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Seřazeny chronologicky.
Všeobecné
[Necromancer] Crypt Keeper has been reflavored to Crypt Fiend
[Knight of Xoroth] The Defiance spec tree has been re-pathed to give you access to more Imp synergies earlier
[Knight of Xoroth] Emerging Powers spot in the Defiance tree has been replaced with a new node called Demolisher
[Knight of Xoroth] Emerging Power is now the level 20 passive for Defiance and the current level 20 passive is now at level 40
[Knight of Xoroth] Defiance Level 10 spec passive proc chance increased to 30% up from 15%
[Knight of Xoroth] Flames of Xoroth rank added. Damage reduced. Target count diminishing damage removed.
[Knight of Xoroth] Burning Oath no longer wrongly triggers Dread Knight instead of Deathfire.
[Knight of Xoroth] Blade of Xoroth cast through Ascended Warlock now has a working scaling.
[Knight of Xoroth] Direct damage of Hellmaw reduced by 15%. DoT increased by 20%.
[Guardian] Voice of an Angel now now affects Chivalry instead of Inspiring Speech.
[Guardian] Legion Commander now affects Harrowing Melody, increases its charges and causes Ballads affected by it to critically hit.
[Guardian] Hammer of Kings is now a transform of Valiant Stand and now scales with modifiers to Valiant Stand
[Guardian] Inspiring Speech removed, replaced by Break Through! Passive, causing your Ram critical strikes to reduce armor.
[Guardian] Soundwave, Harrowing Melody and Inspiring Speech positions swapped.
[Guardian] Reflective Shield now requires you to have Tower Formation active
[Guardian] Paragon now works with Heavy Blow instead of Tower Formation
[Guardian] Bastion is now called Paragon,Shield Formation is now called Bastion, Forgehammer is now called Heavy Blow
[Guardian] The Green Tower now reduces the cooldown of Formations by 5 sec
[Guardian] Shield Unit reworked to have Formation synergy
[Guardian] Knight’s Conviction value increased to 25% from 20%
[Guardian] Shieldforge is now a passive and its 3 associated talents have been reworked
[Guardian] Tower Formation is now on your stance bar and baseline with a new effect alongside a new Formation called Assault Formation.
[Guardian] Honorguard is now called Line Formation
[Felsworn] Slayer - Level 50 Passive now causes Azzinoth’s Assault to scale with Agility.
[Felsworn] Cooldown of Azzinoth’s Assault reduced by 3 sec.
[Felsworn] Chaos Blades now procs from critical hits of Azzinoth’s Assault and causes your melee swings to deal additional Chaos Damage.
[Felsworn] Legionfall now works with Demonscar.
[Felsworn] Nether Disciple now works with Demonic Evasion instead of Immolation Aura
[Felsworn] Burning Hatred now works with Felwrath instead of Immolation Aura
[Felsworn] Reachwalker now causes Azzinoth’s Assault to increase the damage of Doomscar.
[Felsworn] Expose now only lasts 8 sec down from 12 sec, but the critical strike chance portion of it now works for all allies.
[Felsworn] Expose, Illidan’s Favor, and Suffering now also work with Chaos Nova
[Felsworn] Consumed by Flames and Mannoroth’s Rage now works with Trickery instead of Immolation Aura
[Felsworn] Vengeance is now a passive and its talents have been repurposed to work with Doomscar or Felrend
[Felsworn] Trickery now has a 40 sec cd up from 20 sec
[Felsworn] Trickery and Immolation Aura have switched places. Immolation Aura now lasts 30 min and its tick rate has been increased to 5 sec from 1.5 sec
[Felsworn] Fel Napalm now a capstone increasing damage of Cripple against enemies affected by Doomscar.
[Felsworn] Fel Doom now triggers from Twin Slice and Dancing Blades instead of Felstrikes.
[Felsworn] Abyssal Destruction now increases damage and critical damage of Doomscar.
[Felsworn] Wrath of Tichondrius now triggers from Annihilan Strike -> Felrend and causes your melee swings to hit an additional enemy.
[Felsworn] You Cheat, Guldan! Has been reworked and its previous effect moved to a new level 30 vertical line passive for Tyrants
[Felsworn] Oblivion deprecated.
[Felsworn] Slaying tree restructured and repathed.
[Felsworn] Cripple now has ranks.
[Felsworn] Annihilan Strike is now a fully conal ability.
[Felsworn] Doomscar and Felrend’s Combo now works with Dancing Blades instead of Twin Slice and Doomscar’s now causes it to do more damage.
[Cultist] Curse of Y'Shaarj damage early ranks reduced.
[Cultist] Gaze of C’thun now applies its stealth reveal to allies you heal with it instead of directly on yourself
[Cultist] Presence of Y'Shaarj now procs from direct damage dealt.
[Cultist] Base mana increased.
