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Seřazeny chronologicky.
Všeobecné
[Primalist] New Talent: Mighty Swings - Reduces the cooldown of Stonebreaker by 3sec, Shattering Slam by 8sec, and Sinkhole by 20 sec when you use Mountain Hammer or Totemic Hammer
[Primalist] Stoneguard now gives 20% increased block chance and has a 20 sec cooldown, and lasts 12 sec
[Primalist] New Talent: Stone Cold - Increases your parry and block chance by 1/2% and reduces damage taken by 1/2%
[Primalist] Sturdiness now gives 5% increased chance to block and has been moved from a capstone to a tier 3 talent
[Primalist] New Talent: Volcanic Endurance - Increases the duration of Volcanic Skin by 5sec
[Primalist] New Talent: Primal Focus - Increases Strength, Stamina, and Intellect by 3%.
[Primalist] New Talent: Earthen Blessing - Increases spell damage by 15% of Intellect
[Primalist] New Talent: Improved Fist of Ragnaros - reduces the cooldown of Fist of Ragnaros by 8sec and reduces its rage cost by 20.
[Primalist] New Talent: Magma Surge - Increases your critical strike damage with spells by 100%
[Primalist] New Talent: Lava Cracks - Using Ruptured Earth reduces the remaining cooldown of Magma Blast by 6sec
[Primalist] New Talent: Volcanic Fury - Dealing damage with Magma Blast grants you a stack of Magmafury and also reduces the cooldown of Eruption by 5 sec
[Primalist] New Talent: Geomancer - Increases the damage of Earthspine, Ruptured Earth, and Rock Shower by 10/20%.
[Primalist] Body of Magma now increases your spell haste by 15% of your Intellect, and your spell critical strike chance by 20% of your Intellect
[Primalist] Rumbler now has a 30% chance to grant Groundshaker
[Primalist] New Spell: Volcano - Stomp the ground rupturing the earth infront of you, creating a volcano beneath your target that causes nearby enemies to flee in horror for 3sec, also does fire damage overtime.
[Primalist] New Spell: Magma Blast - Firestorm damage to up to three targets in 30yd range
[Primalist] Geomancy is now being treated as both a tank and a caster dps spec. W.I.P.
Všeobecné
[Chronomancer] Chrono Sorcery now grants 8%/15% SP per rank down from 10%/20%
[Chronomancer] Fixed tooltip of Biting Chaos
[Witch Doctor] Fixed tooltip of Staff of the Bat
[Witch Doctor] Dark Magic now increases SP by 8%/15% per rank
[Sun Cleric] Added a new 2-point node to the Piety tree that grants 8%/15% SP from Intellect
[Sun Cleric] Fixed a bug where Blightbreaker would apply Cured even if nothing was dispelled
[Cultist] Protective Grasp now lasts 20 sec up from 10 sec
[Cultist] Protective Grasp now reduces damage taken by 5% for 3 stacks instead of 3% for 5 stacks
[Cultist] Fixed a bug where Protective Grasp was increasing damage taken instead of reducing it
[Cultist] Broken Mind now also reduces the CD of Satiate by 10 sec
[Cultist] Enslave no longer increases damage taken
[Cultist] Satiate now has a 30 sec CD, but only increases damage taken by 20%
[Cultist] Corruption Cultist spec passive now grants 30% increased spell damage while above 60% instanity instead of 1% per stack
[Cultist] Added a new 2-point node to the Corruption tree that grants 8%/15% SP from Intellect
[Stormbringer] Added a new 2-point node to the middle of the class tree that grants 8%/15% SP from Intellect
[Necromancer] Fixed tooltip of Bitter Cold
[Necromancer] Added a new 2-point node to the middle of the class tree that grants 8%/15% SP from Intellect
[Necromancer] New icon for Sower of Sickness to better match colour themes
[Necromancer] Malady of Rot now increases spell damage taken by 7% baseline down from 8%
[Necromancer] Malady of Rot now increases all spell damage taken instead of only frost and shadow
[Necromancer] Sower of Sickness now boosts the effect of Maladies by 100% instead of allowing them to stack
[Necromancer] Fixed a bug where Sower of Sickness was also causing Ray of Rot to leech health
[Necromancer] Malady of Hunger now called Malady of Famine
[Necromancer] Malady of Weakness now called Malady of Damnation
[Necromancer] Maladies all now share similar icons with different colouring
[Necromancer] Muckworms no longer boost nearby enemies plague damage taken
