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Seřazeny chronologicky.
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[Venomancer] Gripping Legs talent has been reworked into Ambush Predator with Burrow and Tunnel Below synergy
[Venomancer] Nightweb Poison has been reflavored to Facemelter and now deals Nature Damage. The original Facemelter in the Stalking tree has been deprecated and replaced with a passive.
[Templar] Tithes are now only 40yds, down from 100yds
[Templar] Added Detect Evil and Crusader’s Presence abilities learned baseline at level 18 and 20
[Templar] Silverhand Incantation now affects Zeal instead of Grapple Weapon but now it has a 5min cd up from 3min
[Templar] Find The Weak Spot issue fixed where the tooltip still mentioned the damage, even though the damage was already removed
[Templar] Several spells have had their tooltips cleaned up and polished
[Templar] Tithe moved to level 6
[Templar] Crusader spec passive now mentions Scarlet Training
[Templar] Clobber and Harmonic Disposition icon changed, and Harmonic Disposition has now become a toggleable aura.
[Templar] At level 1 you will now start with Templar Strike AND Righteous Lunge for a better introduction to the followup mechanic
[Templar] A new animation has been added to Meditate
[Templar] Thousand Blades now only channels on 1 enemy instead of cleaving up to 8 baseline, Zealot spec passive will allow Thousand Blades to cleave up to 8 targets as before. Note: this is to establish a more clear use case for Thousand Blades vs Righteous Tempest in Crusader as they were basically the same spell, an aoe channeled combo breaker with a short cd
[Templar] Libram of Fervor no longer procs damage out similar to Libram of Consecration, but it now also increases attack power based on your Intellect
[Templar] Libram of Grace is now baseline and learned at level 14
[Templar] Libram of Consecration now strikes up to 5 nearby enemies
[Templar] Shackle the Unrepentant now lasts 6 sec baseline down from 8 sec on players
[Templar] Libram of Tenacity is now baseline and learned at level 18, but its base values have been reduced slightly and a new node has been added in the original place of Barrier of Light that buffs your Libram of Tenacity
[Templar] Barrier of Light has been swapped to the position of Libram of Tenacity
[Templar] Holy Cleave is now Holy damage instead of physical damage.
[Templar] Cleaver and Heroic Cleave reduced by 5% each to slightly offset the buff of bypassing armor due to being holy damage.
[Templar] A Thousand Cuts talent reworked to now increase the amount of targets hit by Holy Cleave by 1
[Tinker] Macro-Gravity Zones stun stacks will now apply every 0.5 sec up from every 1 sec, but it now stacks 6 times for the stun up from 5
[Tinker] You can now cast Sonic Disruptor while moving
[Sun Cleric] Blessings spec passive no longer increases the range of Solar Burn from 40 yards to 75 yards.
[Sun Cleric] Sanctified Hammer value increased to 10%.
[Sun Cleric] Ancient Rites value increased to 50%.
[Sun Cleric] Cost of Shine reduced by 2%.
[Sun Cleric] Cost of Illumination reduced by 4%.
[Sun Cleric] Blessing Sun Cleric mana cost reduction lowered by 10%.
[Sun Cleric] Everglow now procs from Guidance: Sanctify.
[Sun Cleric] Illumination no longer generates more Solar Power on targets affected by Sunshine.
[Sun Cleric] Glaring Rays now provide a chance to apply a healing received buff to healed allies.
[Sun Cleric] Vital Fury now procs only from Illumination and Shine.
[Sun Cleric] Blessings tree restructured.
[Sun Cleric] Faith now procs only from Illumination, Shine, Prayer of the Sun and Devotion.
[Sun Cleric] Devotion cooldown reduced by 20 sec. Rage cost increased by 5.
[Sun Cleric] Harmonious Bells now increase the healing done by the spec passive.
[Sun Cleric] Missionary and Glory to the Sun moved out of capstone row.
[Sun Cleric] Mending Bulwark replaced by Hot Spot, causing your critical heal casts to restore % base mana.
[Sun Cleric] Cultivate Divinity now causes critical strike of Illumination and Shine to grant a stack of Cultivate Divinity.
[Sun Cleric] Solar Invigoration value increased by 10%. Now in capstone row.
[Sun Cleric] Hope reworked. Causes Rage costing heals to reduce the cooldown of Resplendence. Now positioned in capstone row.
[Sun Cleric] Devoted to the Sun now increases healing done by Solar Beam.
[Sun Cleric] Prayer of the Sands now Prayer of the Sun.
[Sun Cleric] An'she's Grace removed.
[Sun Cleric] Blessings Sun Cleric Passive now causes Illumination and Shine to heal the target’s nearby allies for % of the healing done and generate 10 Rage.
[Starcaller] Shooting Star no longer knocks targets back
[Starcaller] Constellations is now called Moonlit Slumber and now only affects 1 target with a 1 min cd
[Runemaster] A new animation has been been added to Fist of the Ancients
[Runemaster] The class is now intended to dual wield baseline. Riftblade is still a 2H-only spec.
