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Seřazeny chronologicky.
Všeobecné
[Starcaller] Moon Guard’s level 15 passive now gives the same 8% INT to HIT conversion that the other specs get.
[Starcaller] Moonwell Cleansing is no longer castable if the target does not have anything to dispel.
[Starcaller] Moonpriest capstones reorganized.
[Starcaller] Aspect of the Warden now reduces GCD by 0.25 seconds while active.
[Starcaller] Celestial Form now has a 20 sec duration and 1min cd and a reworked effect
[Bloodmage] Crimson Maw now heals for 50% of the damage dealt down from 100%
[Bloodmage] Everlasting Hunt now works with Veinburst instead of Marrowbite
[Bloodmage] Barely Human now allows you to ignore 50% armor with Marrowbite down from 100%
[Bloodmage] Blood Pact now stacks on your target instead of on you
[Bloodmage] Reduced the duration of Flesh Recombobulator to 5 sec from 8 sec
[Bloodmage] Blooddrinker no longer summons bats
[Felsworn] Chaos Orb no longer has a Fel Empowerment effect and instead has a Combo
[Felsworn] Felfire Obliteration now also makes Fel Fireball instant cast
[Felsworn] Man’ari Teachings reworked
[Felsworn] Felforged now increases casting speed by 30% down from 40%
[Felsworn] Chaos Orb and Chaos Incursion now have a 1.8 sec cast time down from 2 sec
[Felsworn] Fel Magician now also triggers off of Chaos Orb
[Felsworn] Withering is now part of the vertical line of free passives
[Felsworn] Felforged Weapons is no longer a stacking buff
[Felsworn] Sargeron Smite now lasts 10 sec down from 15 sec baseline
[Felsworn] Demon Soul now transforms your next 10 Fel Fireballs into Ragefires, down from 12 casts and Fel Fireballs only. Ragefires now leech health.
[Felsworn] Sargeron Smite no longer has a baseline Combo effect that triggers Ragefire, but now generates 20 Energy instead of costing 25 Energy
[Felsworn] Fiery Void now only works with Felstrikes and not Ragefire
[Ranger] Triggering Sharpshooter will no longer allow permanent use of Barbed Shot.
[Ranger] Brigand’s level 40 passive will now properly apply to Serrations.
[Ranger] Way of the Defias and Poison Savant now properly benefit from melee crit instead of spell crit.
[Ranger] Lethal Cunning is now a switch node with Guise
[Ranger] Lethal Cunning has been replaced with a new node called Deft Hands
[Ranger] Added Survivalist node to Farstrider
[Ranger Reduced the cost of Blackjack to 15 Focus from 25
[Ranger] Bushwhack now affects your next 3 Assaults, up from 1
[Ranger] Wild Acuity has been reworked, it now has Way of the Defias synergy
[Ranger] Ravage now generates 2 Archery Points baseline up from 1, and now lasts 12 sec baseline up from 6 sec
[Ranger] Guise now only costs 25 Focus down from 50 and now has a 30 sec cd down from 1min
[Ranger] Toxicant will now also extend the duration of proliferated poisons by 2 sec
[Ranger] Wild Striker now lets you strike 2 additional nearby enemies up from 1
[Ranger] Fixed a bug where Searing Quills and Spray Quills hit far more targets than was intended.
[Ranger] Viper’s Bite now deals Nature Damage instead of Physical Damage
[Ranger] Increased the proc chance of Nightshade Venom to 30% from 15%
[Ranger] Increased the duration of Fighting Dirty to 30s from 20s
[Witch Hunter] The tooltips of Searing Evil and Dusk Knight now specify that entering the alternate stance will remove the buff if active.
[Cultist] Hammer of Twilight and Netherstrike no longer gain increased % weapon damage per rank. Instead their base damage grows.
[Cultist] Void Rage now affects Shadow of the Void.
[Cultist] Nutcase now increases the damage and crit chance of Shadow of the Void.
[Cultist] Twilight Domination value reduced by 20% and cooldown reduction of Tentacle of the Old Gods down by 10 sec.
[Cultist] Corrupt Fate added as a switch node with Tales of Woe
[Necromancer] Increased the base damage of Bone Legion by 140 and its SP scaling by 35%
[Necromancer] Fractured Shards value increased to 125% from 100%
[Necromancer] Added Blood and Ice as a switch node with Death and Ice
[Necromancer] Added Tundra Warriors as a switch node with Bone Legion
[Necromancer] Reduced the cooldown of Chill of the Grave by to 90 sec from 2min
[General] Issue where some shapeshifts caused resource bars to disappear fixed. This affected for example Rime Necro losing their Runic Power bar, Eternal Bloodmage losing their rage bar, etc.
