Ascension Changelog

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2023/10/13

Obecné

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[Necromancer] Putrefy's Runic Power cost increased

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[Necromancer] Various QoL adjustments to the trees

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[Necromancer] Plaguewither moved to the Death tree

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[Necromancer] Glacial Ward moved to the class tree, Winter's Approach put in its place

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[Necromancer] Increased the size of the Skeletal Warrior

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[Necromancer] Call of the Scourge now turns you into an Undead for 1min, and slowly manifests you back to life by the end of the duration.

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[DemonHunter] Added a switch node to Vengeance in the Tyranny tree

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[DemonHunter] Added a new talent to the right side of the class tree: Felgorged

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[DemonHunter] Added a new talent to the right side of the class tree: Disciple of Illidan

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[DemonHunter] Eye of Archimonde is now core and learned at level 28

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[Son of Arugal] Fixed a sleugh of pathing errors in the class tree

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[DemonHunter] You no longer have to path through the new damage reduction aura to get Felstomp in the Tyranny tree

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[Guardian] Adjusted all mentions of "Inspiration" to "Motivation" in the Gladiator and Vanguard trees

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[Guardian] Adjusted Tactical Combat's tooltip for clarity

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[Guardian] Adjusted all mentions of "Inspiring Strike" to "Motivating Strike"

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[Sun Cleric] Ray of Illumination is now core and learned at level 28

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[Sun Cleric] New node where Vitality was: Rise and Shine, and Vitality moved up in the tree

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[Sun Cleric] Adjusted the class tree for better flow of talents/abilities across all 3 specs

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[Sun Cleric] Guarded by the Light now has a new effect

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[Primalist] Fixed a bug where Earthmother's Blessing wasn't correctly increasing the critical strike bonus damage of Earthspine

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[Primalist] Molten Core base cast speed reduced from 1.8 to 1.5 sec

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[Primalist] Magma Slinger changed to Cave Dweller and no longer reduces the cast time of Molten Core

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[Primalist] New node added to class tree: Life Mender

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[Barbarian] Blind Stupor now reduces Spell Haste by 30% instead of giving your target an increased chance to miss, and lasts 8 seconds up from 5

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[Barbarian] Fixed a bug where Piercing Throw could be thrown through walls

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[Barbarian] Reckless Fury's duration is now increased with Savage Smash and Brutal Strike instead of Barbaric Strike

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[Barbarian] Base cd of Whirling Advance increased to 20 sec from 14 sec

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[Barbarian] Impaled! now lasts 12 sec, up from 8

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[Barbarian] Warlord now costs 20 energy, which could help you "bottom out" before you use Headhunter's Spear

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[Reaper] Changed the visual for Soul Infusion to be less clunky and jarring

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[Reaper] Fixed the 1-9 experience so that your spell acquisition flows better and makes more sense

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[Reaper] GCD of Deathchanger reduced to 1 sec

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[Reaper] Fixed a bug where Soulslam was reducing the cooldown of Cull and Scythe Rush by 5 sec

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[Sun Cleric] Re-arranged the Piety tree for clarity and more logical pathing

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[Barbarian] Adjusted various Headhunter talents for balance after the most recent rework and re-arranged the tree slightly

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[General] All CoA Class Quests disabled

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[Sun Cleric] Blessings Tree - Focused Rays and Guidance: Touch of Light have swapped positions in the tree

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[General] Several VFX scalings fixed

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[Sun Cleric] Issue where Solar Ray (interrupt ability) was not being learned baseline has been fixed

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[Sun Cleric] Fixed a slew of connection errors in talent trees

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[Demon Hunter] Issue where Twin Slice -> Azzinoth's Assault combo was not working has been fixed

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[Monk] Blademaster Strike now on standard GCD.

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[Demon Hunter] Soar functionality has been improved

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[Demon Hunter] Issue where Betray was not being learned has been fixed

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[Demon Hunter] Issue where the ability acquisition card was not appearing for Burning Vengeance or Betray (due to moving spec baseline) has been fixed

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[Demon Hunter] Breath of Tichondrius now on category CD with other breaths.

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[Demon Hunter] Glaive Rush no longer costs energy and is on a charge system.

