Ascension Changelog

Zobrazte všechny naše změny v minimálním formátu.

Seřazeno v chronologickém pořadí.

2022/11/30

Obecné

Změna

[Necromancer] Reduced the range of Flesh Golem's hook to 30yd

Změna

[Barbarian] Ruthless Redoubt is now in Brutality instead of Tactics

Změna

[Barbarian] Deathless Resolve now reduces damage taken by 40% to 90% up from 20% to 70%

Změna

[Barbarian] Bloodfury (Headhunter's Thirst) now heals for 3% max hp down from 5% per application

Změna

[Barbarian] Headhunter's Thirst now only boosts the damage of Berserker Axe

Změna

[Monk] Fixed tooltip of Iron Fists

Změna

[Monk] Soul Bind now has a 15 sec duration up from 8 sec

Změna

[Monk] Windwalk can no longer be used with a staff

Změna

[Ranger] Fixed a bug causing Heartseeker and Ballista SHot to become melee range with a crossbow equipped

Změna

[Ranger] Fixed the Stealth Detection component of Wild Surge

Změna

[Ranger] Skullpiercer Shot calculation is now partially based on ranged weapon damage

Změna

[Ranger] Duelist Strike now also has a bonus visual and audio queue for when it deals its extra damage as a result of hitting a Counterstruck enemy

Změna

[Ranger] Added custom VFX to Duelist Strike

Změna

[Ranger] Horn of Endurance now grants 15% increased regeneration rate to the listed power types instead of 10% maximum pool increase

Změna

[Ranger] Flank now generates 2 Archery Points for all specs

Změna

[Ranger] Sword Dancer has moved down a tier in Dueling

Změna

[Ranger] Stalker moved down 2 tiers in Dueling

Změna

[Ranger] Hook-Hand strike's displacement effect now works more like a grip than a teleport and should function better

Změna

[Ranger] Increased duration of Reposition's movespeed increase for Dueling

Změna

[Ranger] Hack now applies a short Slow

Změna

[Ranger] Flank no longer requires you to be behind your target

Změna

[Ranger] Added missing AP scaling to Flank

Změna

[Ranger] Added some Agility scaling to Survival Expertise

Změna

[Ranger] Ranger's Horn of Triump is now core for all specs at level 24

Změna

[Ranger] Ranger's Horn of Triumph now grants 3% crit down from 4%, and 8% to all stats down from 10%

Změna

[Ranger] Started altering how the core mechanic for Farstrider works in an attempt to make it a bit more fluid and less hard phase-y

Změna

[Ranger] Blast Arrow is now given at level 10 to Farstrider rangers instead of Backstep

Změna

[Ranger] Ripyank cooldown reduced to 40 sec from 1 min

Změna

[Ranger] Changed the effects of Impale

Změna

[Ranger] Deepwood Poison now starts ticking as soon as it is applied so reapplying won't interrupt ticks

Změna

[Ranger] Fixed a bug where Deepwood Poison would not correctly scale with AP

Změna

[Ranger] Deepwood Poison applications can no longer be avoided if the initial attack lands

Změna

[Ranger] Blast Arrow cooldown reduced to 20 sec from 30 sec

Změna

[Ranger] Ballista Shot & Heartseeker are now included in the 'ranged archery attack' list for the purposes of Quivers and similar effects

Změna

[Ranger] Throatcutter Shot's cooldown no longer impacted by ranged weapon speed

Změna

[Ranger] Farstrider Rangers now get increased max focus

Změna

[Ranger] Backstep no longer costs Focus

Změna

[Ranger] Skullpiercer Shot now costs 30 Focus up from 20

Změna

[Ranger] Quick Shot now costs 25 Focus down from 30

Změna

[Ranger] Expert Navigation now generates 10 Focus every sec for 10 sec instead of granting dodge chance

Změna

[Tinker] Doubled the healing done by Repair with Bomb Launcher equipped

Změna

[Tinker] Changed base cost of Blackpowder Shot to 20 from 30

Změna

[Venomancer] Fang Venom: Weakening should now have scaling for its debuff

Změna

[Venomancer] Fang Venom: Weakening now correctly stacks

Změna

[Venomancer] Reform will now correctly fail to trigger if stacks are cleared when leaving Scorpid Form

Změna

[Venomancer] Fixed a bug where Scorpid Claw would generate rage/stacks for each target instead of per usage

