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Obecné
[Chronomancer] Increased the base damage of Shifting Chaos by 300
[Chronomancer] Added Lightbomb, Chaotic Neutral, Chronological, Times Means Nothing nodes to the Duality tree
[Chronomancer] Added Life and Death to Tier 1 of the class tree
[Chronomancer] Wand of Time now benefits from Empower Wand: Spray
[Chronomancer] Excavation given a new effect, reworked from old version
[Chronomancer] Critical Moment now also increases critical damage
[Chronomancer] Quickening moved to the class tree
[Chronomancer] Chronurgy and Decomposition now work with Order and Chaos
[Chronomancer] Tome of Time now lasts 5 sec up from 2 sec baseline, and now has a 1min cd up from 35 sec
[Chronomancer] Duality tree has been updated. You now choose Order or Chaos with your spec passive. Corresponding nodes have been updated
[Chronomancer] Excavation reworked to give better synergy with Discordance and Sandblast/Unmake
[Chronomancer] Unstable Chronoglass is now a switch node with Babify and is now in the class tree
[Chronomancer] Upheave now only increases the duration of Chronobeam by 10% per stack, down from 30%
[Chronomancer] Time Out! and Decomposition are now learned baseline and new passive nodes have taken their place
[Chronomancer] Unearth removed and replaced with a new version of Absolution called Discordance
[Chronomancer] Unearth synergies in Artificer and the class tree have been replaced with Discordance
[Witch Doctor] Serpent Handler now summons an additional serpent ward at the target location, rather than beneath you.
[Witch Doctor] Bow Down To Da Loa now stacks on caster, not on target
[Witch Doctor] Veil of Darkness damage in PvP reduced by 30%
[Stormbringer] Self Conduit now also increases Torrential Wrath critical damage by 50%
[Stormbringer] Endless Storm given an ICD
[Stormbringer] Static Electricity slightly reimagined in the Maelstrom tree
[Stormbringer] Stormcaller now reduces the cooldown of Stormflow by 2.50/5 seconds
[Stormbringer] Conductive damage buffed
[Necromancer] Grave Mages Touch of the Grave ability SP Scaling reduced from 100% to 60%
[Starcaller] Fan of Knives SP Scaling reduced to 20% from 39%
Obecné
[Felsworn] Infernal tree repathed slightly with recent changes in mind
[Felsworn] Felwrath not ticks every 2 sec up from 1.5 and lasts 8 sec baseline down from 9
[Felsworn] Ranks added to Netherlance, and increased the base damage of Netherlance by 350 at max rank, and scaling reduced by 12%.
[Felsworn] The True Blessing now causes Feldrink to apply a small shield
[Felsworn] Reduced the scaling of Felwrath by 8%
[Felsworn] Malice of Gul'dan values increased from 30% to 50%
[Felsworn] Voidblaze values adjusted, scaling increased by 5%
[Felsworn] Screaming Maw reworked to give Chaos Incursion and crit synergy
[Felsworn] Perpetually Crippled now causes Cripple to always critically strike on top of its cooldown reduction
[Templar] Sacred Slam is now a 5 yd circle instead of a 4 yd frontal cone.
[Stormbringer] Quick Conduction now reduces the cooldown of Expulsion per stack of Conduction consumed.
[Templar] Reprimand no longer triggers Norgannon's Wrath 5 times.
[Templar] Beat Down now increases the damage of Righteous Upheaval by 100%.
[Templar] Heaven's Finest now also increases energy regeneration by 5% per stack.
[Templar] Divine Fury and Sanctified Smash have switched places, and have received a minor repathing to fit their augmenting nodes.
[Templar] Beat Down now reduces the cooldown of Righteous Upheaval by 25 seconds, up from 15 seconds.
[Templar] Divine Fury's damage taken debuff on the enemy now lasts 20 seconds, up from 10 seconds.
[Templar] The decay on Zealot Templar's spec passive has been removed.
[Templar] Might of Aggramar slightly reworked. It no longer increases the duration of Thousand Blades and instead reduces the duration and increases the tick rate.
[Templar] Holy Combatant reworked. It now grants 15% critical damage to Righteous Lunge and increases it's combo effect by 2%. This also affects the crit damage from Radiant Blade if talented.
[Templar] Hybrid Style increased from 2% per stack to 3% per stack.
[Templar] Crusader tree repathed to make it not so condensed in the 4th row.
[Templar] Hidden Knowledge reworked, it now gives a 20% chance on Followup to grant you a free stack of Tyr's Hammer combo. Stacks gained this way will not enable Combos, it is essentially just a crit buff.