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[Witch Hunter] Issue where Mail could not be equipped has been fixed

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[Witch Hunter] Issue where Create Distance was working inconsistently has been fixed

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[Witch Hunter] Issue where Kennel Master had no TE requirement has been fixed

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[Witch Hunter] Issue where Kill it with Fire was missing connecting entry to Stoicism and You Can Run has been fixed

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[Reaper] Deathchaser no longer resets auto attack swing timer

2023/10/12

Obecné

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[Knight of Xoroth] New talent added to Defiance: Hellfire Barrier

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[Knight of Xoroth] New talent added to Hellfire: Hellbringer

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[WitchHunter] Witch Knight moved up in the Inquisition tree and added "Witchwarding" to it

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[WitchHunter] New talent added to Darkness: Enveloped in Darkness

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[WitchHunter] New talent added to Inquisition: Monster Hunting

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[WitchHunter] New talent added to Boltslinger: Slayer

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[WitchDoctor] New talent added to Voodoo: Gift of Sseratus

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[WitchDoctor] New talent added to Shadowhunting: Strength of Da Loa

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[WitchDoctor] New talent added to Brewing: Sen'jins Presence

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[Sun Cleric] Added ranks to Radiant Flame

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[Stormbringer] New talent added to Thunder: Thunderlord's Presence

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[Sun Cleric] Solar Conquest no longer gives %AP and now gives 40% missing Rage up from 25%

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[Stormbringer] New talent added to Lightning: Electrifying Aura

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[Stormbringer] New talent added to class capstones: Electrify

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[Son of Arugal] New talent added to Packleader: Arugal's Call

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[Son of Arugal] New talent added to Ferocity: Bestial Fury

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[Son of Arugal] New talent added to Blood: Arugal's Presence

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[Venomancer] New talent added to Fortitude: Fortituous Presence

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[All Classes] Resistance Auras brought down to 60 from 120, and they will now scale with your level

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[Venomancer] New talent added to Rot: Fungal Link

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[Barbarian] You should no longer see old ranks of Rending Axe in your spellbook when you learn Maiming Throw

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[Barbarian] Pinned Down no longer has an icd

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[Barbarian] Added a switch node below Maimed

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[Barbarian] New talent added to the class tree on the Headhunter side: What You Want?

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[Barbarian] Incursion now specifies that it will only proc from melee damage dealt

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[Barbarian] Relentless Barbarian now has a chance to reset the cooldown of Brutal Swing with Barbaric Whirl as well as Barbaric Strike

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[Barbarian] Horde Breaker now affects an additional enemy

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[Barbarian] New talent added to Brutality: Whirling Assault

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[Chronomancer] New talent added to Duality: Perfect Timing

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[Chronomancer] New talent added to Displacement: Wonders of Time

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[Pyromancer] Increased the scaling of Slagmend

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[Ranger] New talent added to Dueling: Cutthroat

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[Ranger] New talent added to Archery: Nimble

2023/10/11

Obecné

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[Barbarian] As an amendment to the previous changelog from earlier this morning, Axe Throw does in fact still scale with energy!

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[Primalist] Added a new talent to Geomancy: Earthen Protection

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[Primalist] Lacerations is now only 1 node instead of 2 node

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[Primalist] Added a new talent to Wildwalker: Killer's Path

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[Primalist] Primal Weapon: Savage Might and Primal Weapon: Bestial Might now have 2h/1h wep requirements respectively

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[Runemaster] Added a new talent to Spellslinger: Runic Barrier

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[Primalist] Adjusted the Wildwalker tree to allow for better and more efficient pathing

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[Runemaster] Added a new talent to Runic: Runic Power

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[Runemaster] Added a new talent to Riftblade: Rune of Haste

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[Tinker] Added a new talent to Invention: Fine Tuning

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[Tinker] Added a new talent to Mechanics: Mechanical Enhancements

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[Tinker] Added a new talent to Firearms: The BIG Guns

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[Sun Cleric] Added a new talent to Seraphim: Sun Shield

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[Sun Cleric] Added a new talent to Piety: Holy Fervor

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[Demonhunter] Added a new talent to Tyranny: Demonic Constitution