Ascension Changelog

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2022/11/26

Obecné

Změna

[Stormbringer] Fixed Haven

Změna

[Primalist] Added new VFX to Flourishing Growth

Změna

[Stormbringer] Wind Servant's Blessing of Air no longer needs to be channeled but now has a longer cooldown

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[Primalist] Added a couple of new nodes to the Wildwalker tree

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[Primalist] Wildaxe now consumes Brutalize stacks to deal bonus damage

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[Primalist] Added some direct Physical Damage to Wildaxe

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[Primalist] Brutalize base cooldown reduced to 1 sec from 2 sec

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[Ranger] Added an AoE Archery Point spender to the Archery tree

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[Ranger] Flank now correctly consumes Recently Parried

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[Ranger] Dismounting Shot now has a reduced cooldown but consumes Archery Points to gain duration

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[Ranger] Changed the effect of Precision Shot

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[Ranger] Reduced some base values and increased scaling of Archery Points again

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[Ranger] Increased RAP scaling of various Ranger attacks

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[Ranger] Fixed a bug with Power Shot's AP scaling, causing it to be too low

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[Ranger] Removed the 15% Agi to RAP conversion from Ranger's class passive

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[Venomancer] Fixed missing SP scaling for Fang Venom: Toxic Blast that was inflating its damage

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[Demon Hunter] Tyranny DH can once again no longer gain rage in Demon Form

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[Demon Hunter] Tyranny DH's activatable demon form now has no cooldown by costs 100 Rage

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[Demon Hunter] Tyranny DH no longer enters demon form by default at 100 Rage

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[Barbarian] Fixed a bug where Savage Revelry was able to crit

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[Barbarian] Fixed a bug where Savage Revelry was usable while stunned

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[Barbarian] Reduced top end of Headhunter's Thirst

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[Barbarian] Reduced base values of Berserker Axe

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[Barbarian] Increased damage of Axe Throwing

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[Necromancer] Reduced cooldown of Phylactery to 10 mins to match its duration

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[Reaper] Essence Tear should now correctly steal stats from the target instead of buffing them xd

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[Necromancer] Reduced base scale of some minions

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[Starcaller] Aspect of the Moonguard now massively boosts threat of Celestial Cleave & Vengeance of Elune specifically

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[Starcaller] Celestial Cleave no longer boosts threat against affected enemies

2022/11/25

Obecné

Změna

[Guardian] While Titanic Oath is active, the threat generation of Warquake is increased substantially

Změna

[Guardian] Fixed a bug where Honorguard's damage effect could chain between enemies (i.e. if 2 enemies hit you once each, they would both get struck by Honorguard 2 times each, 4 times total)

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[Ranger] Reduced baseline Archery Point scaling given to Skullpiercer Shot (mostly since archery now gets increased effect from points)

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[Venomancer] Organocannon now modifies Nightweb Poison instead of Venom Spit

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[Venomancer] Fixed Rotfang

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[Venomancer] Corrupting Poison is now considered a Poison effect

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[Venomancer] Fixed Grove Blighter

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[Venomancer] Burrow is now correctly interruptible

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[Reaper] Otherworldly Escape now correctly removed listed effects on use

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[Necromancer] Fixed a bug causing Foul Remnants to not generate correctly from pet attacks

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[Sun Cleric] Buffed Sun Cleric's custom starting weapon (Chipped Mallet) from 1-3 damage to 3-6 to make early levels a bit smoother and added +1 holy damage for flavor

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[Sun Cleric] Seraph's Oath now causes Gavel of Atonement to cleave 4 enemies

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[Sun Cleric] Seraph's Oath now gives Rage on block

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[Sun Cleric] Fixed a potential bug where the markers for 5/10 Solar Power (adept & lord) would not apply if you reached those thresholds while silenced

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[Sun Cleric] Spears of Light base CD increased to 8 sec from 5 sec

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[Sun Cleric] While at 10+ Solar Power, Spears of Light has no cooldown

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[Sun Cleric] Spears of Light no longer requires you to have a certain amount of Solar Power to use it

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[Sun Cleric] Spear of Light is now called Spears of Light and is learned at a much lower level

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[Sun Cleric] Chains of Light is now core for all specs but learned at a higher level

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[Sun Cleric] Ray of Illumination is now learned for free at level 40

