Ascension Changelog

Zobrazte všechny naše změny v minimálním formátu.

Seřazeno v chronologickém pořadí.

2023/10/26

Obecné

Změna

[Pyromancer] Dragon's Blood remade to affect Draconic Fang to a lesser extent and now a one point node.

Změna

[Runemaster] Ley Focus haste reduced, tooltip fixed, duration gain increased per Inscribed Rune.

Změna

[Runemaster] Improved Trispell fixed and value increased.

Změna

[Runemaster] Familiar: Trispel scaling increased.

Změna

[Runemaster] Runestone: Spellsnap damage scaling increased.

Změna

[Runemaster] Frost, Arcane and Fire Blade scaling increased.

Změna

[Runemaster] Runestone: Foretelling damage scaling increased. Hidden stat scaling removed.

Změna

[Runemaster] Runestone: Frost Prison damage scaling increased. Hidden stat scaling removed.

Změna

[Runemaster] Runestone: Icy Death damage scaling increased.

Změna

[Runemaster] Runestone: Pyrostrike damage scaling increased. Hidden stat scaling removed.

Změna

[Runemaster] Runestone: Walking Flame damage scaling increased.

Změna

[Runemaster] Runestone: Torch damage scaling increased.

Změna

Following Runemaster changes were due to miscategorization which gave them 0.03 SP scaling.

Změna

[Runemaster] Unleash Runes scaling reduced.

Změna

[Pyromancer] Increased scaling of Breath of Alextrasza.

Změna

[Pyromancer] Breath of Neltharion scaling reduced.

Změna

[Pyromancer] Firebomb gain from Flamecasting reduced significantly.

Změna

[Pyromancer] Slagstone scaling increased.

Změna

[Tinker] Tinker talents are in a state of limbo. Pickable and usable, but in a state of being reworked. The Invention tree in particular is a W.I.P

Změna

[Tinker] Modules standardized at 20 sec CD , and to only work with Repair Shot

Změna

[Tinker] Beacons now have "overcharge" effects, more powerful effects that you can initiate by casting Repair Shot on them

Změna

[Tinker] Shield Beacon now lasts 15s instead of 40

Změna

[Tinker] Shield Beacon now reduces all damage taken

Změna

[Tinker] Questionable Methods now gives 3 Standard Ammunition, up from 1

Změna

[Tinker] Freeze Ray no longer costs ammo

Změna

[Tinker] Reduced the CD of Freeze Ray from 45 to 30 sec

Změna

[Tinker] Restorative Beacon now lasts 15s instead of 40

Změna

[Tinker] Freeze Ray now lasts 3 sec, down from 5

Změna

[Tinker] Death Ball and Jump Pad have switch places

Změna

[Starcaller] Aegis of Ice tooltip fixed.

Změna

[Son of Arugal] Spell crit modifiers fixed.

Změna

[Chronomancer] Time Stretch fixed.

Změna

[Sun Cleric] Shine will now become instant cast when used with Sunset

Změna

[Witch Doctor] Berserking fixed to work with ranged crits.

Změna

[Sun Cleric] After trying new sunset effects on Illumination and Spears, we'll be reverting the Spears Sunset effect back to what it was, and taking the Sunset effect off of Illumination

Změna

[Ranger] Class tree capstones adjusted slightly

Změna

[Monk] Chastice DoT gaining unintended multiple value from combos damage increase removed.

Změna

[Ranger] Some pathing changes to class tree and Archery spec tree for clarity and better options

Změna

[Ranger] Added a new switch node "Arrow To The Knee" to Dismounting Shot

Změna

[Ranger] Values of Swift Quiver brought down slightly

Změna

[Ranger] Horn of Perserverance and Endurance adjusted

Změna

[Ranger] Updated the capstone options for Farstrider

Změna

[Ranger] Blow The Horns! is now a 2 point node

Změna

[Ranger] Ranger General's Command adjusted and cooldown increased slightly

Změna

[Ranger] Razorquils is no longer a 2 point node and has been adjusted

Změna

[Ranger] Repathed the Farstrider tree for clarity and better pathing options

Změna

[Ranger] Rapid Reload adjusted

Změna

[Ranger] Adjusted various talents in the Farstrider tree

Změna

[Ranger] New Class Tree Talent: Ranger's Grace

Změna

[Ranger] Fixed a bug where Splintered Arrows was sometimes proc'ing off of Quick Shot when it wasn't talented

Změna

[Ranger] Horn of Perserverance and Horn of Coordination combined into 1 talent

Změna

[Ranger] Ranger's Horn of Perseverance now gives 10% reduced resource cost, up from 5%, and an additional effect added

Změna

[Ranger] Elven Enchantments reworked

Změna

[Cultist] Dark Prophecy now increases critical strike chance

Změna

[Cultist] Influence tree pathing adjusted

Změna

[Cultist] New switch node with Tentacle of Yogg-Saron

Změna

[Demon Hunter] Inevitable Doom cooldown reduction up to 60%, from 30%

Změna

[Demon Hunter] Archimondes Wrath now also lets you generate all stacks of Felfury when you use Infernal Doom

Změna

[Barbarian] Barbaric Vigor moved to the Brutality tree, few talents shifted to account for this change.

