View all of our changes in a minimal format.
Sorted in chronological order.
General
Removed items from the Misc, Agility, and Strength option in the mythic+ lootbox that are now available (and now exclusively) through the TANK item section. You should see drastically less tank items in the strength & agility categories of the mythic+ loot box option.
Reduced spawn time of Stegodons in Ungoro crater by 25%.
General
Added Tank Option to Mythic Caching for Mythic+
Hand of Fate prices have been reduced. Your first Hand of Fate quest now costs 250 down from 500 Marks of Ascension. The scaling cost for Hand of Fates has been drastically reduced. Hand of Fate cost now goes up by 25 Marks of Ascension per quest, down from 50 Marks of Ascension per quest. This means the maximum cost for the Hand of Fates (2000 Marks of Ascension) is now met at your 70th quest while previously this maximum cost was obtained once reaching your 35th Hand of Fate quest.
Pending restart, Dismantle Skill Cards are now available as a Darkmoon Ticket Prize.
Talents & Abilities
Fixed an issue where the T.N.T talent would reduce the cooldown of Silencing Shot.
General
[Reminder] Molten Core Ascended will no longer require attunement now that Blackwing Lair is live.
[Reminder] Onyxia Ascended will no longer require attunement now that Blackwing Lair is live.
Updated the stats of Various Tier 2 Items in anticipation of BWL!
Removed the System that kicks you from BGs when you reach the max level in the bracket. This system caused a lot of issues with BGs ending early.
Pending restart, the Personal Bank can now be used in Dungeons and Raids.
Increased the Marks of Ascension gained from winning a battleground to 100 from 75 for a loss.
Increased the Marks of Ascension gained from winning a battleground to 150 from 100 for a win.
Talents & Abilities
Blade Flurry and Sweeping Strikes can no longer be active at the same time.
Far Sight is now disabled while in High-Risk.
Fixed an issue where the disarm from Psychic Horror still required rank 3 of Grip of Horror to trigger.
Fixed an issue where the buff from rank 1 of Serendipity would get consumed by other spells than intended.
[High-Risk] Disabled Eagle Eye Scouting in High-Risk to ensure more equal risk for those scouting versus those farming or fighting.
Item Changes
Pending Restart, Sealed Cards (Golden and Normal) will now reward between 1 and 5 Darkmoon Tickets.
Dungeons & Raids
[Blackwing Lair] [Nefarian] Corrected an issue where Bone Constructs multiplied after each failed attempt.
[Blackwing Lair] [Vaelastrasz the Corrupt] Corrected an issue where Vaelastrasz could have an impossible combination of target selectors when casting Flame Breath.
[Blackwing Lair] [Vaelastrasz the Corrupt] Corrected an issue where Tail Sweep would hit targets in front of Vaelastrasz.
[Blackwing Lair] [Nefarian] Added a Heroic Version of Nefarians Head.
[Blackwing Lair] [Nefarian] Re-enabled Shadow Clones.
[Blackwing Lair] [Nefarian] Corrected several issues where player were able to purposely reset and stuck Bone Constructs.
[Blackwing Lair] [Nefarian] Corrected several issues where creatures could become unable to reach their targets and cause the encounter to become stuck or to reset.
[Blackwing Lair] [Chromaggus] Chromaggus can no longer parry.
[Blackwing Lair] [Three Drakes Council] Corrected an issue where it was possible for Firemaw to award loot before his siblings died.
[Blackwing Lair] [Broodlord Lashlayer] Greatly reduced the health of Dragon Eggs getting activated during the encounter. Dragon Eggs can no longer parry or block.
[Blackwing Lair] [Vaelastrasz the Corrupt] Corrected an issue where Vaelastrasz the Corrupt would sometimes set its health incorrectly, causing him to have much more health then intended.
[Blackwing Lair] [General] Updated all creatures and bosses inside Blackwing Lair to latest standards.
[Blackwing Lair] Blackwing Lair released.
[Onyxias Lair] Reduced the health of all creatures inside Onyxias Lair by 33%.
