Zobrazte všechny naše změny v minimálním formátu.
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Obecné
[Pending Restart] - Battleground losses now reward 6 Mystic Orbs and 125 Marks of Ascension up from 3 and 100 respectively.
[Pending Restart] - [Pending Patch Update] - Renamed the Epic Mystic Enchantment "Druidic Rites" to Immoral Rites. This caused confusion with the Druidic Rites Rare Random Enchantment being a copy of the Druid Talent.
[Pending Restart] - [Pending Patch Update] - Fixed the tooltip and syntax of many random enchantments, namely the Lengthy Garrote Silence enchantment no longer has a "-" in the text as this was the only enchantment that had a "-" in the name of the enchantment.
[Pending Restart] - [Pending Patch Update] - Renamed the Druidic Rites to Immoral Rites. This caused confusion with the Druidic Rites Random Enchantment being a copy of the Druid Talent.
[Pending Restart] - When entering a capital city, the expert training dummy will now be the same level as you. This will allow you to test out certain combinations of abilities before venturing back out into the world.
Obecné
[Requires Launcher Update] Updated the Lose Control addon to show some missing spells like Death Coil, Shadowfury, Bash and more.
Obecné
[Alar] - Edrim Skysong will now show you the Mythic0 items for sale. This feature was added before Mythic+ release because mythic coins are unobtainable and this feature serves serves as a way to compare gear for certain slot pieces because the loot inside Edrim Skysong is categorized by the archetypes it can be used by. Additionally, this also shows the vast amount of loot available from mythic0 and may show what pieces you did not know existed or that you needed.
Talenty a schopnosti
[Pending Restart] Fixed an issue where Lethality didnt work with poisons.
Talenty a schopnosti
[Pending Restart] Molten Shields now also reduces the cooldown of Fire Ward, Frost Ward and Shadow Ward by 2/4 sec.
Cold Blood now also increases the critical strike bonus damage done of your next direct damage Rogue ability by 20%.
[Pending Restart] Scatter Shot no longer breaks from Serpent Sting or Piercing Shots damage. (To make it feel better to use for Hunter builds.)
[Pending Restart] Improved Kidney Shot now increases all damage taken by the target by 2/4/6%, changed from 1/2/3%.
[Pending Restart] Viper Sting now costs 3% base mana, changed from 8%.
[Pending Restart] Drain Mana now drains 3% mana, changed from 4%. (Together with the fix for Mana Burn effects versus players fix this doesnt change anything.)
[Pending Restart] Fixed an issue where several Mana Burn effects were reduced by 25% versus players, such as Viper Sting and Drain Mana.
[Pending Restart] Inner Focus now has a 40 sec cooldown, changed from 45. It now also reduces the cast time of your Mind blast by 50%.
[Pending Restart] Windwalk Totem now has a 40 sec cooldown, changed from 50. It now also increases movement speed by 20%.
[Pending Restart] Second Wind now has a 40 sec cooldown, changed from 30 sec. (With several Resilient Constitution increases, passive sustain have become a bit too strong.)
[Pending Restart] Blood Craze now has a 16 sec cooldown, changed from 12 sec. (With several Resilient Constitution increases, passive sustain have become a bit too strong.)
[Pending Restart] Leader of the Pack now heals for 2.5/5% base hp, changed from 1.5/3% health. (Bear sustain was still very powerful and Cat sustain required a slight nerf as well.)
[Pending Restart] Hunter Aspects are now usable while silenced. (This also means they can be used while Deterrence is active.)
[Pending Restart] Shadow Word: Death now deals 15% reduced damage versus players, changed from 5%.
Mystická očarování
[Pending Restart] Demonic Brutality now also increases the attack power bonus on your Felguards Demonic Frenzy effect by 1%. (As the talent already does.)
[Pending Restart] Impending Doom now increases damage done by periodic Shadow spells by 15% to players, changed from 20%.
Svět
The change allowing Nether Materials to drop from Herbing or Mining creature corpses in High-Risk will further ensure Nether Materials do not become a bottleneck, while offering new high-value HR locations for players that prefer to avoid HR Events. The drops rates are designed to provide an alternative to mining and herbalism nodes. Mining and Herb nodes will remain the most abundant source of Nether Herbs and Metal.
