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Obecné
[Monk] Divine Intervention CD reduced by 5 sec.
[Monk] Zeal and Unburden now a switch node.
[Runemaster] Runic Engraving no longer increases mana costs.
[Runemaster] Warpslide now hits enemies in small immediate AOE of familiar to prevent inconsistent hitbox misses.
Obecné
[Templar] VFX updated
[Templar] Mirror Image no longer resets the cooldown of Wind Walk
[Templar] Combo chain stacks interaction improved
[Templar] Blademaster tree adjusted slightly
[General] Added various new race/class combinations for Pyromancer, Chronomancer, Necromancer, Templar, Witch Doctor, Son of Arugal, Barbarian, and Felsworn
Obecné
[Reaper] Wraithblade no longer requires stealth
[Reaper] Deathwail adjusted
[Reaper] Soul spec passive adjusted
[Necromancer] Glacial Ward can now target allies.
[Necromancer] Kel'Thuzad's Calling replaced by Frigid Death, causing Icecrown to deal more damage with each successive tick.
[Necromancer] Permafrost and Heartchill swapped.
[Necromancer] Permafrost damage reduced.
[Necromancer] New node Piercing Icicle added to a switch with Refreshing Chill, increasing damage and runic power generation of Arctic Blast.
[Necromancer] Permafrost now additionally works with Bonefreeze by default.
[Necromancer] Arctic Blast runic power generation reduced by 10%.
Obecné
[Chronomancer] Healing increase to Epoch from Aeon of Protection and Oblivion now 50%.
[Cultist] Into The Abyss duration reduced by 2 sec.
[Son of Arugal] Lunge Cooldown reduced from 15 sec to 8 sec.
[Cultist] Sow Fear cooldown increased by 15 sec.
[Son of Arugal] A hidden modifying to Ferocity cooldown of Lunge removed (10 sec).
[Runemaster] Runic Familar no longer has 2x reduced damage in PVP :skull:
[Starcaller] Starshatter no longer deals damage, cooldown reduced.
[Runemaster] Runic Pulse now resotres % of Runic Familiar's health.
[Runemaster] Runic Pulse now resotres % of Runic Familiar's health.
[Runemaster] Runes of Quickness now additionally reduce the cast time of Conjure: Runic Familiar by 50%.
[Runemaster] Runic Intuition now additional lowers mana cost increase of Runic Engraving.
[Reaper] Harvest and class tree adjusted
[Reaper] Final Destination now works with Soulrot instead of Shudder Scythe
[Reaper] Ghost Claw now has a 20 sec cd down from 30
[Reaper] Murder now generates a Soul Fragment baseline
[Reaper] Pickpocket spell added baseline
[Reaper] Murder no longer costs a Reaped Soul for any spec
Obecné
[Guardian] Serrated Strikes reworked to Weak Point
[Sun Cleric] Solar Prayer, Staff of the Sun, Prayer of the Sands, and Solar Beam will now be categorized as Fire spells
[Guardian] Finish Them! removed
[Barbarian] Massacre reworked to Crack
[Barbarian] Massacre swapped with Skull Smash
Obecné
[Runemaster] Havoc now increases Warpslide damage and crit chance.
[Runemaster] Word spell related nodes removed.
[Runemaster] New node Runic Expansion added to capstone, causing spellcasts to increase the size of runic familiar, causing explosion at 20 stacks.
[Runemaster] Conjuration Runemaster renamed Conjurer, now the second node in the tree.
[Runemaster] Warp Shift now also teleports your familiar to your landing location.
[Runemaster] Displace Familiar now the initial node of Conjuration tree.
[Runemaster] Warprunner reworked, now provides brief physical DR after using Warp Shift.
[Runemaster] Word of Oblivion and Word of Flame removed from the Conjuration tree.
[Runemaster] Runic Intuitition split into Runic Intuition and Arcanist.
