Prohlédněte si všechny změny v přehledném formátu.
Seřazeny chronologicky.
Změny předmětů
Smelt Tainted Nether Metal will now produce 2 to 3 refined Nether materials.
Cultivate Flourishing Nether Vine will now produce 2 to 3 refined Nether materials.
Cultivate Healthy Nether Vine will now produce 2 to 3 refined Nether materials.
Talenty a kouzla
[Pending Restart] The recent Blade Flurry fix for damage when hitting a mob and it dealing damage to a player will now also be reduced correctly for player pets.
Fixed an issue where the Emberstorm Capstone could trigger multiple times from the same cast.
[Pending restart] Fixed an issue where the Arcane Fortitude capstone was not working properly.
Mystické enchantmenty
Controlled Burn now causes your next Conflagrate not to be consumed after casting Chaos Bolt, Incinerate, Searing Pain or Scorch, changed from only Chaos Bolt. (These changes are active now except for the Scorch proc which will be active after the next server restart.)
Úkoly
[Pending Cache Clear] - [Pending Restart] - Keeping Evil At Bay: The Forge Camps now requires 6 Mo'arg Engineer down from 8
[Pending Cache Clear] - [Pending Restart] - Keeping Evil At Bay: The Twilight Ridge now requires 6 Deathshadow Warlock down from 8
[Pending Cache Clear] - [Pending Restart] - Keeping Evil At Bay: The Path of Conquest now requires 6 Illidari Watcher down from 8
[Pending Cache Clear] - [Pending Restart] - Keeping Evil At Bay: Invasion Point: Cataclysm now requires 6 Shadow Council Zealot down from 8
[Pending Cache Clear] - [Pending Restart] - Keeping Evil At Bay: The Twilight Ridge (High-Risk) now requires 6 Deathshadow Warlock down from 8
[Pending Cache Clear] - [Pending Restart] - Keeping Evil At Bay: The Forge Camps (High-Risk) now requires 6 Mo'arg Engineer down from 8
[Pending Cache Clear] - [Pending Restart] - Keeping Evil At Bay: The Path of Conquest (High-Risk) now requires 6 Illidari Watcher down from 8
[Pending Cache Clear] - [Pending Restart] - Keeping Evil At Bay: Invasion Point: Cataclysm (High-Risk) now requires 6 Shadow Council Zealot down from 8
[Pending Cache Clear] - [Pending Restart] - Keeping Evil At Bay: The Twilight Ridge now requires 6 Deathshadow Overlord down from 8
[Pending Cache Clear] - [Pending Restart] - Keeping Evil At Bay: Outside Gruul's Lair now requires 22 Denizen of Gruul's Lair down from 30
[Pending Cache Clear] - [Pending Restart] - Keeping Evil At Bay: The Forge Camps now requires 6 Felguard Legionnaire down from 8
[Pending Cache Clear] - [Pending Restart] - Keeping Evil At Bay: Netherstone now requires 9 Farahlon Breaker down from 12
[Pending Cache Clear] - [Pending Restart] - Keeping Evil At Bay: Fallen Sky Ridge now requires 15 Raging Colossus down from 20
[Pending Cache Clear] - [Pending Restart] - Keeping Evil At Bay: The Path of Conquest now requires 6 Son of Corok down from 8
[Pending Cache Clear] - [Pending Restart] - Keeping Evil At Bay: The Twilight Ridge (High-Risk) now requires 6 Deathshadow Overlord down from 8
[Pending Cache Clear] - [Pending Restart] - Keeping Evil At Bay: Invasion Point: Cataclysm now requires 6 Cataclysm Overseer down from 8
[Pending Cache Clear] - [Pending Restart] - Keeping Evil At Bay: Outside Gruul's Lair (High-Risk) now requires 22 Denizen of Gruul's Lair down from 30
[Pending Cache Clear] - [Pending Restart] - Keeping Evil At Bay: The Forge Camps (High-Risk) now requires 6 Felguard Legionnaire down from 8
[Pending Cache Clear] - [Pending Restart] - Keeping Evil At Bay: Fallen Sky Ridge (High-Risk) now requires 15 Raging Colossus down from 20
[Pending Cache Clear] - [Pending Restart] - Keeping Evil At Bay: The Path of Conquest (High-Risk) now requires 6 Son of Corok down from 8
[Pending Cache Clear] - [Pending Restart] - Keeping Evil At Bay: Netherstone (High-Risk) now requires 9 Farahlon Breaker down from 12
[Pending Cache Clear] - [Pending Restart] - Keeping Evil At Bay: Invasion Point: Cataclysm (High-Risk) now requires 6 Cataclysm Overseer down from 8
Všeobecné
Further increased the chance to draft Swipe (Bear) and Maul if you know Bear Form.