Apex , Behemothon, King of the Colossi , Corok the Mighty , Cragskaar , Crazed Colossus , Enraged Crusher , Enraged Earth Spirit , Farahlon Breaker , Farahlon Giant , Morcrush , Netherock , Rumbling Earth-Heart , Shattered Rumbler , Son of Corok , Sundered Rumbler , Sundered Thunderer , Tortured Earth Spirit , Unbound Earth Spirit now have a chance to drop Twisted Metals when you mine from their corpses in High-Risk using Mining.
[High-Risk] Withered Giant , Starving Fungal Giant , Bog Lord , Withered Bog Lord , Starving Bog Lord , Fungal Giant , Farahlon Lasher , Stronglimb Deeproot , Outraged Raven's Wood Sapling , Raven's Wood Stonebark , Raven's Wood Leafbeard , Infested Root-Walker , Rotting Forest-Rager , Talonsworn Forest-Rager , Ravenous Fungal Giant now have a chance to drop Twisted Herbs when you gather from their corpses in High-Risk using Herbalism.
Ragestone Trampler , Marshrock Stomper , Lagoon Eel , Parched Hydra , Bloodmaul Battle Worg , Nether Dragon , Shimmerwing Moth , Scythetooth Raptor , Ripfang Lynx , Fey Drake , Silkwing Larva , Thunderlord Dire Wolf , Barbscale Crocolisk , Grishnath Basilisk , Scalded Basilisk , Tyrantus , Nuramoc , Ruuan Weald Basilisk , Lesser Nether Drake , Grovestalker Lynx , Dreadwing , Spawn of Uvuros , Maxnar the Ashmaw , Felfire Diemetradon , Greater Felfire Diemetradon , Trachela , Mature Netherwing Drake , Enslaved Netherwing Whelp , Enslaved Netherwing Drake , Blackwind Sabercat , Ironspine Chomper , Mature Silkwing , Ironspine Petrifier , Scorchshell Pincer , Felspine the Greater , Rema , Scorpid Bonecrawler , Shadow Serpent , Twilight Serpent , Elder Hydra , Elder Barbscale Crocolisk will now properly drop Nether Meat.
[High-Risk][Pending Restart] Dark Worg , Sporebat , Greater Sporebat , Marshfang Ripper , Marshfang Slicer , Umbraglow Stinger , Marshlight Bleeder , Fen Strider , Marsh Walker , Umbrafen Eel , Mudfin Frenzy , Mire Hydra , Fenclaw Thrasher , Sporewing , Boglash , Blacksting , "Count" Ungula , Mragesh , Vicious Teromoth , Naphthal'ar , Dampscale Basilisk , Dampscale Devourer , Teromoth , Royal Teromoth , Timber Worg , Timber Worg Alpha , Stonegazer , Ironjaw , Marticar , Bog Lurker , Hemathion , Nether Drake , Marshrock Threshalisk , Ironspine Gazer , Coilskar Cobra , Bloodmaul Dire Wolf , Bloodthirsty Marshfang , Bogflare Needler , Fenglow Stinger , Ragestone Threshalisk will now properly drop Nether Meat.
Změny předmětů
Bloodsail Sash is now transmogrifiable!
Mystická očarování
Fixed an issue where Light of Dawn could trigger from casting Flash of Light.
Změny předmětů
The changes to Nether Materials will ensure they do not become a bottleneck when crafting HR consumables and item enchants. This should result in consumables, Hidden Cache Keys and Beast Nest Bait being significantly more available. These changes are live now.
Cure Nether Charged Steak will now produce 2 to 3 refined Nether materials.
Cure Nether Infused Meat will now produce 2 to 3 refined Nether materials.
Fabricate Reinforced Nether Thread will now produce 2 to 3 refined Nether materials.
Fabricate Weaved Nether Thread will now produce 2 to 3 refined Nether materials.
Cure Full Grain Nether Leather will now produce 2 to 3 refined Nether materials.
Cure Bonded Nether Leather will now produce 2 to 3 refined Nether materials.
Smelt Pure Nether Metal will now produce 2 to 3 refined Nether materials.
Smelt Tainted Nether Metal will now produce 2 to 3 refined Nether materials.
Cultivate Flourishing Nether Vine will now produce 2 to 3 refined Nether materials.
