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Obecné
[Monk] Fixed an issue where Combat Move Chain could be manually canceled
[Monk] Fixed name of Chakra of Light
[Monk] Changed the name of Chakra of Discipline to Chakra of Power
[Monk] Burning Thrust now has a Chain Effect.
[Witch Doctor] Fixed a bug causing Souleater to not work as intended
[Monk] Momentum now regenerates 20 Energy after using an effect that ends a Combat Move chain
[Witch Doctor] Clarified tooltip of Darkspear Drums
[Witch Doctor] Fixed a bug causing Serpent Ward to last 5000% longer than it should
[Witch Doctor] Fixed Darkspear Drums
[SoA] Fixed an issue where some characters had access to Grimclaw as an active ability
[Barbarian] Clarified "Axe Throwing" in the Mow Them Down talent
Obecné
[Monk] Issue where Chakra of Wrath would not apply DoT has been fixed
[Ranger] Issue where Backstep was causing some spells to be instant cast has been fixed
[Stormbringer] Issue where Rank 2 Improved Voltaic Burst was making Voltaic Burst instant cast has been fixed
[SoA] Issue where Claw Sweep could not be used with daggers has been fixed
[Guardian] Valiant Cleave now correctly makes Valiant Strike to cleave to 2 nearby targets.
[Guardian] Feats of Strength spell tooltip and buff tooltip now match.
[Guardian] An issue with Vanguard Guardian(spec passive)not dealing damage when blocking has been resolved.
[Guardian] Crowd Pummeler not making Death Ram hit an additional target has been fixed.
[Starcaller] Stellar Drift can no longer be cast while dead (but the knockback can happen after death if the target is close to the source corpse)
[Cultist] Re-worded the Corruption Cultist spec passive to more accurately reflect the actual effect.
[Monk] Connected Quenching Blow to Transcending.
[Monk] Mirror Image will now correctly appear in the Blademaster tab.
[Monk] Tyr's Claw now applies Combat Move Chain like other Combat Moves.
[Required Patch] Adjusted the visual scaling of Boon of the Turtle to make it a bit smaller.
[Son of Arugal] Curse of the Worgen and Eternal Curse no longer have a set attack speed.
[Guardian] Updated tooltip of Thundering Charge to reflect you can cancel it early
[Reaper] Crimson Scythe now requires a 2h weapon
[Reaper] Cull now requires a 2h weapon
[Son of Arugal] Fixed an issue where Dark Liturgy was forcing targets into Curse of the Worgen
[Reaper] Scythe Rush now requires a 2h weapon
[Cultist] The damage of Total Madness now ramps correctly
[Cultist] Total Madness stacks now boost damage taken by 25% per stack up from 15%
[Monk] Titanstrike no longer requires 1h weapons
[Monk] Martial Strike now costs 30 Energy
[Monk] Martial Strike now grants Followup instead of a holy rune
[Monk] Thrashing Blade now deals 50% regular weapon damage instead of offhand
[Monk] Martial Strike is now a 12 sec CD
[Monk] Martial Strike no longer requires dual weapons
[Monk] Blade Tempest no longer scales with Holy Runes
[Monk] Increased base CD of Blade Tempest
[Monk] Runeslam now grants Followup
[Monk] Runeslam no longer generates 3 runes
[Monk] Runeslam now has a 0.5 sec GCD down from 1 sec
[Monk] Lorescribe no longer generates runes
[Monk] Staff Strike now grants Followup instead of a Holy Rune when released
[Monk] Staff Combat now causes Staff Strike to deal bonus AP-scaling holy damage when used with 4+ stacks instead of granting a bonus rune
[Monk] Chakra spells are now passives
[Monk] Removed Holy Runes
[Monk] Brawler now grants 15% crit damage to combat moves and 10% damage to effects which end the chain
[Monk] Benediction is now a Combat Move chain ender as well
[Monk] Magmasteel now procs on every 3rd Blademaster Strike instead of every 5th
[Monk] Blademaster Strike no longer generates Holy Runes
[Monk] Every 3rd Blademaster Strike grants Followup, allowing you to use a Combat Move
[Monk] Blademaster Strike's cycle is now a 3 stack effect rather than 5
[Monk] Blademaster Strike now has 2 sec cast time up from 1.8 sec
[Monk] Combat Training now boosts the effect of Chain Effects by 15%/30% instead of previous effects
[Monk] Zeal now reduces GCDs of Jab & Combat Moves instead of increasing attack speed
[Monk] Improved Uppercut now boosts its damage by 5%/10% instead of modifying its cooldown
[Monk] Engrave Runes of Zeal no longer buffs attack speed and now reduces GCDs of Jab / Combat Moves by 50%
[Monk] Engrave Runes spells now have a 3 min shared CD and 20 sec duration
[Monk] Word of Wrath now has a 45 sec CD up from 40 sec
[Monk] Fixed an issue where Sacred Style would proc twice from Sweeping Kick
[Monk] Word of Wrath now buffs by 50% down from 100%
[Monk] Hundred Fist Strike now also ends your Comat Move Chain, scaling with the recently used effects similarly to Combo Breaker
[Monk] The recently used effects from Combat Moves now stack
[Monk] The recently used effects from Combat Moves now affect Combo Breaker as well
[Monk] Combo Breaker now becomes usable after 3 Combat Moves, ending your Combat Move Chain
[Monk] Combat Move buffs (recently used effect) are no longer exclusive
[Monk] Combo Breaker no longer costs 3 Holy Runes
[Monk] Combat Moves now become available after using Jab
[Monk] Renamed & reflavoured Hook into Chakram
[Monk] Chakram removed from Fighting tree
[Monk] Removed Holy Rune cost text from Blade Tempest.
[Monk] Removed the flavor text from Discipline Monk talent
[Monk] Edge of Ruin now grants Followup
[Monk] Updated the tooltip of Endurance of Eonar to reflect Combo Breaker rename.
[Monk] Removed the flavor text from Fighting Monk talent
[Monk] Updated the tooltip of Fists of Aggramar to reflect Combo Breaker rename.
[Monk] Updated the tooltip of Fighting Monk to reflect Combo Breaker rename.
Obecné
[Starcaller] Starsweep scaling values have been increased.
[Starcaller] Aspect of the Starlord can no longer proc from ranged attacks and ranged spells
[Ranger] Issue where Swiftshot wouldn't proc has been fixed
[Guardian] Renamed Fling to Spartan Kick
[Monk] Combat Moves no longer have a CD
[Guardian] Minstrel now heals 2% health down from 3% per proc
[Monk] Combat Move buffs that impact your next Combat Move now only affect other combat moves
[Monk] Burning Thrust now grants a stack of Combo, up to 3
[Monk] All Combat Moves now cost 1 stack of Combo instead of 3/5/10 Holy Runes
[Monk] Hook no longer has a cooldown
[Monk] Hook now grants a stack of Combo, up to 3
[Monk] Hook now costs 3 Holy Runes
[Monk] Uppercut's damage bonus to your next Combat Move is reduced to 25% from 75%
[Monk] Jab now simply generates a Holy Rune and deals damage
[Starcaller] Starfire Shot scaling with mana and SP has been increased slightly.
[Starcaller] Guardian of Elune, Enchanted Aegis, Heavy Impact positions have been shifted upwards.
[Starcaller] Pulsar Blade has been renamed into Pulsar Explosion, moved upwards one row and it's target count increase has been modified to 4, down from 6.
[Starcaller] Starburst(passive node affecting Vengeance of Elune) has been removed.
[Starcaller] Celestial Knight node has been removed.
[Starcaller] Cosmic Vengeance node has been removed.