[Bloodmage] Bloodshards is now a passive
[Bloodmage] Insatiable now works with Aortic Assault instead of Bloodfang Bite, but now also works with any Marrowbite cast instead of just the mortal form effect
[Bloodmage] Tissue Decay talent removed and its effect baked baseline into Marrowbite
[Bloodmage] Bloodmoon Blast now transforms into Bloodfang Bite and Taldaram’s Torment now transforms into Taldaram’s Torment. Additionally, Taldaram’s Torment now transforms into Vital Shred for Accursed and Crimson Maw in Final Embrace
[Bloodmage] Umbral Hunter reworked
[Bloodmage] Blood Pact is no longer a stacking effect and instead just provides a damage increase
[Bloodmage Crimson Expedition now works with Gore Barrage and Aortic Assault instead of Sanguien Rupture and Claw Sweep
[Bloodmage] Night Hunter now works with Veinburst instead of Vital Shred and Gore Barrage
[Bloodmage] Animated Blood now has a 1 min cd baseline up from 45 sec
[Bloodmage] Aortic Assaults place in the tree replaced with a new passive node called Terror
[Bloodmage] Blood Drinker deprecated and replaced with Thirsting Claws (Now called Thirsting Jaws) from the Eternal tree
[Bloodmage] Aortic Assault is now a transform of Gore Barrage
[Bloodmage] Shadow’s Vigil now provides threat reduction but no longer triggers Call of the Darkwing
[Bloodmage] The previous effect of Darkcasting has been moved to the level 50 Accursed vertical line passive
[Bloodmage] Bloodlord’s Curse now also works with Bloodfang Bite
[Bloodmage] Clotting now also works with Veinbursts and now also triggers from Sanguine Rupture
[Bloodmage] Darkcasting from its new position swapped with Night Hunter
[Bloodmage] Darkcasting swapped with Cleaving Strikes (now called Clotting), Darkcasting reworked
[Bloodmage] Ravenous Strike no longer heals.
[Barbarian] Axe Play talent now also enables the use of Enraged abilities to avoid the feeling of proccing the talent at the end of an enrage effect, nobody likes that level of teasing.
[Barbarian] Issue where Crushing Slam rank 10 had a longer cooldown than prior ranks fixed
Všeobecné
[Pending Restart] -- Creature RPG Overhaul -- Creatures now also have their passive racials active at all times. Humans have a slightly higher chance of detecting stealth. Dwarves have slightly higher frost resistance. Gnomes have more mana. Night Elves have a slightly higher chance to dodge. Draeneis have bonus resistance to Shadow Spells. Orcs now get stunned for less duration. Taurens have slightly more health. Trolls will regenerate some hp during combat. Undeads have bonus resistance to Shadow Spells. Blood Elves have small but bonus resistance to all spell schools.
Všeobecné
[General] Normal Dungeons have had their difficulty increased. Creatures now have increased health and slightly increased physical damage. We will be monitoring feedback on this to get the tuning right.
Všeobecné
[Witch Hunter] Flourish Wickedness effect duration increased by 5s
[Witch Hunter] Sensed Evil duration increased by 10s
[Witch Hunter] Lethal Pursuit is no longer a visible buff.
[Witch Hunter] Lethal Pursuit now properly allows Shadow Rage to stack 3 additional times (for a total of 6).
[Witch Hunter] Lethal Pursuit will now properly fall off your pet if you unlearn the talent.
[Witch Doctor] Voodoo Unleashed now gives flat CDR when you use Mimic to Shadow Puppets
[Witch Hunter] Darkstalker now triggers from auto attacks instead of Physical Damage abilities
[Venomancer] Tail Strike rank progression adjusted. 2 ranks added.
[Venomancer] Venom Bolt rank progression adjusted. 3 ranks added.
[Venomancer] Venom Fang early direct damage increased.
[Tinker] Minelayer Bot is now called Destructo-Bot and its purpose is to explode on enemies.
[Templar] Added ranks to Templar Strike and Tyr’s Hammer.
[Sun Cleric] Justice is now properly Fire damage and not Physical.
[Sun Cleric] Greater Bless is now the correct mp5 value of 33, down from 60.
[Stormbringer] Electrocutioner now properly triggers off Forked Lightning.
[Stormbringer] Voltaic Burst now properly affects Shock.
[Stormbringer] Shocking now properly increases the damage of Shock.
[Starcaller] Unlearning Bright Moon will now cause you to lose any currently active Lunar Phase stacks to prevent a bug where it would allow you to keep the 8 stack cap.
[Runemaster] Base health and stamina adjusted 1-15.
[Runemaster] Fire Sigil now has ranks with values of 50%,75% and 100%.
[Ranger] Forestfall now properly obeys LoS instead of allowing you to shadowstep through walls.
[Reaper] Deathbringer now properly increases the duration of Frenzy.
[Ranger] Reposition now has a 30 yd range down from 40 yds
[Ranger] Barbed Shot now has ranks. Duration reduced by 1 sec.
[Pyromancer] Volcanocannon has been removed, but Explode now gets 50% damage per DoT up from 30%
[Pyromancer] Draconic Invocation now has a 1 min cd up from 30 sec
[Pyromancer] Aspect of Magic now also increases the duration of Breath of Malygos by 1 sec