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Seřazeny chronologicky.
Všeobecné
[Bloodmage] Vestigial Muck now has 2 charges and a 15 sec recharge
Všeobecné
[Witch Hunter] Create Distance is now in the Darkness Tree, replacing the Predator talent. A new passive node has taken its place in the class tree called
[Witch Hunter] Searing Hope added as a switch node with Fiery Blade
]Witch Hunter] Smoke Grenade now prevents targeting in the area and no longer blinds, its cooldown has been reduced to 2min from 2.5min
[Witch Hunter] Hunt now has 2 charges
[Witch Hunter] Cooldown of Bola Throw reduced to 15 sec from 20 sec baseline
[Witch Hunter] Plagueland Survivalist no longer reduces the cooldown of Bola Throw, and instead provides new secondary Swoop effects
[Witch Hunter] Witchblood Tonic now reduces all damage by 30% instead of just Magic Damage by 20%
[Witch Hunter] Stoicism now only reduces magic damage
[Witch Hunter] Anguish no longer leeches
[Witch Doctor] Spirits now gain increased spirit as part of the Pernicious talent
[Tinker] Mechsuits now also increase armor by a flat amount baseline, scaling with level
[Tinker] Mechsuits now increase your damage by 15% up from 10% baseline, but no longer reduces damage taken by 10% baseline
[Tinker] Piston Legs has been reworked to Blazewrought Titan. Its previous effect has been baked into the Mechsuit
[Templar] Force of Golganneth cooldown reduced from 3 min to 1 min.
[Templar] Force of Golganneth movement speed increased from 150% to 250%
[Templar] Force of Golganneth no longer grants movement speed and miss chance after it ends.
[Templar] Titanstrike no longer stuns
[Templar] Burn Wounds reworked into a switch node with Scarlet Judicator/Holy Crusader in it, each with Divine Fervor synergy
[Templar] Determined/Argent Commander switch node deprecated and replaced with new passive
[Templar] Temple Guardian is now baseline and learned at level 22, its node has been replaced in Oathkeeper with a passive
[Sun Cleric] No Shade deprecated
[Sun Cleric] Chosen of the Light now has an additional effect
[Sun Cleric] Sunshine has been swapped with Vital Fury
[Starcaller] Reflect Magic now only reflects 1 spell.
[Sun Cleric] Rapture no longer stuns, but its Dawn effect has been increased to 30% from 20%
[Starcaller] Moon Runner added as a switch node with Cosmic Strides
[Starcaller] Base cooldown of Astral Armor increased to 3min from 2min
[Starcaller] Warden’s Strike no longer reduces healing received baseline, now attached to the Warden Training talent
[Starcaller] Celestial Fervors duration increase to Celestial Aegis has been baked baseline, node has been replaced by Astral Armor from the Moon Guard tree. Astral Armors spot in Moon Guard has been replaced with a passive.
[Starcaller] Quell now slows for 50% up from 40% but now lasts 5 sec baseline down from 6 sec
[Starcaller] Starshatter now has a 5 sec duration up from 4 sec, but now has a 1.5min cd up from 1 min
[Starcaller] Quell reworked into an AoE silence and slow, now has a 2min cd up from 20 sec
[Starcaller] New capstone taking the place of Constellation: Pouch of Stardust, which features a synergy between your build and spend loop.
[Reaper] Bountiful Harvest now also affects Crow’s Harvest.
[Starcaller] Constellation is now reworked into a sleep effect, and is now baseline and learned at level 38. The class tree node has been reworked
[Reaper] New node The Time Has Come placed in Harvest tree.
[Reaper] Blood Harvested and Beyond Saving now on a switch node.
[Reaper] Pathing and node position of Harvest trees adjusted.
[Reaper] Crimson Harvest now slightly higher up in the tree.
[Reaper] Dark Fate damage now also reduces the cooldown of Red Wake by 1 second.
[Reaper] Blood Fueled now reduces enemy armor instead of increasing Strength.
[Reaper] Ravenous Thirst and Souls for the Slaughter swapped.
[Reaper] Value and stack count of Souls for the Slaughter increased. No longer increases crit chance. Now also procs from Dark Fate.
[Reaper] Crow’s Harvest Weapon Damage now goes up by 5% per rank.
[Pyromancer] Circle of Fire now (for real this time) breaks on damage.
[Pyromancer] Spirit of Flame has been reworked and now has Burn Impurities synergy
[Pyromancer] Flame Retardant has been reworked and now has Blaze synergy. Flame Retardants effects have been baked baseline into Draconic Form.
