaw Post. Reduced kill requirements from 10 Totemics and 8 Pathfiders to 8 and 4.
Bloody Expedition: Lake Mennar. Reduced kill requirements for Mageweaver and Scalebane from 12 each to 5 each.
Bloody Expedition: South Azshara. Renamed to Cliff Breaking and Reduced kill requirements from 10 each to 4 each.
Bloody Expedition: Western Plaguelands Hunt. Reduced kill requirements from 8 each to 4 each
Bloody Expedition: Ravencrest Monument. Reduced kill requirements from 12 each to 8 each.
Bloody Expedition: Winterspring Hunt. Reduced kill requirements from 10 each to 5 each.
Všeobecné
[Pending Restart] [Thrall] Healing done has been reduced by 5% while you have Spirit Primary Stat in Battlegrounds.
[Pending Restart] [Thrall] Resilient Constitution now reduces damage taken from players by 56%, changed from 53%.
Restored the appearances of several Seasonal Collection outfits.
Reimplemented mail notifications when receiving Ascension mail.
Added missing Skill Cards for Tranquilizing Shot.
Added an option to Chromie to delete all of your Hands of Fate for your active specialization.
Fixed an issue where you could use an Aura of Experience before activating Resolute Mode (which nullifies its effect). You will now have your Aura of Experience refunded when activating Resolute Mode.
Svět
Added a new Worldforged Mystic Enchant: Ebbing Tides to the world to be found.
Added a new Worldforged Mystic Enchant: Party Recuperate to the world to be found.
Added a new Worldforged Mystic Enchant: Shieldwall Soldier to the world to be found.
Added a new Worldforged Mystic Enchant: Natures Flow to the world to be found.
Added a new Worldforged Mystic Enchant: Shrouded in Shrapnel to the world to be found.
Added a new Worldforged Mystic Enchant: Devastating Pound to the world to be found.
Added a new Worldforged Mystic Enchant: Charged Tides to the world to be found.
Added a new Worldforged Mystic Enchant: Primal Tide to the world to be found.
Added a new Worldforged Mystic Enchant: Vampiric Bite to the world to be found.
Added a new Worldforged Mystic Enchant: Symbiotic Serendipity to the world to be found.
Added a new Worldforged Mystic Enchant: Defense of Thundarian to the world to be found.
Added a new Worldforged Mystic Enchant: Growing Earth to the world to be found.
Added a new Worldforged Mystic Enchant: Holy Hammer Nova to the world to be found.
Dungeony & Raidy
[Pending Restart] [ZulAman] [Zuljin] Stampeding Spirit Bears no longer knock targets in to the air. They now stun player they path through for 3 seconds.
[Pending Restart] [ZulAman] [Zuljin] Shadow Lynx corpses now despawn after 5 seconds.
[Pending Restart] [ZulAman] [Zuljin] The Blood Orb behind Zul'jin will now move into the centre of the platform when the Loa Avatars are getting resurrected.
[Pending Restart] [ZulAman] [Hex Lord Malacrass] Corrected an issue where the Hex Lords Servants would loose the Protective Juju Buff after being resurrected.
[Pending Restart] [ZulAman] [Hex Lord Malacrass] Corrected an issue where player could end up being affected by a hidden aura permanently reducing their damage dealt by 50% until they left the zone.
[Pending Restart] [ZulAman] [Hex Lord Malacrass] Corrected an issue where Hex Lord Malacrass would always skip his Druid phase.
[Pending Restart] [ZulAman] [Hex Lord Malacrass] Hex Lord Malacrass now uses Heroic Leap as his third event during his Warrior phase. He now uses Spell Reflection first.
[Pending Restart] [ZulAman] [Hex Lord Malacrass] Hex Lord Malacrass now uses Shadowstep and Fan of Knives as his third event during his Rogue phase. He now uses Dismantle first.
[Pending Restart] [ZulAman] [Halazzi] Corrected an issue where Deep Freeze would immediately disappear on Heroic and higher difficulties.
[Pending Restart] [ZulAman] [Halazzi] Lightning Capacitor Totems can no longer be targeted.
Mystické enchantmenty
Fixed an issue where Bathe in Blood damage increase to rogue finishers was also applying too all bleed effects.
Úkoly
Fixed an issue where deprecated High Risk quests were appearing on the Callboard.
Všeobecné
Fixed a recent issue that occured within the past 12 hours where some DoT damage spells were getting twice as much benefit as they should from modifiers.
Skillcard Limits have been removed and replaced with an amount of total gems you can slot. 3 Legendary Gems, 5 Epic Gems, 6 Rare Gems.
Corrected the lockout timer for Ascended Zul'Gurub.
Mystické enchantmenty
[Pending Restart] Fixed an issue where normal Corruption still was useable with the Jadefire Corruption Worldforged Mystic Enchantment equipped.
[Pending Restart] Fixed an issue where Bone Spears rage cost was set to 5, it's been increased to 25. And its proc rate has been increased.
[Pending patch] Tweaked the wording of the Venom Coated Blade tooltip to be more clear.
Všeobecné
[Pending Patch Update] - Updated the icons 168 different skill cards, lucky skill cards, golden skill cards and lucky golden skill cards. These will show up as a big red question mark until you update your patch.
[Requires Launcher Update] The Hero Architect is now enabled on Thrall! You may now activate a build to have the hero architect automatically allocate your talent points for you.
[Pending Restart] If your Primary Stat is Intellect your spells now cost 10% less in 1v1 arena, changed from 20%. (When this was implemented a while back, going out of mana was a more significant issue which is not the case anymore.)
For the duration of the Crow's Cache, any Crow's Cache zone will be forced to Tier 2 High Risk PvP.
Fixed an issue where Crow's Cache would not display a POI on the map.
Fixed an issue where Crow's Cache could spawn in Outlands (on Thrall).
Talenty a kouzla
The Magma Splash debuff from Magma Elemental has been temporarily disabled due to a bug.
Fixed an issue where Raging Blow was not beneffiting or consuming Titanic Power from Fury of the Titans Legendary Mystic Enchantment.
[Pending Restart] Blood for the Blood God - Bathe in Blood now increases bleed damage done by 6% versus players, changed from 9%.
[Pending Restart] Brain Freeze no longer increases the damage dealt of Fireball versus players. Also updated the tooltip to more clearly state what spells can trigger it.
Svět
Significantly increased the drop rates of Heroic Bloodforged Gear from Heroic Bloodforged Gear Events. There is significant risk to no-felcom and announcing your presence at these locations by having the event active. The reward will now better match the risk incurred. This change is live.
Změny systému
Recuperate is now a level 1 ability. The skillcard has been removed. Your Darkmoon tickets, Golden Darkmoon Tickets and Gold (if applicable) has been restored if you purchased this card from the Darkmoon Ticket Rewards.
Mystické enchantmenty
"Out of Knives" from using Fan of Knives with Soul of the Warden now increases the energy cost by 3 down from 5.
[Pending Restart] - "Out of Knives" from using Fan of Knives with Soul of the Warden now lasts for 8 seconds from 10 seconds.
[Pending Restart] - [Pending Restart] - "Out of Knives" from using Fan of Knives with Soul of the Warden is now correctly a debuff. (Easier to keep track of if not using weak auras).
Fixed an issue where Piercing Cleaver incorrectly triggered Gag Order.