Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2022/08/08

General

Change

[Mythic+] - Weighted items whose stats more closely reflect the Mythic+ loot cache selection to appear slightly more often in the loot rolling option. This means items like Hourglass of the Unraveller, Quantum Blade, The Bladefist, Latros Shifting Sword and other items who appear in the agility selection will now do so more frequently. Items without these key stats (or procs) such as the Cowl of the Guiltless will be weighted slightly less in these selections.

Change

[Mythic +] - Removed items from the personal mythic+ loot cache whose stats did not have any resemblence in the option selected. Example: Syrannis Mystic Sheen a cloak made up of increased armor and resistances will no longer be able to be found in the Strength, Agility, Intellect, or Spirit options (even when it was previously superbly rare).

Change

Elemental Rend from the Spell Shredder Legendary Mystic Enchantment will no longer roll an individual chance at being dodged, blocked or parried. This synchronizes the behavior between Elemental Shredder and Elemental Rend.

2022/08/07

General

Change

Fixed an issue where Seed of Life could be triggered via Lifebloom.

Change

Lifebloom can now be casted on multiple targets at the same time.

Change

Corrected the tooltip of Redoubt Talent.

Change

Fixed an issue with Demonic Pact not triggering. Additionally, corrected the tooltips of rank 1, 2 and 3. This will require a Launcher Update.

Change

[Pending Restart] - Improved the logic of Poison Bomb to make it more fluid to use. Additionally, fixed an issue where Poison Bomb could randomly unlearn at times.

Change

Fixed an issue where Celestial Fury could trigger from non-arcane spells.

Change

Improved the tooltip of the Tidal Mastery enchant.

Change

Reaching Recovery no longer reduces the healing the initial healing of Chain Heal while Tidal Force is active.

Change

[New Capstone]: Tidal Mastery - Healing Wave criticals add 2 seconds, Lesser Healing Wave 1 second and Chain Heal criticals 0.5 seconds to the duration of Tidal Force.

Change

Tidal Force now has a 90 second cooldown, up from 80. The Tidal Mastery talent now also reduces the cooldown of Tidal Force by 6/12/18/24/30 seconds in addition to its previous effects.

Change

Sniper Training has been adjusted, the new tooltip reads: While standing still for 3 sec, you gain Sniper Training increasing the damage of your Hunter shots by 1/2/3% for 15 seconds. This effect stacks up to 5 times. Moving during combat removes one stack per second.

Talents & Abilities

Change

Rapid Killing is now 3 point talent as intended.

Dungeons & Raids

Change

[Alar] - [Area - 52] - [The Eye] - [Kaelthas Sunstrider] - Greatly reduced lag genenerated during Kaelthas Sunstriders forming of the Dying Star on Ascended difficulty.

Change

[Alar] - [Area - 52] - [Pending Restart] - [The Eye] - [Voidreaver] - Voidreavers Eradication Crystals Eradication ability damage can now be prevented by Cloak of Shadows.

Change

[Alar] - [Area - 52] - [Pending Restart] - [Serpent Shrine Caverns] - [Morogrim Tidewalker] - Tidewalker Lurkers Carnivorous Bite will now stack for each Murloc individually. Previously each cast would be applied to the same stack, causing damage to scale falsely if a Murloc empowered with Mgrmrs Gllrlmrl ability applied a stack. Carnivorous Bite now lasts for 15 seconds up from 10 seconds to give each Murloc the chance to refresh his own debuff.

Mystic Enchants

Change

[Pending restart] Fixed an issue where Endless Agony would not extend the duration of Curse of Agony.

Change

Boomer now has a higher proc chance, but can only trigger once every 8 seconds, up from every 3 seconds. In addition, triggering Boomer now also grants you 3% spell critical strike chance for 5 seconds. In addition, fixed an issue where this spell did not have level scaling and fixed a spell power scaling bug causing it to do less damage at higher levels.

Change

With the Mystic Enchant Tidecaller, your Healing Wave casts also increases the healing done by your next Wild Growth by 5%, stacking up to 5 times.

Change

Stormhammer can now trigger the cooldown reduction on Concussion Blow (Stormhammer) with damage from Stormstrike while affected by the Stormhammer buff, and the Stormhammer buff now lasts for 12 seconds, up from 8 seconds. In addition, the cooldown of Concussion Blow is now 25 seconds, down from 30 seconds and the range of Concussion Blow (Stormhammer) has been increased to 30 yards, up from 15 yards.