[Onyxias Lair] Removed all restrictions to the usage of World Buffs inside Onyxias Lair with the release of Blackwing Lair.
[Molten Core] Removed all restrictions to the usage of World Buffs inside Molten Core with the release of Blackwing Lair.
Mystic Enchants
Fixed an issue where you could still use Sweeping Strikes while having the Sweeping Swings mystic enchantment active.
Item Changes
[Pending Restart] Fixed an issue where the damage proc of the 4-piece set bonus of Gladiator's Raiment (the Satin set) would not correctly change depending on your amount of mana.
Mystic Enchants
Fixed an issue where Rush of Blood would stop working after getting disarmed.
General
Felforged now receive a cache on death based on the level they reached with gold, mystic runes, orbs, gear and other items to help prepare for future runs.
Felforged now get Felforged Souls on levelup and on death based on the level they reached.
Mythic+ will now grant +2 or +3 to your Keystone if you complete it within the 40% or 60% time brackets.
Talents & Abilities
[Pending Restart] Fixed an issue where the Wyvern Sting sleep effect would be immuned when using Deterrence after being affected by Wyvern Sting.
Mystic Enchants
Fixed an issue where Blade Vortex could reduce the cooldown of Blade Flurry far more than intended. It now has a short internal cooldown to prevent it from triggering multiple times from the same attack.
General
[Area 52] Felforged are now able to login, but will be unable to leave the twistingnether. This will let you access vanity items you had on these characters.
Pet's will now always synchronise their level with their owner.
Talents & Abilities
[Pending Restart] Fixed a recent issue where Travel Form would let you break out of Polymorphs. (You're only immune against Polymorph while in Travel Form but you can't break out of them after getting Polymorphed.)
Fixed a bug where Pets would stop auto attacking if feared.
Mystic Enchants
[Pending Restart] Fixed an issue where the fix from October 16th preventing Bulwark from triggering weapon on-hit effects wasn't properly applied to live realms.
[Pending Restart] Fixed an issue where Presence of Mind had stopped working with Frost Bomb.
[Area 52] Dragon Roar now deals 30% less damage vs players, changed from 20%.
Slam now deals 20% less damage vs players while Dragon Warrior is active.
Dragon Charge now gives 5 sec of Draconic Might, changed from 10.
General
[Felforged] Added Mystic Draught to Beezlebub for gold. This item grants you 1 Mystic Enchanting level instantly.
Silas and Burth now offer Darkmoon Ticket pouches that allow you to transfer tickets between characters under the toys and cosmetics tab.
Enchant Collection will now sort by highest quality first instead of lowest.
Vanity Collection items will now sort alphabetically within their categories.
Talents & Abilities
[Pending Patch] Clarified the wording of the tooltip on Improved Spirit Tap.
[Pending Restart] Fixed an issue where Taunt and Growl unintendedly could trigger certain proc effects.
Dungeons & Raids
[Area 52] Pending Restart - Reduced the health of Doom Lord Kazzak and Doomwalker by 33%.
[Area 52] [Mythic Dungeons] Pending Restart - Mythic+ Preparations - Reduced the health of all creatures in all Mythic Dungeons by 33%.
General
Disabled rotating Honorable Combat Zones in Vanilla until some bugs are fixed. Winterspring and WPL will be the HC zones.
Talents & Abilities
[Pending Restart] The nature damage from the Improved Feral Spirit capstone has been increased by 100% vs monsters.
Mystic Enchants
[Pending Restart] Arcane Synergy now gives 2% cast time decrease to Starfire, changed from 1%. Now stacks up to 15, changed from 25.
[Pending Restart] Blade Vortex cooldown reduction to Blade Flurry now correctly only triggers on one-handed melee auto-attacks. It will now work while Titan's Grip is active (if you're attacking with one-handed weapons).
General
[Pending Restart] Fixed a bug where Felforged could not mail Skillcards. Skillcards are meant to be obtained on your regular characters by doing felforged.
Increased Soul gain from PvP Felforged kills from last league.
Fixed Chestpocalyse issue where chests would build up on the shore of Zoram Strand from Highrisk
Raised Felforged experience bonus from 600 to 750.
