Ascension Changelog

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2023/10/25

Obecné

Změna

[Tinker] Reduced mana cost of Reload

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[Tinker] Fixed Double Tap

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[Tinker] Added new node in Mechanics between Double Tap and Walking Furnace

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[Tinker] Tinkering Tools now costs mana

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[Tinker] Defibrilate now costs mana

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[Tinker] Telescopic Focusing Lens now costs mana

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[Tinker] Cybernetic Augmentations now costs mana

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[Tinker] Cybernetic Revivification now lasts 20 sec but only reduces healing received by 6%

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[Tinker] Repair Shot no longer costs energy

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[Tinker] Improved Nanobot Barrier now causes Nanobot Barrier to reduce damage taken by an additional 5% instead of an additional 10%

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[Tinker] Nanobot Barrier now reduces damage taken by 5% down from 10%

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[Tinker] Raidviver Module now creates a cloud of healing gas that heals based on the value of the triggering shot

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[Tinker] Protection Module now provides an absorb shield based on the value of the triggering shot

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[Tinker] Modules now affect Blackpowder Shots OR Repair Shots

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[Tinker] Magnetic Beacon now radiates healing every 3 sec and an additional pulse when directly healed by a Repair Shot

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[Tinker] Magnetic Beacon is now in Invention

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[Tinker] Beacons now use a shared charge system

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[Necromancer] Moved the base RP generation of FtW into Lifetaker and renamed it to Parasitic Infestation

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[Tinker] Shield Beacon is now in Invention

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[Necromancer] Fixed an issue with Icequake

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[Necromancer] Essence of the Ghoul now gives undead damage a 30% chance to heal you for 10% of the damage dealt

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[Necromancer] Grave Mage caster buff now grants 2% crit and 2% damage

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[Necromancer] Essence of the Abomination now reduces damage taken by undead minions by 10%

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[Necromancer] Essence of the Mage now grants 4% crit and +10% RP

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[Necromancer] Essence of the Geist now increases damage of undead minions by 5%

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[KoX] Replaced Pestilence of Famine with a switch node between itself and a passive

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[Necromancer] Winds of Northrend is now 8yd radius

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[Runemaster] The effect of Plasmaslinger now changes based on whether or not you pick Plasmacaster

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[Runemaster] Replaced Runed Orb with a switch node between itself and a passive

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[Runemaster] Fixed a tooltip issue with Runic Runemaster

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[Runemaster] Replaced Plasmacaster with a switch node between itself and a passive

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[Witch Doctor] Increased CD of Allcure Elixir to 1.5 mins up from 45 sec

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[SoA] Added a 1 sec ICD to Claws of Fury procs

2023/10/23

Obecné

Změna

[General] Slew of VFX scalings fixed

Změna

[General] Most stat scalings on abilities have been removed and replaced with attack power, spell power, or healing power bonuses. Notable exceptions being Spirit on Ancestry/Inspiration, or Stamina on Blood SoA or some tank abilities.

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[Venomancer] Shadra's Vigil duration can now be refreshed with further applications

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[Runemaster] Warp, Ley Walk, and Warpblade now all share a GCD with each other, and do not share a GCD with other Runemaster abilities

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[Cultist] Confuse changed to a normal interrupt

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[Runemaster] Warp Link summon can no longer auto attack lol

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[Chronomancer] Aeon of Resilience Magic Resist amount reduced by ~50%

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[Sun Cleric] Fixed a bug where Rank 1 Spears of Light had a shorter cooldown than Ranks 2+

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[Sun Cleric] The cast time of Spears of Light is now 1.5s, from 2.5s

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[Witch Hunter] Trophy Hunter combined with Bounty Hunter

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[Sun Cleric] Illumination and Spears of Light have had their sunset effects changed

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[Venomancer] Surprise Attack fixed.

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[Cultist] Confuse no longer causes the target to attack a random ally.

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[Barbarian] A Grisly Meal fixed.

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[Cultist] Recurring Nigthmare remade.

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[Primalist] Rylak's Bite ICD reduced.

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[Primalist] Brutalize per stack CD increase reduced.

