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Seřazeny chronologicky.
Všeobecné
[Primalist] Maximum Mending now reduces the rage cost of Hand of the Earthmother by 30 up from 10
[Primalist] Grovekeeper stacks are now properly consumed by Flourishing Growth.
[Primalist] Hand of the Earthmother now has a base cost of 60 at the highest rank. Previous ranks,which have staggered rage costs, have been adjusted with this in mind
[Primalist] Mountain Hammer’s stun no longer has a weird delay between when the projectile lands and when the stun begins.
[Knight of Xoroth] Weapon damage component of Dreadrider’s Stomp fixed.
[Knight of Xoroth] Forges of Demonfire armor contribution buff changed to % physical damage taken reduction.
[Knight of Xoroth] Burning Rage now generates 15 rage up from 10 rage with each tick
[Knight of Xoroth] Forges of Demonfire cooldown reduced from 2 min to 1min30s, duration reduced from 20s to 15s.
[Knight of Xoroth] Hell-Forged Saws now only makes Meatsaw cost 10 rage down from 20 rage
[Knight of Xoroth] Spiked Chains slow effect increased to 70% from 30%, but duration reduced to 3 sec from 6 sec
[Knight of Xoroth] Pestilence of Conquest no longer silences
[Knight of Xoroth] Demon’s Blood now generates a small amount of rage when it triggers
[Knight of Xoroth] Domination talent has been reworked to have Melt synergy
[Knight of Xoroth] Pestilence Unbound now has a 35% chance to proc up from 33% and it now also works with Melt
[Knight of Xoroth] Indiscriminate, Bulwark of Xoroth, and Feasting Shield talents now also work with Melt
[Knight of Xoroth] Infernal Pummeling is no longer a stacking effect, now modifies Melt to increase the damage of Blade of Xoroth and Flames of Xoroth on your targets
[Knight of Xoroth] Brimstone Bludgeon no longer knocks targets up
[Guardian] Vanguard tree pathing has been adjusted with the above changes in mind
[Guardian] Hammer of Kings cooldown reduced by 10 sec.
[Guardian] Forceful Impact now reduces enemies damage dealt instead of increasing your damage dealt to them
[Guardian] Masterwork has been reworked
[Guardian] Hammer of Kings now reduces casting speed instead of slowing movement speed and now lasts 8 sec up from 6 sec
[Felsworn] Eternal Immolation reflavored and now has Whispers of the Pit synergy, swapped with Doomstrider
[Felsworn] Immolation Aura cooldown reduced to 30 sec from 40 sec
[Cultist] Corrupt Mind is now a spammable fear equivalent and is now baseline and learned at level 16, its node in the class tree has been replaced with a passive
[Bloodmage] Bloodmyst now has a 20 sec cd baseline down from 30 sec
[Bloodmage] Shadow Bond no longer transforms from Bloodveil, instead the spell can be picked in the class tree
[Bloodmage] Robust is now called Thirst for Blood and no longer provides maximum health
[Bloodmage] Fleshcraft now heals for 50% baseline down from 75%, increased by a new node taking its old place in the Fleshweaver tree called Blood Redistribution
[Bloodmage] Blood Redistribution has been reworked in the class tree into Bloodguard
[Bloodmage] Nostrum is now baseline and learned at level 18, Fleshcraft moved to its position.
[Bloodmage] Bloodbender now works with Siphon instead of Hypovolemic Shock, but now only slows for 30% down from 70%, but now also slows casting speed, and lasts 6 sec up from 1.5 sec
[Barbarian] Smash now costs 30 Energy
[Barbarian] Jawbreaker now has a 5-30yd range, akin to other thrown abilities.
[Barbarian] Maiming Throw now has a 5-30yd range, akin to other thrown abilities
[Barbarian] Jawbreaker has changed back to Wrist Snap baseline, and transforms into Jawbreaker only when selecting the headhunting spec
[General] The "Not usable while shapeshifted" issues affecting multiple classes should all be resolved!
[General] Stamina was previously giving 12 HP per 1 Stamina, and is now giving 10 HP per 1 Stamina.
Všeobecné
[Witch Hunter] Witchblood Tonic duration reduced by 5 sec. Now increased by Stalwart Knight in Black Knight.
[Witch Hunter] Darkslayer Bolt base damage per level redone. (highest rank damage unchanged)
[Witch Hunter] While taking on the form of a Crow with Swoop, you are now considered a beast
[Witch Hunter] Interrogate now has a 1min cd up from 30 sec
[Witch Hunter] Dark Peril from the Secret of Raven Hill talent now also damages enemies
[Witch Hunter] Burrow Bolt now has a 25 sec cd up from 24 sec baseline
[Witch Hunter] Subjugation has been reworked into a new passive with Swoop synergy
[Witch Hunter] Plagueland Survivalist now longer reduces the cd of Swoop, instead increases the amount of movement speed % granted
[Witch Hunter] Swoop now has a 1min cd down from 1.5min cd baseline, but now increases movement speed by 50% down from 75% baseline
[Witch Hunter] Darkslayer’s Lantern now has a 2min cd up from 1min, and its base damage has been increased by ~220
[Witch Doctor] Stasis Ward now has a 2min cd up from 50 sec baseline
[Witch Doctor] Amphibimorph now has a 2min cd up from 1.5min
[Venomancer] From Life Comes Death now works.