Všeobecné
Spell Penetration and Armor Penetration now display as individual stats in the character sheet rather than having to mouse over melee hit rating and spell hit rating to see the penetration values
Všeobecné
[Witch Hunter] Issue where casting Searing Blade while transformed causes crashes fixed.
[Witch Hunter] The Boltslinger tree has been repathed slightly with the above changes in mind
[Witch Hunter] The rage decay prevention from Expert Killer now properly works.
[Witch Hunter] Momentum’s damage buff now properly applies to the dot from Tormentor Bolt.
[Witch Hunter] Witching Blast (the triggered proc from using Witching Bolt on a target with Tormentor Bolt active) can now trigger on all enemies hit when Ricocheted, instead of only the first.
[Witch Hunter] Dusk Blade now properly heals.
[Witch Hunter] Hunt is now on a gcd (but is on a separate gcd by itself) so that you cannot double tap it and waste both charges.
[Witch Hunter] Hatred and Vitriol can now trigger off auto attacks.
[Witch Hunter] Hatred and Vitriol now triggers the correct buffs (they were reversed on accident)
[Witch Hunter] Wide Swings now also works with Grasp of the Undying
[Witch Hunter] Dark Intent now also works with Pommel Smash
[Witch Hunter] Heavy Crossbows now increases the cast time of Coiling Shot by 0.5 sec down from 1 sec
[Witch Hunter] Dead and Gone no longer guarantees a crit and instead increases damage dealt
[Witch Hunter] Smite Evil now deals 140% Weapon Damage up from 110%
[Witch Hunter] Bolt and Dash reworked
[Witch Hunter] Coiling Shot casting time reduced.
[Witch Hunter] Witching Bolt now leeches for 200% of the damage dealt up from 100%
[Witch Hunter] Searing Hope now properly triggers the heal absorption.
[Witch Hunter] Ricochet now also works with Burrow Bolt
[Witch Hunter] Tormentor Bolt now generates 10 Rage up from 5
[Witch Hunter] Witching Bolt now generates 20 Rage up from 5
[Witch Hunter] Heartstop Bolt now generates 15 Rage up from 5
[Witch Doctor] Souleater’s tooltip now references the correct Spirit effect.
[Witch Doctor] Mass Serpent Ward will now properly trigger all 3 stacks of Wardmaster.
[Witch Doctor] Mimic will now properly duplicate Bad Juju via Voodoo Unleashed and Souleater via Mojo High every time. (The Mimic had a cooldown of its own which has been removed, as it should only rely on the players casts)
[Witch Doctor] Mojo Talisman no longer provides an unmentioned movement speed buff.
[Witch Doctor] Mark of Malice is now properly the stated Nature damage.
[Witch Doctor] Rare bug where Spirit Eclipse would occasionally fail to cast fixed.
[Witch Doctor] Viper Ward no longer resets your auto shot timer.
[Witch Doctor] Fool’s Play now has a 1 min cd down from 1.5min
[Witch Doctor] Using Mirage with Pernicious talented will properly give you the full movement speed value.
[Witch Doctor] Hollow Spirit debuff tooltip corrected.
[Witch Doctor] Spice: Earthroot now displays the proper value in its buff tooltip.
[Witch Doctor] Shadowhunting tree pathing adjusted, capstone positioning adjusted.
[Witch Doctor] Guile of the Serpent reworked
[Witch Doctor] Unstable Concoction can now properly trigger if your Potion Toss was cast during the channel of Mojo Beam.
[Venomancer] Regenerative Properties swapped with Shadra’s Gift, Shadra’s Gift values reduced slightly
[Venomancer] Scorpid Speed now requires a critical strike but its values have been increased from 10% to 20%
[Venomancer] Leg Strike now generates 5 additional Rage baseline
[Venomancer] Scorpion King and the Stalking spec passive no longer increase the rage gen of Leg Strike
[Venomancer] Venom Fanatic no longer increases the healing of Shadra’s Vigil by a huge amount.
[Venomancer] Molt no longer requires you to have a target selected to cast it.
[Venomancer] Weakening Venom buff tooltip corrected to match its effect.
[Venomancer] Venom Bolt’s tooltip now includes its SP scaling in its damage formula.
[Venomancer] Intoxicating Venoms now properly works.
[Venomancer] Toxic Expulsion now properly triggers.
[Venomancer] Ranks 6, 7, and 8 of Serpent’s Coil now properly have their projectile visual back.