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Talenty a schopnosti
Lava Sweep main target damage is now increased by 60% when using Flametongue Weapon, changed from 50%.
When Totem Master: Fire is active, Searing and Magma Totem now has a 10 sec cooldown. (With increased health of the totems, there was no great counterplay to killing them as a new totem could always be placed right after.)
Holy Ascension now increases the damage of Smite versus players by 25%, changed from 20%. It now increases the damage of Holy Shock by 20% versus players as well.
Savage Defense now has an 8 sec cooldown when triggered versus players. (While Savage Defense and Bears should be strong versus melee players it could reduce overall damage by too much.)
Battle Fervor now also removes the global cooldown of Battle Shout.
Warcry now grants you a separate spell if you know Battle Shout, that grants the critical strike effect. (To make it less annoying when you just want to use your normal Battle Shout).
Improved Slam is now a 2 point talent, changed from 3. It now grants 10/20% increased Slam damage and 0.5/1 sec cast time reduction to Slam.
Charge recast timer is now 4 sec, changed from 5 sec.
Voidwalker Sacrifice now uses 30% health, changed from 25%.
Pets now take 20% reduced area of effect damage versus players.
Mind over Matter now requires Mana-forged Barrier is active. (This RE would grant chance to be missed in PvP which was a frustrating kind of randomness to face and could in some cases be used to circumvent mechanics in PvE. Tying it to MFB allows us to keep it powerful for its intended usage.)
Bad Shepherd stun is now on controlled stun DR, changed from random stun DR.
Significantly increased the threat of Mana-Forged Barrier tanks. Depending on talents and spells used, threat generation will be increased by approximately 50-75%. (The threat modifier currently live is even higher than that intended amount, which will be fixed on next restart.)
Obecné
[Pending Patch Update] - Fixed an issue where the Mystic Enchant Echoing Power was not available.
[Pending Patch Update] - Fixed an issue where Arena Frenzy would say it was active in the Arena UI despite not being active.
Změny předmětů
Traveler's Permit should now be working as intended!
Mystická očarování
[Pending Restart] Fixed an issue where Fingers of Death still reduced the damage of your Ice Lance versus players.
Změny předmětů
Reverted a change that added level requirements to some items that previously did not have one. This change has been postponed to avoid interrupting gameplay practices that players have invested into. (Pending Restart)
Mystická očarování
[Pending Restart] Fixed an issue where Forbidden Technique could fail on targets that just used Stealth even when it dealt its damage.
Úkoly
Keeping Evil at Bay: Twilight Ridge now requires 5 Deathshadow Overlords insead of 6, to match the amount spawned in at any given time.
Reduced the kill requirement from Eclipsion Fields related quests where Crazed Colossus are involved from 6 to 5, to match the limit of how many are spawned at any given time.
Obecné
Chromie was sad being stuck in personal banks and other objects and will no longer allow summoning gameobjects on top of her. (Pending Restart)
Talenty a schopnosti
[Pending restart] The duration of Invocation is no longer reduced by spell haste. That means that this defensive cooldown no longer unintuitively gets weaker by getting haste.
Změny předmětů
The crafting and gathering speed increase from Profession Hats will persist for 30 minutes after removing the Hat. Only one of these increases can be active at a time. This will allow the Gathering Hats hats to be used more effectively without losing the stats and mystic enchants from not having a helmet equipped. (Pending Restart. Pending Patch to see the timed buff).
Obecné
High-Risk Crafting Recipes will now benefit from Profession Hats. (Pending Restart)
Obecné
[Pending Restart] - Fixed an issue where Frenzy Shot could be rolled without a pet.
[Pending Restart] - Fixed an issue where Soul Fire in Draft Mode would require a soul shard generator to be rolled. Soul Fire on Ascension does not require Soul Shards to be cast.
Talenty a schopnosti
Fixed an issue where Mass Entanglement could end early.
Svět
[Pending Restart] Target dummies will be able to dodge/parry your attacks like a normal creature does.
Mystická očarování
Fixed an issue where Ward of Light could trigger from physical damage over time effects.
Fixed an issue where you were able to get the buff from the Mystic Enchant Light of Dawn if you knew Infusion of Light without having the Mystic Enchant equipped.
[Pending Restart] Envenomed now properly increases the damage of your poisons instead of adding another small poison damage hit.