[Venomancer] Removed the PvP Mods left over on Venom Bolt and Wilt
[Venomancer] Fungify now has a 2min cd up from 1.5min, but now has a 1 sec cast down from 1.5sec
[Tinker] Anti-Cloaking Device now properly reveals stealthed/invisible targets
[Tinker] Macro-Gravity Zone now has a 2min cd up from 1.5min
[Tinker] Blasting Charge Range increased from 10 yd to 12 yd.
[Tinker] Sonic Disruptor now has a 2min cd up from 1.5min, but now has its cooldown reduced with the Bunker Operative pre-capstone
[Templar] Power Moves has been reworked into Tyr’s Blessing and moved further down the tree, swapping with Scourge-Defense Training
[Templar] Tyr’s Strength now works with Holy Cleave instead of Chastise
[Templar] Divine Fervor now has a 2min cd baseline up from 1.5min
[Templar] Tranquil Circle now has a 2min cd up from 1.5min
[Sun Cleric] Angelic Light now reduces the cooldown of Glare by 30 sec down from 60 sec
[Sun Cleric] City of Light added as a switch node with Radiant Fury
[Sun Cleric] Calm now silences instead of reduces magic damage dealt but its duration has been reduced to 5 sec from 6 sec and its cooldown increased to 2min from 1.5min
[Sun Cleric] Judgment Day now has a 1min cd up from 30 sec
[Sun Cleric] Angelic Light no longer removes the cast time of Glare and now only reduces the cooldown of Glare by 30 sec
[Sun Cleric] Glare now properly has a mana cost
[Stormbringer] Invigorating Winds now reduces damage taken by 20%, down from 35%.
[Stormbringer] Invigorating Winds now makes you immune to interrupt and silence effects for its duration, it no longer has a chance to resist dispel effects, and is no longer a magic effect
[Stormbringer] Stormcloak now has a 60% chance to resist dispel effects
[Stormbringer] Stormcloak no longer grants interrupt and silence immunity and now has a 30 sec cd down from 1min, but is now a magic effect
[Stormbringer] Invigorating Winds pre-capstone slot is now a new passive called Predictable Weather
[Stormbringer] Vortex deprecated, position in class tree swapped with Invigorating Winds
[Starcaller] Constellation now has a 2min cd up from 90 sec and now has a 1 sec cast time
[Starcaller] Starshatter now has a 2min cd up from 90 sec
[Reaper] Spectre Stride base damage progression through levels redone.
[Reaper] Jailer’s Bargain swapped with Anima Drinker, Anima Drinker reworked into Anima Ambusher and swapped with Soulrunner
[Reaper] Sanguine Harvester value increased to 20% from 10%, but duration reduced to 6 sec from 8 sec
[Reaper] Maw Knight now also works with Reap
[Reaper] The Grim Reaper talent has been reworked and now has Ghost Claw synergy
[Reaper] Soulslam is now a stun again instead of a horrify and has been moved to the Domination tree and is now a Soul Infusion ability, swapped with Maw Knight
[Reaper] Endbringer now heals you instead of granting movement speed
[Ranger] Brutal Shot is now guaranteed to critically strike while Skirmish is active
[Ranger] Falcon’s Call no longer stuns, instead slows
[Ranger] Arrow To The Knee and Double Up now work with Quills while you’re a Brigand
[Ranger] Criminal Intent has been reworked into Underhanded Throw
[Ranger] Deadly Toxins has been reworked to provide Toxicants original poison-spreading effect to Quills
[Ranger] Toxicant has been reworked into Quills. This will effectively be the same ability as Toxicant, but with Quiver synergy.
[Ranger] Flank is now learned at level 6 instead of level 8
[Pyromancer] New talent replaces Explodes former position, called Sizzle
[Pyromancer] Fire Safety reworked, now buffs your Inferno Barrier absorption and damage.
[Pyromancer] Death Scorch reworked, renamed to Heat Wave and now causes Flamecasting stacks to also grant 8% crit damage to Slagstone.
[Pyromancer] Will of the Phoenix buffed from 15% to 30%
[Pyromancer] Inferno Flare completely reworked, now called Sulfuron Harbinger.
[Pyromancer] Disaster now causes Explode to absorb healing equivalent to 30% of it’s direct damage.
[Pyromancer] Living Torch reworked, now increases enemies resources costs and burns a small amount of mana.
[Pyromancer] Incineration spec tree pathing and support nodes have been adjusted with the above changes in mind
[Pyromancer] Embrace the Fire now increases the critical damage of Scorching Ray by 20%.
[Pyromancer] Base damage of Explode and Scorching Ray increased by ~15% at max rank
[Pyromancer] Pyroclastic Flow now transforms your Scorching Ray into Pillar of Flame upon reaching maximum stacks for the duration.