View all of our changes in a minimal format.
Sorted in chronological order.
General
[Skill Cards]: All Skill Cards are now stackable up to 100.
[Sealed Cards]: Sealed Cards are now stackable up to 100.
Dungeons & Raids
Gothik the Harvester - Lowered Unrelenting Rider's melee damage by 20%.
Gothik the Harvester - Bloodletting now caps at 50 stacks, from 99.
Fixed an issue with Terrifying Presence not properly removing world or event buffs.
Removed Terrifying Presence from Instructor Razuvious, Gothik the Harvester and Four Horsemen.
Increased Sludge Belcher respawn time to 60 minutes, from 5 minutes.
Updated Naxxramas Construct Wing trash mobs to better reflect the intended difficulty of the wing.
General
[Counting Cards]: Counting Cards now costs 30 Marks of Ascension instead of 50
General
[Invasions]: Invasions respawn has been fixed. Invasions will now spawn after so many hours instead of only once on server start.
[Invasions]: Fixed an issue with invasions putting players in the incorrect phase. This has also fixed an issue to where players would crash related to phasing in invasions.
Item Changes
[Transmog]: Added various transmog sets to our store.
Talents & Abilities
Fixed a bug with Omen of Clarity clearcasting being consumed by unintended sources.
Mystic Enchants
Fixed a bug where the Shattered Barrier RE would not work.
Quests
Daily quests such as, "Call to Arms: Warsong Gulch" should ALWAYS be offered at the daily resets. There shall be atleast one "Call to Arms:" Quest that is completable on the board per day.
Weekly quests such as, "End Times: The Scourge Incursion" should ALWAYS be offered at the weekly resets. There shall be atleast one "End Times:" Quest that is completable on the board per week.
"Short on Supplies" dailies will no longer share a daily cooldown with "A Delicate Situation" [Change active after next server restart]
Keeping Evil at Bay [Dragonmaw Gates] all NPCs will now drop the required quest items.
General
[Darkmoon]: Spoils of War chests from weekly callboard quests will now always drop at least one raid tier item.
[Darkmoon]: Raid tiers which are not released yet will no longer have a Heroes Call Quest.
[Movement]: Mob pathing has had issues corrected that would cause mobs to evade, stop attacking, and cause random stutters in movement.
[Movement]: Pet movement has had issues corrected that would cause pets too flee, fall through the world, and stutter before attacking or while following a player.
[Personal Bank]: Now you can store Soulbound items. [Change active after next server restart]
[Hand of Fate]: Hand of Fate is useable at level 20.
[Draft Mode]: You will now receive five Hand of Fates at level 60.
[Draft Mode]: You will now receive four Hand of Fates at level 50.
[Draft Mode]: You will now receive three Hand of Fates at level 40.
[Draft Mode]: You will now receive two Hand of Fates at level 30.
[Draft Mode]: You will now receive one Hand of Fate at level 20.
Talents & Abilities
Fixed a bug with the Dust Cloud debuff not always being removed after an attack.
General
Seasonal: Scroll of Experience is now enabled!
[Hand of Fate]: TO NOW DISCARD YOUR HAND OF FATE, YOU MUST CHOOSE AN ABILITY FROM THE DRAFT. YOU THEN CAN ONLY DISCARD THE HAND OF FATE ONCE THE REVERSE POOL IS UP. CHOOSING AN ABILITY ON THE FIRST SCREEN WILL NOT LEARN THAT ABILITY UNTIL YOU DISCARD SOMETHING.
[Hand of Fate]: Hand of Fate is now useable at level 15.
[Hand of Fate]: Hand of Fate now has a greater chance to reroll battle stance abilities if you have battle stance.
[Hand of Fate]: Hand of Fate now has a greater chance to reroll bear form abilities if you have bear form. This chance is increased for key abilities--taunt and swipe--
{Hand of Fate]: Hand of Fate now has a greater chance to reroll defensive stance abilities if you have defensive stance.
[Hand of Fate]: Hand of Fate now has a greater chance too reroll cat form abilities if you have cat form.
[Hand of Fate]: Hand of Fate now presents you with what abilities you can learn FIRST, instead of after. This system has pretty much been reversed from the previous system, this will allow you to know what exactly you are going to receive before throwing away a key ability.
[Hand of Fate]: Level 57-60 abilities are now rollable via the hand of fate. This list includes but is NOT limited too: Tranquilizing shot, curse of doom, deterrence, mass dispel.
[Hand of Fate]: Fixed an issue has been fixed with Hand of Fate where unlearning lava lash & other abilities would leave you with left over AE.
[Hand of Fate]: Fixed an issue with hand of fate was fixed where it would only reroll equal or lower level abilities. Eventually leaving you with all level one abilities. It will now draft the level of your character which you drafted an ability.
Draft:Fixed an issue where if you had multiple stances, you could not roll abilities for all those stances.
Draft: The chance to roll defensive stance abilities is greatly increased if you have defensive stance.
