Ascension Changelog

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2023/10/11

Obecné

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[DemonHunter] Added a new talent to Slaying: Felguard

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[DemonHunter] Added a new talent to Felblood: Fel Empowerment

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[Reaper] Doomer gives +2% to the healing of Doomrend down from +4%

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[Reaper] The heal from Doomrend can no longer crit

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[Starcaller] Added new talent to Tides: Aegis of Ice

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[Cultist] Added new talent to Corruption: Visions

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[Starcaller] Added new talent to Moonbow: Elune's Blessing

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[Cultist] Added new talent to Godblade: N'zoth's Cunning

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[Necromancer] Added new talent to Death: Apothecaries Cauldron

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[Pyromancer] Added new talent to Incineration: Warmth

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[Necromancer] Added new talent to Rime: Chilling Presence

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[Barbarian] Added ranks to Piercing Throw and Axe Volley

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[Barbarian] Increased the slow of Cripple from 50% to 60% in the Brutality tree

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[Barbarian] Added Hunting Party to Headhunter

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[Barbarian] Skull Smash now removes all bleed effects

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[Barbarian] Axe Volley is no longer a passive, and is now an active AoE spell

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[Barbarian] Added Skull Smash to Headhunter

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[Barbarian] Mow Them Down now only effects Gutspiller and Piercing Throw

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[Barbarian] Re-pathed the Headhunter spec tree

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[Barbarian] Fixed various typos and allusions to previous design for Headhunting

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[Barbarian] Re-pathed the Barbarian class tree

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[Barbarian] Adjusted Whirling Death to make your first Whirling Advance incur no cooldown

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[Guardian] Banners can no longer auto attack lol

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[Pyromancer] Issue where Phoenixforge was not working has been fixed

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[Sun Cleric] Slew of broken talent tree connections fixed (missing connecting entry)

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[Monk] Slew of issues with Discipline spec passive have been fixed

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[Witch Doctor] Issue where Spirit Shock was not learning at 15 has been fixed

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[Barbarian] Axe Throw no longer scales with energy, the headhunting passive now grants a stack of Axe Throwing, reducing the cast time of Axe Throw when you use Axe Throw, Piercing Throw, and Berserker Axe

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[Barbarian] Fixed issue where some abilities had random cast times and cooldowns.

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[Necromancer] Unholy Champion undead model size scaling reduced to 10% from 30%

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[Demon Hunter] Chaos Nova VFX scaling fixed

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[Demon Hunter] Felstrike VFX scaling fixed

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[Demon Hunter / Knight of Xoroth] Flesh Hook now works against Demon Hunters with Soar active

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[Knight of Xoroth] Brimstone Battlemaster tooltip clarified

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[Knight of Xoroth] Shieldgore VFX scaling fixed

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[Knight of Xoroth] Path of the Dreadrider quest not available anymore

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[Knight of Xoroth] Smolder VFX scaling fixed

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[Knight of Xoroth] Apocalypse Edge VFX scaling fixed

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[Knight of Xoroth] Demon's Breath VFX scaling fixed

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[Knight of Xoroth] Demonstrike VFX scaling fixed

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[Knight of Xoroth] Calamity VFX scaling fixed

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[Knight of Xoroth] Blade of Xoroth VFX scaling fixed

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[Knight of Xoroth] Unseal VFX scaling fixed

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[Knight of Xoroth] Brimstone Bludgeon VFX scaling fixed

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[Knight of Xoroth] Demonflare VFX scaling fixed

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[Knight of Xoroth] Skulltaker VFX scaling fixed

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[Knight of Xoroth] Infernal Strike VFX scaling fixed

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[Knight of Xoroth] Flames of Xoroth VFX scaling fixed

2023/10/10

Obecné

Změna

[Pyromancer] Adjusted some nodes in the class tree for pathing clarity

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[Pyromancer] Rearranged the top left side of the Pyromancer tree slightly to create pathing options for Flameweaving that make sense

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[Pyromancer] Cauterize Wounds no longer requires the target to be in execute range to use

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[Chronomancer] Clasp of Infinity is now a channeled stun with a slightly shorter duration

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[Necromancer] Fixed a visual bug with Putrefy - this spell looks awesome now!