Talenty a kouzla
Blade Flurry damage when hitting a mob and it dealing damage to a player will now be reduced by Resilient Constitution.
Úkoly
Reduced the required amounts of Farahlon Giants needed to be slain from 12 to 6 for quest - Keeping Evil at Bay: Arklonis Ridge
Všeobecné
Implemented some fixes to address targetting issues in battlegrounds. Please report if you run into this issue anymore!
[Pending Restart] [Alar] Resilient Constitution now reduces damage taken in PvP by 53%, changed from 50%.
[Alar] Resilient Constitution now reduces damage taken in PvP by 53%, changed from 50%.
Black Widow Strike now increases the effectiveness of your Hunter Abilities by 10% from 8%.
Significantly Increased the Base Damage of the Black Widow Poison (DoT) from the Black Widow Strike Mystic Enchantment.
[Pending Restart] - Fixed an issue where the damage from Devil's Claw on Lucifur was not having its AP & SP coefficients applied correctly.
Talenty a kouzla
[Pending Restart] Roar of Sacrifice now lasts for 8 sec, changed from 12. (Changelog correction)
[Pending Restart] [Alar] Hammer of the Righteoues now deals 5% reduced damage versus players, changed from 20%.
[Pending Restart] [Area 52] Hammer of the Righteoues now deals 5% reduced damage versus players, changed from 10%.
[Pending Restart] [Area 52] Crusader Strike no longer has a PvP mod. It previously dealt 10% reduced damage versus players. (This includes One with the Light.)
[Alar] Crusader Strike no longer has a PvP mod. It previously dealt 20% reduced damage versus players. (This includes One with the Light.)
[Pending Restart] Divine Storm now deals 10% reduced damage to players, changed from 20%. (This includes One with the Light.)
[Pending Restart] Eviscerate no longer has a PvP mod. It previously dealt 5% reduced damage versus players.
[Pending Restart] [Alar] Sinister Strike now deals 5% reduced damage versus players, changed from 15%.
[Pending Restart] [Area 52] Corrected an issue where Sinister Strike was dealing 15% reduced damage versus players, instead of the correct 5%.
[Pending Restart] Shockwave now deals 15% reduced damage in 2v2 and 3v3 arenas.
[Pending Restart] Bloodlust is now usable while shapeshifted.
[Pending Restart] Redirect now has a 15 sec cooldown, changed from 20.
[Pending Restart] Roar of Sacrifice now lasts for 12 sec, changed from 8 sec.
[Pending Restart] Juggernaut is now a 2 point talent, changed from a 3 point talent. It no longer reduces the cooldown of Charge. (Being able to reduce Charge to 13 sec cooldown was too powerful and frustrating to play against.)
[Pending Restart] Furious Attacks can now be learned at level 25, changed from level 45. (To better be able to combat strong healing in earlier levels.)
[Pending Restart] Unrelenting Assault now reduces magical damage and healing by 8/15%, changed from 10/20%.
[Pending Restart] You now heal for 5% less while your Primary Stat is Spirit in Battlegrounds and Arenas.
[Pending Restart] All single target spells with a cast time or channel time now deals 5% increased damage in 2v2 and 3v3 arena.
[Pending Restart] Aimed Shot now reduces healing taken by 30%, changed from 35%.
[Pending Restart] Mortal Strike now reduces healing taken by 30%, changed from 35%.
These recent updates will be active after the next server restart.
[Alar] Hammer of the Righteoues now deals 5% reduced damage versus players, changed from 20%.
[Area 52] Hammer of the Righteoues now deals 5% reduced damage versus players, changed from 10%.
[Area 52] Crusader Strike no longer has a PvP mod. It previously dealt 10% reduced damage versus players. (This includes One with the Light.)
[Alar] Crusader Strike no longer has a PvP mod. It previously dealt 20% reduced damage versus players. (This includes One with the Light.)
Divine Storm now deals 10% reduced damage to players, changed from 20%. (This includes One with the Light.)
Eviscerate no longer has a PvP mod. It previously dealt 5% reduced damage versus players.
[Alar] Sinister Strike now deals 5% reduced damage versus players, changed from 15%.
[Area 52] Corrected an issue where Sinister Strike was dealing 15% reduced damage versus players, instead of the correct 5%.