Obecné
[Pending Restart] - Fixed an issue where a recent change to Freezing Blood allowed the proc to trigger other proc effects. This generalized behavior of procs triggering procs is unintended unless stated otherwise. You can read more about procs and triggered spells on our wiki: https://project-ascension.fandom.com/wiki/Procs_and_triggered_spells
[Pending Patch Update] - [Hoplite] - Thrust now has a darker and more opaque background to prevent it looking seethrough on your action bars.
Talenty a schopnosti
Fixed the tooltip of Holy Concentration to correctly state that it extends the duration of your Renew on all nearby targets when triggered, not only the target getting healed.
Změny předmětů
Fixed a bug where Prestigious Flying Tomes were usable before the baseline Flying Training became available. Flying tomes will now require the same level to use as Flying Training requires to learn.
Obecné
[Pending Patch Update] - Corrected the tooltip of Crimson Champion to state that it teaches you Holy Shield (Crimson Champion) rather than replacing your known Holy Shield.
You now heal for 20% less while in Battleground at level 1-40 and 10% less at level 50. No change for level 60 and above. (Healing in low level Battlegrounds were too high compared to the damage you deal at that level. This should help make them feel better to play in.)
Talenty a schopnosti
Fixed an issue where Howl of Winter could trigger from more spells than intended.
[Pending Restart] Fixed an issue where Sniper Training had some unintended changes. It will be reverted to its previous state.
Fixed a bug where Endless Void was reducing the Shadowfiend mana gain by 50%, instead of 35%.
Endless Void no longer reduces the damage done by Shadowfiend.
Hasty Shadowfiend now reduces the cooldown of Shadowfiend by 10 sec, changed from 15.
Veiled Shadows is now a 2 point talent, changed from 3. The strength of the effects of the previous rank 3 talent is now on rank 2.
Shadowfiend now has a 2.5 min cooldown, changed from 3 min.
Ice Lash now deals 20% reduced damage versus players, changed from 30%.
Riposte now deals 5% increased damage versus players. It previously had no PvP modifier.
Ghostly Strike now deals 10% increased damage versus players, changed from 5%.
While Brain Freeze is active Fireball no longer deals 20% reduced damage versus players.
Abolish Curse now lasts for 9 seconds, up from 8. It no longer removes a curse instantly and intervals are now 3 seconds up from 2.
Abolish Poison now lasts for 9 seconds, up from 8. It no longer removes a poison instantly and intervals are now 3 seconds up from 2.
Abolish Disease now lasts for 9 seconds, up from 8. It no longer removes a disease instantly and intervals are now 3 seconds up from 2.
Increased the base damage of Water Elemental Waterbolt by 20% for level 60 and increased the base damage by 70% for level 70. Spell power scaling remains the same. Overall this change is approximately a buff of Water Elementals Water Bolt damage by 30% for level 70, and 10% for level 60. (Water Elemental damage did had very low level damage scaling above level 60.)
Dominant Word: Shield now absorbs 35% less during Crows Rage, changed from 25%.
Bad Shepherd has been changed and now reads: Your Polymorph reduces the targets damage and healing by 10% for 20 seconds. This effect is removed upon taking direct damage. In addition, breaking Polymorph with a direct damage Mage spell stuns the target for 1.5 seconds.
Improved Polymorph Capstone has been changed and now reads: Your Polymorph removes all periodic damage effects on the target. (This effect was moved from Bad Shepherd RE to for example make it feel better to use Polymorph together with partners that were using DoT effects without having to use an Epic RE.)
Victory Rush now heals for 20% less while Battle Fervor is active.
Quick Recovery now also increases the healing done of Recuperate by 15/30%.
Recuperate now heals for 3% base health, changed from 2% max health.
Soul Link is now only active while within 30 yards of your pet. (This change was made to prevent players from putting pets on stay and fighting far away from their pets.)
Water Elemental is no longer immune to Frost damage.
Fixed an issue where the damage from Abiding Fel Energy did not have proper level scaling and could deal too high damage on low levels. Also fixed an issue where it did not have its intended 40% PvP mod.
Fixed an issue where the previous change to Thunder Slams Thunder Clap damage resulted in a damage loss on targets affected by your Lightning Blade. You now deal 80% increased Thunder Clap damage to the target affected by your Lightning Blade, up from 60%.
Fixed an issue where Ice Lance could proc more than once when critically striking with Slice and Ice active.
Fixed an issue where Slice and Ice could be used without a 2-handed weapon.