[Necromancer] Using Expunge now causes a random Muckworm within 40yd to explode, causing plague damage to nearby enemies
[Necromancer] The Crypt Leaper's Unholy Command effect now correctly applies Geist Rot
[All] Removed baseline int->sp & spi->sp conversion
[Pyromancer] Added a 2-point node to the middle of the class tree that grants 8%/15% SP from Intellect
[Venomancer] Barbed Stinger now also taunts for 6 sec when ripped out
[Venomancer] Rearranged some early nodes in Venom tree
[Venomancer] Updated tooltip of Barbed Stinger
[Venomancer] Added a new talent in Venom called Mending Ichors that grants 10% increased periodic healing done
[Venomancer] The 10% int->spell haste conversion on Rotweaver Form is now a separate talent called Improved Rotweaver Form
[KoX] Fixed Brimstone Bludgeon
[Venomancer] Dire Venoms now called Rotpriest and scales by 8%/15% per rank up from 4%/8%
[Demon Hunter] Fixed the tooltip of Chaotic Smiter
[Demon Hunter] Fixed the tooltip of Felshocker
[Demon Hunter] Fixed the tooltip of Felrend
[Demon Hunter] Fixed the tooltip of
[Demon Hunter] Fixed the tooltip of Infernal Doom
[Demon Hunter] Fixed the tooltip of Fel Fireball
[Demon Hunter] Fixed the tooltip of Rain of Chaos
[Demon Hunter] Fixed the tooltip of Illidari Smite
[Demon Hunter] Fixed the tooltip of Inevitable Doom
[Demon Hunter] Fel Knowledge now grants 15% Int->SP conversion down from 20%
[Demon Hunter] Fixed the tooltip of Wicked Fire
[Demon Hunter] Fixed a bug where Spectral Glaives was reducing the CD of Immolation Aura
[Demon Hunter] Fixed a bug where Infernal Doom would always proc Spectral Glaives even without the talent learned
[Witch Doctor] Fixe da bug causing Hexxing Strike to not apply a random hex
[Witch Doctor] Fixed a bug where Curse of Hir'eek was buffing all Hir'eek damage instead of periodic damage
[Tinker] Added a new node to the class tree (on Firearms side) called Calculated Shots that scales with Intellect
[Tinker] Master Sapper now scales both from Intellect AND Agility
[Tinker] Combat Augment: Flame Jets now scales with the Tinker's Intellect
[Tinker] Mechsuit: Provoke replaced with a ranged attack
[Tinker] Upgrade now selects the closest turret within 15yd instead of manually requiring a target
[Runemaster] Aspect of Chaos now grants 15% of int as SP
[Tinker] Fixed a bug where Scattered Shells would fall off from basic autos
[Runemaster] Fixed Frozen Pulse
[Primalist] Added the Earthbender node to the class tree (pending restart)
Všeobecné
[Chronomancer] New node Pierce the Time added to Time tree.
[Stormbringer] Windblast no longer costs static, now generates 10 static, but has a 1.5s cast time
[Chronomnacer] Time dragons are now a switch node.
[Chronomancer] Disc of Legend is no longer on the GCD.
[Chronomancer] Archaeology reworked.
[Chronomancer] New node Elder Wand added to Time tree.
[Chronomancer] Discovery scaling increased. Now additionally scales with Spirit.
[Stormbringer] Thunder nodes that dealt with Crackling Surge now interact with Call Lightning instead.
[Chronomancer] Disc of Legend spirit scaling increased.
[Stormbringer] Crackling Surge is now the beginning node of Lightning side of class tree.
[Stormbringer] Call Lightning is now learned at level 4 instead of Crackling Surge.
[Barbarian] Improved Thunderous Leap reworked to Hodir's Rage.
[Sun Cleric] Gleam and Zealous Doctrine have been swapped.
[Primalist] Entangle Weapon now lasts 6sec (no disarm currently goes above 6sec)
[Primalist] Earthspine no longer interrupts or knocks back and has a new effect where it reduces melee and ranged attack speed and does Nature damage to all enemies in a small radius
[Primalist] Repathed various talents in the middle of the class tree to account for the changes to Earthspine and Cave In
[Primalist] Cave In is now an interrupt only, and no longer stuns.
[Knight of Xoroth] Skulltaker can now crit, and has had its damage reduced to compensate
[Sun Cleric] Increased the mana costs of Shine, Sunshine, and Illumination slightly
[Sun Cleric] Repathed Seraphim capstones so that Valkyrie Spear is in the middle of the tree
[Sun Cleric] Split Solar Prayer into two new spells and added a switch node in its place
[Sun Cleric] Added a switch node to Angelic Justice