Změna

[Barbarian] Removed the deadzone on Maiming Throw only

Změna

[Barbarian] Improved Berserker Axe now only grants 5% crit to Berserker Axe instead of also increasing its damage by the same amount

Změna

[Barbarian] Fixed a bug where Axe Volley was ignoring LoS

Změna

[Reaper] Doomer reverted to now give 4% up from 2%

Změna

[Barbarian] Reduced the damage of Berserker Axe

Změna

[Reaper] Umbral Wanderer now reduces the CD of Possess by 40%, down from 50%

Změna

[Reaper] Damage of Reap reduced slightly

Změna

[Necromancer] New switch node added to Plague Science

Změna

[Necromancer] Some talent pathing adjusted in the Death spec tree to account for the above changes

Změna

[Necromancer] Ray of Rot can now critically strike

Změna

[Necromancer] Parasites and Wormfood changed slightly, all damage between Parasites and the associated Wormfood talent have been aggregated so that Parasites maintains its PvE aspect, and Wormfood adds the more pvp-oriented aspect to the interaction

Změna

[Necromancer] Ray of Rot no longer hits multiple targets

2023/10/25

Obecné

Změna

[Pyromancer] Rearranged Flameweaving tree

Změna

[Pyromancer] Added new 1/1 node called Firelord in the class tree in the Flameweaving section

Změna

[Pyromancer] Added new 2/2 node called Pyrepaver to the class tree in the Flameweaving section

Změna

[Pyromancer] Flamespill now also buffs damage and healing of Flamespill by 25%

Změna

[Pyromancer] Fixed a bug where Flamewake with Infernal Crossroads would attempt to space out the paths additional times for each splitting path, throwing off the spacing significantly

Změna

[Pyromancer] Renamed Infernal Paths to Infernal Crossroads

Změna

[Pyromancer] Fixed a bug where Flamewake's damage/healing would not increase toward the end of its path

Změna

[Pyromancer] Flamewake now heals allies as well as damaging enemies

Změna

[Pyromancer] Updated VFX of Flamewake

Změna

[Pyromancer] Flamewake now creates Path of Flames faster, and each Path of Flames is spaced further apart leading to a much larger and better spaced total trail

Změna

[Pyromancer] Replaced Fire is Life with a new passive called Hot and Dangerous that causes Flamecasting stacks to also boost healing done by 3%

Změna

[Pyromancer] Infernity now increases healing done by 5% and reduces the CD of Overheat by 3 sec

Změna

[Pyromancer] The Phoenix pet's Kiss of Al'ar spell is now instant and has a 15 sec CD

Změna

[Pyromancer] Fire Walker now grants 5%/10% healing done and 3%/6% crit to Ember Touch instead of previous effects

Změna

[Pyromancer] Flamewalking now increases healing the target takes from your next Ember Touch by 20% per stack instead of granting +1% spell damage

Změna

[Pyromancer] Eternal Flame now also increases duration of PoF by 8 sec

Změna

[Pyromancer] Adjusted Slagmend to be more in line with a Flash of Light style heal

Změna

[Pyromancer] Replaced Draconic Aegis with a new spell called Ember Touch that acts as a Greater Heal style heal

Změna

[Pyromancer] Flamecasting now buffs spell haste by 5% per stack down from 10%

Změna

[Pyromancer] Roaring Pyre now scales purely from healing spell power

Změna

[Pyromancer] Flamecasting now stacks 5 times up from 3 times

Změna

[Reaper] Dark Hunger no longer reduces healing received

Změna

[Pyromancer] Reduced base proc chance of Slagshaping

Změna

[Monk] Soul Bind can now trigger from Benediction

Změna

[Tinker] Added very small mana cost to Blackpowder Shot

Změna

[Monk] Fixed an issue with the scaling of Windbreak

Změna

[Tinker] Added a new 2/2 node in the early class tree (Mechanics section) to buff summons

Změna

[Tinker] Added a small mana cost to Repair Shot

Změna

[Tinker] Mineball mines now have a 0.5 sec delay between possible triggers ont he same target, instead of being locked out for the entire duration of the slow