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Seřazeny chronologicky.
Všeobecné
[Venomancer] Acid Burns now procs from any critical strikes instead of only nature
[Venomancer] Chitinous Spikes now grants armor->AP conversion, and reflects Physical Damage instead of Nature
[Venomancer] Enchanted Exoskeleton is now called Chitinous Spikes
[Venomancer] Reform's healing now scales with Agility and Intellect instead of Stamina and Intellect
[Venomancer] Threatening Posture's heal now scales with Agility
[Venomancer] Sting now deals Physical Damage
[Primalist] New Talent: Stone Soldier - increases your parry chance by 3%
[Primalist] Rallying Roar is now in the class tree
[Primalist] Magma focus now
[Primalist] Magma Focus effects have now been moved to Body of Magma baseline (80% pushback reduction, 20% reduced duration on Silence effects used against you)
[Primalist] Body of Magma now reduces casting push back
[Primalist] Molten Core has received new missile VFX
[Primalist] Mountain Hammer now gives 25% of your strength and stamina as parry
[Primailst] Stoneguard now has a 45sec CD
[Primalist] Earthen Aegis now increases your parry rating instead of block rating
[Primalist] Mountain Hammer no longer has a rage cost
[Primalist] Boulder Dash now has a 90sec cooldown, up from 60sec
[Primalist] Warding now reduces Magic Damage instead of all damage
[Primalist] Therazane's Might now increases the critical strike chance of Molten Core by 5% per stack of Magmafury
[Primalist] Ruptured Earth now has a max target cap of 5
[Primalist] Totemic Hammer has been altered slightly - it now increases your Magic Resistance on use, has a slightly higher cooldown, and can hit up to 3 targets while also doing Nature damage rather than just physical.
[Primalist] Changed the vfx of Magma Geode
[Primalist] Improved Earthspine now increases the critical strike chance of Earthspine, rather than increasing the damage
[Primalist] Improved Totemic Hammer is now baseline for the spell
[Primalist] Molten Core now has a 6yd AoE radius, down from 10
[Primalist] Earthspine now costs 20 Rage
[Primalist] Earthspine now has ranks
[Primalist] Earthspine now has a 50% slow attached to its effect and only affects 1 target
[Primalist] Ruptured Earth now has no cooldown for any spec
[Primalist] GCD of Molten Core is now 1sec
[Primalist] Magma Crag no longer costs rage, and now costs mana
[Primalist] Molten Core should now properly hit up to 4 targets within an 6yd radius around your target
[Primalist] Issue where Blessing of Therazane was not increasing Earthspine crit damage has been fixed
[Primalist] Earthspine now costs Rage and no longer costs Mana
[Primalist] Magma Blast renamed Molten Core
[Chronomancer] Dilation has received VFX and SFX
[Son of Arugal] Roofstalker Leap no longer removes roots but is a proper destination area jump.
[Chronomancer] Empower Wand: Artillery received new VFX/SFX
[Chronomancer] Chaos Wand procs from Empower Wand: Chaos received new VFX
[Chronomancer] Empower Wand: Chaos received new VFX/SFX
[Chronomancer] Empower Wand: Spray received new VFX/SFX
[Chronomancer] Empower Wand: Quickness received new VFX/SFX
[Chronomancer] Artificer's Magic received new VFX/SFX
[Chronomancer] Artificer's Toughness received new VFX/SFX
[Chronomancer] Artificer's Might received new VFX/SFX
[Chronomancer] Pierce the Time is now consumed on cast of Wand of Time instead of on hit (preventing double casting benefits)
[Chronomancer] Time Chronomancer gains Artificer's Wand, which replaces normal Wand button upon learning Time Spec (not the spec passive, entering the spec as a whole).
[Chronomacer] Timelord renamed to Artificer's Amplification, all buffs sourced from it renamed to Artificer's instead of Timelord's.