Change

[Pending restart] Combo Shot from the Compound Power enchant no longer targets enemies that aren't already in combat. This means it will no longer cause ninja pulls.

2022/08/06

General

Change

[This change got deleted via the bot] - Sniper Training has been adjusted, the new tooltip reads: While standing still for 3 sec, you gain Sniper Training increasing the damage of your Hunter shots by 1/2/3% for 15 seconds. This effect stacks up to 5 times. Moving during combat removes one stack per second.

Talents & Abilities

Change

Reduced the armor of all TBC bosses and further reduced the armor of Shade of Aran, Lady Vashj, Leotheras the Blind, High Astromancer Solarian, Void Reaver, Kaelthas Sunstrider, Maiden of Virtue, Netherspite and Hex Lord Malachrass. This change is intended to boost the power of physical damaging builds in particular, to put them on a more level playing field with other archetypes.

Change

[New Epic Enchantments] - The following Epic Enchantments are now available after a client update through the launcher and once the server has been restarted: Beacon of Divinity, Power Loop, Sharpshooter, Shield Finesse, Light of the Guardian, Combusting Shots, Repentant Reconciliation, Prayers of the Penitent, Celestial Fury, Poison Bomb, Warbreaker and Exsanguinate.

Change

ll damage increase. See separate changelog entry.)

Change

- Ice Lance now deals 20% reduced damage versus players, changed from 15%. (It is also receiving an overa

Change

- Wind Strike now deals 15% reduced damage versus players, changed from 25%.

Change

- Dragon Roar now deals 40% reduced damage versus players, changed from 30%. (It is also receiving an overall damage increase. See separate changelog entry.)

Change

- Guarded by the Light Mystic Enchant no longer affects Divine Shield.

Change

- Removed 3 and added 3 new Crows Cache location for TBC.

Change

- [Area 52] Increased the base health of level 70 characters by 300.

Change

- Crows Rage debuff now lasts until you enter a city or teleport to another continent.

Change

- While under the effects of Crows Rage, after getting hit by a knockback from a player you gain Crows Stability, granting you 15 sec immunity against other knockback effects. (This basically works as a 15 second diminishing return timer for knockbacks.)

Change

- Chaos Meteor disorient no longer breaks on Ignite damage. (To make it more useful for builds that would trigger Ignite by using the meteor.)

Change

- Predatory Instincts now reduces area of effect damage by 10/20%, changed from 15/30%.

Change

- Veiled Shadows now also gives Fade a 2 sec immunity to movement impairing effects.

Change

- Blind is now a physical debuff instead of a poison one. (This does not affect bosses or creatures in the world that uses a blind spell)

Change

- Prismatic Cloak is now a 2 point talent, changed from 3.

Change

- Improved Kidney Shot is now a 2 point talent, changed from 3. It now reduces Kidney Shot cooldown by 5/10 sec.

Change

- Kidney Shot now has a 35 sec cooldown, changed from 40.

Change

- Ice Floes now heals for 4% base health, changed from 5%.

Change

- Guarded by the Light no longer increases the duration of Divine Shield.

Change

- Sacred Duty now increases the duration of Divine Shield by 1/2/3 sec.

Change

- Fixed an issue where Shadowmeld did not stop your own Starfall from damaging.

Change

Dragon Roar now deals 20% increased damage and its cooldown is now 25 sec, changed from 30.

Change

Patient Predator Mystic Enchant now reduces damage taken by 2%, changed from 3%.

Change

Dragon Warrior Slam damage now deals 230% weapon damage, from 200%.

Change

Guerilla Trapper rope now has a 12 sec cooldown to affect the same target, changed from 10.

Change

Arc Aim from the Arc Aim Concentration Epic Mystic Enchantment now scales with ranged attack power instead of melee attack power.

Change

Mass Slow radius has been reduced to 15 yards, from 20. Also fixed an issue where it reduced ranged attack speed by 60%, changed to 30%.

Change

The Master of Shadows buff now increases your Shadow critical strike chance by 30%, up from 10%.

Change

Shadow Strikes now restores 80 energy over 8 seconds, up from 30 energy over 5 seconds.

Change

Using Titanic Strike from the Fury of the Titans Legendary Mystic Enchantment now also increases the damage of your next Warrior attack by 15%.