[Templar] Templar Rituals scaling increased.
[Templar] Argent Blade no longer has a cooldown.
[Templar] Argent Calling now additionally causes Argent Blade to grant a stacking buff to Libram damage.
[Templar] Scarlet Champion now triggers from any crit, instead of exclusively Physical crits.
[Templar] Argent Calling cooldown reduced to 1 minute, down from 2 minutes.
[Templar] Argent Calling now causes your Argent Blade to deal 25% increased damage to enemies above 75%, instead of 20% increased magic damage.
[Templar] Vindication now increases tickrate by 20%, up from 15%.
[Templar] Scourge-Defense Training now reduces the cooldown of Thousand Blades by 4 seconds, up from 2 seconds.
[Templar] Vindication now reduces the duration of your Followups by 20%, instead of increasing by 15%.
[Necromancer] Icecrown scaling increased.
[Witch Hunter] Lucky Shot now ignores 25% of a targets armor up from 10%
[Necromancer] Command: Grave Mage now properly scales from the SP of the owner.
[Witch Hunter] Bolt and Dash cooldown increased from 1.25 seconds to 1.5 seconds.
[Witch Hunter] Boltslinger Capstones have been repathed.
[Witch Hunter] Bolt and Dash rage cost reduced from 50 to 30.
[Witch Hunter] Empowered Heartseeking Bolt from Witching Hour is now Shadow damage instead of Physical.
[Witch Hunter] Dark Frenzy now costs 10 rage + 10 per second, changed from 2% per half second.
[Witch Hunter] Witching Hour is now a 1 minute cooldown, down from 3 minutes.
[Witch Hunter] Darkness, No More! and Dead and Gone have swapped places.
[Witch Hunter] Dead and Gone now makes your next Heartseeking Bolt a guaranteed crit, up from 25% increased crit chance.
[Witch Hunter] Witching Bolt and Darkslayer Bolt have had their mana costs reduced to reduce overreliance on Vault for mana.
[Witch Hunter] Heartstop Bolt no longer shows a debuff without Heartless learned.
[Witch Hunter] Coiling Shot, Darkslayer Bolt, Witching Bolt and Heartstop Bolt have had their damage increased across the board.
[Knight of Xoroth] Hellgaze is now properly tracked in the combat log.
[Pyromancer] Pillar of Flame now properly works with Flame Swell.
[Tinker] Distracto Shot is now properly tracked in the combat log.
[Guardian] Fixed a bug where you couldn't properly take General's Presence if A Hero's Tale was learned
[General] Manastorms should no longer drop Classless related items after exiting the manastorm (ability card packs, talent card packs, and bonus manastorm caches)
[Guardian] Ranks 2-9 of Ram will now properly consume the damage bonus from Glory instead of just rank 1.
Talenty a schopnosti
[Sun Cleric] Scalding Light no longer gives 3% increased Holy and Fire Damage taken
[Sun Cleric] Sungate is now interrupable
[Sun Cleric] Flash cooldown increased by 1 sec.
[Sun Cleric] No Shade now heals for 15% maximum health with Glare down from 25%
[Sun Cleric] Pious Magic Int to SP conversion increased by 5%.
[Sun Cleric] Burning Light duration reduced by 5 sec.
[Sun Cleric] Radiant Flame SP scaling increased by 5.5%.
[Sun Cleric] Learning Light now gives 5% more critical damage to Dawnsear
[Sun Cleric] Increased the base mana cost of Shine Rank 7 by 40
[Sun Cleric] Sunsworn no longer reduces costs
[Sun Cleric] Twin Flames now gives 3% more Holy Damage, down from 6%
[Sun Cleric] Ancient Etchings removed
[Sun Cleric] Herald of Purity value reduced by 2%.
[Primalist] Protector’s Hand value down by 2%.
[Sun Cleric] Sintorcher damage increase down by 1 / 2% per rank.
[Primalist] Earth’s Guidance scaling increase down by 25%.
[Primalist] Hand of the Earthmother AP scaling reduced by 14% SP by 5%
[Primalist] Earthmother’s Strength AP to SP conversion reduced by 20%.
[Primalist] Hand of the Primal Infusion value reduced by 10%.
[Felsworn] Infernal Magicks reworked to have Chaos Incursion synergy, its switch node counterpart has been removed
[Felsworn] Chaos Incursion changed to be single target only and have a cast time, but is cast while moving
[Felsworn] Felglare removed, Felwrath now has a DoT effect that is similar in power level to Felglare