Všeobecné
[Primalist] Volcano name changed to Magma Crag so it doesn't sound as much like a Pyromancer ability
[Primalist] Geode Lord now generates Magmafury rather than consuming one
[Primalist] Switch Node introduced where Tremor Sense is in Geomancy tree
[Primalist] Magma Slinger node introduced to Geomancy tree, reducing the cast time of Magma Blast by 0.50 sec
[Primalist] Magma Blast cast time increased to 2 sec from 1.7 sec
[Primalist] Issue where Magma Crag (Previously Volcano) and Magma Blast were in General tab of spell book has been fixed (Now appears in Geomancy tab)
[Primalist] Issue where Improved Fist of Ragnaros was affected every fist ability has been fixed
[Primalist] Top of class tree on the Geomancy side rearranged to avoid dead end pathing
[Primalist] Class Tree and Geomancy Tree received a few more connections to increase availabilty of nodes
[Primalist] Ground Tremors now reduces Magic Resistance as well as Armor
[Primalist] Magmatism node added to Geomancy tree, causing Earthspine to reduce the CD of Eruption, and causing Earthspine to generate 2 stacks of Magmafury
[Sun Cleric] Issue where Glimmer didn't count as a connected node for Sungate has been fixed
[Monk/Barbarian] Ascension and Barbarism can not stack together anymore
[Chronomancer] Issue where Tome of Time put Disc of Legend on a 1 min CD has been fixed
[Chronomancer] Crystal Cannon now procs Pierce the Time
Všeobecné
[Primalist] Life Primalist Spec Passive rage cost reduction of Hand of the Earthmother reduced to 30%.
[Knight of Xoroth] Infernal Strike ranks removed in light of standardized weapon damage.
[Primalist] Earthen Resolve stun reduction decreased to 15%.
[Son of Arugal] Bloodmoon Power now makes you immune to negative debuffs for the whole duration of Liquify.
[Primalist] Magma Blast can no longer be cast while moving
[Primalist] Volcano now has a Rage cost
[Primalist] Fists of Stone now increases the unleash effect of your Fist spells by an additional 50%.
[Primalist] Ground Tremors now also affects Stonebreaker
[Primalist] Primal Fury now also affects Totemic Hammer
[Primalist] Geode Barrage's cast time reduced to 1.8sec from 2sec
[Primalist] Blessing of Therazane now also increases the critical strike damage bonus of Earthspine
[Primalist] Lavamancy now reduces all Fire and Nature damage dealt to you by 30% while the shield holds.
[Primalist] Therazane's Might has been changed to give damage with Geode Barrage a 15% chance to make your next Magma Blast crit, and hit 2 extra targets.
[Primalist] Nature's Call is now called Geode Lord and gives you a 25% chance when you launch a Geode to also launch a Magma Geode
[Primalist] Geomancy caster spells have been standardized to a 30yd range
[Primalist] The cd reduction of Ruptured Earth that occurs when you proc Groundshaker is now clarified in tooltips
Všeobecné
[Chronomancer] Legendary Charm remade to increase ranged critical chance and effectiveness of Empower Wand: Artillery.
[Starcaller] New effet Cosmic Strides is now a switch node with Flask of the Moonwell Water.
[Chronomancer] Output of Crystal Cannon talent now shows up as a separate entry in the combat log.
[Chronomancer] Hyperwand now causes Empower Wand: Chaos to increase the damage of Discovery while active.
[Chronomancer] Wand of Time damage is now additionally increased per active Orb of Fate.
[Chronomancer] Disc of Legend now generates Orb of Fate instead of consting.
[Chronomancer] Hyperdisk now additionally increases the damage of Disc of Legend
[Chronomancer] Time tree repathed.
[Necromancer] Changed Skeleton Warrior model
[Primalist] Geomancy Primalists will now start their journey by choosing between Body of Magma or Body of Stone
[Primalist] Raging Earth now also works with parries
[Primalist] The original Geomancy Primalist passive has been incorporated into Body of Stone
[Primalist] Totemic Rage now increases your Spell Power/AP by 20% of your Stamina, rather than Strength, and lasts 10 sec
[Primalist] Ruptured Earth now has a 30yd range baseline
[Primalist] Updated the vfx of Earthspine
[Primalist] Earth's Embrace can now only be used on the Primalist, instead of allies
[Primalist] Reworked Improved Heart of Azeroth - Causes damage dealt with Geode Barrage to reduce the cooldown of Heart of Azeroth by 5sec
[Primalist] Fists of Stone now reduces the cooldown of your fist spells by 50%, down from 75%
[Primalist] Primal Fury now causes Stonebreaker and Bear's Maw to deal 10% increased damage and generate additional threat, up from just Primal Charge
[Primalist] Rockhide now gives 5% of your Strength as Defense, up from 3%.
[Primalist] Repathed various talents in the tree so that the left side is firmly the tank side, and the right side is firmly the caster side, with some synergies for both in the middle