Cultivate Healthy Nether Vine will now produce 2 to 3 refined Nether materials.
Talenty a schopnosti
[Pending Restart] The recent Blade Flurry fix for damage when hitting a mob and it dealing damage to a player will now also be reduced correctly for player pets.
Fixed an issue where the Emberstorm Capstone could trigger multiple times from the same cast.
[Pending restart] Fixed an issue where the Arcane Fortitude capstone was not working properly.
Mystická očarování
Controlled Burn now causes your next Conflagrate not to be consumed after casting Chaos Bolt, Incinerate, Searing Pain or Scorch, changed from only Chaos Bolt. (These changes are active now except for the Scorch proc which will be active after the next server restart.)
Úkoly
[Pending Cache Clear] - [Pending Restart] - Keeping Evil At Bay: The Forge Camps now requires 6 Mo'arg Engineer down from 8
[Pending Cache Clear] - [Pending Restart] - Keeping Evil At Bay: The Twilight Ridge now requires 6 Deathshadow Warlock down from 8
[Pending Cache Clear] - [Pending Restart] - Keeping Evil At Bay: The Path of Conquest now requires 6 Illidari Watcher down from 8
[Pending Cache Clear] - [Pending Restart] - Keeping Evil At Bay: Invasion Point: Cataclysm now requires 6 Shadow Council Zealot down from 8
[Pending Cache Clear] - [Pending Restart] - Keeping Evil At Bay: The Twilight Ridge (High-Risk) now requires 6 Deathshadow Warlock down from 8
[Pending Cache Clear] - [Pending Restart] - Keeping Evil At Bay: The Forge Camps (High-Risk) now requires 6 Mo'arg Engineer down from 8
[Pending Cache Clear] - [Pending Restart] - Keeping Evil At Bay: The Path of Conquest (High-Risk) now requires 6 Illidari Watcher down from 8
[Pending Cache Clear] - [Pending Restart] - Keeping Evil At Bay: Invasion Point: Cataclysm (High-Risk) now requires 6 Shadow Council Zealot down from 8
[Pending Cache Clear] - [Pending Restart] - Keeping Evil At Bay: The Twilight Ridge now requires 6 Deathshadow Overlord down from 8
[Pending Cache Clear] - [Pending Restart] - Keeping Evil At Bay: Outside Gruul's Lair now requires 22 Denizen of Gruul's Lair down from 30
[Pending Cache Clear] - [Pending Restart] - Keeping Evil At Bay: The Forge Camps now requires 6 Felguard Legionnaire down from 8
[Pending Cache Clear] - [Pending Restart] - Keeping Evil At Bay: Netherstone now requires 9 Farahlon Breaker down from 12
[Pending Cache Clear] - [Pending Restart] - Keeping Evil At Bay: Fallen Sky Ridge now requires 15 Raging Colossus down from 20
[Pending Cache Clear] - [Pending Restart] - Keeping Evil At Bay: The Path of Conquest now requires 6 Son of Corok down from 8
[Pending Cache Clear] - [Pending Restart] - Keeping Evil At Bay: The Twilight Ridge (High-Risk) now requires 6 Deathshadow Overlord down from 8
[Pending Cache Clear] - [Pending Restart] - Keeping Evil At Bay: Invasion Point: Cataclysm now requires 6 Cataclysm Overseer down from 8
[Pending Cache Clear] - [Pending Restart] - Keeping Evil At Bay: Outside Gruul's Lair (High-Risk) now requires 22 Denizen of Gruul's Lair down from 30
[Pending Cache Clear] - [Pending Restart] - Keeping Evil At Bay: The Forge Camps (High-Risk) now requires 6 Felguard Legionnaire down from 8
[Pending Cache Clear] - [Pending Restart] - Keeping Evil At Bay: Fallen Sky Ridge (High-Risk) now requires 15 Raging Colossus down from 20
[Pending Cache Clear] - [Pending Restart] - Keeping Evil At Bay: The Path of Conquest (High-Risk) now requires 6 Son of Corok down from 8
[Pending Cache Clear] - [Pending Restart] - Keeping Evil At Bay: Netherstone (High-Risk) now requires 9 Farahlon Breaker down from 12
[Pending Cache Clear] - [Pending Restart] - Keeping Evil At Bay: Invasion Point: Cataclysm (High-Risk) now requires 6 Cataclysm Overseer down from 8
Obecné
Further increased the chance to draft Swipe (Bear) and Maul if you know Bear Form.
