Ascension Changelog

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2022/06/28

Obecné

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[Chrono] Passage of Time can no longer miss if Chronobeam hits

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[Chronomancer] Decomposition now lasts 20 sec down from 30 sec, but ticks every 2 sec instead of every 3 sec

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[Witch Doctor] Dreadful Visage is now Instant but lasts 5 sec down from 6 sec

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[Witch Doctor] Mojo Beam now has a 20 sec CD and 6 sec duration but increases damage done by the target by 15% up from 5%

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[Witch Doctor] Updated tooltip of Gift of the Loa to reflect the actual damage and radius of the Bwonsamdi effect

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[Witch Doctor] Fixed Mojo Beam

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[Witch Doctor] Mark of Blood can now still apply its healing reduction effect to enemies immune to max hp damage

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[Witch Doctor] Trying a fix for Revitalize's healing increase effect

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[Witch Doctor] Stasis Ward is now Instant

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[Witch Doctor] Hex is now called Hextend

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[Witch Doctor] Bwonsamdi's Deal now has some Intellect scaling

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[Witch Doctor] Removed the Cooldown of Bwonsamdi's Deal and increased its SP scaling

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[Witch Doctor] Raptors, Saurids and Dimetradons are now classed as Beasts

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[Cultist] Eldritch Smites should now also trigger and be consumed when the BotE hit is absorbed

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[Cultist] Faceless Servant is now Unclassified instead of Humanoid, the same categorization as Faceless NPCs

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Fixed various weapon skill and profession related issues. If you have any more issues with weapon or armor skills please report them to Kalethuzad!

2022/06/27

Obecné

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[Cultist] Faceless Servant now considered Humanoid

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[Stormbringer] Wind Servant now considered an Elemental

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[Necro] Minions now all considered Undead

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[Cultist] Increased base HP of Tentacles of C'thun

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[Tinker] Supercharge's healing now scales with Stamina

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[Witch Doctor] Veil of Darkness is now trinketable and is on the Banish DR clock (I mentioned in a post in suggestions that we will look at alternative ways to implement these powerful control debuffs that doesn't need to include being on an existing DR clock but for now I'm happy with this as a level of counterplay without compromising the design of the effects)

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[Witch Doctor] If Juju Burst lands, the hex extension effect will always occur and can no longer miss independently of Juju Burst

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[Demon Hunter] Legionbreaker Fel Fireballs should no longer consume the Felforged proc effect

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[Demon Hunter] Fel Knowledge now also grants 20% int -> SP

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[Demon Hunter] Sargeron Smite should now give 5% crit with spells and weapons to all your allies against the target, instead of 10% crit to you (and should now work correctly)

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[Demon Hunter] Fixed a bug where Fel Chaos would generate 2 stack of Infernal Quickness

2022/06/26

Obecné

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[Guardian] Defensive Pose is now death persistent

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[Guardian] Stand Behind Me! is no longer a channel, but now reduces your damage done by 50% while active instead

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[Guardian] Offensive Pose is now death persistent

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[Guardian] Valiant Strike now costs no Energy and has a 15 sec CD

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[Guardian] Valiant Strike now regenerates 50% of your missing Energy

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[Guardian] Inspiration Strike is now an 8 sec CD that costs 50 Energy again

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[Reaper] Soul Splinters now heals for 1% max HP instead of 2%

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[Cultist] Eldritch Mending now reduces the Cast Time of your next Maddening Scripture by 10%, stacking 5 times

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[Cultist] Ritual of Awakening now has an 8 sec cast time and a 40yd range

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[Cultist] Significantly reduced base HP of Tentacle of C'thun, added some Int scaling to its HP

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[Cultist] Summoning a tentacle with Eldritch Smite of N'zoth will no longer generate bonus Insanity

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[Witch Hunter] Reduced AP scaling of Deadly Flourish

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[Witch Hunter] Added a small radial visual effect for Cleansing Aura

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[Witch Hunter] Morbid Rend's effect now deals 100% weapon damage each strike, plus a flat amount of Physical Damage scaling with AP

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[Necro] Spellblight can no longer miss

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[Necro] Call of the Grave is no longer on GCD

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[Necro] Increased scaling of Shambler's disease cloud

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[Necro] Reduced stat scaling of Shamblers

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[Chronomancer] Timerend's Slow can no longer miss if the initial spell hits

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[Chronomancer] Chaos Incarnate now boosts damage of Chaos Shard and Discordant Blast by 125% down from 200%

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[Witch Doctor] Serpentbind is now Instant

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[Witch Doctor] Veil of Darkness now lasts 6 sec down from 8 sec

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[Witch Doctor] Dreadful Visage now correctly has a chance to break on damage