[Runemaster] Count of Three now works with Alteration instead of Words.
[Runemaster] Cascading Obliteration reworked into Rapid Conjuration causing consumption of Spellwrath to reduce the cooldown of Displace Familiar.
[Runemaster] Golemancy reworked into Attune Familiar, no longer transforming the familiar and making it attack.
[Runemaster] Golem Attunements (Golemancy) renamed to Familiar Attunement and Familiar Attunement: Fire reworked.
[Runemaster] Oblivion Ball moved out of capstone row.
[Runemaster] Word of Frost reworked into Alteration. Trigger now also teleports your Runic Familiar behind the target.
Obecné
[Primalist] Mending Growth has 10% increased AP scaling as Life.
[Primalist] Base AP scaling of Mending Growth reduced by 10%.
[Runemaster] Conjuration now scales off Intellect.
[Starcaller] Alignment reworked.
[Starcaller] Lunar Knight value increased to 5% per stack.
[Starcaller] Umbral Blade now scales with SP instead of maximum mana, damage in tooltip made dynamic to your stats and level.
[Starcaller] Moonstone Hilt and Heavy Impact swapped.
[Starcaller] Bug causing Tyrande's Guidance to contribute towards Starcall CD reduction fixed.
[Starcaller] Guardian of Elune and Moonstone Hilt swapped.
[Starcaller] Meteor Showers refunds 3 seconds of Starcall CD.
[Starcaller] Starcall now hits 8 enemies.
[Starcaller] Moonwell Vial is now instant.
[Starcaller] Healing Tides now causes healing done by Hand of Elune to increase targets health by 5%.
[Starcaller] Aegis of Ice now instead of slowing with Moon Arrow has a chance to increase your critical strike chance.
[Starcaller] Quell now connected to Eclipsing Arrows.
[Starcaller] Lunar Resplendence now connected to Healing Tides.
[Starcaller] Quell cooldown reduced by 5 sec.
[Barbarian] Maiming Throw switch noded in the Headhunting Tree with Maimed is now called Axe Collector and reduces cooldown of Maiming Throw rather than increasing duration
[Barbarian] Warlord's Charm reworked
[Barbarian] Maiming Throw now lasts 6 sec up from 5 sec baseline
[Barbarian] Warlord reworked
[General] All specs/classes should now have an auto shot with a range that matches the rest of their kit
[Barbarian] Berserker reworked
Obecné
[Sun Cleric] Capstones adjusted
[Demon Hunter] Rain of Chaos is now Chaos Incursion
[Pyromancer] Capstones adjusted
[Pyromancer] Firewall now reduces damage taken instead of granting haste
[Barbarian] Capstones adjusted
[General] Added new cleansing/tremor analogue effects to Flameweaving, Vizier, Life, Reaper, Witch Doctor, and Moon Priest, and Blood Lust analogues to Ranger and Son of Arugal trees
[Necromancer] Fixed a bug where Abom Hook and Geist Command were not working
[Stormbringer] Static no longer decays in combat.
[Stormbringer] Static decay outside of combat happens at half the original pace.
[Chronomancer] Displacement tree adjusted slightly
[Chronomancer] Chronostasis cooldown increased to 20 sec up from 12 sec
[Chronomancer] Updated pet visual of Bronze Protector
[Starcaller] Moon Priest tree repathed slightly.
[Starcaller] Fully Cycle Full Moon value reduced to 30%.
[Starcaller] Healing Tides reduced to a 1 point node.
[Starcaller] Mysticism and Call of the Huntress adjusted
[Starcaller] Class tree adjusted slightly
[Starcaller] Moon Arrow now costs 20 energy baseline, talent that reduced its energy cost removed
[Starcaller] Starcall is now targeted instead of ground targeted
[Starcaller] Meteor Shower now reduces cooldowns by 1 sec down from 2 sec
[Venomancer] Scorpid Form will now work identically to Bear Form in regards to your health pool