White Walker has a new effect - Using Winds of Winter in the White Walker legendary enchantment now increases the damage of your next Deep Freeze by 33%. This effect stacks up to 3 times.
Corrected the tooltip of Trick Shots to state that it does not work with Arcane Bullet.
Fixed an issue where Infused Energy wasnt applying properly to Mutilate.
Fixed an issue where Freezing Blood damage was not proccing on Mutilate usage.
Fixed an issue where Seal of Fervor was not working with the Improved Judgements talent.
Added Disease Cloud to the Dominated Undead family of Plague Eruptor.
Fixed an issue where Shock and Awe did not correctly increase the damage over time effect of Flame Shock.
Fixed an issue where Controlled Burn would cause Immolate to be extended by casting Searing Pain and Incinerate.
Fixed an issue where some Shield Slam REs werent properly affecting Hoplites Shield Slam (Shield Strike) ability.
Změny předmětů
Soul Shards now stack to 40, changed from 20.
Mystická očarování
Fixed an issue where Holy Shield could not be used with the Crimson Champion Mystic Enchantment.
Fixed an issue where Shadow Strikes would sometimes stop functioning.
[Pending restart] Fixed an issue where One with the Light did not deal its bonus damage against targets with an absorb shield active.
Fixed an issue where the Epic Mystic Enchant Predatory Nature did not work with Predator's Wrath Legendary Mystic Enchant.
Dungeony a raidy
[Requires Launcher Update] Mythic Dungeons now require you to have at least 350 PvE Power to enter the Group Finder queue.
Obecné
Fixed an issue (that recently arose with the poisons being changed to melee hit & critical strike chance) where poisons could proc from effects deep wounds and empowered stormstrike.
Změny předmětů
Protector's Band is no longer unique-equipped to reflect the Horde version of the ring. (Pending Restart)
Mystická očarování
Fixed an issue where the increased cooldown of Taunt didnt work with Hoplite.
Fleeting Shadow now requires you to use your abilities while in Stealth. (This means that you no longer trigger Shadow Dance while using Ambush with Rush of Blood or Garrote with Serrated Blades.)
Obecné
[Requires Launcher Update] High-Risk POIs will now update when activated / deactivated without needing to reopen the map
[Requires Launcher Update] Fixed an issue where the map POI for the Warmaul Hill High-Risk Tailoring event was incorrectly linked to the wrong event. It will now properly display if this event is active or not.
Talenty a schopnosti
[Pending Restart] Stealth and Prowl will no longer be removed when an arena game begins.
Obecné
[Pending Restart] - [Crow's Cache] - Crow's Cache will now have an at minimum 2 minute resurrection timer when running back to your corpse and become SIGNIFICANTLY more punishing in terms of time needing to pass before you can once again resurrect after corpse-running to your body.
[Pending Restart] - Fixed an issue where temporal contracts would be able to grant achievements for bosses killed. This method could be used for earning nightmare mode achievements and served as a deterent for future implementations or being able to "progress check" people via their achievements that you invite your raid.
[Area-52] - [Pending Restart] - Fixed an issue where achievements from raids such as Molten Core, Onyxia, and such we're not able to be achieved since the redesigned Normal, Heroic and Ascended paradigm.
Fixed an issue where the Extraordinary Flying Tome from prestige would not recognize that you had 280% flying.
[Pending Restart] - Fixed an issue where the Crow's Rage AoE damage reduction wasn't correctly reducing damage for certain AoE spells.
[Pending Restart] - 2v2 Arena losses now reward 2 Mystic Orbs and 20 Marks of Ascension from 1 and 10 respectively.
[Pending Restart] - Call to Arms: Battleground now rewards 20 Mystic Orbs and 1500 Marks of Ascension from 10 and 1250 respectively.
[Pending Restart] - Battleground wins now reward 10 Mystic Orbs and 200 Marks of Ascension up from 5 and 150 respectively.
Talenty a schopnosti
Rip now deals 45% reduced damage versus players, changed from 40%.
Rake now deals 40% reduced damage versus players, changed from 30%.
Claw now deals 20% reduced damage versus players while Razor Claws is active, changed from 10%.
[Pending Restart] Scare Beast now lasts for 8 sec in PvP, changed from 10.
Změny předmětů
Fixed an issue where some creatures and some abilities could cause poisons to be dodged, parried or blocked since the most recent change of moving poisons to the melee hit table.