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[Witch Doctor] Hex of Night now has a 1 sec cast time down from 1.5 sec

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[Witch Doctor] Dreadful Visage now has a 1 sec Cast Time

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[Witch Doctor] Hex of Night's max health damage will no longer scale with the caster's stats, just a flat 6% hp

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[Witch Doctor] Hex of Night's effect now heals 6% damage down from 8%

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[Witch Doctor] Batscreech Blast now has a 2.5 sec Cast Time up from 2 sec

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[Witch Doctor] Reduced damage of Batscreech Blast

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[Sun Cleric] Added an ICD to Inquisition's Daybreak generation

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[Guardian] Updated tooltip of Feats of Glory to reflect that it can only proc from heals that actually restore Health

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[Sun Cleric] Lightspark now only procs from direct damage

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[Primalist] Reduced the Magic Resist given per level by Primal Weapon Earth from 3 to 1.5

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[Tinker] Bruiser Bot & Strider Bot will now be considered Humanoid for the time being

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[Primalist] Updated tooltip of Entrench to reflect that it is only usable on party/raid members

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[Monk] Fixed tooltip of Zealous Wrath

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[Monk] Mend Ward now has 40yd range

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[Demon Hunter] Fel Knowledge now gives your Shadow and Fire crits a chance to make your next Fel Fireball instant

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[Demon Hunter] Fel Chaos can now generate an Inernal Quickness stack against enemies even when the damage of the Sargeron Smite is absorbed

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[Demon Hunter] Fixed the tooltip of Fel Chaos

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^ We will eventally try out modifying Glaive Rush (and potentially similar effects, but at least Glaive Rush) based on movement speed buffs/debuffs

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[Demon Hunter] Rushed Out once again reduces the dash distance of Glaive Rush

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[Demon Hunter] Added additional AP/SP scaling to the damage reduction component of Demon Smite

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[Demon Hunter] Glaive Rush no longer uses a charge system but travels 12yd instead of 15yd

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[Demon Hunter] Wing Flap's CD is now correctly reduced in Demon Form

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[Ranger] Changing your 'Arrows' buff no longer breaks Stealth

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[Ranger] Power Shot's buff now lasts 15 sec up from 10 sec

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[Ranger] Pushed updated tooltip of Precision Shot

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[SoA] Aneurysm can no longer miss

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[SoA] Nightbane Shred can no longer be Dodged, Blocked or Parried

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[SoA] Bloodstalker should now work correctly

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[Witch Doctor] Fixed Mark of Mojo

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[SoA] Pushed new visual of Aneurysm

2022/06/25

Obecné

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[Demon Hunter] Should now get the Recently Parried buff from parrying while Vengeance is learned

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[Demon Hunter] Legionbreaker's Cooldown is now correctly reduced while in Demon Form

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[Necro] Crypt Plague's damage can no longer miss

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[SoA] Fixed a bug where Rending Bite's damage would not show in combat log

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[SoA] Fixed AP scaling of Goldrinn's Thirst

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[Primalist] Fist of Ragnaros can now also proc on Ruptured Earth instead of only on Stoneslam

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[Primalist] Primal Weapon: Fire gives your nature damage effects a chance to grant a stack of Magmafury, increasing damage dealt and taken by 2%, up to 20 times

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[Primalist] Primal Weapon: Fire now teaches you an ability called Mountain's Fire, a channeled spell that consumes a Magmafury stack every 0.5 sec to launch Magma Geodes at the target, dealing bonus Fire Damage.

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[Primalist] Primal Weapon: Fire is now called Primal Weapon: Lightning but has the same effect reflavoured for lightning

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[Primalist] The old Primal Weapon: Lightning is now Primal Weapon: Fire, geared toward Geomancy caster and will be moved to Geomancy

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[Starcaller] Mana Charges should now correctly give mana back when you use a full mana spender

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[Starcaller] Consuming Scattered Stars should now correctly consume all stacks and deal damage for each

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[Monk] Added correct tooltip description to Discipline

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[Monk] Discipline (the proc from Runes of Discipline) can no longer miss if the initial attack hits

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[Witch Doctor] Dinomancy: War Raptor is now correctly replaced with the new Dinomancy passive that teaches you all the DInomancy spells (including the new Dinomancy: War Raptor which works correctly)

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[Pyromancer] Erupting and Dormant will now correctly be exclusive with eachother

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[Pyromancer] Overheated now correctly only stacks to 3, and grants Fully Heated at 3 stacks

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[Sun Cleric] Fixed a bug where Fanaticism's self damage could proc Sunsworn, granting a Daybreak stack

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[Sun Cleric] Shining Ray can now be made instant through Daybreak

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[Sun Cleric] Shining Ray is no longer usable while moving