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[Pyromancer] Changed the effect of Sacred Flame

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[Pyromancer] Fixed the interaction between Burning Brand and Dragonfire

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[Pyromancer] Wild Magic is now a toggle, and the stacking effect will end when toggled off

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[Pyromancer] Fixed an issue where Wild Magic's explosion would scale with the caster's SP

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[Pyromancer] Fixed a bug where Boil would end on targets outside LoS

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[Pyromancer] Overheat now boosts the damage of your next fire spell by 20% down from 50%

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[Pyromancer] Fixed Phoenix Breath not applying Ignite

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[Monk] Reduced the exponential scaling factor of Staff Strike's damage calculation

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[Cultist] Bumped up SP scaling of Wrath of the Black Empire slightly

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[Cultist] Shadowguard's proc can now also benefit Abyssal Reconstruction

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[Cultist] Fixed a bug where ranks of Psychic Leech > 1 would not actually cost Void Runes

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[Cultist] Increased SP scaling of Psychic Leech

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[Cultist] Trying a fix for Entropic Host

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[Witch Doctor] Stasis Ward's stun is now correctly considered a stun for the purposes of effects that remove stuns

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[Witch Doctor] Stasis Ward now has 15yd cast range

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[Witch Doctor] Reduced base damage of Stasis Ward's explosion

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[Witch Doctor] Army of the Loa is now learned for free at level 50

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[Venomancer] Reduced tickrate and duration of Leech Poison

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[Venomancer] Reduced SP scaling of Venom Fang

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[Ranger] Removed the pathing check of Reposition until we can improve it

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[Venomancer] Venomtip Poison now sprays onto other enemies near your target

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[Tinker] Bot's Hydraulic Charge can no longer be blocked/dodged/parried

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[Tinker] DEFIBRILATE! is once again core for all Tinker specs

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[Tinker] Fixed a bug where Gunsling was only taught to Firearms tinkers

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[Demon Hunter] Fixed a bug causing Twin Slice ranks > 1 to not trigger the Annihilan Strike reset combo

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[Tinker] Mechsuit Capacity stacks are now death persistent, but will still not accumulate while dead

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[Demon Hunter] Demonic Evasion should now correctly reduce the chance for spells to hit the caster

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[Demon Hunter] Dreadlord's Breath is now core only for Tyranny

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[Demon Hunter] Felblood's spec passive now generates stacks for any damaging spell or ability, but goes off on 6 stacks up from 5

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[Demon Hunter] Eredar's Breath is once again a core ability

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[Demon Hunter] Infernal Whipcrack is no longer a core ability

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[Demon Hunter] Increased the duration of Burning Glaives (from Felblood spec passive)

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[Demon Hunter] Infernal Resolve is now baseline for all specs but has a 1 min CD (reduced to 30 sec for Tyranny)

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[Son of Arugal] Bloodfang Bite is now core for all SoA specs

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[Son of Arugal] Goldrinn's Fang is now core only for Ferocity @ 25

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[Starcaller] Hand of Elune is now core for all specs

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[Starcaller] Celestial Cleave now learned at level 15

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[Starcaller] The Aspect of the Starlord effect on Warden's Blade now causes a 50% healing reduction but only deals 100% wep dmg down from 150%

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[Barbarian] Rend and Tear is now a carnage applier

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[Barbarian] BRAWL! is now core for all Barbarian specs at level 50

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[Barbarian] Ancestor's Fury no longer has limited charges

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[Barbarian] Mock no longer requires your target to be facing away from you

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[Barbarian] Activating Barbaric Rage now heals the player

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[Barbarian] Auto Attacks while below 35% health now heal the player again

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[Barbarian] Barbaric Rage now causes you to be Immune to Exhaustion for the duration (will not gain additional stacks)

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[Barbarian] Tirelessless now lasts 10 sec but has a 2 min cd up from 1.5 min

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[Barbarian] Barbaric Rage no longer puts Headhunter's Thirst on cooldown

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[Barbarian] Axe Twirling can now proc from any direct ability crit, not just ranged crits

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[Barbarian] Updated tooltip of Axe Twirling to reflect that it refreshes duration instead of extending

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[Barbarian] Fixed Axe Twirling's proc

Změna

[Barbarian] Fixed an issue with Hulk