Change

[Cleanse in Flames] Cleanse in Flames has been reworked and now states: Your Exorcism and Judgement abilites increase the duration of your Holy Fire by 3 seconds. In addition, your Exorcism and Judgement now deal 20% more damage against targets afflicted by Holy Fire.

Change

One with the Light now makes Holy Specialization increase the damage of your Smite or Holy Fire by 4% per stack, up from 3%.

Change

The triggered attacks from Crusader Strike and Divine Storm with One with the Light now have an increased coefficient when using a Two-Handed weapon. This means that just as Crusader Strike and Divine Storm baseline damage goes up when you equip a harder-hitting Two-Handed weapon, so will the triggered bonus damage.

Change

Fixed an issue where the Triggered spells Crusader Strike (One With The Light) and Divine Storm (One With The Light) could be dodged/missed/parried whilst the triggering spell didnt.

Change

Fixed an issue where Knightfall from the Knight of the Eclipse Legendary Mystic Enchantment could proc other proc spells. This generalized behavior of procs triggering procs is unintended unless stated otherwise. You can read more about procs and triggered spells on our wiki: https://project-ascension.fandom.com/wiki/Procs_and_triggered_spells

Change

Knightfall from the Knight of the Eclipse Legendary Mystic Enchantment will now persist through death.

Change

The damage done increases from Endless Agony now also adds a stack when dealing damage with Mind Flay and now also increases the damage done to the target with Curse of Doom. In addition, when dealing damage with Mind Blast or Shadow Word: Death, the duration of Curse of Agony is extended by 0.6 seconds each time you cast a Shadow spell or deal damage with Mind Flay.

Change

[Burst of Thorns] Burst of Thorns has been reworked and now states: If your know Thorns you also learn Burst of Thorns, an ability that sprouts thorns from your armor for 30 seconds, causing damage to all nearby targets and grants Thornscale when hit. Thornscale increases your armor and increases your mana regen for 5 seconds. Thornscale cannot occur more than once every 8 seconds, and the damage effect cannot occur more than once every 1 second.

Change

The Evoker Legendary Mystic Enchantment now also increases your chance to proc Brain Freeze and Missile Barrage by 10% as a baseline effect. This will help round out the frustration of not being able to get your proc effects rolling.

Change

Arcane Synergy now also makes the Lunar Eclipse effect from your Eclipse talent trigger from dealing damage with Arcane Missiles.

Change

Fixed an issue where the damage increase from the Shatter Epic enchantment was not able to be stacked with effects like Brain Freeze and Evoker. The critical strike damage bonus was functioning properly.

Change

Fixed an issue where Arcane Blast would not stack up properly when using Temporal Shift together with Harnessed Energy.

Change

Reduced the cast time of Temporal Blast to 2.2 seconds, from 2.5 seconds.

Change

Temporal Shift has an additional effect: Reaching 3 stacks of Temporal Haste will trigger a temporally charged Lunar Eclipse. This Lunar Eclipse is just as powerful as normal one, but expires three times faster.

Change

[Total Eclipse] Total Eclipse has been reworked and now states: Solar Eclipse increases your Nature spell crit by 10% and makes your next Wrath apply Entangling Roots for 6 sec to players or Insect Swarm to monsters. Lunar Eclipse increases your Arcane damage by 10% (5% vs players) and makes your next Starfire apply a 2 second stun to players or Moonfire to monsters. You must know Insect Swarm and Moonfire in order to trigger them. In addition, gaining Eclipse triggers your Owlkin Frenzy rank 3 talent.

Change

Natural Synergy enchant now also increases the Direct healing of your Regrowth by 5% in addition to its previous effects. Duration increased to 15 seconds, up from 10.

Change

The Healing Way enchant now also increases the direct healing of your Chain Heal by 2%.

Change

Transcendental Embrace has been updated to be more dynamic. It now reads as follows: Your critical heals from Lesser Healing Wave, Healing Wave Regrowth and Healing Touch reduce the cast time of your next Chain Heal by 15% and increase its critical strike chance by 10%. This effect stacks up to 3 times. Chain Heals cast while this effect is active will also jump to an additional target.

Change

The Divine Aegis enchant now increases the effect of Divine Aegis by 10%, instead of increasing it by an additional 2%. This does not change the overall power of this enchant but makes its power more clear.

