Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2020/03/04

Talents & Abilities

Change

Disabled mind control until an exploit is fixed.

2020/03/03

Item Changes

Change

16 Bloody items from the Nightmare Dragons will now have PvP power instead of PvE power.

Dungeons & Raids

Change

[Naxxramas] All Naxxramas bosses have 2 months respawn time (within the same ID)

Change

[Naxxramas] Faerline is now immune to disarm effects

Change

[Naxxramas] Faerlina - Clinging Poison pools will not affect Faerlina, Cultists and Acolytes

2020/03/02

General

Change

Baron Revilgaz will now also accept, "For the Horde!" and buff Strength of the Horde. (Pending Restart)

Change

Baron Revilgaz will now buff Strength of the Alliance whenever you complete the quest: General Drakisath's Demise. (Pending Restart)

Change

[Ethereal Bazaar]: added 18 new shield transmogs to the Bazaar. *Requires a restart

Item Changes

Change

[Azerothian Schmorgus Board] Will now restore mana whenever you use it. (Pending Restart)

Dungeons & Raids

Change

Ragnaros, Nefarian and Onyxia will now drop an extra item on both 10 & 25 player difficulty.

2020/03/01

Dungeons & Raids

Change

[AQT]: Temporarily disabled the Qiraji Mindslayer's fear until an issue is fixed with it.

Change

[TBC][The Arcatraz] Full dungeon and Creature Group ability rework

Change

[TBC][The Arcatraz] Added immunity flags for all creatures

Change

[TBC][The Arcatraz] Corrected some creature positions

Change

[TBC][The Arcatraz] Added 2 missing creature texts

Change

[TBC][The Arcatraz] Rescripted all creatures to follow as closely as possible the retail behaviour

Change

[TBC][The Arcatraz] Corrected/Added few paths for creatures

Change

[TBC][The Arcatraz] Fixed 10 broken creature spells

Change

[TBC][The Arcatraz] Added a lot of missing/hidden in/out of combat mechanics for creatures

Change

[TBC][The Arcatraz] Added formations for each pack

Change

[TBC][The Arcatraz] Rescripted the initial invasion event at the start of the dungeon

Change

[TBC][The Arcatraz] Better AI for Defender/Warden corpse creatures

Change

[TBC][The Arcatraz] Reworked every mini boss at the last boss fight (Harbinger Skyriss)

Change

[TBC][Shadow Labyrinth] Scripted Murmur's out combat event - the fight between him and the creatures in the room

Change

[TBC][Shadow Labyrinth] Ambassador Hellmaw - total rework - out of combat event and path when released

Change

[TBC][Shadow Labyrinth] Blackheart the Inciter - won't cast mind control is just 1 player is fighting him

Change

[TBC][Shadow Labyrinth] Grandmaster Vorpil - better teleport logic

Change

[TBC][Shadow Labyrinth] Murmur - out of combat AI

Change

[TBC][Shadow Labyrinth] Outside of Shadow Labyrinth

Change

[TBC][Shadow Labyrinth] Scripted the fight between the guards and the fleeing Cobal Agents

Change

[TBC][Shadow Labyrinth] Full dungeon and Creature Group ability rework

Change

[TBC][Shadow Labyrinth] Added immunity flags for all creatures

Change

[TBC][Shadow Labyrinth] Corrected some creature positions

Change

[TBC][Shadow Labyrinth] Added 3 missing creature texts

Change

[TBC][Shadow Labyrinth] Added 1 creature equipment

Change

[TBC][Shadow Labyrinth] Rescripted all creatures to follow as closely as possible the retail behaviour

Change

[TBC][Shadow Labyrinth] Corrected few paths for creatures

Change

[TBC][Shadow Labyrinth] Fixed 3 broken creature spell

Change

[TBC][Shadow Labyrinth] Added a lot of missing/hidden in/out of combat mechanics for creatures

Change

[TBC][Shadow Labyrinth] Added formations for each pack

Change

[TBC][Shadow Labyrinth] Scripted the AI of Cabal Ritualist to change their combat style based on their equiped weapon and interaction with first boss (Ambassador Hellmaw)

Change

[TBC][Shadow Labyrinth] Scripted out of combat event before second boss (Blackheart the Inciter)

Change

[TBC][Shadow Labyrinth] Better visual aI for Tortured Skeletons

Change

[TBC][The Mechanar] Full dungeon and Creature Group ability rework

Change

[TBC][The Mechanar] Added immunity flags for all creatures

Change

[TBC][The Mechanar] Corrected few creature possitions

Change

[TBC][The Mechanar] Added 3 missing creature texts

Change

[TBC][The Mechanar] Rescripted all creatures to follow as closely as possible the retail behaviour

Change

[TBC][The Mechanar] Corrected few paths for creatures

Change

[TBC][The Mechanar] Fixed 1 broken creature spell

Change

[TBC][The Mechanar] Added a lot of missing/hidden in/out of combat mechanics for creatures

Change

[TBC][The Mechanar] Added formations for each pack

Change

[TBC][The Mechanar] Scripted guards welcoming players when you enter the dungeon

Change

[TBC][The Botanica] Full dungeon and Creature Group ability rework

Change

[TBC][The Botanica] Added immunity flags

Change

[TBC][The Botanica] Corrected some creature possitions and spawned a lot of missing ones

Change

[TBC][The Botanica] Added few missing creature texts

Change

[TBC][The Botanica] Rescripted all creatures to follow as closely as possible the retail behaviour