[Tier 5 2 Set Bonus] For the Protection warrior now correctly grants 10% total Strength. Previously it would not increase Strength by your total amount.
Talents & Abilities
Changed the tooltip of Survival Instinct to clarify that the ability is only usable while in Bear Form, Cat Form, or Dire Bear Form.
Fixed an issue where Ice Block would not always activate.
Rebirth is no longer usable while in High-Risk.
[Pending Restart] Increased the healing power scaling of Earth Shield by 10%.
[Pending Restart] Berserk now also reduces the rage cost of Bear Form abilities by 50%.
[Pending Restart] Fixed an issue where the Frost Bomb pulse and explosion would not trigger if the target is not in line of sight.
Dungeons & Raids
[Mythic+] Pending Restart - Removed 4 Champions in the "Lava Run" area of Blackrock Depths, 2 Champions from Stratholme - Service Entrance and 3 Champions from Upper Blackrock Spire.
Mystic Enchants
Clarified the tooltip of Dragon Warrior to specify that the procced Dragon Fury attack from using the empowered Slam is what is giving stacks and cooldown reduction on Dragon Roar, not the Slam. As such, this effect is not doubled when using Single-Minded Fury.
[Pending Restart] Double Down weapon damage is now lowered but scales with levels up to 60. (To lower its power during early levels. Its damage is unchanged for level 60 and above.)
[Pending Restart] Instant Wrath's casted with the Predator's Wrath mystic enchant now deals 10% less damage vs players.
[Pending Restart] Frost Reserve will now properly increase damage of the damaging spell instead of adding another damage spell on top of it. It will now only consume one stack for spells that hit multiple targets.
General
Fixed an issue where some mythic+ shields had the incorrect block value on shield.
Dungeons & Raids
[Mythic+] Increased the completion time of Stratholme - Service Entrance by 6 minutes.
[Mythic+] Increased the damage reduction of Pack Tactics for every nearby ally to 8% up from 7%.
[Mythic+] Reduced the maximum health damage conversion of Corpse Explosion to 8% maximum health down from 10%.
[Mythic+] Reduced the Amplitude of Frostborn Champions Glacial aura by 100% and stack limit to 6 down from 10.
[Mythic+] Stratholme - Baron Rivendare once again is the final boss of Stratholme and now required to complete the dungeon.
Mystic Enchants
[Pending Restart] Fixed an issue where Blade Vortex cooldown could be reduced while using a two-handed off-hand weapon with Titan's Grip.
[Pending Restart] Frost Bomb now works with Molten Fury talent and mystic enchant.
[Pending Restart] Chaos Meteor now works with Ignite.
General
Restored the original values & weapon speed of Deathbringer. (Weapon from Onyxia). We are working on diversifying melee weapon diversification in raids by opening up NEW & more weapon choices from raids.
Dungeons & Raids
[Mythic+] Pending Restart - Reduced the required creature count to complete Scholomance to 319 from 351 in response of Scholomance Students no longer counting towards the creature count.
General
Fixed the range on Fire Fire Fireball. If you are 41 yard range from the target, fire fire fireball will still fire.
Fixed an issue where immunities could prevent Fire Fire Fireball from triggering.
Talents & Abilities
[Pending Restart] [Alar] Mortal Strike now deals 45% reduced damage vs players, changed from 40%.
[Pending Restart] Auto-attacks now deal 10% less damage vs players, changed from 5%.
[Pending Restart] Mutilate now deals 15% reduced damage vs players, changed from 10%.
Mystic Enchants
[Pending Restart] Sinister Flurry now deals 10% reduced damage vs players. It previously did not have a PvP modifer.
[Pending Restart] [Alar] Sinister Strike (Double Down) now deals 30% less damage vs players, changed from 20%.
[Pending Restart] The Draconic Might buff from Dragon Warrior now increases physical damage done vs players by 10%, changed from 15%. (Damage increase vs monsters unchanged.)
[Pending Restart] Fixed an issue where Concussion Blow (Stormhammer) could be dodged and parried.