Change

The Ancestral Awakening enchant now increases the effect of Ancestral Awakening by 10%, instead of increasing it by an additional 3%. This does not change the overall power of this enchant but makes its power more clear.

Change

[Overflow] Overflow has been reworked and now states: Your Healing Touch overflows and also heals a friendly party or raid target within 8 yards for 30% of the amount healed. In addition, Healing Touch can also trigger Living Seed on non-criticals. While active, every fourth Healing Touch cast will make your next Chain Heal increased by 50% and make it grant you Natures Grace (if known) and trigger a Living Seed on each target.

Change

Guerilla Tactics now last the same duration of Sniper Training. The new duration is 15 seconds from 10 seconds.

Change

Frenzied Swipe has an added mechanic, whenever Go for the Throat (talent) triggers, the cooldown of Frenzy Swipe is also reduced by 2 seconds.

Change

Trick Shots can be used in tandem with the Epic Focused Burst Mystic Enchantment but can NOT proc from Focused Burst itself. Previously these enchantments could not be equipped together.

Change

Trick Shots now makes Compound Shot ricochet, in addition to Aimed Shot and Arcane Shot.

Change

Focused Burst now teaches you a new, separate version of Multi-Shot instead of replacing the normal one. This means that you can choose to use the normal Multi-Shot or the Focused Burst version as you prefer. The damage penalty and cooldown increase only apply to the Focused Burst shot.

Change

Locust Ranger now triggers Wild Quiver AND reduces the cooldown of your Chimera Shot whenever you cast Locust Shot on a target afflicted by your Serpent Sting. In addition, dealing damage with Wild Quiver to a target afflicted by Insect Swarm deals additional Nature damage to all nearby enemies.

Change

Wild Wrath now triggers from Steady Shot (or Locust Shot) instead of off WIld Quiver

Change

Munitions Expert no longer affects the cast time of Steady Shot. This interaction gave far too much power to Steady Shot when using Quick-Draw while making Steady Shot way too weak when using Armor-Piercing. With this change, this enchant will no longer make or break Steady Shot for your build.

Change

Compound Shot now has a 2 second cast time (reduced by Ranged haste) and a 6 second cooldown (down from 10). It also has a brand new mechanic: Compound Shot can be recast to trigger a Combo Shot, dealing instant damage that pierces all enemies in front of you and makes them bleed for 15 seconds.

Change

[Bloodbath] - Bloodbath now deals damage to all targets within 8 yards of you, instead of in front of you.

Change

Thunder Slam now reduces the damage of your Thunder Clap by 40%, changed from 30%, but Lightning Blade from Thunder Slam now increases the damage the target takes from your Thunder Clap by 100%, up from 80%.

Change

Fixed an issue where Holy Hell was benefitting more spells than clarified in the tooltip. It should now only increase the damage of Conflagrate when Holy Fire is on your target.

Change

Fixed an issue where Secrets of the Farstrider was not affecting the damage of Gunslinger Barrage.

Change

Hydromancers Conductor now also increases the damage of your next Electrocute damage by 25% (10% against players) per stack. In addition, the duration of Water Nova has been increased to 8 seconds, up from 6 seconds.

Change

Increased the base damage of Water Nova and Electrified Water Nova by 50% from the Legendary Mystic Enchant Hydromancer. Spell power scaling remains unchanged.

Change

Hasty Stormstrike now reduces the cooldown of Wind Strike by 0.2 seconds, from 0.4 seconds. This addresses an issue where Hasty Stormstrike was twice as powerful for Wind Strike when compared to Stormstrike since Wind Strike has half the cooldown of Stormstrike.

Change

Harbingers Bile now deals 10% reduced damage versus players, changed from 20%.

Change

Wrath of the Plague now deals 10% reduced damage versus players, changed from 20%.

Change

Multi-Shot (Focused Burst) now deals 30% reduced damage versus players, changed from 40%.

Change

Explosive Shot now deals 50% reduced damage versus players, changed from 60%.

Change

Mutilate (Titan) now deals 30% reduced damage versus players, changed from 20%. (It is also receiving an overall damage increase. See separate changelog entry.)

Change

Knight of the Eclipse Solar Burn can no longer be dispelled.

Change

Solar Burn (Knight of the Eclipse) now deals 35% reduced damage versus players, changed from 25%.

Change

[Alar] Frostbolt now deals 25% reduced damage versus players, changed from 15%. (It is also receiving an overall damage increase. See separate changelog entry.)