Change

[TBC][The Botanica] Corrected few paths for creatures

Change

[TBC][The Botanica] Fixed 6 broken creature spell

Change

[TBC][The Botanica] Added a lot of missing/hidden in/out of combat mechanics for creatures

Change

[TBC][The Botanica] Added formations for each pack

Change

[TBC][The Botanica] Scripted guards welcoming players on specific location at the start of the dungeon

Change

[TBC][The Botanica] Scripted out of combat rp event at first boss

Change

[TBC][The Botanica] Scripted Sunseeker Geomancer out of combat event with all of the forms of Frayers

Change

[TBC][The Botanica] Scripted Sunseeker Channelers out of combat event + added welcoming text when you enter 3-rd boss's room

Change

[TBC][The Botanica] Scripted RP event when players enter 4-th boss's room

Change

[TBC][Auchenai Crypts] Full dungeon and Creature Group ability rework

Change

[TBC][Auchenai Crypts] Added immunity flags

Change

[TBC][Auchenai Crypts] Corrected some creature possitions

Change

[TBC][Auchenai Crypts] Added 1 missing creature text

Change

[TBC][Auchenai Crypts] Rescripted all creatures to follow as closely as possible the retail behaviour

Change

[TBC][Auchenai Crypts] Corrected ALL! paths for creatures

Change

[TBC][Auchenai Crypts] Fixed 1 broken creature spell

Change

[TBC][Auchenai Crypts] Added few missing/hidden in/out of combat mechanics for some creatures

Change

[TBC][Auchenai Crypts] Added formations for each pack

Change

[TBC][Auchenai Crypts] Scripted phase in mini event for phased creatures

Change

[TBC][Auchenai Crypts] Scripted bridge "encounter"

Change

[TBC][Auchenai Crypts] Scripted Necromancers's room

Change

[TBC][Auchenai Crypts] Outside of dungeon entrance

Change

[TBC][Auchenai Crypts] Scripted quest outro event of quest for Levixus the Soul Caller

Change

[TBC][Auchenai Crypts] Small rp event involving Clarissa, Ha'lei and Greatfather Aldrimus

Change

[TBC][Black Temple] Decrease respawntimer of Angered Soul Fragment, Hungering Soul Fragment, Suffering Soul Fragment

Change

[TBC][Black Temple] Added formation for creature groups in Illidari Training Grounds, Sanctuary of Shadows, The Refectory, Gorefiend's Vigil

Change

[TBC][Black Temple] Add missing pathing movement for all creatures in the raid.

Change

[TBC][Black Temple] Adjust respawntimer for all creatures and gameobjects in the raid.

Change

[TBC][Black Temple] Add spellscript to creature ability: Electric Spur, Harpooner's Mark, Free Friend, Disgruntled, Curse of the Bleakheart, Skeleton Shot, Curse of Agony, Shadow Inferno, Wyvern Sting, Rapid Shot,

Change

[TBC][Black Temple] Spell Absorption, Bloodbolt, Summon Channel, Consuming Strikes, Curse of Vitality, Dementia

Change

[TBC][Black Temple] Add missing texts to Bonechewer Worker, Bonechewer Taskmaster, Dragonmaw Wyrmcaller, Dragonmaw Sky Stalker, Dragonmaw Wind Reaver, Shadowmoon Weapon Master, Bonechewer Blade Fury, Bonechewer Blood Prophet,

Change

[TBC][Black Temple] Bonechewer Shield Disciple, Bonechewer Spectator

Change

[TBC][Black Temple] Removed wong static spawns and replaced by correct pet summon spells.

Change

[TBC][Black Temple] Removed wrong pathing from Shadowmoon Houndmaster.

Change

[TBC][Black Temple] Add texts, weapon switch and abilities for Shadowmoon Weapon Master.

Change

[TBC][Black Temple] Full raid and Creature Group ability rework

Change

[TBC][Black Temple] Improve script and timers for: Coilskar Wrangler, Leviathan, Aqueous Spawn, Coilskar Harpooner, Dragon Turtle, Coilskar General, Coilskar Sea-Caller, Coilskar Geyser, Aqueous Lord,

Change

[TBC][Black Temple] Coilskar Soothsayer, Bonechewer Worker, Bonechewer Taskmaster, Dragonmaw Wyrmcaller, Dragonmaw Sky Stalker, Dragonmaw Wind Reaver, Illidari Fearbringer, Illidari Centurion, Illidari Heartseeker,

Change

[TBC][Black Temple] Illidari Defiler, Illidari Boneslicer, Illidari Nightlord, Ashtongue Stormcaller, Storm Fury, Ashtongue Primalist, Ashtongue Feral Spirit, Ashtongue Mystic, Ashtongue Battlelord, Shadowmoon Houndmaster,

Change

[TBC][Black Temple] Shadowmoon Riding Hound, Shadowmoon Champion, Whirling Blade, Shadowmoon Reaver, Shadowmoon Blood Mage, Shadowmoon Deathshaper, Wrathbone Flayer, Shadowmoon Soldier, Hand of Gorefiend

Change

[TBC][Black Temple] Mutant War Hound, Bonechewer Behemoth, Bonechewer Blade Fury, Bonechewer Blood Prophet, Bonechewer Shield Disciple, Angered Soul Fragment, Suffering Soul Fragment, Bonechewer Spectator,

Change

[TBC][Black Temple] Bonechewer Brawler, Bonechewer Combatant, Temple Concubine, Charming Courtesan, Sister of Pain, Sister of Pleasure, Enslaved Servant, Spellbound Attendant, Priestess of Delight,