[Pyromancer] Descender no longer increases the range of Flame Step
[Pyromancer] Dark Gaze reworked
[Pyromancer] Blaze now reduces enemies’ healing received by 40%
[Pyromancer] Flamestep has been reworked into a forward charge and now deals damage, otherwise its interactions and Overheat effect are unchanged.
[Pyromancer] Cauterizing Wounds has taken the place of Purifying Flames in the Flameweaving tree. It has been replaced with a passive node augmenting Rekindle in the class tree.
[Pyromancer] Inferno Barrier is now usable on allies
[Pyromancer] Inferno Barrier is now the starter node for Flameweaving instead of Cauterizing Wounds
[Primalist] Primal Guardian now also works with Wildshape
[Pyromancer] Meteor is now a disorient and melts enemies weapons, disarming them, rather than a stun
[Necromancer] Return: Necropolis now removes slow effects from you.
[Felsworn] Cruelty now also increases your critical strike chance against demons slightly
[Felsworn] Felgorged now also affects Trickery
[Felsworn] Domination talent has been reworked
[Cultist] Corrupt Mind now also fears enemies within 8 yds of your primary target.
[Cultist] Into My Grasp now only works with Empire’s Grasp
[Cultist] Corrupt Mind is now a fear instead of horrify, and lasts 8 sec up from 3 sec
[Cultist] Broken Mind has been deprecated, the switch node between Corrupt Mind and Empire’s Grasp has been broken up and Corrupt Mind has been put in Broken Mind’s place.
[Cultist] Tentacle of Yogg-Saron is now in the class tree, but it now has a 3min cd up from 1.5min
[Cultist] Slumberquell Emenation deprecated
[Bloodmage] Cardiac Arrest now leeches
[General] All reflect spells should now only reflect 1 spell
Talenty a kouzla
[Witch Doctor] Devotion of Bwonsamdi once again has it's 'cheat death' effect back.
[Stormbringer] Freewind now transforms from Eye of the Storm
Všeobecné
[Witch Hunter] Vampire Hunting has been reworked to a passive Magic DR
[Witch Hunter] Gaze of the Black Knight now also applies an absorption shield to you
[Witch Hunter] Witching Shroud now has a 1.5min cd up from 2.min
[Witch Hunter] Bolt and Dash no longer gives movement speed and instead resets the cooldown of Daring Escape
[Witch Hunter] Predator talent reworked
[Witch Hunter] Smoke Grenade is now a ‘smoke bomb’ effect and now has a 2min cd down from 2.5min
[Witch Doctor] Spirits no longer regenerate mana.
[Witch Doctor] Voodoo Jinx deprecated and the node reworked into a passive with Jinx synergy
[Witch Doctor] Devotion to Bwonsamdi no longer provides a ‘Cheat Death’ effect
[Witch Doctor] Cleansing Ward deprecated
[Witch Doctor] Totem of Hir’eek talent reworked, no longer slows
[Witch Doctor] Amphibimorph now has a 1.5 min cd up from 45 sec
[Witch Doctor] While Amphibimorphed, you are now counted as a beast
[Witch Doctor] Added Waning Jinx baseline and learned at level 46
[Witch Doctor] Added Hir’eek’s Jinx, allowing Witch Doctors to Fear Beasts. Learned at level 22
[Witch Hunter] Witchblaster now has a 1.4 sec base cast time, down from being instant cast. It’s damage has been increased slightly at each rank
[Witch Hunter] Tracked now slows by 40% up from 30%
[Witch Hunter] The Duskwood Menace has been reworked to now increase the durations of Muzzle and Daring Escape by 1 sec
[Venomancer] Shadra’s Lair now has an 8 sec cd up from 6 sec
[Venomancer] Tunneler is now called Venomancy Expert and has a reworked effect
[Venomancer] Graceful Claws replaced by Unbreakable.
[Venomancer] Shadras Aid now DR’s 20% up from 15% and now has a 1.5min cd down from 2min
[Templar] Tranquil Circle increased from 50% slow to 70% slow.
[Templar] Finesse no longer gives disarm duration reduction
[Templar] Disciplined Blows agility scaling reduced by 10%. (class buffs now provide a significantly higher value)
[Templar] Sacred Swing base damage reduced.
[Templar] Bells of Light damage increase lowered by 5%.
[Templar] Guidance now provides increased damage to Undead instead of 4% Agility
[Templar] Sacred Slam now slows for 40% up from 30%