Draft: The chance to roll battle stance abilities is greatly increased if you have battle stance.
Draft: The chance to roll key bear form abilities--such as swipe and taunt-- is greatly increased
Draft: The chance to roll cat form abilities is increased if you have combo point generators.
Draft: The chance to roll rogue finishers is increased if you have combo point generators.
Draft: You are now ALWAYS able to change specializations.
Draft: Fixed an issue that occasionally caused the Ace of Talents to remove talents incorrectly.
Draft: Fixed an issue where players would occasionally arrive at level 60 without 5AE to spend. You are now always able to spend 5 AE at level 60, and players will no longer get stuck with the message, "You must pick your draft mode abilities in this specialization."
Draft: Fixed an issue where using 1AE skill cards would cause you to draft abilities too early.
Draft: Players will no longer roll more than five 1AE abilities.
Draft: Level 18 will now ALWAYS draft 1AE abilities, no longer drafting them at level 21.
Draft: Players can no longer keep more AE than intended between levels.
Draft: Fixed an issue causing players to occasionally receive too much or too little AE at level 60.
Draft: Fixed an issue that caused players to occasionally draft the same skill twice in a single draft.
Draft: Fixed an issue that caused players to occasionally draft an ability they already had.
Draft: Fixed an issue where using multiple specs, then redrafting, would cause a character to break.
Draft: Players can no longer receive tame beast at level 10.
Draft: Fixed an issue where using the skill cards in specs would not appear in all specs.
General
Looking for Dungeon que will no longer bug out, it will now successfully remove you from the que if you level past the maximum level accepted for said dungeon, this issue prevented you from ever finding a que.
Pets will now also received increased custom movement speed of 15%.
System Changes
Survivalist: Can now gain Resurrection Fragments at Level 30 and 60
Survivalist: Can now use the Iron Book of Ascension
Survivalist: Can now trade with other Survivalists
Survivalist: You can now start directly as Survivalist without converting to Ironman first
Profession: Upon learning a profession you will now receive a set of tools needed for the selected profession.
Karma: Becoming an Outlaw will now only announce it zone wide.
Profession: After unlearning a profession you will be an Exhausted Craftsman and cannot gain profession XP for the next 2 hours.
Dungeons & Raids
Loatheb will now properly remove all lingering debuffs on death.
Fix for inconsistant obedience crystal spell targeting for Instructor Razuvious
Fix for Gothik being targetable during his balcony phase
Dungeons & Raids
Loatheb - Increased the health percentage Loatheb triggers his soft enrage to 20%, from 15%.
Loatheb - Lowered Loatheb's health pool by 20%.
Loatheb - Spores will now correctly spawn at each grate in the room.
General
You now lose less EXP when grouping.
Item Changes
Extraordinary Spoils of War now have a chance of containing AQ gear.
Legacy: Spoils of wars now have a low chance of containing AQ 20 tomes.
Legacy: Spoils of wars loot template is now corrected.
Legacy: Extraordinary spoils of wars loot template is now corrected.
Dungeons & Raids
Fixed several instances of missing or incorrect emote and spell scripting on some of the Military Wing trash pulls.
Anub'rekhan - Increased the range Anub'rekhan can attack and be attacked.
Grand Widow Faerlina - Increased the damage bonus Faerlina's Frenzy to 120%, from 100% and increased her movement speed.
Noth the Plaguebringer - Increased the range Noth and his skeletons can attack and be attacked.
Noth the Plaguebringer - Lowered the health of Noth and his skeletons by 10%.
Heigan the Unclean - Decrepit Fever will on longer apply to pets.
Heigan the Unclean - Burning Fever no longer deals damage.
Heigan the Unclean - Eruption will now deal deadly damage even when the player is only hit once, and reduced the radius slightly. Tighten up your dancing!
Heigan the Unclean - Eruption will no longer damage pets.
Loatheb - Increased energy and rage generation while under the effects of Necrotic Aura.
Naxxramas Military Wing bosses are now available.
Added "Boss Frame" support for Naxxramas bosses
Talents & Abilities
Fixed an issue where Omen of Clarity was getting consumed by weapon enhancement damage and other unintended sources.
General
Starter zone mailboxes are now added across all realms.(Active after next server restart.)
Item Changes
Cataclysmic Transmog Tokens are now tradeable. (Active after next server restart)
Dungeons & Raids
Mobs in raids will now evade correctly due to evasion state (no more getting stuck in combat with fish in ZG)
General
Darkmoon: Fixed a bug where Ironmen could loot Crow's Cache.
Talents & Abilities
The Omen of Clarity Clearcasting effect is now consumed by spells which don't cost mana, such as Hunter Aspects.
Item Changes
The Rogue T2.5 3 set bonus can now be triggered by Slice and Dice, Recuperation, and Meditation.
Fixed a bug where the Power Word: Shield effect triggered by the Priest T2.5 Oracle 5 set bonus was not triggering the Healing Shields random enchant.