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[Ranger] Hawkeye's proc effect now scales with talents that benefit Hunting Shot

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[Ranger] Some new general nodes in the Archery tree, and the tree was adjusted for clarity and better pathing

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[Ranger] Reworked Heartseeker and increased the base scaling on Skullpiercer Shot

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[Ranger] New Talent in class tree: Quickest Shots

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[Ranger] Plundering moved to the Dueling tree and given with Cutthroat Aura

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[Ranger] Class tree restructured slightly, new talent added below Grapplebomb, and Grapplebomb scaling reduced slightly

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[Ranger] Reduced the cooldown of Journeyman Navigation to 60 sec from 90 sec

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[Ranger] Horn of Perserverance switched with Horn of War

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[Ranger] Updated the tooltips and descriptions of Ranger talents for clarity

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[Ranger] Burning Quiver now increases the damage of ranged archery attacks by 10%, down from 15%

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[Ranger] Elven Quivers down to 10/20% from 20/40% effectiveness to all quivers, and gave it an effect for Spray Quiver

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[Ranger] Ironstrike Quiver cooldown reduced to 40 sec, standardizing it with all other Quivers now at 40 sec, and values adjusted

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[Ranger] All Archery skills now require a Bow or Crossbow, rather than forcing you into just using a Crossbow or Bow for random abilities

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[Ranger] Quivers now share a reduced cooldown

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[Knight of Xoroth] Blade of Xoroth now increases movement speed by 30% for 6s

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[Knight of Xoroth] Razorflame fixed.

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[Knight of Xoroth] Molten Hellrain attribute scaling removed.

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[Knight of Xoroth] Lingering Embers reworked into Bursting Embers, increasing your critical chance against enemies above 75% health.

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[Knight of Xoroth] Improved Calamity reworked into Calamity, increasing the damage of Pestilence of Apocalypse and causing it to generate 4 stacks of Black Furnace upon activation.

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[Knight of Xoroth] Blade of Decay now reduces movement speed by 12% per stack, up from 10%

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[Knight of Xoroth] Instant cast Seeking Flame no longer resets swing timer.

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[Knight of Xoroth] Improved Demonstrike now also increases the damage of Demonstrike by 5%

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[Knight of Xoroth] Switched Xorothian Precision and Hellfire Weapons

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[Knight of Xoroth] Xorothian Precision down to 4% crit from 5%

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[Knight of Xoroth] Fist of Xoroth moved to the class tree and replaced with a new talent called Gored

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[Knight of Xoroth] Fist of Xoroth cooldown increased from 40 sec to 45 sec

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[Knight of Xoroth] Pestilence of the Apocalypse now has an unleash effect

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[Pyromancer] Path of Flames healing scaling reduced from 80% SP to 55% SP scaling

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[Knight of Xoroth] Hell Scream now increases all damage by 10%, instead of just Physical Damage by 15%

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[Pyromancer] Magmaspike removed from the game forever (rip)

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[Demon Hunter] Malice of Gul'dan no longer has ranks

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[Demon Hunter] Fel Specialist now also increases the duration of some periodic effects

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[Demon Hunter] Illidari Magi no longer gives increased Fire Damage, and has received the proc effect that was previously on Fel Specialist

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[Barbarian] Reduced the scaling of Berserker Axe

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[Barbarian] Fixed a bug where Berserker Axe may have been reducing armor momentarily on hit

Změna

[Barbarian] Fixed a bug where Berserker Axe ranks 2+ had a higher CD than rank 1

Změna

[Barbarian] Fixed a bug where Berserker Axe ranks 2+ were on a different GCD than ranks 1, leading ranks 2+ to feel worse

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[Barbarian] Fixed a bug where Berserker Axe had different attributes in ranks 2+ compared to rank 1, leading to less smooth axe-play after rank 1

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[Barbarian] Fixed a bug where you could cast Rank 1 Berserker Axe while casting

2023/10/22

Obecné

Změna

[Knight of Xoroth] Hellfire tree repathed slightly.

Změna

[Knight of Xoroth] Claws of Hell now reduce the CD of Pestilence of Apocalypse.

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[Knight of Xoroth] Pestilence of Apocalypse adjusted and moved to Hellfire tree.

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[Knight of Xoroth] Razorflame reworked.

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[Knight of Xoroth] Seething Strikes reworked.

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[Knight of Xoroth] Explosive Deathfire value reduced.

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[Knight of Xoroth] Shadowflame Forge now causes Blade of Xoroth to increase the targets damage taken from Demonflare.

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[Knight of Xoroth] Blade of Xoroth now has a base 8 sec CD.

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[Knight of Xoroth] Blade of Xoroth scaling reduced.

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[Knight of Xoroth] Blade of Xoroth now additionally prierces immunities and resistances.

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[Knight of Xoroth] Calamity Removed.