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Obecné
[Sun Cleric] Added new visual for Shining Shield's damage proc
[Sun Cleric] Divine Ascension now gives SP from Int instead of SP from AP
[Sun Cleric] Ascended (the AS stacks from Divine Ascension) now give you 10% AS per stack down from 15%
[Sun Cleric] Daybreak now also includes Shining Ray
[Sun Cleric] Shining Ray now deals Holyflame Damage instead of Fire
[Sun Cleric] Shining Ray now also increases your Holy and Fire Spell Damage based on your Attack Power for a short time
[Sun Cleric] Shining Ray now applies Purging Flames instead of its own DoT
[Sun Cleric] Chastise is now Shining Ray, with a new visual
[Sun Cleric] Shining Ray is now a 3 sec cast time, 12 sec CD, and costs 30 Rage
[Sun Cleric] The old visual for Desecrate is now on Glorious Execution
[Sun Cleric] Divine Execution is now called Glorious Execution
[Sun Cleric] Glorious Execution deals 250% Weapon Damage as regular Physical Damage instead of 225% as Holy
[Sun Cleric] Inquisition now gives Melee Hit Rating based on Intellect
[Sun Cleric] Scarlet Doctrine now called Zealous Doctrine
[Sun Cleric] Fanaticism now gives 25% melee attack speed but causes your attacks to drain 1% of your max hp
[Sun Cleric] Inquisition now gives your off-hand attacks a chance to grant a Daybreak stack
[Sun Cleric] Inquisition stacks now increase your Attack Speed by 4% down from 8%
[Sun Cleric] Inquisition stacks now stack up to 6 times, up from 4
[Sun Cleric] Sunsworn causes your Physical Damage Abilities to generate a stack of Daybreak with a short ICD
[Sun Cleric] New passive for Sun Cleric called Sunsworn (after the core rework this will be part of Seraphim's base kit)
[Sun Cleric] Solar Strike now has a new visual effect
[Sun Cleric] Solar Strike no longer generates Daybreak stacks
[Sun Cleric] Solar Strike now generates some Rage
[Sun Cleric] Solar Strike now has an 10 sec CD but can be used 3 times before incurring its regular Cooldown
[Sun Cleric] Solar Strike no longer costs Rage
[Sun Cleric] Solar Strike now deals 100% Weapon Damage in addition to a lowered amount of Physical Damage
[Sun Cleric] Blade of The Sun now also boosts Holy and Fire Dammage the target takes from you by 25% for a short time
[Sun Cleric] Desecrate is now called Solar Strike
[Sun Cleric] Scarlet Blade is now Blade of The Sun, a 12 sec CD that deals weapon damage plus holyflame damage
[Sun Cleric] Duration of Purging Flames increased
[Sun Cleric] Dawnbringer now costs 30 Rage instead of some Mana
[Sun Cleric] Dawnbringer now deals 150% Weapon Damage up from 100%
[Sun Cleric] New icon for Dawnbringer
[Sun Cleric] Dawnbringer now generates 1 Solar Power for each enemy hit
[Sun Cleric] Purge is now called Dawnbringer
[Guardian] Inspiring Strike no longer costs Energy
[Guardian] Inspiring Strike is now a 12 sec CD up from 8 sec, but also regenerates 50% of your missing energy
Obecné
[Demon Hunter] Glaive Rush charges now have a 5 sec recharge time down from 12 sec
[Demon Hunter] Glaive Rush now has 4 charges up from 3
[Sun Cleric] Daybreak's visual effect now only appears when it's fully stacked
[Sun Cleric] Consuming Daybreak now grants you a stacking AS buff (more SC changes tomorrow)
[Primalist] Fixed tooltip of Predator's Hunt
[Tinker] I hit 9 instead of 0 last time I tried to fix the animation of Combat Dash... should be fine now xd
[Tinker] Fixed a bug where Cannonball Launcher would proc twice each time you use BPS
[Barbarian] Decapitate now deals 100% weapon damage
[Tinker] Fixed a bug where Cannonball Launcher consumed 1 ammo on cast
[Cultist] Fixed a bug where Entropic Union would tick too fast
[Demon Hunter] The reduction from the Rushed Out debuff is slightly decreased
[Demon Hunter] Glaive Rush charges have a 12 sec recharge rate
[Demon Hunter] The base distance of Glaive Rush is slightly increased
[Demon Hunter] Glaive Rush now uses a 3-charge system
[Ranger] The Blade Twisting talent is disabled