Talenty a schopnosti
Blade Flurry damage when hitting a mob and it dealing damage to a player will now be reduced by Resilient Constitution.
Úkoly
Reduced the required amounts of Farahlon Giants needed to be slain from 12 to 6 for quest - Keeping Evil at Bay: Arklonis Ridge
Obecné
Implemented some fixes to address targetting issues in battlegrounds. Please report if you run into this issue anymore!
[Pending Restart] [Alar] Resilient Constitution now reduces damage taken in PvP by 53%, changed from 50%.
Talenty a schopnosti
[Pending Restart] Roar of Sacrifice now lasts for 8 sec, changed from 12. (Changelog correction)
[Pending Restart] [Alar] Hammer of the Righteoues now deals 5% reduced damage versus players, changed from 20%.
[Pending Restart] [Area 52] Hammer of the Righteoues now deals 5% reduced damage versus players, changed from 10%.
[Pending Restart] [Area 52] Crusader Strike no longer has a PvP mod. It previously dealt 10% reduced damage versus players. (This includes One with the Light.)
[Alar] Crusader Strike no longer has a PvP mod. It previously dealt 20% reduced damage versus players. (This includes One with the Light.)
[Pending Restart] Divine Storm now deals 10% reduced damage to players, changed from 20%. (This includes One with the Light.)
[Pending Restart] Eviscerate no longer has a PvP mod. It previously dealt 5% reduced damage versus players.
[Pending Restart] [Alar] Sinister Strike now deals 5% reduced damage versus players, changed from 15%.
[Pending Restart] [Area 52] Corrected an issue where Sinister Strike was dealing 15% reduced damage versus players, instead of the correct 5%.
[Pending Restart] Shockwave now deals 15% reduced damage in 2v2 and 3v3 arenas.
[Pending Restart] Bloodlust is now usable while shapeshifted.
[Pending Restart] Redirect now has a 15 sec cooldown, changed from 20.
[Pending Restart] Roar of Sacrifice now lasts for 12 sec, changed from 8 sec.
[Pending Restart] Juggernaut is now a 2 point talent, changed from a 3 point talent. It no longer reduces the cooldown of Charge. (Being able to reduce Charge to 13 sec cooldown was too powerful and frustrating to play against.)
[Pending Restart] Furious Attacks can now be learned at level 25, changed from level 45. (To better be able to combat strong healing in earlier levels.)
[Pending Restart] Unrelenting Assault now reduces magical damage and healing by 8/15%, changed from 10/20%.
[Pending Restart] You now heal for 5% less while your Primary Stat is Spirit in Battlegrounds and Arenas.
[Pending Restart] All single target spells with a cast time or channel time now deals 5% increased damage in 2v2 and 3v3 arena.
[Pending Restart] Aimed Shot now reduces healing taken by 30%, changed from 35%.
[Pending Restart] Mortal Strike now reduces healing taken by 30%, changed from 35%.
These recent updates will be active after the next server restart.
[Alar] Hammer of the Righteoues now deals 5% reduced damage versus players, changed from 20%.
[Area 52] Hammer of the Righteoues now deals 5% reduced damage versus players, changed from 10%.
[Area 52] Crusader Strike no longer has a PvP mod. It previously dealt 10% reduced damage versus players. (This includes One with the Light.)
[Alar] Crusader Strike no longer has a PvP mod. It previously dealt 20% reduced damage versus players. (This includes One with the Light.)
Mystická očarování
[Pending Restart] Wrath casted via Wild Wrath of Predators Wrath now deals 10% reduced damage versus players. (These are taken down mainly due to the recent Wrath scaling buffs that was intended for hardcasters.)
[Pending Restart] Controlled Burn has had a slight rework and now reads: Your Chaos Bolt increases the duration of your Immolate by 6 seconds and causes your next Conflagrate to not consume Immolate. In addition, your Scorch on Conflagrated targets deal additional damage. (This change aims to make the playstyle more active and to increase the difficulty to not consume Immolate in PvP while having minimal impact in PvE.)