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[Reaper] Changed Endbringer to increase the healing of Doomrend, rather than the damage done, and renamed it due to it sharing a name with a Soul talent

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[Pyromancer] Some nodes adjusted to account for Rekindles move

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[Pyromancer] Rekindle moved to the class tree

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[Reaper] Created a different switch node with Haunter so that it would not compete with Soul Slam

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[Reaper] Fixed a bug where Crow's Harvest wasn't increasing the healing done by Reap

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[Reaper] Added the 2 sec cd back to Harvest Reaper through The Harvest Lord

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[Reaper] Soul Slip explosion adjusted to be a short stun rather than a heavy slow

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[Pyromancer] Burning Armor moved from the class tree to the Flameweaving tree, and it now reduces all Physical Damage taken by 3% rather than giving flat armor

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[Pyromancer] Firelord's Mandate moved to the Draconic tree

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[Guardian] All AoE applicators of Inspiration remade to avoid lag problems

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[Ranger] Warhorns remade into Stand Your Ground

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[Guardian] Song of Battle and related effects remade

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[Barbarian] Reckless Manuever changed to make you immune to roots and snares for the duration rather than dispelling them on use

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[Barbarian] Barbaric Strike consumes Surging Fury stacks without needing to talent into it now, all you need is Barbaric Strike and the associated talents for Surging Fury to proc

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[Barbarian] Added and Adjusted various Headhunting talents to go with the new energy design

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[Barbarian] Piercing Throw added as an additional throwing ability with its own unique effects

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[Barbarian] Headhunter's Axe reflavored to Headhunter's Spear but is otherwise the same

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[Barbarian] Gutspiller is now pickable

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[Barbarian] Axe Twirling is now a capstone

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[Barbarian] Headhunter's Thirst adjusted

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[Barbarian] Some new class tree talents to account for this adjustment

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[Barbarian] Shake It Off now down to 25% from 50%

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[Barbarian] Adjusted the class tree so that Brutality is in the middle

2023/10/09

Obecné

Změna

[Guardian] Duration of Triumphant reduced to 20s from 30s.

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[Necromancer] Spectral Decay haste debuff reduced.

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[Necromancer] Expunge now only has the potential to refresh Flesh to Worms to it's standard maximum duration.

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[Runemaster] Field of Slowness debuff value reduced.

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[Witch Doctor] Base healing of Soothing Juju reduced early.

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[Witch Doctor] Base damage of Dinosaur Attack (Saurid Swarm) reduced early.

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[Witch Doctor] Base damage of Shadowbite reduced early.

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[Witch Doctor] Base damage of Reclaim Life reduced early.

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[Witch Doctor] Base damage of Rage of Bwonsamdi reduced early. Rank spread adjusted.

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[Witch Doctor] Base damage of Frog Venom reduced early.

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[Witch Doctor] Voodoo Witch Doctor value per hex reduced. Value of Attrition increased.Serpent Style value increased.

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[Witch Doctor] Base damage of Shadowhunter's Glaive reduced early.

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[Witch Doctor] Base damage of Shadow Mark reduced early.

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[Witch Doctor] Base healing of Healing Ward reduced early.

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[Witch Doctor] Base damage of Hex of Death reduced early.

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[Witch Doctor] Base damage of Serpent Ward attack reduced early.

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[Witch Doctor] Base damage of Voodoo Serpent Beam reduced early.

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[Knight of Xoroth] Base damage of Infernal Strike Bonus Damage from Flames of Xoroth reduced early.

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[Knight of Xoroth] Base damage of Flames of Xoroth reduced early.

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[Knight of Xoroth] Base damage of Demonstrike reduced early.

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[Knight of Xoroth] Base damage of Infernal Strike reduced early.

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[Knight of Xoroth] Infernal Strike and Demonstrike have swapped entry aquisition levels.

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[Knight of Xoroth] Infernal Strike and Demonstrike have swapped entry aquisition levels.

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[Witch Hunter] Base damage of Witchblaster reduced early. Unintended double benefit of Blasting Powder fixed. Gain per Blasting Powder reduced.