[Ranger] Slightly reduced chance for knockout to break on damage
[Ranger] Envenomed Arrows now drains 8 Focus per proc up from 5
[Ranger] The Dueling passive now gives you a chance to apply Counterstruck with any melee damage, in addition to its previos effects
[Ranger] Updated tooltip of Master Duelist
[Necro] Fixed a bug where Abomination Hook was usable while Silenced
[Ranger] Fixed tooltip of Stalker
[Witch Doctor] Step of the Panther now stops your auto attack
[Witch Doctor] Gift of the Loa no longer requires you to face your target
[Witch Doctor] Step of the Panther no longer breaks when it shouldnt
[Stormbringer] Fixed tooltip of Tempest
[Stormbringer] Destructive Force now increases crit damage by 25% down from 50%
[Stormbringer] Wind Servant now takes 400% nature healing up from 150%
[Stormbringer] Stormcharge stacks now boost crit damage by 5% down from 8%
[Stormbringer] Crackling Surge no longer becomes instant / consumes Thunderclaw procs
[Stormbringer] Fixed a bug where Ball Lightning would not get a range reduction in Thunder King form
[Stormbringer] Updated visual of Ball Lightning
[Ranger] Fixed a bug where Deepwood Poison would incur a longer GCD than other spells
[Ranger] Duelist Strike's Unbalanced effect now only stacks to 3 but boosts damage by 20% per stack
[Demon Hunter] Sargeron Smite now increases the Demon Hunter's crit chance against the target by 10% for the duration instead of being consumed on the next FFB/ID to deal bonus damage
[Cultist] Tentacle summoning is now on the GCD
[Demon Hunter] Sargeron Smite now lasts 14 sec up from 3 sec, and deals damage every 2 sec instead of every 1 sec but deals less damage per tick
[Cultist] Glimpse of Madness is now on GCD
[Witch Hunter] Fixed aura tooltip of Interrogate
[Runemaster] Primordial Energy stacks now last 12 sec up from 5 sec
[Witch Hunter] In Purity, Darkslayer's Lantern stuns the target for 4 sec
[Witch Hunter] Darkslayer's Lantern can only be used on enemies that are facing you
[Witch Hunter] In Wickedness, Darkslayer's Lantern deals increased damage
[Witch Hunter] Blinding Light is replaced with Darkslayer's Lantern, a 45sec CD single target ability that deals Holyflame Damage scaling with AP
[Witch Hunter] Smite Evil no longer has a Cooldown
[Witch Hunter] Increased damage scaling of Fiery Judgement
[Witch Hunter] Added new visual for Fiery Judgement
[Witch Hunter] Fiery Judgement now grants 40% speed up from 30%
[Witch Hunter] Fiery Judgement no longer costs Rage but has a 30 sec CD up from 20 sec
[Witch Hunter] Vampiric Blade now costs 20 Rage down from 30 Rage
[Witch Hunter] Vampiric Blade is now a 6 sec CD down from 7 sec
[Witch Hunter] Dawn Blade now costs 20 Rage down from 30 Rage
[Witch Hunter] Dawn Blade is now a 6 sec CD down from 7 sec
[Witch Hunter] Added Darkthrash to the Shadowhound pet, an ability that cleaves on a 30 sec CD, dealing shadow damage and applying a 12 sec Bleed
[Witch Hunter] Darkthrash generates a large amount of Threat
[Witch Hunter] Instead of reducing Dodge Chance by 50%, Shadowhound's Lock On now reduces the target's chance to avoid ranged attacks by 50%
[Witch Hunter] Shadowhound's Track ability now Slows by 50% up from 40% for its duration
[Witch Hunter] Shadowhound's Lock On ability now lasts a max of 4 sec, but only has a chance to break on taking damage
[Witch Hunter] Shadowhound's Track ability no longer has a minimum range, and its base damage is increased
[Witch Hunter] Shadowhound's Shadow Claw ability now slows by 40% for 10 sec on a 5 sec CD, and no longer stacks
[Witch Hunter] Shadowhound's Shadow Claw ability now increases damage taken from gun attacks by 10% instead of applying a spell haste debuff
Obecné
[Ranger] Duelist Strike now refunds 10 Focus against enemies affected by Counterstruck
[Ranger] Fixed a bug where the application of Unbalanced from Duelist Strike could be avoided
[Tinker] Inscribed Plating now correctly costs Energy