[Reaper] Wraithstride no longer allows the use of Soul Shock or Spectre Stride
[Reaper] Fixed a major bug where Spectre Stride was still usable after leaving Underwalk
[Reaper] Anima Ambusher now also reduces the cooldown of Spectre Stride by 4 sec
[Reaper] Ravenous Thirst and Dark Fate no longer interact with Red Wake CD.
[Reaper] Beyond Saving has been removed and its effect has been baked into Doomrend baseline
[Reaper] Red Wake no longer has a cooldown.
[Ranger] Woodland Embrace no longer has an ICD.
[Ranger] Headshots Only no longer allows Serrated Shot to critically strike but now stacks 8 times to increase damage of Skullpiercer Shot.
[Ranger] Masterful Archery now longer increases the range of Precision Shot
[Ranger] Forest Herald has had its effect split to a new talent called Emerald Dreamer that is now a switch node with Falcon Guide
[Ranger] Silent, But Deadly now procs from direct physical damage on a static chance instead of Quickshot critical hits.
[Ranger] Maximum Power now causes spenders used at 5 Archery Points to extend the duration of Skirmish by 5 sec.
[Ranger] Precision Shot now has increased range by default. Cast time increased and now consumes Archery Points. Damage increased.
[Ranger] Ranger General’s Command is now a passive, Birds of a Feather has been removed
[Ranger] Deadshot now has no cooldown and can be used on enemies below 35% or less health up from 20% or less health and now has a 30 Focus Cost.
[Ranger] Forest Herald and Falcon’s Aid now works with Barbed Shot instead of Flank
[Ranger] Quivers are now on a 3 sec shared cooldown
[Ranger] Hunting Shot now has no cd and an increased focus cost
[Ranger] Barbed Shot now generates 1 Archery Point
[Pyromancer] Emberstorm reduced from 30% to 20%.
[Pyromancer] Blessings of the Firelands no longer gives mana back on critical strikes
[Pyromancer] Dragon Skin ability added baseline and learned at level 8
[Pyromancer] Ember Skin ability added baseline and learned at level 14
[Pyromancer] Magma Skin no longer increases critical strike chance, instead has thorns effect
[Pyromancer] PIllar of Flame through Pyroclastic Flow now has a 2 sec cast time down from 2.5 sec
[Pyromancer] Rekindle now has an Overheat effect
[Pyromancer] Searing Speed up to 50% from 20% but now lasts 2 sec down from 5 sec
[Primalist] Primal Shred no longer has a cooldown and no longer does instant damage. Bleed value increased.
[Primalist] Stags are now a tamable beast type! It consists of Stags, Giraffes and, once we progress to TBC, Talbuks.
[Primalist] Neputlon’s Chosen now last 12 sec up from 9 sec and can be used on self, and its mana cost has been reduced by ~100, and periodic base healing increased by ~95, but it can now only be used on allies with 35% or less health. It now also counts towards the Frost school instead of the Nature school
[Primalist] Wildheart now works with all non-damaging Primalist cooldowns over time and now has another new effect, rather than resetting the cooldown of 3 abilities at once, but it now has a 5min cd up from 3min
[Primalist] Emerald Protection deprecated
[Primalist] Cooldown of Boulder Dash increased to 1.5min from 1 min
[Primalist] Hand of the Earthmother rage cost reduced to 50 from 60, associated cost-related talents have been adjusted
[Necromancer] All summons shrank anywhere from 5-30% in size.
[Knight of Xoroth] The class tree pathing has been adjusted with the above changes in mind.
[Knight of Xoroth] Meat Grinder has been reworked into Fiend, which has Consuming Blade and Infernal Strike synergy
[Knight of Xoroth] A Gift From Hell has been reworked and now has Meatsaw and Melt synergy
[Knight of Xoroth] Skulltaker and Blade of Xoroth now both get 30% increased damage from Deathfire
[Knight of Xoroth] Damnation is now called Xorothian Speed and gives the movement speed increase
[Knight of Xoroth] Blade of Xoroth no longer gives movement speed baseline
[Knight of Xoroth] Meatsaw now has no cooldown and costs 50 rage, but now generates Deathfire per target hit
[Knight of Xoroth] Murderous Might now only works with abilities that generate Deathfire
[Knight of Xoroth] Apocalypse Edge now has a new effect that works with Warbringer
[Knight of Xoroth] Consuming Blade now has a 10 sec cd down from 20
[Knight of Xoroth] Hell-Forged Saws deprecated
[Knight of Xoroth] Deathfire Oath rage gained increased to 10 from 5
[Knight of Xoroth] Fleshcarver now works with Deathfire spenders instead of Infernal Strike
[Knight of Xoroth] Seeking Flame no longer generates Rage and instead costs 10 Rage