Shockwave now deals 15% reduced damage in 2v2 and 3v3 arenas.
Bloodlust is now usable while shapeshifted.
Redirect now has a 15 sec cooldown, changed from 20.
Roar of Sacrifice now lasts for 12 sec, changed from 8 sec.
Juggernaut is now a 2 point talent, changed from a 3 point talent. It no longer reduces the cooldown of Charge. (Being able to reduce Charge to 13 sec cooldown was too powerful and frustrating to play against.)
Furious Attacks can now be learned at level 25, changed from level 45. (To better be able to combat strong healing in earlier levels.)
Unrelenting Assault now reduces magical damage and healing by 8/15%, changed from 10/20%.
You now heal for 5% less while your Primary Stat is Spirit in Battlegrounds and Arenas.
All single target spells with a cast time or channel time now deals 5% increased damage in 2v2 and 3v3 arena.
Aimed Shot now reduces healing taken by 30%, changed from 35%.
asd/changelog create realm:Live label:Fix publish:False description: Mortal Strike now reduces healing taken by 30%, changed from 35%.
Temporarily reverted the changes putting Poisons on the melee table as they were causing performance issues. A fix for this is underway and will be pushed as soon as possible.
Mystické enchantmenty
[Pending Restart] Wrath casted via Wild Wrath of Predators Wrath now deals 10% reduced damage versus players. (These are taken down mainly due to the recent Wrath scaling buffs that was intended for hardcasters.)
[Pending Restart] Controlled Burn has had a slight rework and now reads: Your Chaos Bolt increases the duration of your Immolate by 6 seconds and causes your next Conflagrate to not consume Immolate. In addition, your Scorch on Conflagrated targets deal additional damage. (This change aims to make the playstyle more active and to increase the difficulty to not consume Immolate in PvP while having minimal impact in PvE.)
Controlled Burn has had a slight rework and now reads: Your Chaos Bolt increases the duration of your Immolate by 6 seconds and causes your next Conflagrate to not consume Immolate. In addition, your Scorch on Conflagrated targets deal additional damage. (This change aims to make the playstyle more active and to increase the difficulty to not consume Immolate in PvP while having minimal impact in PvE.)
Všeobecné
Increased Battleground Experience per kill on Alar by 20%.
[Pending Restart] - Thunder Clap and Shockwave will no longer be able to be blocked.
Escape from Durnholde - Riflemen will no longer scatter shot the tank. This mechanic would cause the tank to immediately lose control of their character and all aggressive mobs would turn and instantly kill the closest target.
Shattered Halls - Sharpshooters will no longer scatter shot the tank. This mechanic would cause the tank to immediately lose control of their character and all aggressive mobs would turn and instantly kill the closest target.
Mystické enchantmenty
[Pending restart] [Pending patch] The Divine Providence mystic enchant now also increases the healing of Penance, just like its talent counterpart.
Úkoly
[Pending Restart] - "Conqeurors Wanted: " is a new callboard quest for delving and taking down mythic dungeon bosses, akin to the Heroic and Normal dungeon dailies.
Všeobecné
[Pending Restart] - Fixed an issue where Deadly Poison would not apply your other poison (usually instant) upon reaching 5 stacks of Deadly Poison.
Fixed a short-long-lived bug that could cause blade flurry to sometimes fail to trigger.
[Pending Restart] - Mythic0 achievements are now available for TBC Dungeons.
Talenty a kouzla
Temporarily reverted the change made to Deadly Poison being moved to melee hit and critical strike chance as we resolve an issue with this change.
Mystické enchantmenty
[Pending restart] Fixed an issue where Fleeting Shadows could trigger more than intended. It will now only trigger when in Stealth.
Úkoly
[Pending Cache Clear] - Timewalking quests now grant 2,000 Marks of Ascension up from 1,500.
[Pending Cache Clear] - City Siege quests now rewards 3,000 Marks of Ascension up from 2,250.
[Pending Cache Clear] - Duel! now rewards 600 Marks of Ascension up from 250.
[Pending Cache Clear] - Hero''s Call quests now rewards 3,000 Marks of Ascension up from 2,250.
[Pending Cache Clear] - Call to Arms: Battleground now rewards 1,250 Marks of Ascension up from 600 Marks of Ascension.
[Pending Cache Clear] - Proving Grounds: 1v1 and Proving Grounds: Wargame now reward 1,500 Marks of Ascension up from 900.
[Pending Cache Clear] - Profession Daily Quests such as the "Strange Situation" or quests from the Callboard now reward 1,250 Marks of Ascension, up from 750.