Změna

[Venomancer] Organocannon now boosts damage of Nightweb Poison

Změna

[Venomancer] Acidfang stacks now give Facemelter a reduced cooldown

Změna

[Venomancer] Increased Spirit scaling of Escalate

Změna

[Venomancer] Reduced base SP scaling of Escalate

Změna

[Venomancer] Increased Spirit scaling of Ritual Healing

Změna

[Venomancer] Reduced base SP scaling of Ritual Healing

Změna

[Venomancer] Added Spirit scaling to Shadra's Vigil

Změna

[Venomancer] Reduced base SP scaling of Shadra's Vigil

Změna

[Chronomancer] Removed the cooldown of Fizzle

Změna

[Chronomancer] Increased healing bonus of Duality spec by 5%

Změna

[Chronomancer] Increased healing bonus of Displacement spec by 5%

Změna

[Son of Arugal] Updated VFX of Atherann's Anguish

Změna

[Son of Arugal] Exsanguination stacks now only reduce the HP cost of Atherann's Anguish, no longer impacting its cast time

Změna

[Son of Arugal] Atherann's Anguish now has a reduced base cast time and no cooldown

Změna

[Son of Arugal] Worgen Bites now apply from any damaging critical strikes

Změna

[Son of Arugal] Applying Worgen Bite now generates 5 Rage

Změna

[Son of Arugal] Goldrinn's Fang now generates 15 rage

Změna

[Son of Arugal] Nostrum now has a 20 sec cd in Blood spec

Změna

[Son of Arugal] Nostrum base cooldown increased to 45 sec

Změna

[Son of Arugal] Panacea can now only be used in mortal form

Změna

[Son of Arugal] Removed the cooldown of Panacea

Změna

[Son of Aruagl] Ferocity spec now gains spell crit based on agility and spell damage based on AP instead of just granting AP scaling to BMB

Změna

[Son of Arugal] Reduced the scaling given to Taldaram's Torment per stack from 50% to 25%

Změna

[Son of Arugal] Taldaram's Torment now causes Shadowstrike Damage instead of Shadow Damage

Změna

[Son of Arugal] Goldrinn abilities are now usable in any form

Změna

[Son of Arugal] Bloodfang Bite can now be used in any form, and has a 10yd range up from melee

Změna

[Son of Arugal] Bloodmoon Blast now causes Shadowstrike Damage instead of Shadow Damage

Změna

[Son of Arugal] Curse of the Worgen now causes you to lose a portion of your Rage when you leave the form

Změna

[Son of Arugal] Nostrum now generates Exsanguination

Změna

[Son of Arugal] Panacea now generates Exsanguination

Změna

[Son of Arugal] Ferocity spec passive no longer gets a reduced CD on Curse of the Worgen based on rage when leaving form

Změna

[Son of Arugal] Ferocity spec passive now reduces the CD of Curse of the Worgen to 12 sec

Změna

[Son of Arugal] Base CD of Curse of the Worgen increased to 1 min

Změna

[Son of Arugal] Increased rage generation of Bloodmoon Blast for Blood spec

Změna

[Son of Arugal] Lifedrinker can now target allies or enemies (causing healing to allies)

Změna

[Son of Arugal] Increased healing bonus of Blood spec by 8%

Změna

[Primalist] Increased healing bonus of Life spec by 10%

Změna

[Sun Cleric] We will be looking into changing some of the less useful talents that have been eclipsed by new stuff. Personally would like to incorporate some stuff to do with current rage (potentially reworking something to grant crit based on current rage, or causing a spell to consume current rage to gain increased damage etc - also as a note, I like that Piety can bring some explosive burst but the combos need to take a bit more time to line up)

Změna

[Sun Cleric] Herald of Purity base effect reduced, now stacks 3 times

Změna

[Sun Cleric] Herald of Purity & Twin Flame masked to specifically include direct holy spells for its buff AND the consumption of its effect (everything that you would want to use it for)

Změna

[Sun Cleric] Fixed a bug where triggered effects could proc Herald of Purity

Změna

[Sun Cleric] Rapture now boosts holy damage taken by 25% up from 15%

Změna

[Sun Cleric] Rapture now has a 3 sec cast time down from 4 sec

Změna

[Sun Cleric] Fixed a bug causing Radiant Flame to have inflated SP scaling

Změna

[Sun Cleric] Reduced SP scaling of Dawnsear DoT

Změna

[Sun Cleric] Fixed a bug causing Chains of Light to have inflated SP scaling

Změna

[Sun Cleric] Increased the cast time of Horusath Blast from 1.5 sec to 2.5 sec

Změna

[Sun Cleric] Updated the tooltip of Shining Ray to show the buff granted by Solar Knight

Změna

[Sun Cleric] Solar Knight now lasts 20 sec up from 15 sec

Změna

[Sun Cleric] Fixed a bug where Sunflare would not apply Purging Flames with Shining Ray learned

Změna

[Sun Cleric] Ray of Illumination no longer usable while moving

Změna

[Sun Cleric] Cleansing Fire should now correctly only proc from holy damage, not any holy spell

Změna

[Sun Cleric] Twin Flames should now correctly be consumed again

Změna

[Sun Cleric] Reduced SP scaling of Horusath Blast slightly